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Author Topic: WarBiz Arms Race // Nextgen Consortium Thread (Turn 5 Revision Phase)  (Read 14705 times)

Twinwolf

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Re: WarBiz Arms Race // Nextgen Consortium Thread (Turn 4 Design Phase)
« Reply #165 on: February 28, 2021, 03:11:44 pm »

Quote from: Votebox
"Danvers" Healing Weapon Platform: (0)
Trans-Allegheny Modular Healing Platform: (3) Powder Miner, m1895, Twinwolf
CI2 "Strix" Cloaked Interceptor: (3) Powder Miner, m1895, Twinwolf
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Man of Paper

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WarBiz Arms Race // Nextgen Consortium Thread (Turn 4 Revision Phase)
« Reply #166 on: March 05, 2021, 03:15:44 pm »

Turn 4 Design Phase

Proposal: Trans-Allegheny Modular Healing Platform
Difficulty: Hard
Result: (2+2)-1=3, Buggy Mess

The Trans-Allegheny Modular Healing Platform, or TrAMP (you can thank the Ball Lightning Company for that one), is a heavy, cumbersome, bulky, ugly handgun-like piece of equipment with a nanite chamber protruding from where the hammer would be on a standard ballistic firearm. The TrAMP is most effective in Melee and Close ranges, firing small clusters of nanites capable of sealing light to moderate wounds on the target. The TrAMP is abysmal when it comes to healing, as instead of a steady stream of nanites being dumped on a body as with most standard medical equipment, the TrAMP only applies a small fraction of nanites at a time. The gun easily overheats thanks to inefficient nanite production and the amount of energy required to form and fire a cohesive nanite cluster further than a meter or two. A single port for a UBM is housed in the grip of the TrAMP to allow at least a small level of modification.

The Trans-Allegheny Modular Healing Platform is usable by Combat Medics, and takes up both the Class-Defining Equipment and Secondary Weapon slots. It's really, really bad at it's job though, so it will only be seen at a (VERY EXPENSIVE) level.


Proposal: CI2 "Strix" Cloaked Interceptor
Difficulty: Easy
Result: (6+5)+1=12, Unexpected Boon

While not necessarily a separate project on it's own, by approaching the upgrades to the Hawk with the mindset and funding of a dedicated individual project (one of our engineers referred to this as a "wingman project" and has not been heard from since), we have all but guaranteed the product's success.

The CI2 has a sleeker, more appropriately next-gen-looking body with a variety of control surfaces, heat-shielded inset VTOL thrusters, vector nozzles for tight maneuvers, and upgrades absolutely everywhere when compared to it's predecessor. A vastly improved powerplant allows for more powerful engines, increasing speed to nearly 1300km/h (thanks in part as well to dropping missile capacity), while also providing ample power for the Full Spectrum Cloaking included in the Strix.

The cloaking "film" of nanites not only manipulates light around the aircraft to make it invisible to the naked eye, but it also works to reduce the aircraft's heat and radio signatures to a significant degree. Unfortunately, firing the main gun, the Oceania-based turret replacing the plasma cannons, disrupts the cloak and forces it into "cooldown" for a few moments. The Oceania turret can be reconfigured at-will with Ruby, Kaczynski, and Bonnie modules, and an autotracker keeps the weapon trained on locked-on targets (through radar or thermal signatures or manual target pinpointing) and automatically compensates for maneuvers taken by both the Strix and the target. This provides excellent capabilities for close-in dogfighting as well as devastating CAS thanks to the extreme RoF of 3000RPM provided by the again extremely powerful powerplant.

Of significant note though, and something our forces are glad to see, is an upgraded firewall to prevent Operators from slicing into the Volley-0 systems on the Strix, which has already seen introduction across the rest of the armory.

While the cloak can be utilized at all times outside of firing, and we managed to eliminate the reduction of speed with the system, the engines now produce an ominous low thrumming when the cloak is active.

