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Author Topic: WarBiz Arms Race // Nextgen Consortium Thread (Turn 5 Revision Phase)  (Read 14760 times)

m1895

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Re: WarBiz Arms Race // Nextgen Consortium Thread (Turn 3 Design Phase)
« Reply #150 on: September 08, 2020, 03:59:29 pm »

SWT-3 "Iktomi" Mk. II
The Iktomi has had a troubled history, but with a bit more work, we'll finally get it functioning as a fearsome weapon system that can actually threaten our enemies.
The first improvement we've made is scrapping that stupid, heavy spike gun, replacing it with an Oceania derived autocannon (notably it can still take modules) and replaced the Particle cannon with a stripped down Australia, due to being strapped to a way bigger reactor, it can manage a much higher rate of fire than the standalone Oceania. This allows it to paste infantry, slag light vics, and pound bunkers to dust with a good burst. We've also looked into finally adding that uparmor package we planned to do earlier. while attempts to include a plasma missile were scrapped, we've decided to bundle in a free UBM pack to sweeten the deal. If necessary, we will scrap the "Angrylegs" modification, depending on if we can get enough investors to keep it cheap.
Quote from: Votebox
SWT-3 "Iktomi" Mk. II (1): m1895
Nextgen Destruction Set (1): m1895
« Last Edit: September 08, 2020, 07:38:36 pm by m1895 »
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Powder Miner

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Re: WarBiz Arms Race // Nextgen Consortium Thread (Turn 3 Design Phase)
« Reply #151 on: September 10, 2020, 10:31:04 am »

Quote from: Votebox
SWT-3 "Iktomi" Mk. II (2): m1895, Powder Miner
Nextgen Destruction Set (2): m1895, Powder Miner
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Twinwolf

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Re: WarBiz Arms Race // Nextgen Consortium Thread (Turn 3 Design Phase)
« Reply #152 on: September 18, 2020, 11:12:37 am »

Quote from: Votebox
SWT-3 "Iktomi" Mk. II (3): m1895, Powder Miner, Twinwolf
Nextgen Destruction Set (3): m1895, Powder Miner, Twinwolf
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Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Man of Paper

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WarBiz Arms Race // Nextgen Consortium Thread (Turn 3 Strategy Phase)
« Reply #153 on: January 26, 2021, 11:47:37 pm »

Turn 3 Revision Phase

Proposal: SWT-3 "Iktomi" Mk. II
Difficulty: Easy
Result: (5+5)+1=11, Masterwork

The spike gun wasn't the worst concept we've seen, but our armory has evolved past the need for such a weapon, and instead we've decided to replace it with an Oceania for taking on lighter targets at a distance, modified to operate at a higher rate of fire thanks to being connected to a larger power supply. The driver can utilize a Nanite Storage System in the turret to remotely swap out modules in the weapon for maximum customizability. The particle cannon is also replaced with a modified Australia, rated for over twice the rate of fire of the original weapon thanks to it's vehicle-based power supply and additional heat sinks. The vehicle is also protected by armor all around varying from 25mm to 35mm, with the cockpit getting an extra armored tub for increased driver survivability.

The SWT-3 "Iktomi" Mk. II remains (CHEAP) as the additional costs are far outweighed by the increased demand.

----

Proposal: Nextgen Destruction Set
Difficulty: Very Hard
Result: (5+5)-2=8, Average

The NDS is based largely off the core of the Australia, modified to unload a directionalized burst of particles in one massive overload. Each NDS needs to be primed by installing the two UBM-based chips into the top panel, and will detonate on a 30 second timer. The bottom, where the explosive particulate blast originates from, is also covered in an adhesive that can fairly reliably stick to most surfaces (storage pouches are coated in an antistick material, obviously!). Having to essentially carry two keys for each explosive isn't desirable, but the overall reliability otherwise is very welcome to our troops. The most prohibitive issue with the NDS is the complexity of the miniaturized internal components, meaning demand currently exceeds supply, and we can only deploy the Nextgen Destruction Set at an (EXPENSIVE) level. It is usable by Infiltrators and Engineers.

----------------

It is now the Strategy Phase! If you don't remember, because it's been a while, and that's totally your fault, not mine, you are to adjust any Loadouts you wish to, choose a Hex to attack, and decide whether you set your Outfit to attack or defend!

