Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 7 8 [9] 10 11 ... 16

Author Topic: On the Origins of Conflict (IC)  (Read 15979 times)

TricMagic

  • Bay Watcher
    • View Profile
Re: On the Origins of Conflict (IC)
« Reply #120 on: July 10, 2019, 12:24:40 pm »

Cirno creates the Celestial Gears in her Domain. It hangs in the sky, slowly turning, energy captured within itself.
Quote from: Aspect of a Domain, Artifact? What exactly is something which is a Part of a Domain and serves a function, but can't move because it's anchored in place? It certainly can't be used for combat at all.
Name: Celestial Gears
Origin: Time
Class: Original Shard/Aspect Unknown
Description: A number of Gears seemingly made up of silver light. One can see the details on it, and closer in, it seems to have millions of scripts and circuits. Spreads across the sky above in the Domain of Time, spinning slowly and ponderously, silently. The Sky can still easily be seen in places, but it always seem to be hanging above you.
Cost: 3 Ichor, 5 Power, 1 Eaten Lesser Ether(True) Essence for another 1 Power, and the Lesser Essence & Essence of Time.


Qualities:
Seemingly Huge. It hangs as a fundamental part of Cirno Fate Trigger's Domain. Also seems to have a back to it sometimes. Or is that a front?
Draw of Time: Draws in Corruption, Essences, and aethereal energy, ether energy. Essence are sorted, as are the different types of energy. The Collected energy is easy to see between it's spokes.
Time's Flow: As it turns, it slowly but surely purifies the energy inside it's many spokes. This attunes the energy to Time. This energy can also be drawn on by Cirno Fate Trigger in creating things that use the original energy, now purified in the Celestial Gears. Corruption can also be purified this way, but has a Time/(Itself) aspect, having it's empty parts filled with the Truth of it's existence in this universe, and no longer corrupts.
Cirno can open Gates to part of it, allowing it to draw in energy into itself and act as a divider. It also naturally draws in Energy from active gates for purification, and can use Time Essence stored to pour in Time Energy from them Passively.

Notes on Current Energy Sources, for GM use.
Current Energy sources flowing into the Celestial Gears from Gates.
Time(Source Flow)[True Gate]
Time(Domain)[Location]
Balance(Domain Gate)[True Gate]
Control(Sub-Domain Gate)[Major Gate]
Thought(Sub-Domain Gate)[Major Gate]{2 Sub-Domains}
Life(Sub-Domain Gate)[Major Gate]
Ether(True)(Sub-Domain Gate)[Major Gate]

Corruption being Purified
None.
Corruption is currently present in Time Domain, drawing in for Purification. All is a part of Time.

Current Energy Stored in Celestial Gears ready for use.
None. Time Energy doesn't count.

Essences Stored.
None Right now.
Time Essence and Lesser Time Essence being placed inside.


"Record, Go collect the Essence from the Ether(True) Domain, then return to me with it."

Personally Collect the Source's Time Essence, and place Them into the Celestial Gears. The Gear themselves will draw in the Lesser Essence for themselves, which will mean more will spawn since it's been collected. I can also just grab them If I need them. Anyone else trying is going to have a very hard time finding the things though. Even I'm not sure what to classify them as. Part of a Domain maybe?

Well, done with that at least. Now.. Suppose it's time to watch.


... I do wonder what to call this creation though. An Astral Body doesn't quite work either, even though it is located here. Pretty strange mix.
Logged

micelus

  • Bay Watcher
  • If you wait long enough, it moves.
    • View Profile
Re: On the Origins of Conflict (IC)
« Reply #121 on: July 11, 2019, 05:11:18 am »

2 Power: Create a Minor Gate between Domain of Hope and Domain of Hope
2 Power: Create Lesser Servants (Group)- Iotas of Hope. Half are given the order of using the Minor Gate to ferry essence from the connected domain back to the Raja.

Raja collects any essence in his Domain
The Raja tells both sets of servants/heralds upon Xinaya to attempt to fix the Disharmony between the Sluda, Drui and probably Devora. This is bad karma, after all.



Code: [Select]
Name: Iotas of Hope
Origin/Element:Hope
Class:  Lesser Servant
Description: Sprites of Hope itself, these figments of the Final Liberation resemble bits of fog that chitter and chatter positive vibes to those that happen to be nearby. They are quite friendly to anyone willing to converse with them, but are otherwise dedicated to their job. They are quite content with said job, which is acting as the Raja's pikmin.

Traits:
-Totes Loyal: They Love The Raja Muchly
-Totes Friendly: They really do love a chat. They have cute voices.
Logged
Do you hear that, Endra? NONE CAN STAND AGAINST THE POWER OF THE DENTAL, AHAHAHAHA!!!
You win Nakeen
Marduk is my waifu
Inanna is my husbando

Tiruin

  • Bay Watcher
  • Life is too short for worries
    • View Profile
Re: On the Origins of Conflict (IC)
« Reply #122 on: July 11, 2019, 07:25:34 am »

The Raja turned its attention to the Domain of Thought and did thusly commune with the divine entity there- currently nameless.

"Lonesome Baronetess of Thought, perchance trouble yourself with inclined question of mine forming; why do you make bossum cullies and freonds of loathsome souls incarnated with tyrannic affinities? Paladins, an affront-ment foul of a title most noble, are accursed beings of dictatorial influence, of servitude and entrapment.  Tis is most depressing, a most disastrous kinship."
It loved the articulation of ideas that the Raja had. If they were not corrupt, perhaps they would've consummated a more glorious and deeper relationship, perhaps even of parentage--no, they were sure they would be of this one's parentage because of their depth of character, but alas, much like the Shard they had sat on to alleviate the encroaching corruption, they knew that such a polarized relationship would at best be treated with neutrality at the present.

"They are kin of mine, scions of a familial soul, and antithesis to corruption of life. From whence I had made the law of the universe, thenceforth had corruption seeped into the dreams of mortals, and turned them against their will--it would nought be better if there were consent, albeit they would be more aware of such. Ere these dreams become realities, I stay with these scions of my kin. I am incompatible otherwise with corruption--mine life that floweth forth from me would lose its connection."
Logged

Prophet

  • Bay Watcher
  • Cultist and Heretic
    • View Profile
Re: On the Origins of Conflict (IC)
« Reply #123 on: July 11, 2019, 08:26:35 pm »

Farnax awakens from his rest and collects the Lesser Essence of Crafting located in the Sub-Domain Crafting he current inhabits.

He then creates a group of Servants to maintain and retrieve essence in the other Sub-Domains associated with his elements.


Spoiler: Lesser Bronze Kin (click to show/hide)

Farnax sends his new Servants out to keep watch over the Sub-Domains of Crafting/Fire/Earth and to collect the Essence which spawns there.

Finally he places his realm upon the largest, isolated Mountain of Elt


Logged
.... You've doomed us all. Granted. Everyone except for traps are executed. Random sci-fi nonsense is required to be taught in schools.
A cute intersex harem with everyone in love with the androgynous king and smart and useful enough into pushing the kingdom forward.

Nakéen

  • Bay Watcher
    • View Profile
Re: On the Origins of Conflict (IC)
« Reply #124 on: July 24, 2019, 05:45:44 am »

On the Origins of Conflict
(OOC)



Cycle 1, Second Distant Phase:

The Mortal Plane and Astral Planes are now fully separated... Interactions between them are minimal.
Gate Cost Modifier [Only affect Gates connecting to the Mortal Plane]: +3 Power
Cost of Creation/Alteration/Destruction +3 Power to all creation/alteration/destruction actions targeting the Mortal Plane
Dormant Gates are Inactive.
Entities in the Astral Planes are no longer able to interact with the Mortal Plane, unless they stand in a Plane with a Gate connecting to the Mortal Plane.



------Actions of the Gods------


== Of Chaos ==

[The Blackened Angels: 9 Power] From the writhing and living Source of Chaos, Azeri' kith oversaw the Planes under its dominion. The Will of Chaos became a great Many, and a great Lessers split from the Will of Chaos. From an endless ocean of black water, countless ripples sprang forth, and from them rose Greater Servants.

[Order: Blackened Angels] The Will was transmitted across the Angels, and they went forth on their Holy mission.

[Order: Purifires] The Will was also sent to the Purifires of the Mortal Plane. It was a Will of destruction, and war.



== Of Violence ==

[Fluff: Rallying the Gods] The Original God of Violence called for the assistance of the other Gods in the eradication of the interlopers that disrupted the heavenly harmony he carefully established. Ardual of Radiance and then the Celestial Spheres would soon face the wrath of Violence.

[Gatecrasher Legions: 9 Power] Motion like Violence then split its Power into a thousand pieces, forging the Gatecrasher Legions. Spreading them across the Planes he deemed belonged to Violence, they were then given Orders.

