Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 4 5 [6] 7 8 ... 16

Author Topic: On the Origins of Conflict (IC)  (Read 15609 times)

micelus

  • Bay Watcher
  • If you wait long enough, it moves.
    • View Profile
Re: On the Origins of Conflict (IC)
« Reply #75 on: May 31, 2019, 03:07:57 am »

The Raja wept, for their were yet more souls fettered.

The Mercurial Marchioness and Tyrannic Wang both entrapped yet more souls within the cycle of suffering. By no fault of their own, the poor mortals were now within the cage of Samsara and the evils found therein.




« Last Edit: May 31, 2019, 03:19:14 am by micelus »
Logged
Do you hear that, Endra? NONE CAN STAND AGAINST THE POWER OF THE DENTAL, AHAHAHAHA!!!
You win Nakeen
Marduk is my waifu
Inanna is my husbando

Iris

  • Bay Watcher
  • A paradox of love and righteous sin
    • View Profile
Re: On the Origins of Conflict (IC)
« Reply #76 on: May 31, 2019, 02:48:40 pm »

The god Sekur saw what has been done to the Sluda, and it was angered. It made more, far from the influence of Hope.
Logged
Quote from: AseaHeru (on Discord), Monday, June 20, 2022 10:41 PM
I still want the D. The D is love, the D is life. The D is bully.
Rewind, can't keep going
My mind keeps replaying
That night when we dove in
But now I'm sinking

Prophet

  • Bay Watcher
  • Cultist and Heretic
    • View Profile
Re: On the Origins of Conflict (IC)
« Reply #77 on: June 02, 2019, 11:00:29 am »

Farnax awakens from its creation and sets forth its will to craft.

Farnax spends 5 power and 1 ichor to create a Original Shard

Spoiler: Nil Nebas-Kel (click to show/hide)
« Last Edit: June 13, 2019, 01:34:40 am by Prophet »
Logged
.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

Nakéen

  • Bay Watcher
    • View Profile
Re: On the Origins of Conflict (IC)
« Reply #78 on: July 03, 2019, 10:30:21 am »

On the Origins of Conflict
(OOC)



Cycle 1, Descending Phase: Seeds of Conflict

The Mortal Plane and Astral Planes are getting increasingly distant. Gates will soon go dormant...
Gate Cost Modifier [Only affect Gates connecting to the Mortal Plane]: +1 Power
Cost of Creation/Alteration/Destruction +1 Power to all creation/alteration/destruction actions targetting the Mortal Plane
Dormant Gates are Active



------Birth of Elemental Gods------

As the Origins swirl and collide, combine and contest, a multitude of Elements are born. Of these countless, 6 Named Elements.
Time and Violence formed Control.
Chaos, Violence, Creation and Time formed Life.
Chaos, Creation and Balance formed Nature.
Creation and Chaos formed Crafting.
Chaos and Violence formed Fire.
Creation and Violence formed Earth.
Violence and Chaos formed Havoc.

Spoiler: Elemental Qualities (click to show/hide)


------Actions of the Gods------

==Of Violence==

[Blessing of the Violent Web: 3 reserved Power] Motion like Violence saw the struggle of the Violent Web, and granted its beings a Blessing to help them survive and then thrive.

[The Worldsharks, Avatars of Violence: 10 Power, 3 Ichor] Thanks to the aid of Azeri' kith, Goasis, Arkai and Vermillion Metaphyr, Motion like Violence filled the Worldsharks with Violence and changed these behemoths at their core, turning them into Avatars of Violence. This action was only made possible thanks to the aid of Moratus, who used their powers to create an Ultimate Curse to rival the Ultimate Blessing of Cirno Fate Trigger. A most unexpected alliance between an Original God and a Corrupted God.



==Of Destiny==

[Ultimate Curse of a Freedomless World: 5 reserved Power] Conspiring with Motion like Violence, Moratus created an Ultimate Curse to counter the protection of the Ultimate Blessing of Elysium. Now with the Curse and the Blessings clashing, their effects are currently negated, though they may rarely apply.



==Of Time==

[Temples of Time: 2 Power]
[The Gates of Time: 2 Power]
[Lesser Law of the Infinite Connections of a Hollow Existence: 2 Power]

Cirno Fate Trigger created the Temples of Time, to which were bound the Gates of Time which were under the rule of a Lesser Law. These temples were to connect several points of the Mortal Plane together, allowing those who could sing the "Song of Time" to travel between temples.

