WORLD TURN
AGES
A dual Eclipse of Time and Balance is taking place over all of the Mortal Plane.
An Era of Time and Balance is ongoing on Multitude.
An Era of Time and Balance is ongoing Jigsaw.
An Era of Time and Balance is ongoing on all of the Inner Worlds.
An Era of Time and Balance is ongoing on Bitey.
An Era of Time and Balance is ongoing on Elt.
Changes in the Astral Balance: a dual eclipse of Time and Balance
With the Celestial Orbs destroyed and the Astral Bodies returned to their original positions, one may have believed that the actions of the three Gods would have returned the universe to its balanced, undisturbed state. But alas, it wouldn't be. For the Gods had undestimated the effects an Original God in close proximity of four Astral Bodies would have had on the Mortal Plane.
The very presence of Cirno Fate Trigger, Original God of Time, alone would have caused its immediate vicinity to break down into Time. But the activation of an Essence of Time, combined with the presence of the Lunar Light as well as the other Astral Bodies caused an imbalance greater than it ever was previously. While once the Hydra-Sun shone voraciously, devouring the light of the other bodies in relatively equal matters, now the Lunar Light and the World Scale Star had taken its place as dominant Astral Body. As such, they sucked the Wildflame dry of all light, the star already weakened by the combined actions of the Gods.
A lightless husk which to add insult onto injury, was returned to the lightless edge of the system. Now constantly shadowed by its two satellite stars, the Hydra-Sun shone shyly, unable to contest the blaze of two invigorated stars.
As such, the Origin of Chaos weakened across all the worlds that once benefited from its nourrishing light. Violence became tamer, while Time and Balance, as well as the Element of Ether(True) increased in dramatic proportions from seas to heavens.
IN ASTRAL PLANES
Events: Servants of RadianceBefore the Law of Nope could be passed, all Servants of Radiance moved in the planes pertaining to their respective missions. Half the Dust Motes and half the Celestial Blades gated to the Corrupted Domain of Destiny where Moratus remained ominously silent. They started setting to work, but the presence of Destiny itself was too strong for lowly Servants to even change a portion of Destiny into Radiance. Worse still, the weakest Servants started suffering from abnormal thoughts and behaviors as their inner Origin started being affected by Destiny.
Then suddenly, all Servants of Radiance shuddered in terror as a searing word appeared in their minds: NOPE. All their powers of Gate creation were gone, and their ability to reproduce and create more of them had been taken away. The Celestial Blades and Dust Motes of the Corrupted Domain of Destiny were now stranded and unable to reproduce. The same was happening to the Dust Motes of the newest Corrupted Domain of Radiance.
Events: the civilization of RadianceOnly the Celestial Blades who remained in the same plane as Adam managed to resist these effects, all thanks to the presence of Radiance itself. Yet the effects of the Law of Nope still took hold, causing them to reproduce very slowly and need more power than usual to open Gates. The Celestial Blades of the first Corrupted Domain of Radiance thus worked on a budding civilization.
As an Astral Plane, the Corrupted Domain of Radiance comprised of only one thing. Pure, unaltered Radiance. The Celestial Blades had been gifted with the ability to shape such Radiance into blades, tools, and other objects. They did what they knew best, crafting swords without sleep, never knowing dawn or twilight in a world of pure Radiance.
Experimenting and seeking to make themselves complete, they crafted amazing blades of Radiance. Their whole culture revolved around forging and honing their mastery of the sword. All they did was build blades and tools to sharpen and shape them. They had no concept of territory, and didn't build house or anything that help them call a place home. Each and every crime was resolved by sword duels, and the gravest crime was stealing. Two laws guided their society:
The law of ownership, which stated that any named item belonged to its namer.
The law of the sword, which stated that the strongest swordsmaster was the de facto ruler of their civilization.
The Civilization of Radiance has been created in the Domain of RadianceEvents: Conflict in the domains of HavocCut off from the Domains of Radiance and unable to produce more of them, the scales tipped heavily in favor of the Servants of Violence in the battle for Havoc supremacy. Reinforced by the Blood Rain and equiped with Fires of Violence, the Moontoad Havocwar assisted by the Gate-Crasher Legion made short of work of the Dust Motes of the Second Subdomain of Havoc.