[Order: Gatecrasher Legions] All Gatecrashers were ordered to fight off the rampant Corruption, and cleanse the Planes of Violence at all cost.


[Conversation: Elt through Moontoads] Using the Moontoads as interprets, Motion like Violence attempted to rouse the newborn Living World into joining the force that would fight Ardual. But the young Planet refused to join the fight, for reasons obscure and childish.

[Order: Moontoads Life-Lily, Firemountain, Earthegg and Controller] Once more, the call to battle rang, and the Moontoads were sent to eliminate Ardual, once for all.

[Essence] And finally, Motion like Violence claimed what rightfully belonged to them, thus acquiring 1 Essence of Violence from the Source of Violence.


== Of Thought ==

[Rest and Recover (No Power Used)] It rested, watching over the Thoughts of the many of the Mortal Planes. With the Planes far, the Dreams were hazy and distant, but the Law of Thought still connected them.


== Of Control ==

[Essence] Monarch didn't move an inch, unwilling to break the comfortable position he had been in for a whole Cycle. He grabbed the Lesser Essence of Control from the Subdomain of Control.

[Upgrade -The Noxian Sovereigns-: 3 Power] For a moment Monarch thought of creating an Army of Servant, but dismissed the plan after realizing the Mortal Planes was currently unreachable. As such, he spoke to the Noxian Sovereigns directly for the first time. To them, he gave words of praise, and a great gift, elevating them into Champions of Control.

[Realm Placement] And as a final action for this Cycle, Monarch called down its Realm on a floating island of Elt. Thus Dominion, Realm of Control, appeared in the Mortal Plane.


Quote from: Dominion, Realm of Control
Dominion is the Realm of Monarch, Elemental God of Control. Even if it is day on Elt, Dominion and its surroundings are locked in unending dusk, as its Monarch ordained. While the flora isn't much different from normal, the fauna upon it forms unusually large packs, held together by leaders that answer to an absolute ruler of said pack. Though even those seem to realize there is a higher power that is in true Control. Atop its largest mountain, lies a massive citadel of black stones, grand and imposing - fit for the ruler amongst rulers.


== Of *Chaos* ==

[To Battle] Eris and Discordia kept acting in the fashion of true *Chaos* Goddesses, unpredictable. She took upon herself to lead the forces that would face Ardual, despite her own inherent nature.


== Of Balance ==

[Bigsy's Cleaning Company: 9 Power] The Original God of Creation, Goasis, worried over the state of Corruption in the planes of Thought. As such he created an Army of Greater Servants to purge all Corruption from Thought.

[Essence] Goasis personally acquired an Essence of Balance from the Source of Balance.

[Orders] Bigsy was ordered to collect the Essence lying in the Second Subdomain of Thought, while also cleaning the Corruption there.


== Of Nature ==

[Realm] Vermillion Metaphyr saw Elt, and saw it worthy of housing her Realm. Thus she placed on Elt the World Tree, Great Horn of Elt, Realm of Nature. The Will of Nature materialized into an impossibly tall tree, its roots spreading far and wide across the forest that already existed there. Filled with deadly and natural defenses to fend off offenders, the Realm of Nature yet remained unoccupied for now.

[Rest and Recover (No Power Used)] It rested, watching over the Thoughts of the many of the Mortal Planes. With the Planes far, the Dreams were hazy and distant, but the Law of Thought still connected them.

Quote from: World Tree, the Great Horn of Elt, Realm of Nature
As many can guess what it is: the largest possible tree of Elt that is placed in the largest forest of Elt.

The tree itself is not a pure tree, Vermillian Metaphyr will reside in the top of its branches, on a flat, with a brilliant red gem, under protection by the great leaves, and petals which metamorph into defenses needed to protect itself. The Gem glows bright for creatures that have seen Metaphyr in person and/or are her creations in the night at the respectable time states.

Furthermore, a sweet scent spreads over the region that controls the animals to serve the servants and creations of Metaphyr. The tree itself promotes greater growth and development of the region as a whole through its roots and scents.

The tree's branches at lower levels are large enough to fill variety of roles when needed with permission of Metaphyr.

On the ground, the roots spread and thin out near the edge of the vast forest it occupies, sustaining the creatures that live down below or retaliate if a hostile is found. The roots are covered in vines and other foliage that will strike intruders.


== Of Life ==

[True Gate to First Subdomain of Thought from Subdomain of Life: 5 reserved Power] Arkai attempted to open a True Gate to connect the First Subdomain of Thought and the Subdomain of Life. But he miscalculated the cost, and ended up unable to do much. Fortunately the Paladins in their insight, opened a True Gate themselves for their Lord. Thus Arkai took a short trip to Thought to recover the Paladins and the Replicator, and then returned to Life through the same True Gate.

[Rest and Recover (No Power Used)] Its power not really spent, but still inaccessible, Arkai rested.

[Order: the Paladins of Arkai] The Will of Arkai flowed through the Paladins, and they acted.


== Of Destiny ==

[Essence] Moratus acquired an Essence of Destiny, and then consumed the one he was already holding for 3 Power.


== Of Time ==

[Essence] Cirno Fate Trigger converted a Lesser Essence of Ether(True), a Lesser Essence of Time, and an Essence of Time into 5 Power.

[The Celestial Gears: 3 Ichor and 10 Power] The mechanical sound of clashing metal echoed in the Domain of Time, as the Celestial Gears took shape and arranged themselves in one infinitely complex apparatus.

[Essence] The Original God of Time then collected the Essence of Time from the Source of Time, and then placed it into the newly created Celestial Gears.

[Order] Record was sent on yet another errand to collect Essence.



== Of Hope ==

[Minor Gate to Second Domain of Hope from First Domain of Hope: 2 reserved Power] The The Fettered Raja opened a Minor Gate with ease between the two Domains of Hope.

[The Iotas of Hope: 2 Power] A group of Lesser Servants were then created, and sent immediately to harvest the Essence of Hope from the Second Domain of Hope.

[Essence] In addition, the Corrupted god of Hope collected the Essence of Hope from the First Domain of Hope themselves.

[Order: All Servants and Heralds of Hope] The Raja then imparted to all of those touched by Hope an important task, to work toward fixing any Disharmony among the Sluda, Drui, and Devora if need be.



== Of Crafting, Fire, and Earth ==

[Lesser Bronze Kin: 4 Power] Farnax awakened from its rest, and set out to work. With its trusty hammer in hand, he crafted a group of Servants, the Lesser Bronze Kin. They were sent to collect the Essences of his Subdomains, and guard them.

[Realm] Finally Farnax set his eyes on Elt, like his brothers and sisters before. On an isolated mountain of Elt was placed Thasdoth Thulom, the Exalted Monastery, and Realm of Crafting, Fire, and Earth.

Quote from: Thasdoth Thulom, the Exalted Monastery, and Realm of Crafting, Fire, and Earth
Thasdoth Thulom is a large, volcanic mountain. The mountain frequently erupts and leaves most of the mountain side covered in lava. When the great volcano calms down and the molten rock cools it leaves the mountainscape completely changed. Great deposits of ore, crystal, and earthen material appear and disappear with the cycle of the volcano. Near the top of the mountain a gargantuan, stone workshop juts out from one of the few relatively flatter spots left unharassed from the violent transformation the mountain experiences. The outside of the workshop is left humble aside from the huge, smoke puffing chimney on the roof.



------Hidden Actions of the Gods------


== Of Radiance ==

[Orders] Secret orders were given to the Dust motes.

[Rest and Recover (No Power Used)] With a sinister glow, Adam rested, brewing many plots.
« Last Edit: July 26, 2019, 05:24:16 pm by Nakéen »
Logged

Nakéen

  • Bay Watcher
    • View Profile
Re: On the Origins of Conflict (IC)
« Reply #125 on: July 24, 2019, 05:47:15 am »

WORLD TURN



AGES


An Eclipse of Violence is taking place over all of the Mortal Plane.
An Era of Violence is ongoing on Multitude.
An Era of Violence is ongoing Jigsaw.
An Era of Violence is ongoing on all of the Inner Worlds.
An Era of Violence is ongoing on Bitey.
An Era of Violence is ongoing on Elt.






EVERYONE WANTS ARDUAL'S HEAD


Event: Before the actual battle: Where Slept Ardual

There was a rumour in Harken Tal, of a distant and bottomless abyss on dead Bitey. Said to lead to the deepest depths of Bitey, an unnatural and sickening Radiance glowed deep within...

Where slept Ardual, Radiance shone and seeped into the rock, the air, and the invisible world...