The Original God of Time also attempted to use the Lesser Law to convert Ardual's Origin to the Hollow Element, but the Original Beast's power was so great and its purity in Radiance was such that this plan would never bear fruits.





==Of Chaos==

[Seeds of Change: 5 Power] Azeri' kith scooped up a handful of false seeds from his Realm, and by His Will, made them true. Imbued with the Origin of Chaos, they became the Seeds of Change, and were spread out across the Mortal Plane. A few on the Worldsharks, and a great many in the inner worlds.

[Essence of Chaos] Azeri' kith acquired 1 Essence of Chaos.



==Of Control==

[Lesser Essence of Control] Monarch has acquired a Lesser Essence of Control.

[The Nox: 5 Power] Monarch bid his time, and acted once the conflicting Origins had finished their fight. Now sure that the Mortal Plane was safe, he created from the darkness of its very self a species of Monsters, the Nox. They were placed on Bitey.

[The Noxian Sovereigns: 4 Power] Next, Monarch extracted the Power from the Lesser Essence, and chose a group of Nox to become his Heralds. These Heroes were named the Noxian Sovereigns.

Spoiler: The Nox (Monsters) (click to show/hide)



==Of Balance==

[The Watchmen: 5 Power] Goasis created new life on Bitey, the Watchmen. This race of varied creatures were to maintain the balance of the forests.

Spoiler: The Watchmen (click to show/hide)


==Of Hope==

[Orders to the Acharya] The Fettered Raja felt its heart sunder upon thinking of the terrible, miserable fate of all these trapped souls. Steeling itself, the Raja ordered the Acharya to save the poor Drui from their fate, by leading them to safer worlds. As with the Sludas, they were to then teach them wisdom and knowledge of material sciences.

[Essence of Hope] The Fettered Raja acquired a Corrupted Essence of Hope.


==Of Thought==

[Recover (No Power used this turn)] It rested near the Shard of Corrupted Life, making sure it wouldn't tamper with dreamers anymore. It also pondered, a lot.


==Of Life==

[Paladins of Arkai: 10 Power 3 Ichor] Arkai started its existence as a God by creating a group of Aspects of Life, the Paladins of Arkai. Three quarters were placed on Multitude, near the Drui. The rest were placed in the Subdomain of Thought.

[Orders to the Paladins of Arkai] A set of secret directives were given to the Paladins.


==Of Radiance==

[The Nothing Orb: 5 Power 1 Ichor] Adam consumed the Corrupted Essence of Radiance, and created the Nothing Orb, a Shard of Radiance. The Nothing Orb was given to Ardual.



==Of Nature==

[Spriggans and Dryads: 6 Power] Vermillion Metaphyr elected herself guardian of the forests, and to that end created the Spriggans and the Dryads. They were placed in forests all across the Mortal Plane.

Spoiler: Spriggans (Mortals) (click to show/hide)

Spoiler: Dryads (Creatures) (click to show/hide)


==Of Creation==

[More Sludas] Sekur was angered by the fate that befell on the Sludas, brought forth by the other Gods. To answer that, he created many, many more Sludas, far from the influence of Hope.

==Of Crafting, Fire, and Earth==

[Nil Nebas-Kel, the Hammer of Divine Metal: 5 Power 1 Ichor] Farnax, last of the new Elemental Gods, created an Original Shard of Creation.



------Interference------

==Of *Chaos*, against Time==

[Lesser Essence of *Chaos*] Eris and Discordia acquired a Lesser Essence of *Chaos*.

[Gate (Ponos), and Attack (Ate)] Then the twinned Goddesses of *Chaos* opened a Gate to a densely populated area of the Sluda's Hope-Country in the Mortal Plane. From there, Eris brandished Ate the Toy Hammer, and struck the Ultimate Blessing of Elysium.

Brief connection to a Corrupted Plane
Presence of a Corrupted God in the Mortal Plane


[Combat: Eris and Discordia (Ate) vs Ultimate Blessing (assisted by Cirno Fate Trigger)]
Spoiler: Rolls (click to show/hide)

As the *Chaos* Goddess struck the Ultimate Blessing of Elysium, a colossal shockwave rippled across Multitude and all its inner worlds. Divine energy arced and crackled as Eris and Discordia struggled against the resisting Blessing, which was borrowing directly from the power of Cirno.

Rejected by the Origins of the World, the Corrupted Goddess felt its power wane for an instant, causing her to lose the power struggle and be hit by a shattering backlash strong enough to wound her divine form. Fortunately her armor protected her.

