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Author Topic: WarBiz Arms Race // Nextgen Consortium Thread (Turn 5 Revision Phase)  (Read 14768 times)

Jilladilla

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I am content with this.

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"Australia" Modular Battle Platform (2): Powder Miner, m1895
SWT-1 "Athena" (2): Powder Miner, m1895
Blaster Gauntlet ():
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Twinwolf

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STEM-Grenade
The “stem” grenade is an extension of our modular technology to man-portable explosives. By default, the STEM is a fairly simple, spherical plasma grenade for use against enemy infantry. The infantryman presses the button, holds it to arm the grenade (with a delay equivalent to how long they hold the button), and then throws it at the enemy. When the fuse is up, the plasma containment is breached and the grenade detonates, hopefully killing or injuring any enemies in the blast.

This is the effect of the default mode - a standard anti-infantry grenade. But on the bottom of the grenade is a slot - the “Pineapple” module is what is built in, and it can be removed to be replaced with different types of payloads. We’ll have to develop the modules first, but it is certainly a starting point.

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"Australia" Modular Battle Platform (3): Powder Miner, m1895, Twinwolf
SWT-1 "Athena" (3): Powder Miner, m1895, Twinwolf
Blaster Gauntlet ():
STEM Grenade ():
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Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
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Jilladilla

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AAAAAAAAAAAAAAAAAAAAAAAAAAAAA I FORGOT TO ACTUALLY VOTE AAAAAAAAAAAAA
Quote from: Votebox

"Australia" Modular Battle Platform (4): Powder Miner, m1895, Twinwolf, Jilladilla
SWT-1 "Athena" (4): Powder Miner, m1895, Twinwolf, Jilladilla
Blaster Gauntlet ():
STEM Grenade ():
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TheFantasticMsFox

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Quote from: Votebox
"Australia" Modular Battle Platform (5): Powder Miner, m1895, Twinwolf, Jilladilla, TFF
SWT-1 "Athena" (5): Powder Miner, m1895, Twinwolf, Jilladilla, TFF
Blaster Gauntlet ():
STEM Grenade ():
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Man of Paper

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WarBiz Arms Race // Nextgen Consortium Thread (Prewar 1 Revision Phase)
« Reply #34 on: May 20, 2019, 04:05:05 am »

PREWAR 1 DESIGN PHASE


Proposal: SWT-1 "Athena"
Difficulty: Theoretical
Result: (2+2)-3=1, Utter Failure

The problems with the Athena start, well, everywhere, starting with engineers arguing over how many legs a spider has. Thankfully we didn't lose a garage this time (technically is was a mechanic bay), but we've little more to show for our attempts at this spider walker than a spindly, unarmored body. It can't jump, has no armor, and doesn't have working weaponry. What it does have is two very worried crew members very susceptible to motion sickness on the rare occasion that the Athena doesn't fall over.

The SWT-1 Athena is considered (VERY EXPENSIVE) as we'd definitely rather not mass produce them as-is.


Proposal: "Australia" Modular Battle Platform
Difficulty: Very Easy
Result: (6+4)+2=12, Unexpected Boon

This fairly compact particle rifle is the next step in NC armament - some would say it's next ge*BLAM*

The "Australia" uses a bullpup design, with the power supply housed within the weapon's stock. The weapon is capable of rapidly firing a series of 7.5mm particle beams, discharging up to 45 of them at a rate of 700RPM before the weapon needs to recharge. It's five second recharge time (from completely spent to full) can be interrupted thanks to safety mechanisms when the trigger is pulled, and charging occurs passively so long as the power supply isn't full. The "Australia" also comes with a launcher-type "New Zealand" system attached under the barrel, though we don't quite have any use for it yet.

The most notable feature of the gun is the five total slots (three for the primary gun, two for the launcher) it contains to plug Universal Behavioral Modules into in order to drastically affect the internal configuration of the weapon for a wide variety of purposes.

The "Australia" Modular Battle Platform is usable by All Classes and considered (EXPENSIVE).


----------------


It is now the Revision Phase! You have TWO revisions to utilize this turn.


Spoiler: NC Armory (click to show/hide)
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Jilladilla

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Well now. That was surely an experience.

So; what to do with our revisions? Given the difficulty of the Australia; we may be able to eek out a sidearm based on it. We could also try for some basic modules. Alternatively, we could revise the Athena. Yes; we're still likely going to redesign it, but that we will at least have something semi-viable to base the redesign on.

Or we could work with some of our starter equipment. The Shield Sundy could use some work.

