Radioactive Dr. Horror (Town)
Plutonium: When you die, you can mutate another player into a new role.
Secret <Mirror>: You don't know what your role does. <Whenever someone targets you with an ability, you will target them with the same ability.>
Yellow Goo: Whenever someone targets you with an action, they lose the ability to use that action and you gain it. This even affects group actions.
<0%> Forensics Expert: You may perform an autopsy on a dead player, possibly giving you information about that player's killer. <This role's actions always fail.> Actions: (day)autopsy
Sleeper Bodyguard: Right now, you don't have any powers, but if Deus Asmoth dies you will become a Bodyguard.
*************gained ability*****************
<Paranoid> Cop: You can inspect another player to learn their alignment. Your results are not guaranteed to be accurate. <A paranoid cop always gets mafia results.> Actions: inspect
Handyman Neighbor (Town)
Sleeper One-Shot Forensics Expert: Right now, you don't have any powers, but if Deus Asmoth dies you will become a One-Shot Forensics Expert.
Nosy Neighbor: You can pry into another player's business during the day, letting them see your alignment and also telling you theirs. Actions: (day)pry
Faith Healer: Your can protect another player from one kill per night, but your protections will succeed only half the time. Actions: protect (50% success)
Mimic: You can mimic another player. Any actions targetting you will affect that player instead, and vice versa. Actions: mimic
<Confused> Jack of All Trades: You have four one-shot abilities: kill, inspect, protect, and roleblock. You can only use one ability each night. <A confused jack of all trades uses an ability other than the one he tries to.> Actions: kill (1 use) inspect (1 use) protect (1 use) block (1 use)
**********************role change***********************
green goo
Town
Wincon: You win when all anti-Town factions are dead. (Mafia, Cult, SK, Lyncher, and Assassin)
You have no abilities.
That Bad-Ass Nurse in an Action Movie (Town)
Nurse: When the doctor dies, you become a Doctor.
<50%> One-Shot Vigilante: You can kill other players. Your ability can only be used once. <This role's actions only work 50% of the time.> Actions: kill (1 use)
<Paranoid> Inspector Gadget: You may inspect once per night, or do a random nonkill action. You may or may not be sane. <A paranoid cop always gets mafia results.> Actions: inspect special
Mystery <Mad Monk>: You have a night ability, but you don't know what it does. <You can kill another player each night. You are immune to all actions except kills.> Actions: mystery
Computer Hacker: You may hack another player's action, modifying it randomly. Actions: hack
Rogue Robocop (SK)
Death Arsonist: You can prime a player at night by dousing them in gasoline. During the day, you may set a fire which kills all primed players. If you die, your fire goes off automatically. Actions: prime (day)ignite
Shuffler: You may shuffle the setup, exchanging two random players' roles. You don't know whose roles were exchanged. Actions: shuffle
<Paranoid> Cop: You can inspect another player to learn their alignment. Your results are not guaranteed to be accurate. <A paranoid cop always gets mafia results.> Actions: inspect
Robot: Whenever you are targeted by an ability, you gain that ability. It still has its normal effect on you.
Kill-Immune Townie: You are immune to kills.
Mysterious Creepy Morgue Dweller - > Courage the Cowardly Wolf-priest-thing
Forensics Expert: You may perform an autopsy on a dead player, possibly giving you information about that player's killer. Actions: (day)autopsy
Secret <Paranoid Gun Owner>: You don't know what your role does. <If you are the target of an action, you will kill the player who targeted you.>
Turquoise Goo: When you die, you can turn another player into Turquoise Goo.
Myopic Peeping Tom: Each night, you will learn who another player targeted with their night action. It is the same player each night, but you don't know who. Actions: (auto)track -> Superdorf
Mystery <Angel>: You have a night ability, but you don't know what it does. <You can protect another player. You will also revive upon death once per game.> Actions: mystery
***************role change*******************
Cowardly Vigilante: You can kill other players. You can also hide once, making you immune to all actions that night. Actions: kill hide (1 use)
Townie: No description.
Shaman: You may reincarnate a dead player. That player will return from the dead and get a new role and team. You can only use this ability three times, and you cannot reincarnate the same player twice. Actions: reincarnate (3 uses)
Nurse: When the doctor dies, you become a Doctor.