[Combat Repercussions] The ripples of divine power annihilated the surroundings. Nothing but barren land stood, Sludas and their punny mortal constructions gone in an instant. The town that once stood there was gone. Only Eris and Discordia stood in the middle of this devastation, a bit stunned by the backlash.


[Recover (No Power used this turn)] Far from there, the *Chaos* Goddesses found an abandonned Sluda stone-house. Eris and Discordia decided to rest there.


==Of Time, against Violence==

Cirno Fate Trigger clutched on the Trigger, and unleashed its powers in an attempt to stop the Time of the whole Mortal Plane save for Multitude and Bitey.

[Combat: Cirno Fate Trigger vs Several Entities]
Spoiler: Rolls (click to show/hide)

In a miraculous display of willpower, Jigsaw empowered by the Age of Violence managed to resist the absolute power of an Original God, breaking through the frozen time.

Nevertheless Cirno moved on to the next phase of his plan, and attempted to convince Bitey that serving Motion like Violence was foolish. The Worldshark defiantly replied [I SERVE NO ONE. I AM FREE. MOTION LIKE VIOLENCE IS MY CREATOR AND BENEFACTOR, BUT I AM NO SLAVE.]

Cirno answered by freezing Bitey, and attempted to order Multitude to devour Bitey. But the prideful Worldshark would not listen to Cirno.

[Combat: Cirno Fate Trigger vs Bitey]
Spoiler: Rolls (click to show/hide)

Jigsaw and Multitude rushed at each others, to compete over the vulnerable Bitey.

[Combat: Jigsaw vs Multitude]
Spoiler: Rolls (click to show/hide)

The ferocious Jigsaw defeated Multitude, and devoured much of Bitey, thus growing to a tremendous size. Cirno attempted to convert Jigsaw, but the Violence filled Worldshark didn't listen to a word of Cirno, and feasted.

Jigsaw grew massive, such that it overshadowed all creations of the Mortal Plane. He left Bitey near death, and reduced to a miserable size for a Worldshark such that it could be called a Worldshark Whelp. Jigsaw then chased after Multitude, intending to reduce Multitude to the same state as Bitey, and be the supreme World Shark of all creation.
« Last Edit: July 03, 2019, 11:18:31 am by Nakéen »
Logged

Nakéen

  • Bay Watcher
    • View Profile
Re: On the Origins of Conflict (IC)
« Reply #79 on: July 03, 2019, 10:31:06 am »

WORLD TURN



AGES


The Age of Time has ended on Multitude.
The Age of Violence has ended on Jigsaw.
The neutral Age has ended on Bitey.

The World Scale Star shines bright on Multitude. The Age of Balance has started on Multitude.
The Lunar Light shines bright on Jigsaw. The Age of Time has started on Jigsaw.
The Lunar Light shines bright on Bitey. The Age of Time has started on Bitey.


------Introduction of Corruption------

The arrival of Eris and Discordia on Multitude marks the first contact between the Mortal Plane and the Corrupted Origins. The land she appeared in and is resting in has morphed greatly in a short span of time, the barren rock turning into a murky gray liquid animated by unnatural movement, as if the gray murk was alive. It has risen and formed a great quivering mountain of murk, like a tumor on Multitude. It has constantly changing tunnels due to the nature of the murk.

[New Land: the Twisting Gray Mountain of *Chaos*]

------The World-Sharks and Ardual round 2------

With Bitey weakened, and Jigsaw busy hunting Multitude, Ardual returned from the Empty Expanses, ready for revenge. Armed with a great gift from its creator, it attacked the weakened Bitey with the intent to kill it.

[Combat: Ardual vs Bitey]
Spoiler: Rolls (click to show/hide)

Barrages of searing bolt of light rained down on Bitey, annihilating countless regions. The Worldshark attempted to escape, but Ardual was faster than the weakened Bitey. Once its target had stopped moving, Ardual carved its heart out and devoured it, killing the Worldshark and absorbing what remained of its Essence. [Vitality increased]

[Bitey has been struck down]
[Motion like Violence lost 1 Ichor due to the Death of one of its Avatars.


It then harvested the soul of the Worldshark into the Nothing Orb, causing it to radiate with a dreadful Radiance. Its objective accomplished, Ardual left the carcass of the Worldshark to drift in the Endless Expanse...