The Gate-Crasher Legions working on purifying the First Domain of Havoc found themselves winning in the corruption/purification race, all thanks to the Law of Nope neutering the capabilities of the Dust Motes. The Dust Motes that didn't flee from the Domain of Havoc were thus all destroyed, allowing the Gate-Crasher Legions to purify the domains undisturbed.
In the third Subdomain of Havoc, all surviving Dust Motes gathered. They were much fewer in numbers than before, having lost close to the two third of their numbers. Unable to reproduce, they diverted their energy to corrupting the plane as quickly as possible. With all the remaing Dust Motes concentrated in one place, they succeeded.
The First Domain of Havoc is close to being fully purified!The Second Subdomain of Havoc has been purified!The Third Subdomain of Havoc has turned into a Corrupted Domain of Radiance!Events: Cleaning operations in BalanceMr Bigsy couldn't fulfill his task immediately, still frozen by Cirno in the Subdomain of Thought until he was finally released after a the God of Time had finished all of its actions. Holding a grudge against the God of Time for interfering in its work and worsening the situation in the Subdomain of Thought. To get back at the god, Bigsy worked with renewed vigor, cleaning the Subdomain of Thought as well as the Domain of Balance with the help of his cleaning crew.
He didn't destroy the Corruption, and instead dumped it to the Subdomain of Ether(True) through the connected gates. As a consequence, the Subdomain of Ether(True) ended up with a taint of corruption.
The Second Domain of Balance has been purified!The Second Subdomain of Thought has been purified!The Subdomain of Ether(True) has been heavily tainted by Destiny, Hope and *Chaos*!Events: Whereabouts of the Iotas of HopeThe Iotas remained jolly and kawaii, patrolling the Domains of Hope with chants and glee. They heard the NOPE, and couldn't help but quiver and make a sad ,UwU, face as they sadly whimpered "waaaah". Content with the pleasant nature of the Domains of Hope, they didn't venture into other domains.
Events: Whereabouts of the Blackened AngelsThe Blackened Angels continued patrolling the domains of Chaos, on the lookout for any budding trace of corruption.
Events: Whereabouts of the Custodial LegionThe Custodial Legion set out to return the tainted Subdomain of Control to its former state. Channeling the powers of Control, they eventually succeeded in their task.
The Second Subdomain of Control has been purified!Corruption: The Nagas in the Subdomain of GrowthThe Nagas, Greater Servants of the Feathered Raja, appeared in the peaceful Subdomain of Growth where they proceeded to guzzle the Element of Growth, converting it into Hope. They heard the NOPE, and trembled, but didn't stop. With the treat of the Law of Nope hanging above their heads, the Nagas realized the importance of their mission and ate away at an amazing speed. To further accelerate the conversion, they pulled Hope from the Gates of the Subdomain of Growth, causing the Hope of the nearby Domains to flood there.
And so in record time they succesfully converted the remaining Subdomain of Growth into a Corrupted Domain of Hope. With their task done, they proceeded to take the Major Gate to the Second Domain of Creation.
The last Subdomain of Growth has been turned into a Corrupted Domain of Hope!Events: CLeansing of the Second Domain of ViolenceGroups of Gatecrashers split from the main force to complete different assigned tasks. Several of such groups were sent to the Second Domain of Violence to purge the taint of Destiny. Rooting out the budding Destiny from Violence, they succeeded in their task.
The Second Domain of Violence has been purified!Conflict: Hope and Violence in the Second Domain of CreationMeanwhile other groups of Gatecrashers were sent to harvest the Lesser Essences of the Domains of Creation. Fortune smiled on the Greater Servants, who found the Lesser Essences without having to scour the Domains in their whole expanse. But as they prepared to return to Violence to bring their bounty back to Motion like Violence, Greater Servants of Hope intercepted them!