Event: Shortly before the actual battle: Preparations

Ardual sensed its enemies approaching. Finally, they were coming to him, and he still hadn't fully recovered from the previous battle. The Anathema of Radiance pondered whether or not attempt killing the Nox and their leaders before, and thus gather more power and energy for his weapon. A risky bet, the Noxian Sovereigns had probably been augmented by a God according to the sudden surge of power he felt... Ardual decided to play it safe, and avoid putting himself in a bad position before the arrival of his foes.

He braced himself, feeling these beings of great power approaching in great numbers. While he was confident in his abilities, he knew he was severely outmatched, and silently regretted not escaping to the Astral Planes earlier. Gripping the Oblivion Orb, he swore that if he were to lose, he would bring as many down with him as possible with the fiersome light of a dying sun.

On the other side, the Moontoads regrouped with the Purifires. There was a feeling of camaraderie between these Aspects now, and they acknowledged each others. Then suddenly all of them shivered, and a feeling of unfathomable wrongness took ahold of them. The flamboyant Eris and Discordia warped before them, raising Hysmine to rally them to battle. The four Moontoads proceeded to spawn a few asteroids to brighten up the orbit of Bitey.

Hysmine (+Eris and Discordia) [CP15]: 15+[20]
Purifires (-Weak to *Chaos* -1) [CP5]: 5+[6]
Moontoads (+Strong to *Chaos* +1) [CP8]: 6+[10]

The Purifires and the Moontoads felt great strength filling them. Sweet, coiling power. Ah, the touch of *Chaos*.

Motion like Violence is feeling unease.
Azeri' kith is feeling unease.
The Purifires and the Moontoads are Rallied by Hysmine (+3CP)


Battle: The End of Ardual

The allied forces appeared above the dark World of Bitey, drifting in the Empty Expanses where no light reached. In the deep darkness, one couldn't the Radiance overflowing from one of the dorsal cracks of the dead Worldshark. Eris and Discordia approached first, followed by the Aspects of Chaos and Violence.

And then all of a sudden Ardual emerged from the depths, like a shooting star rising from the wound. He saw Eris and Discordia, and felt intense fear and disgust. Of all things a God, here!

Hysmine (+Eris and Discordia) [CP15]: 15+[19]
Ardual [CP7]: 7+[10]

Immediately, Discordia waved Hysmine, sending all the present combattants into a frenzy.


Far above Bitey, the battle began. Ardual moved with tremendous speed toward the Aspects, catching them off-guard and wounding a few of them while simultaneously dodging and blocking the attacks of the other Aspects! But then Eris&Discordia moved in, and wielding Ate, Discordia struck Ardual with an undodgable strike. Never before had the Anathema felt such a pain, which resonated in its very existence. It knew from this point onward that dying here would remove him from existence.

The enraged Purifires and Moontoads then ganged up on Ardual, roused by the aura of Hysmine. Having lost its momentum, Ardual took on more damage as the Moontoads gnawed at its Radiant body, while the Purifires unleashed searing attacks of Thoughts. And to finish it, Discordia struck the helpless Ardual once more with Ate, crushing another segment of its existence.

Maddened by rage and the sensation of near-death, Ardual held the Nothing Orb in its hands, and let out a scream of pure fury. It fueled the Nothing Orb with its own Soul, sacrificing itself, and shattered it into a space-tearing spirit blast!

Soul Eroding Explosion Range: [1]

The Goddesses of *Chaos* and the Aspects of Violence and Thought braced themselves for the attack. A blinding Radiance engulfed the battlefield, and even the Aspects couldn't resist having part of their Souls eroded away. The Corrupted Goddesses remained unscathed, their Soul being so powerful even the twice ascended souls empowered Nothing Orb couldn't even dent it.

Fortunately for Bitey and its inhabitants, the blast was too far away to affect them. Though the Radiance still reached, and for an instant Bitey was dyed in a blinding light.

Soul Melding Result: [13]

The last phase of the explosion occured, and the light imploded on itself. The soul shards of the Aspects, as well as the remnants of Bitey and Ardual Souls forcefully mixed, giving birth to a brand new being. A blinding flash flew away from the locus of the explosion, and a gigantic mountain-sized fish of pure light burrowed into the dead world of Bitey. This nameless creature called itself the Radiant Leviathan.

Proud of their prowess, Eris and Discordia cuddled on Limos to rest for the rest of the Cycle. Now freed from the effect of Hysmine, the Purifires and the Four Moontoads decided to leave at once before something weird started occuring within them. The Moontoads headed for the Celestial Spheres, while the two Purifires decided to investigate this strange being.

Ardual has been Erased by Eris and Discordia. There is no return from Erasure. The backlash caused a Wound to Adam, and the Corrupted God lost 1 Ichor!

The Radiant Leviathan has been born from the aftermath of the shattering.



IN ASTRAL PLANES


Far from the Violence of the Mortal Plane, far from a worldkiller being vanquished by twinned goddesses, activity started rising in the Astral Planes. The Gods set out to forge their retinue, sending them on various tasks.

Events: Errands for the Gods

<Event: First, the Dust (D1 Havoc, sD3 Havoc)>

Before the other Servants were created, and before they could come, the Dust acted. These weak, seemingly unintelligent, and disappointingly slow proliferating Lesser Servants managed to fully map the Domain of Havoc and the Third Subdomain of Havoc by spreading far and wide over the past Cycle.

They succeeded in locating the Essence and Lesser Essence before anyone, and sent them to their Creator through quick Minor Gates.

Adam acquired 1 Essence of Havoc and 1 Lesser Essence of Havoc (from D1 Havoc and sD3 Havoc)

<Event: Conversion of the Domain of *Life*>

The Dust of the Domain of *Life* continued repurposing the forgotten Corrupted Origin of *Life*, while the blazing Lesser Essence of Radiance exerted its Origin altering effect on the whole Domain. Before the Dust had filled the whole Domain, it was fully corrupted to Radiance. In the meantime the Dust found and acquired the Essence of *Life*.

The last and only Domain of *Life* has been corrupted to Radiance! All *Life* based creation will be converted to Radiance!
Adam has acquired 1 Essence of *Life*


<Event: Errands of the Blackened Angels>

The Army of Chaos set out on its divine mission, traveling to the Domains of Chaos, as well as the planes of Havoc and Growth. The harvesting mission went unhampered in the Domains of Chaos and the Planes of Growth, but it was another story in the Planes of Havoc.

Azeri' kith has acquired 2 Lesser Essences of Growth, 2 Lesser Essences of Chaos, and 1 Essence of Chaos (from sD1 and sD2 Growth, D1 and D2 Chaos, and Source Chaos)

They then sent a few units to the Elemental Planes, keeping the brunt of their forces in the Domains of Chaos to defend them. Thanks to this choice, the Blackened Angels managed to root out the rampant Destiny from the Second Domain of Chaos.

<Event: Errands of the Gatecrasher Legion>

The Gatecrashers sent to harvest the Essences of the Planes of Violence and the Second Subdomain of Havoc encountered no obstacle, and once their task was done, they went to support the rest of the Legion.

Motion like Violence has acquired 1 Essence of Violence, 1 Essence of Havoc and 2 Lesser Essences of Violence

<Event: Errands of the Iotas of Hope>

The Iotas of Hope warped with chants and giggles into the Second Corrupted Domain of Hope. Without a hitch, they found and acquired its Essence of Hope and brought it to the Raja.

The Fettered Raja has acquired 1 Essence of Hope


Events: Cleansing Operations

<Conflict: Operations in Havoc D1>

The Blackened Angels arrived in the Planes of Havoc before the Gatecrasher Legion, and quickly noticed with great annoyance that the Essences were gone. Worst still, the faint lingering stench of Radiance was everywhere. The Blackened Scouts attempted to locate Dust as they mapped the Planes, doing great progress despite their small numbers. They eliminated the clouds of Dust they encountered, and rooted out the Radiance they left behind. Such a task was much harder than expected, both due to the Weak disposition of Chaos against Radiance, and the resilience of Corrupted Origins.

Then arrived the Gatecrashers who in there Violent disposition blamed the Blackened Scouts for the whole fiasco. Diplomacy not really being part of their vocabulary, they engaged the Blackened Scouts to vent their frustration.


Outnumbered, the Blackened Scouts were quickly eliminated by the uncouth Gatecrashers. Now warmed up, they set off to hunt the Dust which dared set foot in the Planes under the dominion of Violence.

Their search was fruitless, and disastrous even. The Dust set up several decoys to keep the Gatecrashers busy while they gathered in a hidden location to exponentially replicate. Despite being Lesser Servants, the Dust motes were always one step ahead of the Gatecrashers. Even with reinforcements, the Gatecrashers failed to hunt the Dust.

And while the Gatecrashers also could reproduce, they did so at an excruciating pace which couldn't match the spread of the Dust. Eventually some sort of fragile balance was found as the Dust was too weak by itself to cause a shift strong enough to fully corrupt the Planes with the presence of the Gatecrashers obstructing their progress. And when the Dust proliferated too much, their concentration became such that it became easier for the Gatecrashers to find and remove them.