------On what was Bitey------

And so Bitey became a dead world. Shattered and the core cold, it was nothing more than a rock now. Life had never been more unforgiving on this World, and it was a miracle life could even survive there. Cold, eternal nights. A land that slowly wasted away, becoming smaller and smaller with each passing day. Such was the world the Nox and the Watchmen were brought to.

The Noxian Empire of Harken Tal
The Nox survived and most surprsingly, thrived in this insane environment through the rule of the Noxian Sovereigns. Recognizing the dire situation of their existences, and aware of the existence and ideology of their God, the Sovereigns united the Nox under a militarist, spartiate empire. The Noxian Empire of Harken Tal.

They retreated underground, building their cities around the crystallized shark blood veins, exposed by the atrocious wounds Bitey sustained. The mineral generated light and heat, and became a cornerstone of Noxian life. This relationship with minerals led them to quickly discover and develop metallurgy, and thus they created weapons and armors out of the metal-turned minerals that were found close to crystalblood veins. They revered the Shadow God of Conquest Monarch with much zeal.


The Watchmen Tribes
The Watchmen nurtured and revitalized life of the Violent Web, which could already survive on its own thanks to the Blessing of Motion like Violence. All these factors made such that life could continue on the deadworld of Bitey.

The Watchmen remained in the surface, and didn't approach the rich underground due to the Nox who lived there. The two races were in constant conflict, the Watchmen seeing the Nox as an invasive species, and the Nox seeing the Watchmen as savages needing to be subjugated. The better training, equipment and tactics of the Nox allowed them to always emerge victorious over the Watchmen, only losing in rare occasions.

The only reason why they hadn't conquered all of the Watchmen yet, was that the surface where the Watchmen lived was so poor in resources the military campaigns drained the coffers of the Empire. As such, they preferred to expand underground to control more veins of crystalblood and minerals.


The Violent Web of Bitey, and the Seeds of Change
The Violent Web beings of Bitey adapted to the new conditions. The species stopped relying on their sight due to the eternal darkness, and developped new senses to detect preys or predators. The most dangerous creature was the species of the Nerith, an insectoid predator which had mastered the art of camouflage and ambush. It looked like a bear sized mantis with a black exosqueleton and a jaw filled with rows of razor sharp teeth instead of a pair of mandibles. It could mask or alter its scent and body heat, and was perfectly silent. They were also extremely intelligent, and learnt how to adapt to new preys.

[New Notable Species: the Nerith]

The terrible living conditions of Bitey made the perfect environment for the Seeds of Change. Non-existent resources and absolute lack of starlight forced them to adapt, turning them into extremely sturdy gaunt twiggy trees which squeezed the soil of all its nutrients.

They were seen as the worse invasive species after the Nox by the Watchmen, as all other plants died where Trees of Change grew. If only a single Tree of Change survived a Watchman extermination, then a whole forest of even more resilient and tenacious Trees of Change would grow back.


------On Jigsaw------

The overflowing Violence of Jigsaw caused the Origin of Violence to become predominant all over it, causing even unaligned entities to develop an affinity for Violence. The Age of Time was as such barely noticeable, being suppressed by the extreme Violence characteristic of Jigsaw.

The cycles of Violence increased in intensity, creatures fought and died from birth, and yet life thrived and grew at an exponential rate. These cycles forced rapid evolution of the Violent Web, and as a byproduct generating a great amount of Life and Earth Element.

New notable species of the Violent Web appeared, and each were deadly in their own particular ways. The great Razgala Lizards, extremely agile reptiles with felyne bodies whose speed in the jungles and the plains was unmatched. The vicious and deceiving Purple Temptress, a small flower shaped arachnid with the most lethal venom of all Jigsaw. The patient and relentless Chaetic Worm, a giant burrowing worm which never stopped tracking the prey it sets its sights on, and only surfaced for the killing blow. And finally the cruel and powerful Varkul, giant birds of preys which enjoyed torturing their preys with their mighty talons.

The Spriggans of Jigsaw
Life was too Violent for the Spriggans of Jigsaw, who despite their formidable ability to absorb plants and animals characteristics, were in the middle tiers of the food chain of Jigsaw. Their powerful was also their greatest weakness, as they could only absorb portions of nearby animals in their line of sight. And in this fast and cruel world, it was often already too late when a beast was in your sights.

They formed small community circles, and lived brief and exciting lives in this Violent ecosystem, always fighting for their survival.

As for the Dryads, they lived long and uneventful lives, hidden from danger in their trees, they only fear the ravenous fungi of the jungles.