With slittery words and venomous voices, the Nagas swarmed the numerically inferior Gatecrashers. They despaired, for Hope was everywhere, its words of Liberation penetrating through their souls of Violence. They fought back bravely and violently, but the words of Hope erroded their wills and many chose to self-liberate rather than doubt Violence. The rest of the group were left as broken wrecks of fallen Greater Servants, with a few even starting to believe in Hope.
The Nagas then liberated the Lesser Essences of Creation, grabbing them in the name of Hope.
Location: the Second Domain of Creation
Round 1
Army of Nagas (Vitality 3, Soul 4, Combat Potential 4) in an Astral Plane (Soul +1 and CP +1)
Groups of Gatecrashers (Vitality 3 - Soul 3 - Combat Potential 4) in a Domain of Creation (Soul +1 CP +1) wielding Fires of Violence (CP +2)
The Nagas are fighting as an Army. The best of three rolls will be taken. Their Combat Potential has been averaged to 5.
The Nagas are fighting to liberate. Their attacks will damage the Soul.
The Gatecrashers are fighting as a Group. The best of two rolls will be taken. Their Combat Potential has been averaged to 7.
[Advantage]
Nagas: [14,18,17] = 18+5 = 23
Gatecrashers: [7,3] = 7+7 = 14
The Nagas have the Advantage.
[Combat]
Nagas: [7,8,17]*2 = 34+5 = 39
Gatecrashers: [10,12] = 12+7 = 19
[Damage]
The Gatecrashers took 2 Soul damage.
Round 2
Army of Nagas (Vitality 3, Soul 4, Combat Potential 4) in an Astral Plane (Soul +1 and CP +1)
Groups of Gatecrashers (Vitality 3 - Soul 1/3 - Combat Potential 4) in a Domain of Creation (Soul +1 CP +1) wielding Fires of Violence (CP +2)
[Advantage]
Nagas: [11,13,14] = 14+5 = 19
Gatecrashers: [7,5] = 7+7 = 14
The Nagas have the Advantage.
[Combat]
Nagas: [6,12,5]*2 = 24+5 = 29
Gatecrashers: [8,9] = 9+7 = 16
[Damage]
The Gatecrashers took 1 Soul damage.
A group of Gatecrashers have been Liberated.
The remaining group of Gatecrashers have fallen to Doubt.
EMPTY EXPANSES
Event: the Restoration of BiteyProving that she was indeed almighty, Motion like Violence restored the body and soul of Bitey. Having shown the way of Violence to the distraught Worldsharks, they resumed their eternal conflict with renewed Violence, and love. They ripped apart the flesh of their brothers, taking from them, and were ripped apart in answer, being taken from. Sharing with their brothers the ways of Violence as only three Worldsharks could.
There was still something a little different within Bitey. The Worldshark felt a little tingle within himself, unaware of the Radiant parasite that was burrowing within its bowels, too deep for the shallow bites of the Worldshark to reach.
Conflict: Worldsharks, Moontoads and a PurifireUnder direct orders from Motion like Violence, the four Moontoads of the Mortal Plane set out to purge the Radiant Leviathan from Bitey with assistance from the second Purifire, sent by Azeri' kith. But as they approached the Worldsharks, the Worldsharks saw their froggy legs as most tasty. The Purifire also looked quite exquisite in its own way, and Jigsaw himself reminded them that he once said he wouldn't attack the Moontoads if they didn't disturb him, and as long as the annoying Ardual was still alive. And with the latter having been wiped from existence, it stood to reason that the Worldsharks should partake on a froggy and lettery meal.
The Moontoads attempted to explain the Worldsharks of the importance of their task, but their explanations fell into deaf ears. And so the salivating Worldsharks lunged at the fat Moontoads and the Purifire.
A vicious fight ensued as three world-sized sharks hunted moon-sized toads wielding flames of rainbow. And some glowing jumbled textbook. Despite a greater firepower, the Moontoads and the Purifire were defeated by the raw power and viciousness of the Worldsharks. Each of them ended up losing a limb/organ or two to the ravenous Worldsharks who rejoiced at the exquisite taste of the Moontoads.