The First Domain of Havoc and the Third Subdomain of Havoc have been heavily tainted by Radiance!

<Event: Operations in Havoc SD2>

Meanwhile in the Second Subdomain of Havoc, Havocwar worked with zeal to purify the planes from the influence of Radiance. The Aspect worked fast despite its Weak compatibility, and with the Gatecrasher reinforcements, it managed to come close to fully cleansing the Subdomain.

The Second Subdomain of Havoc is close to being fully purified!

<Event: Operations in Violence D2>
Great progress was made by the 200 Gatecrashers on cleansing the Second Domain of Violence. By themselves they succeeded in fully removing the taint of Destiny.

<Event: Operations in D Balance>
The Cleaning Companions proceeded to start removing the Destiny that tainted Balance. They worked at a good pace, partly due to their Strong compatibility against Destiny. But Destiny was tenacious, and it became harder and harder to clean it as the Cycle went on. They eventually fulfilled their task just as the Cycle ended. A Companion was tasked to harvest the essence of this Domain, and ferry it to Goasis.

Goasis has acquired a Lesser Essence of Balance.

<Event: Operations in sd2 Thought>
Bigsy itself went to retrieve the Lesser Essence of Thought, but Cirno Fate Trigger interposed itself in the process. With the Trigger, it froze the Time that was present in the Second Subdomain of Thought, catching Bigsy with it.

Cirno (+Trigger) [CP15]: 15+[19]
Bigsy [CP7]: 7+[13]

Bigsy was frozen in place by the surrounding Origin of Time, unable to reach for the Lesser Essence.

<Event: Errands of Record>
On the way to Ether(True), Record acquired the Lesser Essence of Time from the Domain of Time. Once in the Subdomain of Ether(True), grabbing the Lesser Essence was child play. Its simple job done, it then returned to the Source of Time to deliver its package.

Cirno Fate Trigger has acquired 1 Lesser Essence of Ether(True) and 1 Lesser Essence of Time.

<Event: Errands of the Lesser Bronze Kin>
Undisturbed, the Lesser Bronze Kin harvested the Lesser Essences of Crafting, Fire, and the Essence of Earth, sending them to Farnax.

Farnax acquired an Essence of Earth, a Lesser Essence of Crafting and a Lesser Essence of Fire

Then with nothing much to do, they worked on their second missions, to maintain the Subdomains of their God. They patrolled the vast planes of pure Elements, with nothing to see but one singular landscape of purity as far as the eye could see.

Event: Replacator Conversion

Now removed from the grasp of It, the Shard of *Life* returned to its original state.

It objected with Arkai taking the Replacator, insisting that It finish the purification first. Bathing in Thought and the presence of the Goddess of Faces, the Replacator full conversion was about done. And then the complete disappearance of the Domain of *Life* sealed the fate of the Shard, causing its coherence to creak and collapse. There was a burst of Radiance, and a fizzling sound as the corrupted Origins disintegrated.

The Replacator has become a Shard of Thought

Event: the Celestial Gears are turning

The Celestial Gears started up with gusto, pulsating with great power as it drew energy within it. The traces of Destiny in Time were gathered within them and destroyed, slowly purifying the Domain of Time.

The Domain of Time has been fully purified



NEAR THE ECLIPSED ASTRAL BODIES


Event: Four Moontoads and a Golden Sphere

Life-Lily, Firemountain, Earthegg and Controller arrived at the locus of the Eclipse of Violence. Lashing out their tongues at the Golden Orb, they wrapped it altogether and attempted to pull it to them. But the Golden Orb didn't move an inch, despite the combined force of the four Aspects of Violence. They kept gnawing at it, punching and kicking when their maws grew sore. But the Golden Orb remained undestroyed, and all they did was cover it with dents.

As an aside, the Astral Bodies that they had previously drained the power of to recover were now slightly weakened, enough for them to be unable to break the Era of Violence by themselves.



EMPTY EXPANSES


Conflict: Jigsaw and Multitude's eternal fight

With nothing to stop them, or make the Era of Violence cease, the two Worldsharks kept fighting again, and again. The more they fought, the less they cared about eating and recovering. Massive chunks of magma and rock were spread all over the location of their battle, causing the surrounding area to end up filled with trails of cooled rock.

As the Cycle went on, all these rocks and particles formed a crimson nebula around the Worldsharks.


Event: The Paladins Crusade

With new order from their God, the Paladins of the Mortal Plane set out to purge Corruption from the universe. And soon, they felt the most massive, vilest mass of corruption they had ever felt, and converged toward it together. Thus, the Paladins arrived before the sleeping Eris and Discordia, very embodiment of *Chaos*.

Even with the Shard Limos reducing the influence Eris and Discordia, its *Chaos* was still such that the Paladins were sickened, and terrified. The Paladins were on the verge of attacking, but managed to hold off for now. Realizing the magnitude of the situation, they retreated to reorganize and contact Arkai, asking what should they do about Eris and Discordia.



ON JIGSAW


Life was hellish as ever on Jigsaw, and the number of mass extinctions became too much to even count. Yet the Violent Web kept spawning through the Blessing of Motion like Violence, as well as being natural lifeforms of Jigsaw itself.



ON MULTITUDE


On Multitude, the situation was the same, if not slightly worse. Being in a more maddened state than its sharkbrother, Multitude instinctively redirected its energy toward itself rather than producing new Violent Web. Extinctions after extinctions kept reducing the number of lifeforms, and the few that survived fled en mass deeper into Multitude, to the Spleen World.

The extensive damages Multitude took also caused its molten blood to pour into the Spleen World and the Worlds under.

Extinction: the Sluda Vaults

While their creativity saved the Sludas from extinction for a Cycle, it wasn't bound to last. The earthquakes intensified, the wounds became bigger and deeper, magma boiled hotter than ever. One by one the Sluda Vaults fell, and finally, they all disappeared.

The Sluda Vaults have all been destroyed



ON THE SPLEEN WORLD


The oceans of magma poured into the Spleen World, turning it into yet another world of fire and lava. With them came the creatures dwelling in these fiery oceans, and for a time they proliferated there.

It was truly a beautiful sight, the magmafalls stretching from the oceans to the heavens, pouring an endless amount of molten blood into the Spleen World. Eventually even the Pocket Tree-World was drowned in magma, causing a series of catastrophic events on the worlds below.



ON VINAYA, OR WAS IT XINAYA?


Before the climate underwent another brutal change because of the happenings of the upper worlds, the history of civilizations continued.


Events: In the Hope-Country of the Sluda, now Kingdom of Harmony, Vadita

Our hands are joined. Our eyes are closed. Jai Jinendra! Honor to the Grand Arihant! The Raja speaks to us, and we listen. The Raja shows us, and we see. All the bad karma, everywhere, all around us! This is not good, and we worry. But the Raka reassures us, and show us the way. We kick seven times and blow our nose in deference. The Raja be praised!

With the guidance of the Acharya, and the words of the Raja itself, the renewed faith of the citizens of the Hope-Country led them to bring forth a great revolution. All had to be accepted into Harmony, all had to be taught of Harmony. Keeping the tenets close to their heart, the Sluda, Drui, and Devora worked to become One, and succeeded. Never before had they been so united, so harmonious. Of course, there were those that wouldn't listen, but the wisdom of the Acharya was such that even the fiercest non-believers would come to see and understand the value of Hope. Ah, such Liberation! To celebrate this grand change, the Hope-Country was renamed Vadita, the Kingdom of Harmony.

With the majority of the population becoming Enlightened, they let go of the vices of flesh and mortality. Living ascetic yet fulfilling lives, the citizes of Vadita lived in Harmony.


Extinction: The Drui Country of Melech

For a time, the Melechians grew using the unique gifts and techniques they developped. The future seemed prosperous, and they were on their way to becoming a powerful nation, one that could even rival Vadita.

But it all changed the day Eris and Discordia departed. Without the presence of Limos to dampen the *chaotic* properties of the Murk, the Murk ran wild in a matter of seconds. Like a raging river having been held far too long by a dam, the Murk of the Mountains of Horror unleashed its full powers, becoming liquid, then solid, expanding and retracting, flowing and freezing.

Melech was engulfed by the Murk in a day, and Melech was gone.

But it was not the end. The traces of Melech and its inhabitants were reshaped by the Murk into new beings. They had no names, and called themselves as the People. They were made of the same Murk that birthed them, and could manipulate it. These strange beings didn't form a country, instead living separately on their own.

Melech has been destroyed.
The People have been spawned by the Murk from the remnants of the Drui



Events: Spriggans and Dryads of Vinaya

In Vinaya, the Spriggans and Dryads had parted due to incompatible lifestyles and ideologies.