Everyone likes the Strix. Everyone in the NC and UPA anyways. Unfortunately, the vehicles are extremely intensive to produce, leaving it at an (EXPENSIVE) deployment level. That said, we could probably get away with some additional upgrades without worrying about impacting deployment further.

[For a visual interpretation of the Strix, picture something close to THIS]

----------------


IT IS NOW THE REVISION PHASE! You have TWO revisions! Don't fuck it up!

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m1895

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Re: WarBiz Arms Race // Nextgen Consortium Thread (Turn 4 Revision Phase)
« Reply #167 on: March 06, 2021, 10:51:30 pm »

Oceania Variable Barrel mod. 1
The Oceania is a damn fine platform (unlike certain recent things), but it's built for a certain environment and a certain role, and there's no guarantee we'll be in that environment or need that role too much.
The Variable Barrel mod fixes this by allowing only part of the barrel to be stored in the NSS instead of the all or nothing storage currently in use. For ease of use, this has been separated into several segments selected by turning a switch to a position: Battpe Rifle, DMR, Sniper Rifle, and Anti-material Rifle. While lower positions have greater handling, fire rate, and "magazine size", they sacrifice damage and range to do it.


Strix Cloak improvements
The Strix is  clearly the greatest thing to take to the skies, but it could be better.
We've modified the cloaking system to be more stable, allowing it to handle a 5-second burst from the Oceania without decloaking, though it needs to rest for another 5 seconds before it can take another burst. To properly capitalize on this we've added extra lines to the turret programming to fire off these 5 second bursts on command.

This one is a class gear design for the HA, not a revision.
Heavy Assault Modular Shielding System
The Heavy Assault class has not gotten much love from us in all honesty, even the Engineer got part of something new, and well, we tried to make something for the medics, but the HAs have gotten nothing.
The HAMSS is a bit bigger than the basic overshield, and has space for 3 modules. The first module slor is for form module, currently occupied by a UBM-Kelly, thus creating a fairly standard looking overshield with an emphasis on core protection. The other two module slots are for resistance modules, these interface with most of our basic ubms to give special resistances, so the Bonnie and Clyde both provide resistance against a lot of individually weak shots, the Oswald provides extra resistance against high power shots (especially headshots), The Ruby does something similar but for chest shots, and the Kaczynki and Wellington both provide resistance against explosions.
« Last Edit: March 07, 2021, 04:19:36 pm by m1895 »
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Powder Miner

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Re: WarBiz Arms Race // Nextgen Consortium Thread (Turn 4 Revision Phase)
« Reply #168 on: March 08, 2021, 01:45:44 am »

This revision is probably a bit ambitious, though I'm coming directly off of the success of the Strix for its powerplant, which could help manage that difficulty:

Coyote Reintegration

The massively more powerful, more efficient powerplant that we managed to develop for the Strix is genuinely an incredibly important advancement, and it's imperative that we apply it to another product of ours that has struggled. By replacing the traditional engine in the Coyote with a powerplant similar to that of the Strix, if smaller, we hope to provide it with a lot more juice. Without making the thing less bulky, we hope to allow it to function in spawning form without the sidecar (and therefore without the hindrance to mobility it provides) and we hope to be able to lightly armor it similar to how the hopefully-now-obsolete GenCar was armored, with the power of the generator hopefully allowing this to happen without reduction in mobility.

If possible, we also put together a simple set of dirtbike tires to help offset the increased ground pressure.

Trans-Allegheny Nanite Makeover

Although the unfortunate TrAMP suffers from several issues, probably the most pressing is that the nanite chamber we've adopted for the device is so close to the vanilla chamber of the standard medic device that it's basically god damn useless. A total rework and replacement of the nanite chamber is called for - to that end, we have both significantly expanded the nanite chamber, allowing it to take up a much larger portion of the back half of the "gun", through the handle and a larger portion of the rear chassis, and we have adjusted the way it produces nanites - instead of spending all its time to produce a large number of mediocre healing nanites, which are mostly wasted, the nanite chamber produces fewer nanites, which are larger and capable of more healing each. The end result should be that these are much better suited to being fired off in bursts like demanded by the TrAMP.
« Last Edit: March 08, 2021, 01:59:47 am by Powder Miner »
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Powder Miner