The Moontoads and the Purifire decided to retreat before further damage was suffered, rationalizing that taking too much damage before even facing the Leviathan could cause them to fail their mission.
Round 1
Worldsharks
- Jigsaw (Vitality 4/10 - Soul 6 - CP
- Multitude (Vitality 5/8 - Soul 5 - CP 6)
- Bitey (Vitality 8/8 - Soul 5 - CP 6)
Moontoads (Vitality 7/7 - Soul 5 - CP 7) equiped with Fires of Violence (Heroic Artifacts CP 2)
and a Purifire (Vitality 7 - Soul 5 - CP 6)
- Life-Lily
- Firemountain
- Earthegg
- Controller
The Worldsharks are fighting as a Group. The best of two rolls will be taken. Their Combat Potential has been averaged to 7.
The Moontoads and the Purifire are fighting as a Group. The best of two rolls will be taken. Their Combat Potential has been averaged to 8.
[Advantage]
Worldsharks: [4,14] = 14+7 = 21
Moontoads&Purifire: [9,11] = 11+8 = 19
The Worldsharks have the Advantage.
[Combat]
Worldsharks: [8,16]*2 = 32+7 = 39
Moontoads&Purifire: [8,11] = 11+8 = 19
[Damage]
The Moontoads and the Purifire took 2 damage.
Round 2
Worldsharks
- Jigsaw (Vitality 4/10 - Soul 6 - CP
- Multitude (Vitality 5/8 - Soul 5 - CP 6)
- Bitey (Vitality 8/8 - Soul 5 - CP 6)
Moontoads (Vitality 5/7 - Soul 5 - CP 7) equiped with Fires of Violence (Heroic Artifacts CP 2)
and a Purifire (Vitality 5/7 - Soul 5 - CP 6)
- Life-Lily
- Firemountain
- Earthegg
- Controller
The Worldsharks are fighting as a Group. The best of two rolls will be taken. Their Combat Potential has been averaged to 7.
The Moontoads are fighting as a Group. The best of two rolls will be taken. Their Combat Potential totals 9.
[Advantage]
Worldsharks: [4,6] = 6+7 = 21
Moontoads&Purifire: [16,11] = 16+9 = 20
The Moontoads have the Advantage.
[Combat]
Worldsharks: [16,16] = 16+7 = 24
Moontoads&Purifire: [5,4]*2 = 10+8 = 18
[Damage]
The Moontoads and the Purifire took 1 damage.
[Retreat attempt from the Moontoads]
Worldsharks: 7
Moontoads&Purifire: 8
The Moontoads and the Purifire have retreated.
Across Worlds: the Greatest War
I - Prelude to disaster: rising tensions within the Chaos Alliance (Chaos Land)The unstoppable country of Conacio kept growing stronger than ever, bringing growth and progress to all members of the Chaos Alliance. Many believed that the great alliance would last for millenia and that someday, all nations of the Chaos Alliance would rule the 9 known worlds. But with time and the effects of the dual Eclipse of Time and Balance, Inesians and Galfaeans forgot the original meaning of the Chaos Alliance. Admiration turned to resentment. Bonds of friendship became shackles of grudges. They turned jealous of the Conacs progress, blaming them for stunting the growth of their respective countries by stealing great minds and limiting their freedom. Slowly a nemesis to the Alliance was growing due to the energies of Balance.
Matters pertaining to the Alliance started becoming increasingly more strained as a consequence. With conspiring extremists, patiently lying in wait for the day an opportunity would present itself. Individuals of cold and calculating behavior became increasingly numerous due to the energies of Time.
II - The Day of Violence: start of the War, and end of the Chaos AllianceOn what would be known as the day of Violence, Earthegg the Moontoad appeared in Chaos Land and in less than an hour destroyed the capital of Conacio, center of innovation and seat of power of the Chaos Alliance, as well as three other major cities. The same disaster happened in Galfae, causing the Chaos Alliance to crumble as Inesia was left unharmed under the protection of the monstrosity that killed untold numbers of Conacs and Galfaeans.