<Spriggan Tribes of Noha>

The forgotten people of the woods changed to adapt to the harsher environment. When they were once caring and softspoken, they had become acerbic and toughened, and the weak had long been culled by their own frail constitution. The current Spriggans were so different from what they once were that they could have been called a new species.

They had decided to leave the forests, which they saw as coffins where their people would die out, and now lived in nomadic tribes, traveling vast distances in search of new plants species. They only absorbed the most resilient ones, and resumed their travels. The Spriggans now had a gaunt appearance, and their skin had a sandy complexion. And despite this, their bodies were extremely sturdy and barely needed any sustenance.

<Dryad Settlement of the Forest>

Where the Spriggans left the forests, the Dryads remained. Unlike the Spriggans who adapted, the Dryads attempted to maintain the old ways. Care for nature, and it will care for you. But alas, the efforts of the Dryads were insufficient, and the forests they lived in slowly lost ground to the desert.

With their trees plagued by the climatic changes, they themselves suffered from weakened bodies. Many as such died from disease, thinning their numbers even further.

<Dryad/Spriggan Settlement of Lilyvald>

Lilyvald was the last of the Dryad/Spriggan settlements of Vinaya. Dryads held power in there, and each Dryad had its retinue of Spriggans to tend to their trees and needs.
The people of Lilyvald were fierce and territorial, leading them to often clash with strangers, be they Spriggans, Drui, or Sluda. There was a caste system based on birth in Lilyvald, Spriggans were of the lowest caste, while Dryads of the highest ones. The Spriggans were servants of the Dryads, and were generally seen as expendable and inferior to the proud Dryads. And unlike the Spriggans of the Noha Tribes, those of Lilyvald hadn't adapted much to the new environment, causing them to die much more often to natural causes than their counterparts.


Events: Cataclysm, the rains of fire and rock

Then the climate changed again, in a most brutal fashion. The sky glowed red and hot, and all of a sudden a rain of magma plagued the near entirety of Xinaya.

Vadita had the least amount of casualties, thanks to the insight of the Acharya. Foreseeing the disasters, they chanted together so that the winds would push the lava rains away from Vadita. Several Spriggan Tribes were wiped out by the rain of fire, and the last Dryad forests were ravaged by the flames.

Some Spriggan Tribes were also destroyed by the encounter with the magma monsters of the Spleen World, who came with the rain. These fearsome creatures had lived such violent lives that no hunter or warrior ever managed to kill a single of these monsters, and a few power-hungry or fool Spriggans who attempted to absorb their traits ended up dying from their own newfound heat.

The incessant fires took the lives of several Dryads of the upper caste, causing a power struggle to spawn among the remaining Dryads which then devolved into a more brutal conflict between two camps. The Old Leaves, consisting mostly of elderly and experienced Dryads, and the New Leaves, made up of younger and more ambitious Dryads. Through their Spriggans servants, the Dryads fought, but seemed unable to break the stalemate.

Yet despite the disasters, Vadita has never been more optimistic. They see these signs as the coming of the promised Liberation, and as such they seek the teachings with zeal and fervor.

On the Mountains of Horror, the lava and fire has agitated the Murk, causing it to expand with unnatural hostility. The People took advantage of this sudden expansion of their territory, and spread a bit more.


Event: Arrival of the Chaos Landers on Vinaya

The first Conac expedition forces were amazed by this strange new world, like an immense desert, unlike the lush lands of their homeworld. They built an outpost and small town around the Temple of Time of Vinaya, and sent several Gerreze scouts to map and survey the surroundings lands.

They were amazed to find the Spriggans of the Noha Tribes, and their curiosity exploded knowing Spriggans existed in another world. Was it the homeworld of the Spriggans? Or was it the other way around? Was it an impossible coincidence? Either way, the Chaosian and Spriggan Chaos Landers went to establish a first contact with these foreign people. And thanks to their expert xenologists and linguists, the Chaos Landers managed to establish a peaceful first contact, and came to know more about this new world.

The tribe that met the Chaos Lander was touched and amazed by this advanced people. Their leaders were invited to visit Chaos Land, and described it as a land of marvels, where the Chaos Landers live in peace, safety, and plenty despite their fearsome advancements. More exchanges eventually led to this one tribe to settle in the outpost-town of the Temple of Time, and they grew into a bountiful nation of Spriggans native of Xinaya who adopted the ideals of the Chaos Landers. Through progress, understanding and sharing could peace be achieved.

The Outpost-Town of Canoha



ON XERVILD


Primitive Drui and Paladins

The remaining Pure Drui tribes scattered without anything notable appearing. They were now a quiet and reserved people, set in their ways and never seeking to change their living conditions. They formed small communities, using their powers to shape simple wooden huts for themselves while they tended to the trees in the vicinity.

Long-lived, they spent most of their lives never leaving the boundaries of their communities. Exploring was unheard of, and not needed. They didn't need anything, and were content with their situation.

Plants of Violence

The Plants of Violence have continued spreading over the ecosystems, winning over the Plants of Time in most areas with the notable exception of the Pure Drui settlements. The Pure Drui will generally remove the Plants of Violence in favor of the Plants of Time, keeping their domains ecosystem pristine.

Arrival of the Chaos Landers on Xervild

Xervild amazed the botanists of Chaos Land, as an incredible amount of new species existed there. The Temple of Time was in a remote location, so far from the Drui there was no way they could ever reach this place on their own. An outpost was built around the Temple of Time, but it remained small and only inhabited by dedicated scientists and explorers.



ON ACCULIS


Undisturbed as ever, the powerful and diverse offspring of Chaos Born proliferated in the mainland and beyond, barring the Sluda Kingdoms from expanding toward the continent. One of the Chaos Children terrorized the trade routes of the Sludas, and became known as the Fiend of the Storm. Only the most talented crews and fastest ships could travel safely within the territory of the Fiend, among the most famous being the already renowed Captain Matum and his crew.

Event: The Fiend and Waos

Still, Waos ended up completely locked out from the other Sea Kingdoms, the Fiend having decided to settle in the sea of Waos. And as the Fiend birthed more offspring, and these offspring themselves gave birth to more creatures, the sea of Waos became increasingly dangerous and deadly. At first the Waosians attempted to hunt the beasts, but they were many and far too powerful in their natural element. After losing a sizable portion of their war fleet, they gave up attempting to fight against the elements.

Event: the choice of Luud and Artacca

Bound by an ancient pact and a strong sense of camaraderie, the Kings of Luud and Artacca vowed to save the kingdom of Waos. To that end they sent their war fleets to clear a safe route, but the attempt failed with a crushing defeat. Yet they didn't give up, and kept preparing, deveopping weapons and rousing the population with huge bounties for monster kills.

A great community of monster hunters thus appeared across Luud and Artacca, with some working for the army, and others working privately. These monster hunters were called the Seldfellers, Seld being the name given to the monsters of the seas. Three great Seldfellers marked the Cycle.
Admiral Jain Jacco of Luud, known for being a legendary fighter as well as an exceptional tactician and leader.
Captain Debb Alflo of Artacca, a wild soul with one of the greatest Seldfelling Ships of the time, all self-designed.
Io Oldar, a Waos refugee, who made a name of itself for being the Sluda with the highest Seld kill count of all Seldfellers by a large margin. He had no fixed home or crew, and instead offered his skills and knowledge to the highest bidder.

Event: Potential Mortals

Just like in Chaos Land, a group of lesser Chaos Great-Grandchildren started developing a fledgling sense of civilization. These creatures were insects living in great hives who started using tools and forming a primitive culture and society. They had yet to give themselves a name, and they couldn't truly be called true mortals yet.

Arrival of the Chaos Landers on Acculis

The Chaos Landers felt right at home on Acculis, due to the presence of the Chaos creatures all around. Yet this was a different world, bringing up so many more questions to their mind. Did the Chaos creature travel there, or from there? And if they did, how? And if they didn't, how come they existed in different worlds? As in Xervild, a small outpost was built, but it was of less priority compared to the others.



ON CHAOS LAND


Revolutions: Conacio, Nation of Progress, Torch of the Future

The first country of Conacio is an unstoppable giant, rushing forward into the dark and uncertain future. A giant bearing a blinding torch for us to awe at, and follow.

This Cycle was marked by a series of incredible discoveries, which themselves spurned the competitive spirit of the Chaosians thus leading to even more discoveries. This Age was appropriately called the Age of Discoveries, and Conacio was a country so formidable no other nation of Chaos Land could even hope to compare to it. And unbeknowst to them, the Chaosians and Spriggans unconsciously shared information through Dreams thanks to the Law of Thought, causing them to understand new concepts with frightening speed due to the unconscious knowledge they acquired through dreams.