Infected Werewolf: You have been transformed by the bite of a werewolf. Each night, you kill a random player. Actions: (auto)kill
Secret of the Ooze (Cult)
Secret <Twin>: You don't know what your role does. <You are an identical twin with Nirur Torir, but your twin doesn't know about you. Any actions targeting one of you will target the other instead.>
Secret <Green Goo>: You don't know what your role does. <Whenever a player targets you with an action, they will become green goo themselves.>
Amnesiac <Jackie Chan>: You have lost your memory. You might eventually regain it. <An Amnesiac has a 1 in 3 chance of regaining his memory each morning.>
Mystery <Inventor>: You have a night ability, but you don't know what it does. <You can give another player a random 1-shot ability.> Actions: mystery
Black Goo: Whenever a player targets you with an action, they will join your cult as another black goo.
**************amnesia cured*******************
Jackie Chan: You can kill another player each night. You are immune to all actions. Actions: kill
Elite Forest Ranger (Mafia)
Redirecter: You can redirect another player's ability to target another player ("redirect [player] [newtarget]"). Actions: redirect
Stalker: You can choose to either inspect someone or kill someone. Actions: inspect kill
Amnesiac <Mafioso>: You have lost your memory. You might eventually regain it. <An amnesiac mafioso eventually becomes a Mafioso and changes teams.>
Devil's Advocate: You can't kill at night, instead you may inspect any player and determine their alignment and role. You may kill players only during the day. Actions: inspect (day)kill
One-Shot Redirecter: You can redirect another player's ability to target another player ("redirect [player] [newtarget]"). Your ability can only be used once. Actions: redirect (1 use)
Anomalous Insomniac Scientist (Town)
Secret <Green Goo>: You don't know what your role does. <Whenever a player targets you with an action, they will become green goo themselves.>
Inventor: You can give another player a random 1-shot ability. Actions: giveability
Warp: Each night, you will cause all actions targeting a random player to fail. You don't learn who that player is. Actions: (auto)shield
Night Watchman: You can patrol near a player to learn who targets that player with a night action. Actions: patrol
Sleeper Bodyguard: Right now, you don't have any powers, but if BUDDY1 dies you will become a Bodyguard.
*********************role change*********************************
green goo
Town
Wincon: You win when all anti-Town factions are dead. (Mafia, Cult, SK, Lyncher, and Assassin)
You have no abilities.
Mercurial Furry (Town)
Crazed Fiend: You can kill other players. Your ability can be used during night or day, but only once. If you want to save your ability for later, send a 'none' action at night. Actions: (x)kill (1 use)
Beta Werewolf: As long as you are alive, the Alpha Werewolf cannot be killed at night. You will show up as 'town' to cops.
<Death Miller> Cop: You can inspect another player to learn their alignment. Your results are not guaranteed to be accurate. <You show up as a mafia version of your role on death.> Actions: inspect
Mason: No description.
Poison Doctor: You can give someone an antidote, curing that player of any poison. Actions: antidote
Paramilitary Wizard (SK)
Human Shield: You can guard another player. If that player would be killed, you will be killed instead. Actions: guard
Evil Mastermind: You can recruit another player to be your minion. You and your minion form a team, and your minion can kill at night. You can't have more than one minion at a time. Actions: recruit
Mystery <Roleblocker>: You have a night ability, but you don't know what it does. <You can block another player's action each night. You are immune to roleblocks.> Actions: mystery
Tracker: You can track another player. You will be told who that player targeted, if any. Actions: track
Magic Lamp: If you die, you can give another player awesome powers.
**************gained abilities****************
Reviver: You will revive once on death.
Pimp: Once during the game, you may recieve a list of how many roleblockers are alive. Actions: (day)census (1 use)
Robotic Benevolent Dictator -> NYPD detective John McClane
Santa: You are the bearer of gifts. Each night, you will give a random player a one-shot action. (You can't choose not to use this ability.) Actions: (auto)gift
Brainwasher: When you make the mafia kill, there is a chance you will instead brainwash your target into becoming part of the mafia and then die. The player you brainwash retains their original role.
XXX <Paranoid> Retired Cop: When the cop dies, you become a Cop. <A paranoid cop always gets mafia results.>
Mystery <Doctor>: You have a night ability, but you don't know what it does. <You can protect other players from kills. Each protection stops one kill, and lasts for one night.> Actions: mystery
Cyborg: Whenever you are targeted by an ability, you gain that ability. It still has its normal effect on you. You are immune to kills.