Using this once in a lifetime occasion, the prepared conspirators of Inesia first took control of the nation with a coup after which they immediately declared war on the weakened nations of Conacio and Galfae, invading them with a lightning assault as they still were still stunned and distraught by the calamity that befell them. The Greatest War was the first war since the development of cyclo-alchemical weapons, which had been designed to be used against the mighty Chaos Beasts. As such never before had these weapons been pointed at people, and never anyone with a heart would have, knowing the destructive potential of such weapons.
But this era was different, and people were in control of their emotions. It was simply war after all, and it was natural to use the most efficient weapons. Settlements were levelled overnight by rains of alchemical fire and mechanized vehicles of fearsome firepower. Soldiers and conscripts fought and killed with cold efficiency, following orders and closing their hearts. Lands were rendered inhabitable by terrifying chemical weapons derived from the toxic elements of Elt, defaced by alchemical bombs and burnt to the ground to deny assets to invaders.
All of Chaos Land was burning with the flame of wars, and Inesia supported by Earthegg would have eradicated the remaining pockets of resistance in no time if the Harken Tal didn't intervene.
Conacio has been destroyed, and splintered into the Allied States of Conacio
A war of unseen proportions has started. Woe on the worlds!III - Rise of the Harken Tal legions: the beyond conquestWhen news came that war had broken in Chaos Land, the Noxian Sovereigns refused to assist any country, sending that their old alliance was with the now gone Chaos Alliance. Returning to their roots as an Empire of conquests, the Noxian Sovereigns ordered all of Harken Tal to prepare for the greatest conquest of all Nox history. They waited for the Inesians to overstretch, and launched a surprise attack on Inesia with a first wave of last generation Dracarms deep inside Inesian lands due to the location of the Temple of Time. Their vast military experience and superior tactics allowed them to effortlessly crush the Inesian forces and take initial control of the Temple of Time network.
Aware of the threat that posed the Moontoad Earthegg, the Noxian Sovereigns themselves led the assault in their custom-made Imperial Dracarms. And as they had expected the Moontoad appeared to crush the Noxian vanguard, and in a cunning gambit they invoked the names of Monarch and Motion like Violence, telling that a battle between them would have greater repercussions than what Earthegg could imagine. Assailled with doubt, Earthegg stopped and considered the words of the Sovereigns. After a lengthy and tense discussion, it was agreed neither the Moontoad or the Sovereigns would personally intervene in the war. The Sovereigns rejoiced, knowing this deal had assured their victory: they had absolute confidence in the undefeated armies of Harken Tal.
Now pressured on three fronts, the actions of Harken Tal pushed Inesia to the edge which led to the deployment of the most desperate weapons. In the end the Inesian couldn't push the Nox back, but the Nox couldn't advance either. A stalemate seemed to have been reached, until the Inesians unkowingly made a critical mistake. In order to prevent further Nox reinforcements to come through the Temple of Time, the Inesian launched a desperate coordinated assault on the temple in order to destroy it. Sacrificing their forces to detonate an experimental Chaos-alchemical bomb, they succeeded in destroying the Temple of Time, causing the Nox to end up stranded in Chaos Land.
Or so they thought.
Unbeknowst to anyone, the Temples of Time could not merely be destroyed. Immediately it reformed in a different location in Chaos Land, and the reinforcement of Harken Tal were greatly surprised to appear in a different location than intended. Understanding the incredible strategical value of controlling the Temple of Time, the Nox used the reforming property of the Temple to constantly move the Temple by destroying it, allowing them to strike in unexpected points and even allow their troops to retreat quickly to regroup.
Unable to predict where the Temple would reform and where the Nox would next strike, the Inesian started losing the war.
IV - The war rages onThe war still rages on, with the Nox on the way to victory. Chaos Land has been completely defaced, and the dormant Chaos Children have awoken, destroying many refugees camps and military bases in their rampages.
The war rages on. Incredible technological progress has been made by all involved civilizations in the development of weapons and strategies. Billions of mortals have died.