There were too many famous figures to count, but several broke from the mold, and all these geniuses were those who could draw from the knowledge of their Dreams the most.
Aldoro Du Jacuari, the genius who formulated the Theory of the Primary Elements, which stated that the world was made of several primary elements which themselves combined together to form more elements, akin to primary colours creating an endless palette of secondary colours. He went beyond theory, and he managed to isolate such elements through experimentation. His idea came thanks to a mystic dream of great figures showing their colour, one by one.
Elb De Reva, the Chaosian who invented the [Cyclo-Alchemical Engine] basing itself on the Theory of the Primary Elements and the works of countless other scholars. This apparatus could produce a neverseen before amount of energy using a special and easy to produce alchemical fuel. The core base ingredients of the recipe being an extract from Chaos wildlife and common minerals. The Engine generated power through the interaction of the elements within the fuel. His idea was the byproduct of a Dream where a man of rock drank the blood of a Chaos beast, only to suddenly shine with power.
Givano Il Gerreze, who created the first safe flying machine, the Gerreze Self-Propelled Flying Chariot, or Gerreze. It looked like some sort of lifeboat, and could fly thanks to the properties of a synthesized paste which started floating when exposed to heat. His idea came after a dream where he engorged himself with so much fruit paste he started flying.

Combining all their knowledge and inventions, the Conacs saw revolutions upon revolutions. One day they used self-propelled chariots, and the next they conquered the skies.

In both awe and terror, all other nations of Chaos Land sought the light of Conacio. The country of Progress happily shared their discoveries with the other nations, and inspired by these actions, Inesia, Galfae and all other nations ceased their conflicts and signed a grand worldwide peace.

With stronger weapons and unity, the Chaos Landers chased all Chaos creatures from their lands, except for the mighty Chaos Children who were living natural disasters. The Chaos Lander countries developped at an exponential pace, and soon colonized all the known world, and more.

With knowledge being shared across all nations, it didn't take long for the Chaos Landers to understand the working of the Temple of Time, and learn of the other worlds. Great expeditions were sent to these unknown realms, except for the Forbidden Realms whence no explorer ever returned.

Thus, the Chaos Landers came to Elt, Bitey, Acculis, Vinaya, and Xervild.
« Last Edit: July 26, 2019, 05:27:54 pm by Nakéen »
Logged

Nakéen

  • Bay Watcher
    • View Profile
Re: On the Origins of Conflict (IC)
« Reply #126 on: July 24, 2019, 05:47:59 am »

WORLD TURN (Part2)



ON BITEY


Before Ardual battle concluded, the Noxian Sovereigns started preparing for the ominous prophecy of the Shadow God of Conquest, Monarch. Zealous to a fault, and with absolute trust in Monarch, they prepared for an eventual catastrophe. They stockpiled resources, weapons, trained the armies and the people. And with the knowledge of other worlds and a Gate to travel to them, they sent an army to find the Temple of Time and explore the other worlds.

To their dismay, there were two kind of worlds. Those whence none ever came back, and those of light so blinding the Nox could barely function coherently. The hostile nature of these worlds caused the Sovereigns to deem them as a last-resort, to be used only if all hope was lost.

Then came the blinding Radiance, revolting and burning. It illuminated the skies, and then the heavens became fire. The Nox cowered and held their weapons close to their heart to calm themselves, waiting for the fire to stop. And then there was a mighty flash, and a ripple that shook the whole world of Bitey. And it was over, or so they thought.

Event: The Watchmen Threat

The Nox rejoiced, singing praises to Monarch, the Shadow God of Conquest, celebrating for weeks. The Nox had never been so united, and so strong. They expanded, their great Empire now covering several continents of Bitey.

In the meantime the Watchmen came back to life were they fell, which surprised the Nox who fought them all dead. But to their surprise, these Watchmen didn't remember the past history of the two people, and didn't care for the Nox, only tending to the scarce nature around. At first they were left alone, but when words of their rebirth reached the Noxian Sovereigns, it was decreed that the Watchmen were to be captured and sealed, but absolutely not killed. Their great intelligence led them to recognize that the Watchmen would resurrect upon death, which meant they would flood the world and destroy it if they were allowed to spread. Seeing them as an abominable threat, they used all the might of Harken Tal to hunt and seal the Watchmen, as well as try to understand the secret behind their powers.

Event: The Nerith Tribes

The primitive Nerith Tribes remained undiscovered, and leasurely grew in their faraway land.

Event: The 14 Imperial Arms of Harken Tal

This Age was bountiful for the Harken Talians, and their mastery of metallurgy reached new heights. New melting methods allowed them to create metals which amplified the magical properties of Bitey's minerals. As such they created stronger and sharper blades, as well as lighter and more durable armours. A great forging competition was organized by the Noxian Sovereigns, which resulted in the creation of the 14 Imperial Arms of Harken Tal, masterwork weapons wielded by the Sovereigns themselves.

Giggongurat, the Belly-Dragon Sword, wielded by Loktar, Sovereign of Order.
Ries, the Ebon-Zephyr Spear, wielded by Opalene, Sovereign of Elegance.
Londarite, the Earth-Breaker Greatsword, wielded by Urath, Sovereign of Elimination.
Tallars, the Hungering Greataxe, wielded by Morus, Sovereign of Judgement.
Iltaine, the Horizon Bow, wielded by Sulon, Sovereign of Vision.
Seros, the Unyielding Bulwark, wielded by Haarus, Sovereign of Protection.
Onkulat, the Mace of Domination, wielded by Carn, Sovereign of Might.
Menel, the Flail of the Hundred, wielded by Derus, Sovereign of Command.
Berevos, the Severing Mantis-Blade, wielded by Silorat, Sovereign of Silence.
Aramestride, the Sadistic Serpent-Blade, wielded by Ytos, Sovereign of Torment.
Eferreldor, the Crystal-Point Lance, wielded by Hyrid, Sovereign of Honor.
Espencel, the Steel-Eating Shield-Axe, wielded by Barros, Sovereign of Destruction.
Dirita, the Flickering Shadow-Sword, wielded by Shumak, Sovereign of the Night.

With no enemy to fight, the Nox of Harken Tal redirected their lust for battle with great tournament that would reward the winners with a personal weapon crafted by the mastersmiths of the Empire. It was the greatest honor to win an imperial tournament, and for now the Empire was satisfied.

Event: Radiance in the World without Light

Deep within the lifeless entrails of Bitey, Radiance had seeped in due to Ardual's long stay. Where once only an abyss shone with Radiance, now several and many more did. The stone shone in there, glaring. There was no being of Bitey that could withstand this vicious light. No being, except for the new life that sponteanously appeared, the Radiant Worms. Great worms made of radiant light, they dug through the earth, converting the dark rock into radiant rock.

And then, there was the Radiant Leviathan. A creature of unparalleled power, which carved radiant tunnels within Bitey, and soon several Harken Talian settlements were lost as they stood on the passage of the Leviathan. The Sovereigns worried of this elusive beast of the depths, who they knew they couldn't beat as they were. They adressed a prayer to Monarch, asking for guidance.

Events: Arrival of the Chaos Landers in Harken Tal

<Event: First Contact>
One day, strange beings emerged from the Temple of Time, alarming the Nox outpost there. Chaos Landers met with Harken Talians, and it was the most tense first encounter the Chaos Landers had ever had. For the first time, they met with a truly outlandish people, beings apparently made of solidified shadow, wearing armours and weapons of intricate craftsmanship.

The disciplined Nox managed to keep their fear of the unknown under control, and held their position while their leader attempted to speak with the Chaos Landers. Seeing the terrifying machines these outlanders brought, the Nox leader thought it wise not to engage an unknown enemy recklessly. First contact was established. Communicating was much harder, though, given the vastly different worlds each actors came from. Fortunatey the Nox written language used a structure that the Chaos Landers managed to decipher, and they eventually managed to start communicating using writing.

Information was exchanged, and the Nox leader was terrified and amazed by this people who conquered their world, the skies, and the elements. Of most interesting note to him was the fact that the other worlds were not always bathed in light, and that Night actually occurred in these worlds. Likewise, the Chaos Landers were incredibly interested by the Nox and their culture, technologies, and knowledge of minerals. Soon enough word of the Chaos Lander arrival reached the Sovereigns ears, causing both panic and excitement within them. Were they enemies, or allies? Could they be conquered?

<Event: Invitation of the Sovereigns>
As was done with the Spriggans of Vinaya, the Chaos Landers invited the Noxian Sovereign to their world, eager to discuss, learn, and exchange. Two Sovereigns went to Conacio, and here they saw, and awed, and mused. For the first time in their lives, they felt deep respect for another people. In their eyes, the Chaos Landers were great conquerors, having dominated their world with their own power, in their own way. And they kept going on their quest of conquest of the world and its mysteries, not unlike the Nox themselves. Soon enough, the Noxian Sovereigns felt they wanted to learn more of the Chaos Landers, of their ways, and to work with them. Meeting with the Conac Council went extremely well due to the similar wavelengths of the Sovereigns and the Council Members.

