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Author Topic: The End Times: Turn 1  (Read 6369 times)

TheRedwolf

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Re: The End Times: 5 out of 5 civs, 2/3 barbarians
« Reply #45 on: May 28, 2019, 03:13:52 pm »

1 rules are in main post
2, not yet, I could put you on a waiting list.
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TheRedwolf

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Re: The End Times: Starting
« Reply #46 on: May 28, 2019, 03:16:52 pm »

Send in your starting unit placement.
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IcyTea31

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Re: The End Times: Starting
« Reply #47 on: May 28, 2019, 03:20:39 pm »

Obviously, all my units are placed in my one city. When you say "send in", do you mean by PM or just in the thread?
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There is a world yet only seen by physicists and magicians.

Glass

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Re: The End Times: Starting
« Reply #48 on: May 28, 2019, 03:45:34 pm »

Wait, how many/what units do we have?
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

IcyTea31

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Re: The End Times: Starting
« Reply #49 on: May 28, 2019, 03:51:20 pm »

From what's been posted so far, great civs get 5 warriors, 3 archers and 1 mage, while barbarians get 4 barbarians and 1 galley.
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There is a world yet only seen by physicists and magicians.

TricMagic

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Re: The End Times: Starting
« Reply #50 on: May 28, 2019, 03:52:32 pm »

A good portion of our army are mages though..
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Glass

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Re: The End Times: Starting
« Reply #51 on: May 28, 2019, 04:05:51 pm »

...do I get to have starting musketeers for artifice, or do I start with archers anyway for balance stuff? ???
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

TheRedwolf

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Re: The End Times: Starting
« Reply #52 on: May 28, 2019, 04:29:02 pm »

Archers and one mage for balance reasons
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TheRedwolf

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Re: The End Times: Starting
« Reply #53 on: May 28, 2019, 04:29:37 pm »

Post the unit placement
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Glass

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Re: The End Times: Starting
« Reply #54 on: May 28, 2019, 04:33:40 pm »

One archer and one warrior each for Danann, Mechanicsburg, and Pallass, and two warriors and my mage in Adjilia Aera, please.

Note: Edited when I remembered that flying city.
EDIT2: Edited back.
« Last Edit: May 28, 2019, 10:10:33 pm by Glass »
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

TricMagic

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Re: The End Times: Starting
« Reply #55 on: May 28, 2019, 04:42:55 pm »

Capital: Atlantis, the City under the Sea.

Apă: The Miner's City reaching into the Seabeds
1 Warrior

Creştere: The Observatory City floating atop the Ocean.
3 Warriors, 3 Archers

Etapa: The Trade City within the Forest Shores.
1 Warrior, 1 Mage.
« Last Edit: May 28, 2019, 07:11:39 pm by TricMagic »
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TheRedwolf

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Re: The End Times: Starting
« Reply #56 on: May 28, 2019, 06:56:54 pm »

You are missing on warrior. Should prolly guard Atlantis
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TricMagic

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Re: The End Times: Starting
« Reply #57 on: May 28, 2019, 07:11:22 pm »

Anyone who can actually reach Atlantis without going through Creştere is a mad genius. Kinda similar with Apă in fact. They both happen to be underwater.
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TheRedwolf

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Re: The End Times: Starting
« Reply #58 on: May 28, 2019, 09:37:07 pm »

Yet to post:  Draxis Robo
Edit: sorry glass
« Last Edit: May 28, 2019, 10:02:11 pm by TheRedwolf »
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Glass

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Re: The End Times: Starting
« Reply #59 on: May 28, 2019, 09:50:25 pm »

One archer and two warriors each for Mechanicsburg and Pallass, an archer and warrior in Danann, and my mage in Adjilia Aera, please.

Note: Edited when I remembered that flying city.
"Yet to post". :p
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.
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