ON JIGSAW
With the Lunar Light and the World Scale Star casting their light upon the world of Jigsaw, a change occured for its Violent Web. The disappearance of the nourrishing Wildflame and the weakening of the empowering Hydra-Sun caused all life on Jigsaw to grow less fierce, tamer and more fragile. Competition lessened as a whole, except for the few species that held on to the old ways of Violence due to their extreme aggression potential during the Era of Violence. Rising as apex predators, these lava beasts in the shape of gigantic acari had exoskeletons of hardened rock and magmatic furnaces for stomach able to digest all kind of Jigsawan lifeform.
Jigsawan creatures of the Violent Web are less ViolentJigsaw is resisting Balance and Time
ON MULTITUDE
Multitude cooled down, causing its molten surface to settle into massive deserts of rock. This drastic climate change caused many pure lava-species to go extinct, and with adaptation some survived and took a dry, rocky appearance. The effects of the dual Eclipse seemed stronger on the Multitudean Violent Web, which lost its Violent predisposition and instead turned into docile creatures living slow lives of eating rocks and basking in the light of the eclipse to fuel their bodily functions.
And with the dual eclipse, the Plants of Time grew from nothing with tremendous speed, turning the desertic Multitude into great forests and grasslands within which the peaceful Violent Web thrived.
Multitude creatures of the Violent Web are less ViolentMultitude is incorporating Balance and Time
ON THE SPLEEN WORLD
The great lava ocean that had become the Spleen World also started cooling down, but the location of the Spleen World allowed it to keep a higher temperature than the surface Multitude. As a consequence many islands appeared as large portions of molten rock solidified. A few pure lava oceanic creatures started moving from the seas to such landmasses, evolving into land-based creatures.
Plants of Time resilient to the insane heat covered the islands very quickly, their ash and blood red leafage gracing these lands with a wide palette of reddish hues.
The Spleen World is incorporating Balance and Time with a preference for Time
ON VINAYA, OR WAS IT XINAYA?
The natural catastrophes disappeared as the climate cooled, and the magma rains stopped. And now even the light shining on Vinaya was different, it was a cold and numbing light, one that caused emotions to dimmen and rationality to strenghten. The hot and desertic lands became lush again as the blessing of Cirno operated full force thanks to the eclipse, allowing all Vinayans to recover from the past era.
Vadita, Kingdom of HarmonyThe dreary NOPE made the Acharya realizes that the powers above would oppose the liberation of the souls. Understanding the deeper meanings of the Raja's secret orders, they saw that time was of essence and that they had to enlighten as many mortals as possible before it was too late. And so they announced the First Liberation, causing the Vaditan to rejoice and break into prayers.
First were selected the devout less important members of society. Liberation was to favor the weak, as delaying one's liberation to ensure the liberation of another was an act of pure selflessness. And so each and every liberated walked before the very Acharya who themselves oversaw the release from the abhorrent cycle. And in a culmination of Hope, their souls were fred from all laws, forever.
Struck by a fever of zeal, the Vaditans worked harder than ever to ensure all could be liberated in due time, before the malevolent forces of despair arrived to strip all Hope from Vadita. After all, the recent signs proved that the Acharya were right. First the climate softened, and the rains of magma stopped. Then the Devora and Impure Drui were struck by a curse of infertility which according to the Acharya was a telltale sign that the malevolent forces wished to trap all souls and bar them from Liberation.
Three great individuals sprung from these troubled times.
Pahaspari the creator and leader of the Hand of the Acharya, a group of elite liberated warrior-priests sent to bring Hope to the most hopeless.
Vaeyara the Elder, wisest of the Council and one of the most trusted Sluda of the Acharya. Using his great wisdom, he improved the condition of all Vaditans, bringing Hope to many.
Di-Ruo the One who Saw, an Impure Drui who rallied even the most skeptical Drui under the banner of Hope, after an intense incense-induced pseudo-prophetic dream caused him to see what would happen were the malevolent forces to win. He became a Kshatriya after his late father died to natural causes.
Vadita has initiated the first Liberation. Vaditans are ecstactic! Vaditans is giving rise to famous individuals.