<Conclusion: Together, let us Conquer>
In a way, Nox and Chaos Landers sought the same thing, to conquer the world and its elements. The Nox crushed everything in their path, while the Chaos Landers learnt from it, adapting and reshaping it. They thought that together, they would be unstoppable. With the adaptability of the Chaos Landers, and the ruthlessness of the Nox, there was nothing they wouldn't be able to conquer.

Thus an alliance was born between Harken Tal and Conacio, with each party deeply respecting the other. For now, the Chaos Landers are in charge of exploring the new Worlds, while the Nox are being brought to date with the latest Conac technologies, and also train and prepare for all eventualities, ready to answer to any threat reported by the forward researchers.



ON ELT


Extinctions: Elt, the Toxic World

The Pure Drui of Elt eventually lost the bearings of civilization, becoming one with the ecosystem. They lived among the lush jungles of Elt, growing nearby plants as part of their instinct, never needing to hunt as the fruits were plentiful and the nearby Species produced additional sustenance for them.

Life kept spreading at an incredible pace on Elt, and soon a breaking point was reached. Elt was a world of life devoid of death, as there was no predator on its surface. Even the Violent Species and their territorial disposition never killed, only chasing away other Species. There was no predator, and all Species were self sufficient and fed one another, leading them to grow, and breed, and grow, and breed. Again, and again, only dying of age or overeating.

The lands where Species lived turned into bloated mass of amalgamated Species, unable to move due to the most extreme form of overcrowding ever witnessed on the Mortal Plane, yet still living and eating thanks to their ability to self generate food. Eventually one died, and then another, and more, until this mass of flesh turned into a pestering, rotting region inhospitable to all life due to the rampant diseases brought by Regions of putrefaction.

One by one on Elt appeared these putrid spots, and eventually all of Elt turned into a sterile world of rot. The World Tree and Thasdoth Thulom were covered by this vile grim, and only a few floating islands that never housed life were spared such a fate.

The atmosphere of Elt turned highly toxic, filled with the same particles that abounded in the layer of grim and filth that covered Elt. These elements broke down organic matter into more toxic elements, rendering all of Elt completely unlivable to any form of known life.

Arrival of the Chaos Landers on Elt

The Chaos Born were equally grossed and amazed by the world of Elt and its unending lands of putrefaction. Exploring a bit of this toxic world thanks to environmental suits, they came to wonder what kind of disaster befell this place. Or was it the way it was supposed to be? Either way, it was truly a mystifying and outlandish place, analysis of the ground revealed that the rot were the remnants of countless species of which nothing remained. The terrifying toxins of Elt also filled researchers with glee, their properties being exceptional and mystifying. One could wonder what they would do with these...



OF DREAMS


The Nameless Goddess felt the Thoughts of all the life below, and guided them.



PRESENCE CHANGES


Actions of the Golden Sphere is causing Destiny to keep infecting several Domains!
> The Second Domain of Chaos has been infected by Destiny. The stationed Blackened Angels managed to contain and eliminate the corruption.
> The Second Domain of Violence has been infected by Destiny. The stationed Gatecrashers failed to contain the corruption.
> The Domain of Time has been infected by Destiny. But the Celestial Gears immediately purged this corruption.
> The Domain of Balance has been infected by Destiny.

The Era of Violence has caused a second Subdomain of Earth to appear!

Hope is all around us, it is terrifying. Vinaya has turned into a World of Hope.
*Chaos* has touched Hope!
> The Second Subdomain of Growth has turned into a Domain of Hope!
> The Domain of Hope has been infected by *Chaos*!
> Infection of the Second Domain of Thought is progressing. Bigsy's cleaning company managed to slow the corruption, but cannot fully clean it yet.
> The Second Domain of Thought has been infected by *Chaos*!

The actions of Eris&Discordia has caused *Chaos* to spread in Astral Planes tainted by Radiance!
> All planes of Havoc have been tainted by *Chaos*.

Bitey is slowly turning into a World of Radiance.
> The Second Subdomain of Control has been infected by Radiance.
> Corruption in the Second Subdomain of Havoc has resumed. Havocwar managed to slow the corruption.

Actions of the Chaos Landers and the Nox have caused great changes in the Astral Planes!
> A new Subdomain of Control has appeared.
> The First Subdomain of Control is about to become a Domain of Control.
> The First Subdomain of Thought is about to become a Domain of Thought.

Proliferation of Chaos creature over many Worlds has caused great changes in the Astral Planes, and the Mortal Plane!
Acculis has turned into a World of Chaos.
> A third Domain of Chaos has appeared.
> A Second Subdomain of Life has appeared.
> A Second Subdomain of Nature has appeared.
> A Second Subdomain of Fire has appeared.

Xervild is slowly turning to Time.

Jigsaw and Multitude are brimming with Violence!
> Soome Subdomains linked to Violence are likely to grow into Domains if it continues.

With the Replacator converted, all traces of *Life* has disappeared from Thought.
« Last Edit: July 26, 2019, 05:49:24 pm by Nakéen »
Logged

Nakéen

  • Bay Watcher
    • View Profile
Re: On the Origins of Conflict (IC)
« Reply #127 on: July 24, 2019, 05:48:43 am »

GODS


















ORIGINS, ELEMENTS, AND CORRUPTED ORIGINS






PLANES






MORTAL PLANE


Spoiler: Astral Bodies (click to show/hide)










Spoiler: Empty Expanses (click to show/hide)

« Last Edit: February 12, 2020, 03:58:28 pm by Nakéen »
Logged

Nakéen

  • Bay Watcher
    • View Profile
Re: On the Origins of Conflict (IC)
« Reply #128 on: July 24, 2019, 05:49:01 am »

Spoiler: Civilizations (click to show/hide)

Spoiler: Astral Bodies (click to show/hide)

Spoiler: Notable Entities (click to show/hide)

Spoiler: Mortals (click to show/hide)

Spoiler: Powerful Life (click to show/hide)
« Last Edit: July 24, 2019, 10:35:59 pm by Nakéen »
Logged

Nakéen

  • Bay Watcher
    • View Profile
Re: On the Origins of Conflict (IC)
« Reply #129 on: July 24, 2019, 05:49:21 am »

Spoiler: Mundane Life (click to show/hide)

Spoiler: Servants (click to show/hide)

Spoiler: Artifacts (click to show/hide)

Spoiler: Laws (click to show/hide)
« Last Edit: July 26, 2019, 05:29:00 pm by Nakéen »
Logged

micelus

  • Bay Watcher
  • If you wait long enough, it moves.
    • View Profile
Re: On the Origins of Conflict (IC)
« Reply #130 on: July 24, 2019, 06:15:28 am »

The Raja Weeped.

Of Joy, of Sorrow, of Desperation and of Salvation. By Benovelence, the people chosen had come to the point of Liberation and needed only but one step further to reach Moksha.

But even so, the Raja felt sadness, for while many of the People had been saved, there were yet many more upon that world that required his teaching. The Raja felt the pangs of guilt, for he could not save all within this filthied cosmos, but only a few at a time. Knowing this, he did thus decide to focus upon a single world at a time. He looked to the other peoples of Vinaya, and did look at them pitifully. They did not deserve such cruel suffering, such pointless and futile 'lives'. They deserved Hope.

Quote
Melech has been destroyed.

Woe; a stab in a heart already knowing the feeling of betrayal. The Raja felt disgusted at his inaction to save them from the eternal Death.

Quote
In Vinaya, the Spriggans and Dryads had parted due to incompatible lifestyles and ideologies.

Strife; a shot in the dark at a spine already crushed. The Raja felt distress at this Disharmony, this wrongness.

Quote
With their trees plagued by the climatic changes, they themselves suffered from weakened bodies. Many as such died from disease, thinning their numbers even further.

Quote
The people of Lilyvald were fierce and territorial, leading them to often clash with strangers, be they Spriggans, Drui, or Sluda. There was a caste system based on birth in Lilyvald, Spriggans were of the lowest caste, while Dryads of the highest ones. The Spriggans were servants of the Dryads, and were generally seen as expendable and inferior to the proud Dryads. And unlike the Spriggans of the Noha Tribes, those of Lilyvald hadn't adapted much to the new environment, causing them to die much more often to natural causes than their counterparts.

Corruption; a disease in the mind, of one knowing it far too well. The Raja felt agony, for he too knew their pain.

Quote
Yet despite the disasters, Vadita has never been more optimistic. They see these signs as the coming of the promised Liberation, and as such they seek the teachings with zeal and fervor.