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Re: WarBiz Arms Race // Nextgen Consortium Thread (Turn 4 Revision Phase)
« Reply #169 on: March 08, 2021, 02:05:50 am »

Quote from: Votebox, double posted to make it easier to quote.
Oceania Variable Barrel mod. 1: (0)
Strix Cloak improvements: (0)
Coyote Reintegration: (1) Powder Miner
Trans-Allegheny Nanite Makeover: (1) Powder Miner
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m1895

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Re: WarBiz Arms Race // Nextgen Consortium Thread (Turn 4 Revision Phase)
« Reply #170 on: March 08, 2021, 02:10:04 am »

Quote from: Votebox, double posted to make it easier to quote.
Oceania Variable Barrel mod. 1: (1) m1895
Strix Cloak improvements: (0)
Coyote Reintegration: (2) Powder Miner, m1895
Trans-Allegheny Nanite Makeover: (1) Powder Miner
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Jilladilla

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Re: WarBiz Arms Race // Nextgen Consortium Thread (Turn 4 Revision Phase)
« Reply #171 on: March 10, 2021, 03:15:18 pm »

Quote from: Votebox
Oceania Variable Barrel mod. 1: (1) m1895
Strix Cloak improvements: (0)
Coyote Reintegration: (3) Powder Miner, m1895, Nemonole
Trans-Allegheny Nanite Makeover: (2) Powder Miner, Nemonole

Have to agree with Powder on the Discord, the Barrel Mod for the Oceania is potentially very useful, but if we get, say, very open plains, it won't be useful. Shelve it as a maybe for next turn, when we'll know if it'll be useful for the field of battle.
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Twinwolf

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Re: WarBiz Arms Race // Nextgen Consortium Thread (Turn 4 Revision Phase)
« Reply #172 on: March 10, 2021, 04:58:07 pm »

Quote from: Votebox
Oceania Variable Barrel mod. 1: (1) m1895
Strix Cloak improvements: (0)
Coyote Reintegration: (4) Powder Miner, m1895, Nemonole, Twinwolf
Trans-Allegheny Nanite Makeover: (3) Powder Miner, Nemonole, Twinwolf
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TheFantasticMsFox

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Re: WarBiz Arms Race // Nextgen Consortium Thread (Turn 4 Revision Phase)
« Reply #173 on: March 12, 2021, 12:30:41 pm »

Quote from: Votebox
Oceania Variable Barrel mod. 1: (1) m1895
Strix Cloak improvements: (0)
Coyote Reintegration: (5) Powder Miner, m1895, Nemonole, Twinwolf, TFF
Trans-Allegheny Nanite Makeover: (4) Powder Miner, Nemonole, Twinwolf, TFF
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Man of Paper

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WarBiz Arms Race // Nextgen Consortium Thread (Turn 4 Strategy Phase)
« Reply #174 on: July 22, 2021, 10:47:19 pm »

Turn 4 Revision Phase

Proposal: Coyote Reintegration
Difficulty: Normal
Result: 4+1=5, Below Average

Changing the power plant in our motorcycle wasn't really too hard to do - it would have been a good bit easier if it wasn't a modification of an aircraft engine. Sure, it may get a little hot to the touch, but really, don't all motorcycles? That's why it comes with a pair of gloves, pussy. The power provided is significant enough to run the Coyote in it's Respawner configuration, although power to the motorcycle itself is limited to prevent any undue duress and strain on the power supply when not being used to spawn Consortium troops in. There is no armor added to the Coyote unfortunately, as one of the engineers threw a fit about wanting it to be "fast as fuck, boy", and the rest of the team decided to appease him so they could get their work done on time.

The sidecar is removed from the Coyote with the introduction of the new power plant, resulting in little change other than the motorcycle's profile when in use - which is actually something that people seem to be very keen on. Even though our work wasn't quite what we expected, that one change does see the Coyote become (CHEAP). Note that additional changes are not guaranteed to increase it's cost, but the possibility is there.