Vadita is still the dominant civilization of VinayaThe search of the Coffer-World by the KshatriyaThe Kshatriya scoured Xinaya in search for the fabled Coffer-World of Xervild. Their search brought them far and wide, in uncharted lands and seas. But they could not find the fabled Coffer-World.
Conflict: Spriggans of Noha, Settlement of Lilyvald and the Dryads of the ForestWith the disappearance of the magma rains and the softer living conditions of the era, all Spriggan and Dryad civilizations of Vinaya managed to rebuild into distinct nations. And now no longer busy trying to survive, and with enough resources and people to consider expanding, the various Spriggan/Dryad nations burst into a cold, calculated war.
With their emotions and attachments lessened by the Era of Time and Balance, the Spriggans and Dryads found it much easier to kill. It was just a rational, justified act of war. At the end of the war only one nation remained, that of the Dryad nation of Lilyvald. Developping a complex system of slavery based on subtle brainwashing of the vanquished, the Dryad-led nation of Lilyvald overcame its enemies and grew stronger with each crushed enemy.
Sensing the despair of the slaves, the Acharya brought the ideas of Liberation to the enslaved masses, causing unrest to grow within Lilyvald as the cult of Hope spread within the slaves, and even the Dryad nobility.
Now after an era of tension, Lilyvald is about to erupt into a deadly civil war.
An exceptional Dryad emerged from the wars, none other than Hyaselaryllis the Lady of Nature, de facto ruler of Lilyvald. She was born with such charisma that people would rather die than be denied the privilege to be one of her slaves. Those who followed her were fanatically loyal to her.
Lilyvald has become an empire built on slavery. Unrest is brewing, Hope is taking roots. The Lady of Nature rules supreme.Event: the conquest of Canoha, now Noxian strongholdCanoha developped at a fantastic pace, turning into a Chaosian colony of exceptional renown before even the cooling of the climate. Some genius Chaos engineer managed to replicate the Spriggan powers of trait absorption in a fantastic synthetic material which at first was called Synthetic Spriggan Skin. It was quickly renamed to Synthegan due to the bad marketability of the first name.
Before Synthegan could be spread to the other worlds, a disaster befell on the main world. The reports told of how several Conac and Galfaean megapoles were wiped out by a Moontoad, causing the death of billions. The event also caused Inesia to sever ties with Galfae and Conacio, and to take control of the Temple of Time transportation system. A first Inesia expeditionary force demanded the Canoha to recognize Inesia as it sovereign state, causing a first skirmish that was barely won by the Canohans. Most Canohans being of Conac nationality or ancestry, it was then decided that Canoha would sever tie with Inesia. To that end the Temple of Time was sealed and guarded by a military fortress.
All these measures were useless when the Nox and their Dracarms came through the Temple. Despite a fearsome resistance, the colony of Canoha was subjugated in no time and transformed into a Harken Tal military outpost. Researchers working on Synthegan were taken to the Nox homeworld, where they were made to develop better materials to fuel the war effort. As war rages on in Chaos Land, all resources are focused there and the expansion into Vinaya has been put on hold.
Canoha has become a Noxian colony
ON XERVILD
The eclipse combined with the blessing of Cirno caused Xervild to become a verdant land untouched by the corrupting hand of civilization.
Drui and Nox: the massacre of the DruiWith the rise of Harken Tal as a multiworld empire, the research outpost of Xervild was turned into a colony aiming to exploit the rich resources of this pristine world. One day the woodcutters of Harken Tal came across the Pure Druis, who had long become aware of these destroyers of the forests. The native Druis attempted to eject the intruders from their forests, and were very successful at first thanks to their great powers.
But event heir powers were useless before the full might of the Harken Tal military, who sent a subjugation force to conquer the natives. Merciless and uncaring of the ecosystems, the Nox massacred the Druis and burnt down the forests with Chaosian weapons. And in no time many lush lands of Xervild were turned into mines, farmlands and factories pumping more weapons and resources for the war machine of Harken Tal. The new colony has been named Tempar Gal.