Any other thoughts and ideas?
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Powder Miner

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I’d like to start spinning up modules; revising the Athena doesn’t seem worthwhile even with redesign, since we’re putting the same investment in.
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Twinwolf

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To be fair, we could still revise the Athena to relevance, it'd just likely take more than one revision to do so. If we did, I'd probably do a revision each for the mobility and the gun. But if people wanna go the redesign route instead, then I'll put up some modules.

Universal Behavioral Module - Bonnie (Light Assault, Combat Medic, Engineer)

The Australia is a masterpiece of our school of thought. It is a perfectly serviceable rifle in it's default state, but it can be so much more than that, and changed so easily! Sometimes, soldiers engage in close quarters encounters. The Australia ought to be passable at that range by default, but we don’t want “passable”, we want excellence. Our Light Assaults in particular, along with Combat Medics and Engineers, will frequently find themselves in short range, or interior room to room fighting - in such circumstances, the ability to just pull the trigger once and blast anything in front of you away, is very nice indeed. The UBM-Bonnie is our first purpose-built module, meant to convert the gun into which it is slotted into a sort of shotgun-type mode. It boosts the power of the cell, and inserts a magnetic divider into the barrel to split the shot. The idea is to cause a higher power shot, but with a significantly higher dispersion. Further modules can make this effect more pronounced, making a progressively more devastating weapon, although usable at progressively shorter ranges.

UBM - Clyde (Heavy Assault, Light Assault, Infiltrator)

Sometimes, you don’t need to aim carefully. Sometimes you need to just put out a lot of fire in a short period of time. Whether it’s because you’re laying down a field of suppressive fire, or facing a large group of enemies and don’t have any explosives, sometimes, your normal rate of fire won’t work. The Clyde module is meant to raise the rate of fire of the equipped weapon. This should be useful to light assaults and infiltrators in the role of a submachine gun, or more than one (along with potential future ammo count modules) can let a heavy assault use it as a LMG. It works by supercharging the firing mechanism of the weapon in which it is slotted, allowing it to reach a notably higher rate of fire.

UBM - Oswald (Infiltrator, Engineer)

Wars are often won by the question of who can shoot the other guy from the furthest away. Our infiltrators, and sometimes our engineers, like the answer to that question to be themselves, when the time allows. The Oswald increases the range and accuracy of the weapon to which it is equipped by a few means. First, it reduces the recoil of the weapon by way of internal compensators. Second, it focuses the beam, allowing it to reach a further range and precision. This should allow the weapon a notable boost in range and accuracy together, allowing those who equip it to hopefully outrange their counterparts.

--
For when we get the chance to redesign the Athena:

SWT-2 “Arachne”

The Athena was a failure, plain and simple. Marketing departments blame a too-clever name confusing the technicians. The marketing department has definitely not been beaten for the insult to the engineer’s intelligence. We know when we screw up, and we totally did, but come on, you think the name was the problem? Instead of blaming marketing, we decided to actually look at what went wrong, piece by piece. Could we do something else with the time? Probably. Would it be as cool as a jumping spider tank with a badass cannon? I didn’t think so.

First up: Mobility. We know that spiders have eight legs. We don’t care, spider tank is just a more interesting designation than insectoid tank. The Arachne still has six legs. The body, well, it was nice to have an outline to work off of, but we had to first get the thing able to walk. Besides some general structural improvements - strengthening the legs and suspension, adding some flat “feet” to the spindly legs so it doesn’t need to balance precariously, and so on and so forth - we’ve torn out the computer that was being used, which was a hack job of a sunderer’s computer, and replaced it with one purpose built for the Arachne and the fact it has six legs instead of wheels or treads. This computer also coordinates the jumping system, which while it does still work mostly on the basis of the legs, also now includes several jets across the lower side that help it lift off the ground. We’ve taken a good chunk of the armor out of the design - it should be able to stop small arms fire, but it’s in trouble if someone takes a tank to it or high explosives or what have you. The ammo compartment remains well armored though.

In terms of offensive armament, it’s mostly the same, at least in (intended) capability. We basically bolted an Eta-module Alcor to the front for anti-infantry duty. We found that the gun had a problem loading the magnetic spikes, and have as such improved the loading system (and given the gunner an access hatch to the ammo compartment, to manually load in case that system gets knocked out). The barrels also had problems accelerating their respective ammunition to the appropriate speeds, and have been lengthened and had additional power routed to them to make up for that.