----

Proposal: Trans-Allegheny Nanite Makeover
Difficulty: Normal
Result: 4+2=6, Average

The TrAMP was an absolute mess when we made it, but all of it's issues stem from it's nanite production chamber, making fixing the issues (relatively) easy. Most of the TrAMP consists of the Nanite* Generator, which has also been modified to create more potent nanites* programmed to repair organic material. The nanite* clusters allow better burst-healing on target, and the improved Nanite* Generator means the clusters can be fired more frequently. Heat still proves to be something of an issue, but more efficient production and use of the nanites* provides enough healing on-target to make the problem a little less notable. Improved cluster cohesion also allows the TrAMP to be used up to Short range.

*-For some reason an engineer kept referring to these improved nanite clusters as micrites, and has been fired fast as fuck, boy.

The Trans-Allegheny Modular Healing Platform is now a worthwhile piece of equipment, and will see deployment at an (EXPENSIVE) level.

----------------

It is now the Strategy Phase! Remember, you can adjust loadouts for your classes during this time. Remember to keep in mind that the first deployment in a new battlefield will see Light Assaults and Infiltrators doing the most work trying to claim territory, supported largely by whatever fast, light vehicles you have, as well as whatever you have for an air force.

Spoiler: NC Armory (click to show/hide)
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Spoiler: Control Map (click to show/hide)
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Twinwolf

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Re: WarBiz Arms Race // Nextgen Consortium Thread (Turn 4 Strategy Phase)
« Reply #175 on: July 22, 2021, 11:35:59 pm »

Quote from: Combat Medic Loadout
Primary: "Australia" Modular Battle Platform (Expensive)
Secondary: Empty
Class Defining Equipment: Trans-Allegheny Modular Healing Platform (Expensive)
Auxiliary:
UBM-Clyde II (Cheap)
UBM-Wellington II (Cheap)
Empty

Quote from: boxofvote
Change medic loadout (1): Twinwolf
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m1895

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Re: WarBiz Arms Race // Nextgen Consortium Thread (Turn 4 Strategy Phase)
« Reply #176 on: July 23, 2021, 12:14:16 am »

Quote from: boxofvote
Change medic loadout (3): Twinwolf, m1895, Powder Miner
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Powder Miner

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Re: WarBiz Arms Race // Nextgen Consortium Thread (Turn 4 Strategy Phase)
« Reply #177 on: July 23, 2021, 01:07:18 am »

Quote from: Combat Medic Loadout 2, Overwatch Edition
Primary: "Australia" Modular Battle Platform (Expensive)
Secondary: Empty
Class Defining Equipment: Trans-Allegheny Modular Healing Platform (Expensive)
Auxiliary:
UBM-Clyde II (Cheap)
UBM-Ruby (Cheap)
Empty

Quote from: boxofvote
Combat Medic Loadout 1 (2): Twinwolf, m1895
Combat Medic Loadout 2, Overwatch Edition (1): Powder Miner
« Last Edit: July 24, 2021, 07:58:03 pm by Powder Miner »
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Twinwolf

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Re: WarBiz Arms Race // Nextgen Consortium Thread (Turn 4 Strategy Phase)
« Reply #178 on: July 23, 2021, 10:26:57 am »

Sure, let's try this version instead.

Quote from: boxofvote
Combat Medic Loadout 1 (1): m1895
Combat Medic Loadout 2, Overwatch Edition (2): Powder Miner, Twinwolf
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Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

m1895

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Re: WarBiz Arms Race // Nextgen Consortium Thread (Turn 4 Strategy Phase)
« Reply #179 on: July 23, 2021, 12:02:11 pm »

Quote from: boxofvote
Combat Medic Loadout 1 ():
Combat Medic Loadout 2, Overwatch Edition (3): Powder Miner, Twinwolf, m1895
« Last Edit: July 23, 2021, 06:56:18 pm by m1895 »
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