The Drui of Xervild have nearly all been massacred. The colony of Tempar Gal has been created. The resources of Xervild are being heavily exploited.
ON ACCULIS
The eclipse is weakening the chaos beasts.
Luud, Artacca and WaosThe war against beasts had been ongoing for generations, and finally it seemed victory was in sight for the Acculis. Trade routes were reopened with Waos, thanks to the heroic efforts of the Seldfellers of Luud and Artacca, and a brief period of plenty and peace sprung from this success.
But the Fiend of the Storm returned, furious that so many of its offspring had been killed by the Seldfellers. Weaker than in its prime, but still a cunning and fearsome beast, the Fiend destroyed several royal fleets. Several famous heroes died from these raids, among them being the loved Admiral Jain Jacco of Luud, and the legendary Seldfeller Io Oldar, who in his death managed the impossible feat of severing a horn from the Fiend of the Storm.
As another dark era was upon the Sluda of Acculis, the Acharya and the Kshatriya appeared to them, preaching Hope and Liberation. The warm words of the Acharya and Kshatriya brought the lost masses to the cult of Hope, and the skeptical rulers of the three kingdoms were forced to admit the legitimacy of these great beings when the Acharya pacified the Fiend of the Storm. The kindgom of Waos was eternally grateful to the Acharya, and by manipulating public opinion and the royals, the Acharya managed to turn the kingdom of Waos into a Theocracy of Hope.
The Cult of Hope is increasing within the kingdoms of Acculis
Waos has become a theocracy of HopeBelieving such providence to be too good to be true, the kingdoms of Luud and Artacca are wary of the Acharya and the Kshatriya. They have accepted to make the Cult of Hope a religion of the kingdom, but they watch over its spread with care. Meanwhile, the renewed trade has proven a great boon to the three kingdoms and an era of expeditions and discovery is likely to start soon.
All three kingdoms are prospering, and likely to search for new lands soonHarken Tal OutpostAs they did in Xervild, the Harken Tal created a colony to exploit the resources of the Acculis mainland. But the Chaos Beasts were much more powerful and numerous than the Drui, causing subjugation operations to slow down. In time the outpost grew into a decent fortified colony named Calan Val. A military base were special forces are trained has been created due to the dangerous wildlife.
Calan Val has been founded, a fortified Nox colony. Special forces are trained there.
ON CHAOS LAND
The Allied States of ConacioDecapitated at the start of the war, the nation of Conacio splintered into independent states united by their outrage against the Inesians. Pushed to their wit's end by the brutal assaults of the Inesians, the Allied States of Conacio pooled all their remaining resources into war, causing self-sustaining escalation.
Realizing quickly that they wouldn't win the war, the Allied States initially considered surrendering. But the arrival of the Harken Tal brought a light of hope for the Allied States, who would rather be conquered by the Nox than the Inesians whom they now hated. Still extremely weakened, they pressured the Inesians with incessant attacks, allowing the Nox of Harken Tal to gain ground on the Inesians.
Now as the war rages on, the Allied States are being devastated from behind by the rampaging Chaos Children, awakened by the war. Secret research are attempting to find a way to weaponize the Chaos Beasts.
The Allied States are still embroiled in the war.The ruined country of GalfaeThe Day of Violence and the devastating war had made the lives of the Spriggans and Dryads of Galfae a living hell. Galfae already had the weakest military might of all three main nations of Chaos Land, and no amount of courage in battle could best the superior weapons of Inesia. Then nearly fully conquered, Galfae ended up caught in the crossfire between Harken Tal and Inesia, causing them to become just another tuft of grass to crush on the battlefield.
Now most of the population had become fatalistic, not even expecting to live tomorrow. Some still held on to hope, dreaming of the promise of a Goddess long forgotten. Galfaean turned to religion for solace, praying for release from the war, for the end of their enemies and the restoration of Galfae to a great country.
Where most prayed, other formed resistance cells, using guerilla tactics and terror attacks to undermine the invaders. These Drayd and Spriggan freedom fighters came to be known as the Feltenwei, the Last Bastion of Freedom.
Galfae is a shadow of its former self