------On Multitude------

With Multitude desperately avoiding conflict with Jigsaw, life on it developed surprisingly well. The already present plants of time grew and spread, covering the lands.

The Spriggans of Multitude
The Spriggans of Multitude led peaceful lives in the company of the Dryads amidst the vast forests of Multitude. The Violent Web creatures of Multitude were dangerous, but easily manageable for the Spriggans. And as the sole people of this World, they grew undisturbed, populating all the green areas of Multitude.

The Sludas of Multitude
Sludas were placed by Sekur in the plains Multitude, where they grew independently from scratch, undisturbed. Here they formed nomadic societies, creating beautiful crafts from the bones and fur of their livestock. They avoided the forests, as the Spriggans lived there and fiercely defended the trees.

The Druis of Multitude
In the early days of this Age, the Acharya visited the Druis when the land was still lacking in abundance. Promising them safety in far better worlds, they followed, leaving for the Inner Worlds of Multitude.



------Spatial Coffer World (in Multitude)------

The Druis of the Spatial Coffer World
As promised by the Acharya, the Druis were led to a more prosperous world. They named this world Xervild, the promised land.

[Spatial Coffer World renamed to Xervild]

The Acharya and the Paladins of Arkai
The two groups of Aspects inevitably met as their missions both involved the Druis. While the Acharya didn't wish to fight, the Paladins immediately recognized the Corrupted Origin that seeped from the Acharya. So powerful was their affinity to Corrupted Hope that they had to be eliminated out here and now, or else the Druis would forever be lost.

Sensing the murderous intent of the Paladins and knowing they would lose a direct confrontation, they elected to flee.

[Combat: Acharya vs Paladins]
Spoiler: Rolls (click to show/hide)

The Acharya, who knew the intricacies of inter world travel better than the newborn Paladins, managed to escape quickly. They even hopped between Astral Planes to elude their pursuers, easily losing them. This made the Paladins absolutely furious, and they vowed they would find and eradicate the Acharya.


The Druis and the Paladins of Arkai
When the Paladins appeared before the Druis instead of the Acharya, the mortals felt something was terribly wrong. The Paladins explained to them that the Acharya were demons in disguise, corruptors that would entice them with promises only to then transform them into abominations. But the Druis didn't trust the Paladins, which could have been caused by their own corrupted Origin which loathed the Life of the Paladins.

The Paladins undertook their mission as the Druis went on with their lives, thought they always remained distrustful of the Paladins. Despite the Paladins specialization to Origin conversion, the process was incredibly slow in the Druis, who were Greater Abominations of Corrupted Life. So rooted and powerful was their Corrupted Origin that it took a great amount of energy for a Paladin to cleanse a single Drui. And the Druis were many. And they also had to cleanse the Fruits of Life, which spread quickly like a pest. While slow, progress to cleanse all corruption was being made.

The omnipresence of the Paladins greatly slowed the Druis progress, as they were constantly monitored as to better control the spread of the Corrupted Life. A growing desire for freedom boiled in the heart of the Druis, and they began to idolize the Acharya who brought them to Xervild.

In secret, the Druis developed deadlier weapons, hoping to one day revolt against the Paladins.


The Spriggans and Dryads of Xervild
Many factors led to the extinction of the Spriggans of Xervild. First was the abundance of Fruits of Life, which caused the Spriggans to go berserk and almost self-destruct themselves. Then was the encounter with the plant-shaping Druis, who eradicated what remained of the Spriggans after the latter attacked the Druis to protect their trees.


The Sludas of Xervild
The Sludas of Xervild, on the contrary, benefited from the Drui. Trade of goods and knowledge with this more advanced people kickstarted their development, and in a short span of time, they formed three kingdoms. But while their relations with the Drui were good, relations among themselves were bad.

The three kingdoms were historically born out of a territorial dispute, and the grudge had remained in the Sludan psyche. Eventually, the grudge and unfortunate circumstances caused war to break out between the three Sludan kingdoms. The Paladins intervened in the conflict to evacuate civilians, slowing their cleansing task.

Discovering that, the Drui started manipulating the Sludas behind the scenes to generate more wars, to cause the Paladins to be overwhelmed by their tasks. Maybe then they would find a way to break free from the yoke of these watchers, they thought.


------Pocket-Tree World (in Multitude)------

The Sludas and the Acharya
Returning to the Sludas, the Acharya lamented the abominable Paladins, and how they would steal away the hope of the Druis. Something had to be done, but how? For now, they decided to focus on the Sludas, hoping answers would come.