****************gained abilities*************************
generic kill ability: You can kill other players. Actions: kill
Human Shield: You can guard another player. If that player would be killed, you will be killed instead. Actions: guard
Mad Scientist: You can mutate another player, changing their role randomly. Actions: mutate
****************role change*************************
Survivor: No description.
<0%>?Forensics Expert: You may perform an autopsy on a dead player, possibly giving you information about that player's killer. <This role's actions always fail.> Actions: (day)autopsy
<Stoned>Cop: You can inspect another player to learn their alignment. Your results are not guaranteed to be accurate. <A stoned cop always gets neutral results.> Actions: inspect
Devil's Advocate: You can't kill at night, instead you may inspect any player and determine their alignment and role. You may kill players only during the day. Actions: inspect2 (day)kill
Shuffler: You may shuffle the setup, exchanging two random players' roles. You don't know whose roles were exchanged. Actions: shuffle
The Spanish Inquisition (Town->SK)
Mystery <Roleblocker>: You have a night ability, but you don't know what it does. <You can block another player's action each night. You are immune to roleblocks.> Actions: mystery
One-Shot Daykiller: You are a daykiller. Your ability can only be used once. Actions: (day)kill (1 use)
Mystery <Mad Scientist>: You have a night ability, but you don't know what it does. <You can mutate another player, changing their role randomly.> Actions: mystery
Missionary: You can attempt to convert a player each night. If that player is a cultist, that player will peacefully leave the town. Actions: convert
Azwolg: You will kill BUDDY1 the first night. Actions: (auto)kill (1 use)
***************gained abilities*************************
Police Chief: Once during the game, you may recieve a list of how many cops are alive and what their sanities are. Actions: (day)census (1 use)
generic night kill ability (from RGU)
One-Shot Forensics Expert: You may perform an autopsy on a dead player, possibly giving you information about that player's killer. Your ability can only be used once. Actions: (day)autopsy (1 use)
====================================D1=====================================
hector 13 (2) - Still Amnesiac
Maximum Spin (2) - Still Amnesiac
TricMagic (pry) -> Maximum Spin
--success, Maximum Spin heard TricMagic is Town, TricMagic heard Maximum Spin is Mafia
Maximum Spin (daykill) -> IcyTea31
--success
notquitethere (daykill) -> Maximum Spin
--success
Persus13 (autopsy) -> IcyTea31
--success
Superdorf (autopsy) -> IcyTea31
--0% chance -> FAIL
Nirur Torir lynched
--Deus Asmoth unretires
kingawsume modkilled
--roleflip as Mafia
====================================N1=====================================
TricMagic
-> (mimic) KitRougard = ok
<- (green goo) KitRougard = ok
<- (protect) Persus13 = ok
<- (convert) notquitethere = fail; not cult
=== Turned into green goo; loses all abilities.
randomgenericusername
-> (recruit) notquitethere = ok
<- (gift) Deus Asmoth = ok
=== Recruits NQT, gets "Reviver: You will revive once on death."
hector13
-> (mystery<gift>) notquitethere = ok
---Police Chief: Once during the game, you may recieve a list of how many cops are alive and what their sanities are. Actions: (day)census (1 use)
=== no message
Persus13
-> (mystery<protect>) KitRougard -> TricMagic = ok
-> (autotrack) Superdorf = fail (autoshield from KitRougard)
<- (protect) Deus Asmoth = ok
<- (autokill) notquitethere = fail (protect from deus asmoth)
=== autotrack fails
Deus Asmoth
-> (mystery<protect>) Persus13 = ok
-> (gift 1-shot) randomgenericusername = ok
---Reviver: You will revive once on death.