Spoiler: NC Armory (click to show/hide)
Spoiler: Class Loadouts (click to show/hide)
Spoiler: Outfit (click to show/hide)
Spoiler: Control Map (click to show/hide)
Spoiler: Terrain Map (click to show/hide)
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m1895

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Re: WarBiz Arms Race // Nextgen Consortium Thread (Turn 3 Revision Phase)
« Reply #154 on: January 27, 2021, 02:28:37 am »

Quote from: New Engineer - Weight 7/18
Primary: "Australia" Modular Battle Platform (Expensive)
Secondary: Empty
Class Defining Equipment: Basic Repair Tool (Very Expensive)
Auxiliary:
Nextgen Destruction Set (Expensive)
Empty x2

New Engi swaps Oswald (which hasn't been too useful for them) for a NDS. while one may want to include something like a Clyde with it, since they now need to get up close and personal, but I'd prefer having slightly more bodies
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Twinwolf

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Re: WarBiz Arms Race // Nextgen Consortium Thread (Turn 3 Strategy Phase)
« Reply #155 on: January 27, 2021, 10:46:42 am »

Quote from: F-you TR
Attack:
A6 (TR warpgate) (1): Twinwolf

Outfit:
Offense (1): Twinwolf
Defense:

Loadouts:
No Change:
New Engineer (1): Twinwolf
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Sigtext!
Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

Powder Miner

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Re: WarBiz Arms Race // Nextgen Consortium Thread (Turn 3 Revision Phase)
« Reply #156 on: January 27, 2021, 10:56:52 am »

Quote from: New Engineer - Weight 7/18
Primary: "Australia" Modular Battle Platform (Expensive)
Secondary: Empty
Class Defining Equipment: Basic Repair Tool (Very Expensive)
Auxiliary:
Nextgen Destruction Set (Expensive)
Empty x2
Quote from: Infiltrator Exploderator
Primary: “Oceania” Modular Long-Range Platform (Expensive)
Secondary:
Class Defining Equipment: Basic Nanite Cloaking System (Very Expensive)
Auxiliary:
UBM-Ruby (Cheap)
Nextgen Destruction Set (Expensive)
Empty

Probably has more utility than the Kac, especially with the Iktomi now better equipped to kill light vehicles.

Quote from: F-you TR
Attack:
A6 (TR warpgate) (2): Twinwolf, Powder Miner

Outfit:
Offense (2): Twinwolf, Powder Miner
Defense:

Loadouts:
No Change:
New Engineer (1): Twinwolf
New Engineer and Infiltrator Exploderator (1) Powder Miner
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m1895

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Re: WarBiz Arms Race // Nextgen Consortium Thread (Turn 3 Revision Phase)
« Reply #157 on: January 27, 2021, 01:05:57 pm »

Quote from: F-you TR
Attack:
A6 (TR warpgate) (3): Twinwolf, Powder Miner, m1895

Outfit:
Offense (3): Twinwolf, Powder Miner, m1895
Defense:

Loadouts:
No Change:
New Engineer (1): Twinwolf
New Engineer and Infiltrator Exploderator (2) Powder Miner, m1895

Nanomessaging
After a certain incident the month before last, we've gotten a brilliant idea.
"Nano-Hypnotic Pseudogas delivery system" is the proper name for a series of Volley-0 missiles loaded with specialized nanites. These nanites hang around in a colorless, odorless cloud for days after deployment, waiting for an unsuspecting target to move through it. Once a target has passed through the cloud, some nanites will congregate on their eyes and eardrums. Afterwards they will begin creating subliminal images and voices to hypnotize the target into shooting their comrades. This process can take days or weeks, but is accelerated by hunger, sleep deprivation, paranoia and existing grudges. Plus, since the delivery system deconstructs itself in an airburst it can be deployed over likely convoy routes, thus turning the entire convoy into potential unwitting double agents.

LDC-1 "Vulcan" Land Drone Carrier
The Vulcan is a reworking of the Hephaestus to more effectively represent our focus on the experimental and unique.
The Vulcan removes the entire main turret system and plasfuel ammo stowage. This cuts the crew down to 2, the driver and the secondary gunner, though the secondary gunner gets both a shiny new Iktomi variant Australia as well as a drone control suite. with this substantial reduction in weight and increase in space we've managed to shove in more dronebays. 6 along the sides and 4 where the main turret used to be. These drones are notably different from the current Drone. For one, they actually do what they're supposed to, with full hover capabilities and the ability range quite far from the Vulcan. The drones are notably modular, and when in their bays they can swap between engineering kit, medic kit, a slightly slower-firing version Iktomi variant Oceania, and an Iktomi Australia with a similarly slower fire rate (brings it down to an even 1400 rpm.) The drones are semi-autonomous, so they require only minor guidance from the drone operator to repair, heal, or lay down supporting fire, but they can be manually controlled when more finesse is required. Their optical sensors can switch between normal and subpar night vision. If a drone happens to get destroyed, the dronebay can replace it given in 30 minutes, though this can vary depending on the loadout and leaves the Vulcan immobile. Now as for antihacking measures, each Vulcan has a unique handshake protocol, and are hardwired to only interface with their own drones. If either the Vulcan itself or it's drone are given improper handshake protocols, they are designed to flood the offending device with spam, malware, and spyware. This quite naturally reduces the offending device's ability to do much of anything.

