Mafia but more difficult than DF
There are three factions:
1. The townsmen
2. The mafia
3.Neutrals and event entities(meaning that one can convict soda cans)
FACTION 1: THE TOWNSMEN
The townsmen are separated into four categories, each containing three to five castes
1. The civilians
General victims of the mafia
castes
unemployed:Starts with little capital, has no labor specialization, can vote for 1 policy and vote convict 1 entity.
laborers:Starts with anywhere from moderate to high amounts of capital, specialized in atleast 1 random task.
Council members: Elite members of the town, starts with high amounts of capital, 2 social prowesses and 2 intellectual prowesses, will process votes and finalize discretions, although totalitarianism is going to enrage most players, or if in democracy, they count as 2 votes.
2.The police
In order to actually execute/evict mafia members, one would require either the police or the militia
castes
Recruits: Does all the processing and training, eventually specializing or remain as office members.
Scouts: Can check on current region at mafia-active nighttime round, reporting information
Executioners:Death by firing squad at point blank range, enough said
Field officers: Can be authorized to utilize lethal force with sufficient cause
Office members: Operates 24/7, responding to emergencies and authorizing police conductions(which is a voting process)
3.The militia
As long one has a sufficient improvisation skill and/or a weapon, one can become a member of the militia
castes
Organizer: Commands and operates the militia
Militant: Are custom, can do anything they like, although that is ill-advised
*CUSTOM CASTES*
4. The immigrants
More civilians and more revived bois
CUSTOM CASTES ONLY
Faction 2: The mafia, contains 2 Categories, murders everyone at night. Can create secondary actions
Operators: Does all the dirty work
castes
Assassins: Murders anyone selected by the mafia
Saboteurs: Sabotages crucial constructs
Freelancers:Same as above, but not restrained by plotters.
Plotters:Plot methods and selects targets.
castes:
Plotters: Plots methods and selects targets.
Executives: Additional treachery included, operates functions of their institutions.
3.Neutals:way too much entities
All rules and other mechanics would be posted later