Hopefully, the Arachne should accomplish what the Athena was built to do - be a high power, high mobility armored vehicle. And not fall flat on it’s face.
« Last Edit: May 21, 2019, 10:04:53 pm by Twinwolf »
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Jilladilla

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Right; posting my competitor design for the close range module; my name is only currently a provisional one, if any of you have a different name (Bonnie and Clyde are getting rather crowded you see; Powder wanted to use them, Twin used them, so on and so forth)

As always, feel free to critique it or even copy/paste and slightly edit it for your own competing design.

Universal Behavioral Module - Clyde (Light Assault, Combat Medic) (Provisional Name; request actual name)
The Australia is a masterpiece of our school of thought. It is a perfectly serviceable rifle in it's default state, but it can be so much more than that, and changed so easily! It would be expected that we would soon end up creating modifications for such a wondrous weapon!... Except modifications for a particular weapon has been done before; it's so very current gen. We aren't the Currentgen Consortium; no we are Nextgen! As such we must always look one step ahead! And the NextGen of weapons modification is Universal Mods! That is to say, Mods that work no matter what you plug them into, no matter if it's our Australia Rifle, New Zealand Launcher, or even some other wildly different hypothetical *NextGen* weapon platform!
(Disclaimer: Restrictions may apply. Nextgen Consortium is not responsible for any damage to product or user occurring from attempting to use an incompatible mod)

And so our first Universal Module; the Clyde, operates by changing the Behavior of the weapons platform it is attached to. By making adjustments to the focal lenses, magnetic fields or whatever the weapon uses to regulate its shot, the Clyde radically changes the role of the weapon by applying a scattershot effect to its shot. (Specifically for the Australia; it causes it to fire a slightly larger shot; which it then fragments with a chaotic magnetic field causing a spray of hyper-velocity shrapnel) Of course, shotguns aren't the only proposed role; do you know what can happen when this module is applied to an explosive weapon? We don't either, though we suspect that it'll be cluster bombs.
(Disclaimer: Nextgen Consortium is not responsible for any harm inflicted to user or collateral through improper or untrained use of the Clyde Scattershot Module. Us at Nextgen Consortium's Legal Department would like to remind you to not utilize this module with 'Currentgen' explosives.)

Overall; we've rated this module best suited for Light Assaults and Combat Medics; as they're either fond of getting up close and personal rather quickly, or tend to stay out of the worst of combat until things become up close and personal, and as such could truly appreciate the close range adaptation that this module provides them.
« Last Edit: May 21, 2019, 10:14:05 pm by Jilladilla »
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Twinwolf

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Quote from: Revision Module
UBM Bonnie (1): Twinwolf
UBM Clyde (Jilla ver)
UBM Clyde (Twin ver)
UBM Oswald (1): Twinwolf
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Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Powder Miner

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Quote from: Revision Module
UBM Bonnie (1): Twinwolf
UBM Clyde (Jilla ver) (1): Powder Miner
UBM Clyde (Twin ver)
UBM Oswald (2): Twinwolf, Powder Miner
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TheFantasticMsFox

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Quote from: Revision Module
UBM Bonnie (1): Twinwolf
UBM Clyde (Jilla ver) (2): Powder Miner, TFF
UBM Clyde (Twin ver) (1): TFF
UBM Oswald (2): Twinwolf, Powder Miner
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Jilladilla

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Quote from: Revision Module
UBM Bonnie (1): Twinwolf
UBM Clyde (Jilla ver) (3): Powder Miner, TFF, Jilladilla
UBM Clyde (Twin ver) (1): TFF
UBM Oswald (3): Twinwolf, Powder Miner, Jilladilla
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m1895

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Quote from: Revision Module
UBM Bonnie (1): Twinwolf
UBM Clyde (Jilla ver) (4): Powder Miner, TFF, Jilladilla, m1895
UBM Clyde (Twin ver) (1): TFF
UBM Oswald (4): Twinwolf, Powder Miner, Jilladilla, m1895
"Do you know what can happen when this module is applied to an explosive weapon? We don't either..."
Fucking perfect.
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TheFantasticMsFox

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Basically a crack idea, but GOD DAMN if I dont want to do it.

Spoiler: lammergeier Hunt Craft (click to show/hide)

Reasons I want this:
1. It came from an Idea MoP gave me by accident.
2. It fits our animal theme for vehicles.
3. I think it would be an effective tank hunter with talons, and imagine picking up a sunde with one of these.
4. God it would cool.

Addendum: I originally wanted this to be able to convert what it kills into ammo and repairs, but I dont think a plane has the space budget for further munitions and this.
« Last Edit: May 22, 2019, 11:20:18 am by TheFantasticMrFox »
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