<- (autokill) Persus13 = fail (cyborg)
=== no message
KitRougard
-> (patrol) TricMagic -> KitRougard = ok
-> (autoshield) Superdorf = ok
<- (mimic) TricMagic = ok
<- (patrol) KitRougard = ok
<- (green goo) <- KitRougard = ok
=== patrol=self,TricMagic; turned into green goo and lose all abilities
notquitethere
-> (convert) KitRougard -> TricMagic = ok
-> (autokill) Persus13 = fail (protect from deus asmoth)
<- (recruit) randomgenericusername = ok
<- (gift) hector13 = ok
=== Recruited; receive "Police Chief: Once during the game, you may recieve a list of how many cops are alive and what their sanities are. Actions: (day)census (1 use)"
Superdorf(nothing)
<- (autoshield) KitRougard = ok
<- (autotrack) Persus13 = fail (autoshield)
=== no message
====================================D2=====================================
hector 13 (3) - Amnesia clears, gains Jackie Chan
notquitethere (census) = ok
---1 cop, paranoid
Persus13 (autopsy) Maximum Spin = ok
---target's killer was notquitethere
Superdorf (autopsy) Maximum Spin = fail
--- 0% chance of success
hector13 lynched
--- no reactions
====================================N2=====================================
Deus Asmoth
-> (inspect<paranoid>) Superdorf = ok (Mafia)
--- <- Yellow Goo yoink = ok
--- lose <Paranoid> Cop
--- <- (mirror-inspect<paranoid>) Superdorf = ok (Mafia)
<- (kill) notquitethere = fail (cyborg)
--- gain "generic kill ability" = ok
-> (autogift) NQT = ok
notquitethere
-> (kill) Deus Asmoth = fail (cyborg)
<- (guard) NQT = ok
<- (mystery<protect>) Persus13 = ok
<- (autogift) Deus Asmoth = ok
--- One-Shot Forensics Expert: You may perform an autopsy on a dead player, possibly giving you information about that player's killer. Your ability can only be used once. Actions: (day)autopsy (1 use)
Superdorf
<- (inspect) Deus Asmoth = ok (Town)
--- -> Yellow Goo yoink = ok
------- gain <Paranoid> Cop = ok
--- -> (mirror-inspect<paranoid>) Deus Asmoth = ok (Mafia)
<- (autotrack) Persus13 = ok
randomgenericusername
-> guard NQT = ok
Persus13
-> (mystery<protect>) NQT = ok
-> (autotrack) Superdorf = ok
--- target went nowhere
====================================D3=====================================
Superdorf (autopsy) Maximum Spin = fail
--- 0% chance of success
TricMagic lynched
--- no reactions
====================================N3=====================================
Superdorf
-> (inspect) Persus13 = ok
--- paranoid (Mafia)
<- (kill) Persus13 = ok
--- Plutonium triggers on death
<- (autotrack) Persus13 = ok
randomgenericusername
-> (guard) Deus Asmoth = ok
<- (autogift) Deus Asmoth = ok
--- Pimp (town, mafia-ally; uncommon; 4+ players): Once during the game, you may recieve a list of how many roleblockers are alive. Actions: (day)census (1 use)
notquitethere
-> (mystery2<mutate>) Deus Asmoth = ok
<- (mystery<protect>) Persus13 = ok
<- (kill) Deus Asmoth = fail (protect)
Deus Asmoth
-> (kill) NQT = fail (protect)
-> (autogift) RGU = ok
<- (guard) Deus Asmoth = ok
--- gain "Human Shield: You can guard another player. If that player would be killed, you will be killed instead. Actions: guard"
<- (mystery2<mutate>) NQT = ok
--- gain "Mad Scientist: You can mutate another player, changing their role randomly. Actions: mutate"
--- MUTATE
"Survivor: No description.
Forensics Expert: You may perform an autopsy on a dead player, possibly giving you information about that player's killer. ?Actions: (day)autopsy
Cop: You can inspect another player to learn their alignment. Your results are not guaranteed to be accurate.? Actions: inspect
Devil's Advocate: You can't kill at night, instead you may inspect any player and determine their alignment and role. You may kill players only during the day. Actions: inspect2, (day)kill
Shuffler: You may shuffle the setup, exchanging two random players' roles. You don't know whose roles were exchanged. Actions: shuffle"
Persus13
-> (mystery<protect>) NQT = ok
<- (inspect) Superdorf = ok
--- -> (kill) Superdorf = ok
-> (autotrack) Superdorf = ok
--- target visited Persus13
====================================D4=====================================
Persus13 (autopsy) Superdorf = ok
--- target's killer was Persus13
nqt (autopsy) Superdorf = ok
--- target's killer was Persus13
RGU (census) = ok
--- two
Deus Asmoth (daykill) Persus13 = ok
--- Persus13 resurrect
--- Deus hit by PGO = dies
Superdorf (mutate) Persus13 = ok
--- new role rolled
Persus13 lynched
--- no reactions
====================================N4=====================================
(autoprocessing)
notquitethere
-> (kill) KitRougard = ok
randomgenericusername
-> (doesn't matter)