Ages of existence with the Acharya greatly changed the Sludas and their lands, who were now close to fully turn to Hope. Never had the land been so peaceful and quite. The wind was a whisper, the water flowed silently, all was tranquility. While still quite the farmers and engineers, many Sludas were now also strongly spiritual, learning and seeking the enlightening teachings of the Acharya. Many had become of revered Disciples, those who accepted and understood the teachings the most. These Sludas no longer needed sustenance, and had let go of their mortal weaknesses. No sin, no emotion, only the benevolence of the Acharya.

Rare were those who became Enlightened, and those who did became... more. The Sludas described them as "the complete ones". Most of them continued to preach the teachins, bringing more Sludas closer to enlightement. Truly a noble quest theirs was, in their eyes.

As an aside, the Pocket-Tree World was named Vinaya.

The Acharya and Eris and Discordia
The disappearance of a major city and the rise of an abominable mountain of murk in its place didn't go unnoticed. The Acharya investigated, and came across the Goddesses Eris and Discordia, resting in a ruined house.

Suffice to say they were quite baffled. They asked the Goddesses why they destroyed a major city of the Hope-Country.


------Extradimensional Egg-World and Microcosm Needle-World (in Multitude)------

Life had changed a lot in these two Inner Worlds. Enough time had passed that all life in there was in grand majority descendants of Chaos Born, as the many offspring evolved differently, creating completey new species. The only characteristic these species shared was the tentacles that made up their bodies.

Bathed in Chaos, these worlds were as everchanging as the life they bore.

The Chaosian, Chaos Great-Grandchildren
In the Microcosm Needle-World, all changed when a special species of Chaos Great-Grandchildren evolved: the Chaosian. Extremely curious entities, they always sought to discover, understand and learn. Their evolution was rapid and expected, and before long they formed a civilization, the Knowledge-Country of Conacio.

They were a people of scholars, always eager to accumulate new knowledge, whether it was useful or not. And while not particularly strong for their Tier, they knew how to use their knowledge to create tools, weapons, and plans that gave them an edge over other Chaos Offspring. The speed at which their technology developed was like none other, as they were always eager to experiment and record their findings. The great libraries of Conacio were the pride of the Chaosians.

The most popular mystery to uncover was to find the progenitor of all life, Chaos Born. The theory was that all life descended from a single entity that birthed the mythic and dangerous Chaos Children, powerful beasts at the apex of the food chain, and birther of many powerful species.


Chaos Born
Chaos Born had migrated to the Egg-World, feeling the prosperity of its offspring was assured in the innermost world. As such it was naturally time to move on to another world, to spread more of its children.


Spriggans, Dryads and Chaosians
The first encounter with the Spriggans and Dryads was an important historical event in Chaosian history. For the first time, they met another sapient race, flaring their curiosity to no end. The primitive Spriggans and Dryads were absorbed into Conacio, and made citizens of the Knowledge-Country.

The Chaosians felt a kindred toward the Spriggans, whose abilities somewhat resembled those of the Chaosians. What fascinated the Chaosians the most was that the Spriggans and Dryads were clearly not descended from a Chaos Children. Were they a mutation of a plant? Or a race from another world? So many questions, too few answers, and that thrilled them.


Sludas and Chaos Born
The Sludas had the terrible luck of settling next to the nest of Chaos Born. And when the Original Beast gave birth to hungry children, they were nearly annihilated.

Now the few that survived have fled as far as they could, crossing the sea, and settling on an island.



------In the Plane of Thought------

It, the Paladins and the Replacator
At the behest of Arkai, the Paladins were sent to help It cleanse the Replacator to stop it from corrupting the Subdomain of Thought. Before they arrived, It attempted to fiddle with the Replacator, to no avail. Nothing in the Shard changed, and nothing changed in It either.

But as strong as the Corrupted Origin was, it wasn't strong enough to face an Elemental God. And with the death of Xanxerwild, the Corrupted Life was no longer in its prime.

The Paladins arrived, and attempted to cleanse the Replacator. Unlike the Drui, the Shard was immovable, its Origin didn't yield a second against the attempt of the Paladins. Pooling their powers together, they worked on the Replacator for the whole turn, making slow but sure progress.

The conversion was not without consequence, as the Corrupted Origin flailed and struggled, generating destructive waves in the Subdomain of Thought. Fortunately It was present to suppress them, though one wonder what would have happened if It hadn't been there.