Hope; a lingering ember of Goodness in a Creation incarnated in the minds of all that was Evil. The Raja felt, for the first time in an age, that there was some goodness in the universe.
« Last Edit: July 24, 2019, 06:20:03 am by micelus »
Logged
Do you hear that, Endra? NONE CAN STAND AGAINST THE POWER OF THE DENTAL, AHAHAHAHA!!!
You win Nakeen
Marduk is my waifu
Inanna is my husbando

Demonic Spoon

  • Bay Watcher
  • Peering from beyond the veil of reality
    • View Profile
Re: On the Origins of Conflict (IC)
« Reply #131 on: July 24, 2019, 07:30:11 am »

"Hear me, those that listen. I seek to resurrect the world that is a shark that is Bitey, and would welcome assistance in this matter of import."



Quote
[The Paladins Crusade]

With new order from their God, the Paladins of the Mortal Plane set out to purge Corruption from the universe. And soon, they felt the most massive, vilest mass of corruption they had ever felt, and converged toward it together. Thus, the Paladins arrived before the sleeping Eris and Discordia, very embodiment of *Chaos*.

Even with the Shard Limos reducing the influence Eris and Discordia, its *Chaos* was still such that the Paladins were sickened, and terrified. The Paladins were on the verge of attacking, but managed to hold off for now. Realizing the magnitude of the situation, they retreated to reorganize and contact Arkai, asking what should they do about Eris and Discordia.
"Perhaps together we could destroy the Radiant Leviathan?", horrid screeching echoes in the realms of Life and in the ears of the paladins.

10 Power, 1 Essence from Azer'Krith
4 Power from IT
6 Power from Goasis
1 Power from Monarch
2 power from eating 2 Lesser Essences of Violence


Action 0: Consume 2 Lesser Essences of Violence

Action 1: [SECRET]
Spoiler: SECRET (click to show/hide)

Action 2: [9 Power + 1 Essence of Havoc] Far from satisfied, Motion Like Violence carves an absolute law into the very fabric of reality, at the behest of the Origin of Chaos.
Spoiler (click to show/hide)

Action 3: [5 Power +1 Essence of Violence] Motion Like Violence vomits onto Bitey, causing violence to seep deep into worldbones, resurrecting the shark. Motion Like Violence speaks to Bitey through its own voice, "You live once more, by my will. Destroy the Golden and Silver spheres of the Celestial Chains. Thus is my desire."
Spoiler (click to show/hide)

Action 4: A bass rumbling echoes through Jigsaw and Multitude, "CEASE. DESIST."

Action 5: [5 power] Seeing how useless the Gatecrasher Legion is, Motion Like Violence screams so loudly that blood sputters from her many, many throats, forming into storms of bloody rage that sweep across the planes, settling into the five Moontoads.

"Prepare for Purification"

Create the Servant Army of Blood-Rain within and around each of the 5 Moontoads. Motion Like Violence commands the Blood-Rain to cleanse the Moontoads of Corruption, help the Moontoads in destroying corruption, and to spread to the Worldsharks as their numbers increase.

Spoiler (click to show/hide)

Action 6: [5 power] Not satisfied, Motion Like Violence feels the fire burning in her hearts, and has an idea. She stokes her heartfires, and slowly spreads them across her connections with her servants, infecting them with her flames.

Deploy Flames of Violence to servants going Moontoads -> Gatecrasher Legion -> Blood-rain and stopping when I run out of fires to give

Spoiler (click to show/hide)

Action 7: Order the four Moontoads to destroy the Golden Celestial Sphere, and then the Silver One, and then take up the Bronze as a weapon.

If and once this is complete, Life-Lily, Firemountain and Controller are to hop to Bitey and kill the Radiant Leviathan.

Meanwhile, Earthegg is to hop into the inner worlds of Multitude, to Inesia, Motion Like Violence enlightening her to the most efficient route. Once there, Earthegg is to attack all civilizations near Inesia, but not Inesia itself, all the while declaring itself to be the herald of the new goddess of Inesia, Motion Like Violence.

Action 8: Redeployment: 25% of the Gatecrasher Legion is assigned to each of the corrupted subdomains and domain of Havoc, to clean them of corruption and Dust. If and once Havocwar finishes cleansing the subdomain he is in, he is to travel to the other corrupted Violence-related domains and subdomains and help the Gatecrasher legion to curb the corruption there.

15% of the Gatecrasher Legion is to clean the Destiny corruption in the Second Domain of Violence. 10% of the Gatecrasher Legion is to gather up all the essences in the Creation Domains to give to Motion Like Violence, and guard the Creation domains against Corruption incursion. Do not enter the Source of Creation.

Quote
- Subdomain of Havoc: 25%
- Subdomain of Havoc: 25%
- Domain of Havoc: 25%
- Second Domain of Violence: 15%
- Creation-Guarding Duty: 10%

The Gatecrasher Legion and other Servants of Violence are instructed to let agents of Azer-Krith who are bringing Motion Like Violence essences pass. The servants of Violence are ordered to not attack Arkai if they encounter him, assuming he does not attack them first or steal essences they are tasked with collecting.

Action 9: [1 Power and 1 Cap] Motion Like Violence, in the process of resurrecting Bitey, discovered the Nerith, and was pleased. And so she spat at them, covering them in the spittle of blessing.

Minor blessing on the Nerith Tribes

Blessing of the Nerith [Minor Blessing]
Target: Neriths
Effects:
>> Make the Neriths prosper and grow closer to the divine truth of Violence.
« Last Edit: July 30, 2019, 02:15:55 pm by Demonic Spoon »
Logged

TricMagic

  • Bay Watcher
    • View Profile
Re: On the Origins of Conflict (IC)
« Reply #132 on: July 24, 2019, 10:14:03 am »

Time passes ever onward, and with it, once more the planes begin a convergence. As Cirno looks over what the gears gather, they ponder on events.

As these thoughts passed through them, they smiled. What better way to shake things up, after all?
« Last Edit: July 24, 2019, 10:39:50 am by TricMagic »
Logged

dgr11897

  • Bay Watcher
    • View Profile
Re: On the Origins of Conflict (IC)
« Reply #133 on: July 24, 2019, 06:18:36 pm »

Actions 1-2 Create the following in my realm by converting the essence and lesser essence of Havoc into power
Name: The Celestial Blades
Origin/Element: Radiance
Class: Army of greater servants
Description: Flying humanoids made of radiant light. Mild obsession with swords and other bladed weapons. They are able to imbue their soul into a sword in order to grant it incredible powers and the ability to consume souls to grow in strength. In addition, these weapons grant increased speed, strength, durability, and access to the knowledge and skills of all prior users and anyone the blade has killed. Rendering them incredibly powerful with time.

Traits:
- Innate basic knowledge of swords, how to make them, how to use them etc.
- Incredible ability to innovate, particularly when it comes to the design of weapons and a knack for figuring out how to use gathered materials to make things, mainly swords, including harvested body parts from dead entities.
- Can manipulate raw origin goop and solidify it to create tools and other useful stuff. (Mostly increasingly powerful swords though)
- Reproduce by creating spawning pools which will constantly pump out a small amount of them
- Telepathic and capable of flight
- Can imbue their soul into a blade, granting it increased power and a number of strange properties.
- Firstly is that the blade becomes supernaturally sharp, and thanks to it's nature as having a soul in it, can cut immaterial things, like other souls.
- Second is that it can absorb the souls of the dead or those it has killed in order to enhance itself and grow , allowing it to gain more powerful supernatural abilities, and enhance existing abilities. All of the blades other abilities will scale in power to the number of souls it has collected.
- Third is that the blade will grant enhanced physical capabilities and skills to the wielder
- These blades will retain the souls within them should their wielder die or should the blade be shattered, allowing them to be used by another, though to do so will require that they imbue their own soul into the weapon.
...
Action 3 Order half of the celestial blades to travel to the corrupted domain of destiny and help corrupt it. The other half will stay in my domain, increase their numbers, build up a civilization, and generally attempt to increase their power level.
Order half of the dust motes on the newly corrupted domain of radiance to go to the corrupted domain of destiny.
Remaining actions
Sit back and rest.
« Last Edit: August 02, 2019, 07:11:09 am by dgr11897 »
Logged
Quote from: evicted Saint on discord
Weaponizing Jesus isn't something you do turn 4
Quote from: Alice on a different discord, to iridium, kind of.
hold on, let me keep blowing kisses at him until he stops
My Power armor arms race

Nakéen

  • Bay Watcher
    • View Profile
Re: On the Origins of Conflict (IC)
« Reply #134 on: July 24, 2019, 07:42:42 pm »

(oops)
Logged
Pages: 1 ... 7 8 [9] 10 11 ... 16