[Conversion of the Replacator in progress (Slow)]




PRESENCE CHANGES


The Extradimensional Egg-world is slowly turning to Chaos
> The changes are spreading to the upper worlds.
> Another Subdomain of Growth has appeared.

Multitude and the inner Worlds up to the Spatial Coffer-World have stopped turning to Time.

Xervild is being influenced by many Origins.

Vinaya is strongly tainted by Hope.
Vinaya is starting to get tainted by *Chaos*
As a result, Hope has infected a Subdomain of Growth!

> There is a high risk of it turning into a Corrupted Domain of Hope.

Jigsaw is brimming with Violence!
> Another Subdomain of Havoc has appeared.
> An Essence of Havoc has appeared.

There is still trace of Corrupted Life in the Subdomain of Thought due to the Replacator.

Thought is still slowly increasing in worlds full of life.
> Another Subdomain of Thought may appear in the future.

Radiance has infected the Subdomains of Havoc due to the death of Bitey
> There is a high risk of them turning into Corrupted Domains of Havoc.
« Last Edit: July 04, 2019, 01:00:50 pm by Nakéen »
Logged

Nakéen

  • Bay Watcher
    • View Profile
Re: On the Origins of Conflict (IC)
« Reply #80 on: July 03, 2019, 10:31:29 am »

GODS


















ORIGINS, ELEMENTS, AND CORRUPTED ORIGINS






PLANES






MORTAL PLANE


Spoiler: Astral Bodies (click to show/hide)









Spoiler: Empty Expanses (click to show/hide)

« Last Edit: July 08, 2019, 05:15:26 am by Nakéen »
Logged

Nakéen

  • Bay Watcher
    • View Profile
Re: On the Origins of Conflict (IC)
« Reply #81 on: July 03, 2019, 10:31:52 am »

Spoiler: Civilizations (click to show/hide)

Spoiler: Astral Bodies (click to show/hide)

Spoiler: Notable Entities (click to show/hide)

Spoiler: Mortals (click to show/hide)

Spoiler: Powerful Life (click to show/hide)

Spoiler: Mundane Life (click to show/hide)

Spoiler: Servants (click to show/hide)
« Last Edit: July 04, 2019, 01:01:10 pm by Nakéen »
Logged

Nakéen

  • Bay Watcher
    • View Profile
Re: On the Origins of Conflict (IC)
« Reply #82 on: July 03, 2019, 10:32:29 am »

Spoiler: Artifacts (click to show/hide)

Spoiler: Laws (click to show/hide)
« Last Edit: July 04, 2019, 01:03:27 am by Nakéen »
Logged

Nakéen

  • Bay Watcher
    • View Profile
Re: On the Origins of Conflict (IC)
« Reply #83 on: July 03, 2019, 11:19:41 pm »

For Elemental Gods: you may (and should) choose were to place your Realm. It's like your base of operations.

You may place it:
- In the Mortal Plane
- In your aligned Subdomain(s)
- In your aligned Original Domains

Doing so will have the same effect as activating an Essence. Your Element presence will be greatly increased in the vicinity of your Realm.

Furthermore, you will get free power generation from your Realm. (+1 or +2, hasn't decided yet)

Logged

Demonic Spoon

  • Bay Watcher
  • Peering from beyond the veil of reality
    • View Profile
Re: On the Origins of Conflict (IC)
« Reply #84 on: July 04, 2019, 01:35:08 am »

3 Power from Azeri' kith

As pain flows from metaphysical connection as a world itself dies, Motion Like Violence screams in rage.

"Those who Defy, must be made to kneel with headless corpses."

Action 1: [10 Power, 3 Ichor] Create a Group of 5 Aspects, the Moontoads, 4 surrounding Jigsaw and 1 on the Subdomain of Havoc where an Essence of Havoc has spawned.

From the scream, the void trembled with Outrage before flowing and coalescing into four hulking moon-sized toads who croaked imposingly, while glaring at the Worldkiller in the Expanse.

Perhaps unnoticed, a fifth leaps into existence within the war of Havoc.

Spoiler (click to show/hide)

Action 2: Motion Like Violence speaks in a thousand voices through the mouth of Jigsaw to Jigsaw and the Moontoads.

"Heed me my Avatar and my Aspects. Join your tongues in sacred alliance and brotherhood and strike down the Ardual who would think to pit his own Violence against Violence Like Motion. Jigsaw may take up his weapon as its own, after Bitey's soul has been returned to his body."

Action 3: Claim the Essence of Violence in the Source of Violence

Action 4: Once battle is joined against Ardual, Motion Like Violence uses the Essence of Violence in the area of the battle to overcome affinity penalties for Violence against Radiance.

Action 5: The Fifth Moontoad is commanded to find the Essence of Havoc, and then throw it through the Major Gate to the Domain of Chaos. After/during that it is to travel the Subdomain of Havoc and purge all corruption of Radiance from it.
« Last Edit: July 04, 2019, 03:18:09 am by Demonic Spoon »
Logged

crazyabe

  • Bay Watcher
  • I didn't start the fire...Just added the gasoline!
    • View Profile
Re: On the Origins of Conflict (IC)
« Reply #85 on: July 04, 2019, 03:01:26 am »

Firstly Azeri' kith Subtly Gives Three Power to Motion like violence
Next he gathers 11 power and changes them from pure chaos to Thought, he takes this misthought power and twists it into a distorted aspect of himself, granting it three Ichor he breaks it in three, Taking the Aspects born of him he sends one to join the confrontation of the world slayer and motion like violence's Aspects, the second goes forth to wander the worlds, while the final one is sent into the inner worlds where its power is most needed.
Finally he reached out to collect the Essences Lesser and otherwise which belong rightfully to him.

Spoiler: Purifires (click to show/hide)
Logged
Quote from: MonkeyMarkMario, 2023
“Don’t quote me.”
nothing here.

darkwarlock3

  • Bay Watcher
  • !!LET IT BURN!!
    • View Profile
Re: On the Origins of Conflict (IC)
« Reply #86 on: July 04, 2019, 03:45:27 am »

Goasis seeing how other domains are being corrupted decides to create a servant to guard the domain of balance
Spoiler (click to show/hide)
« Last Edit: July 04, 2019, 03:56:54 am by darkwarlock3 »
Logged
I need more things to join, Send me a request if you need players for something.
I came for the games and stayed for the lack of sanity.
Grammar is my only weakness

Nakéen

  • Bay Watcher
    • View Profile
Re: On the Origins of Conflict (IC)
« Reply #87 on: July 04, 2019, 05:13:30 pm »

Something that was brought to my attention.

!Servants are immune to plane dissolution, being an extension of a God's being!
Logged

dgr11897

  • Bay Watcher
    • View Profile
Re: On the Origins of Conflict (IC)
« Reply #88 on: July 04, 2019, 05:46:40 pm »

Adam is amused by this information.
Logged
Quote from: evicted Saint on discord
Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

randomgenericusername

  • Bay Watcher
    • View Profile
Re: On the Origins of Conflict (IC)
« Reply #89 on: July 04, 2019, 09:40:06 pm »

Quote from: The Acharya and Eris and Discordia
The disappearance of a major city and the rise of an abominable mountain of murk in its place didn't go unnoticed. The Acharya investigated, and came across the Goddesses Eris and Discordia, resting in a ruined house.

Suffice to say they were quite baffled. They asked the Goddesses why they destroyed a major city of the Hope-Country.

"...Huh? What, you're all saying it's MY fault? Excuse me, I was too busy trying to save the world!" "If anything, is that time god's fault for inciting conflict between the Worldsharks and taunting Motion Like Violence. So, you all want to know how did this happen?" "You see, that time bastard had placed a "blessing" on this Worldshark that Motion Like Violence created, preventing him from interacting with it. So I said "Hey, what if we take this hammer and bonk that stupid curse out of Multitude?" Y'all can guess what happened next." "We underestimated the power of the Ultimate Curse, and the clash ended with the destruction of the city. A shame, I was hoping to meet with the Sluda."

"About that, I've heard your group has had problems with the Paladins of Arkai." "If you guys want, we could help drive them off and leave the Druis alone! I'm all for helping mortals!" "It would certainly help our influence in the world increase. We might even get a few worshippers in return." "So, what do you guys think? We beat those Paladins up, and in exchange you guys help us get more worshippers! Sounds fair, right?"

Chat with the Acharya, then use a Corrupted Essence and 5 Power to create a comfy Shard.

Spoiler (click to show/hide)

Eris then continues sleeping using her new pillow, while Discordia stays awake to hear the Acharya's reply.
« Last Edit: July 06, 2019, 10:40:42 am by randomgenericusername »
Logged
The dog behind the man behind the beard.
Immortality like that would be even more game breaking than four Aaron's in one place.
You're both so obviously scum that this is a surprisingly difficult decision.
Pages: 1 ... 4 5 [6] 7 8 ... 16