"Australasia" Heavy Modular Battle Platform
Based on The modified Australia in use on our Iktomi, The Australasia comes with a backpack generator to supply it's power, and while said generator is much smaller than that of the Iktomi, it is also the primary recipient of power rather than a tertiary recipient, so that shouldn't be the problem for maintaining it's monstrous fire rate over extended periods. The fact we had to cut down the heatsinks to a more manageable weight on the other hand, does reduce the time it can be fired, though it still should still outlast most firefights it gets involved in. Plus, we've setup a quick-change heatsink right where the NZ would be on a normal Australia to mitigate that problem. It obviously still has the 3 mod slots, as we didn't remove them on the Iktomi; we just didn't issue UBMs for the Australia on it as trying to integrate a NSS in it would take effort. Deployment is more or less limited to Heavy assaults and Warlords outside static emplacements, since they're the only ones willing to hoof that much weight.

WIP I think

Spoiler: Survival log (click to show/hide)
« Last Edit: February 03, 2021, 12:40:11 am by m1895 »
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TheFantasticMsFox

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Re: WarBiz Arms Race // Nextgen Consortium Thread (Turn 3 Revision Phase)
« Reply #158 on: January 27, 2021, 04:35:34 pm »

Quote from: F-you TR
Attack:
A6 (TR warpgate) (4): Twinwolf, Powder Miner, m1895, TFF

Outfit:
Offense (4): Twinwolf, Powder Miner, m1895, TFF
Defense:

Loadouts:
No Change:
New Engineer (1): Twinwolf
New Engineer and Infiltrator Exploderator (3) Powder Miner, m1895, TFF
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m1895

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Re: WarBiz Arms Race // Nextgen Consortium Thread (Turn 3 Strategy Phase)
« Reply #159 on: February 06, 2021, 01:54:48 am »

CI2 "Strix" Cloaked Interceptor
Based on recent findings and the possibility of extra funding, the original Strix design has undergone heavy modification.
Firstly, the new engines can get with just higher efficiency and thus substantially lower heat output. The Volley-0 transmitters have also been removed. Next the plasma turret has instead been replaced with an Iktomi-type Oceania turret, this should have substantially lower heat output and energy requirements than the plasma turret plus a way higher rate of fire. The final modification necessary for our ultimate goal is replacing the current generator with a larger and more efficient model, hopefully combining a marginal reduction in heat output with a substantially higher power output. This all allows us to finally create the holy grail of stealth fighters: Full-spectrum cloaking. With luck we may even be able to reach full speed while still cloaked.
« Last Edit: February 06, 2021, 02:20:20 am by m1895 »
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Man of Paper

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WarBiz Arms Race // Nextgen Consortium Thread (Turn 4 Design Phase)
« Reply #160 on: February 22, 2021, 02:21:04 am »

Remember folks! We're in the Design Phase for a new battlefield! Good luck!

Spoiler: NC Armory (click to show/hide)
Spoiler: Class Loadouts (click to show/hide)
Spoiler: Outfit (click to show/hide)
Spoiler: Control Map (click to show/hide)
Spoiler: Terrain Map (click to show/hide)
Spoiler: Credits (click to show/hide)
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m1895

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Re: WarBiz Arms Race // Nextgen Consortium Thread (Turn 2 Design Phase)
« Reply #161 on: February 22, 2021, 01:22:29 pm »

"Danvers" Healing Weapon Platform
It's time to make some actually good healing gear in line with our company values.
The Danvers is roughly the size of a sawnoff but bulkier and shorter, with a basic structure reminiscent of the smaller "super soakers" of old, but with a small breeder tank to the side of the main tank. It fires globs of healing nanites much denser than our current medic equipment, meaning a single shot has a healing over time effect. it has one free module slots allowing to use the vast majority of our modules in a similar fashion to the Australia. How does the Wellington cause it to have a healing explosion? the answer is quite simple: nanites.
The Danvers also has one locked in Module slot, also called The Danvers; this module is the reason The Danvers fires distinct nanite globs instead of a stream of nanites. It can of course be deactivated, and while this greatly decreases range and increases greatly ammo consumption, it allows the wielder to dump enough nanites on a corpse to resurrect it, though they'll have to wait a bit for the tank to refill so they can do it again. It has an underbarrel rail that can take a pistol (if we had one) or  flashlight or whatever, as well as a standard attachment rail with a simple 1-6x variable optic, allowing it be effective from short to the lower edge of long-range, though it's particular useful at medium range where it has nearly perfect accuracy and a much greater range than most equivalent healing devices.
« Last Edit: February 22, 2021, 07:58:16 pm by m1895 »
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Powder Miner

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Re: WarBiz Arms Race // Nextgen Consortium Thread (Turn 4 Design Phase)
« Reply #162 on: February 25, 2021, 10:21:14 pm »

Trans-Allegheny Modular Healing Platform

You know what our guns are? They're particle accelerators. You know what are particles? Healing nanites.

With this principle, we've elected to furnish our medics with something between a medtool and a gun. The Trans-Allegheny Modular Healing Platform is a gun of similar size to the New Zealand or a large pistol, intended to fill the Class Gear and Secondary slots of our soldiers' loadouts. While the healing nanites applied by the tool, similar to those of our default medical tool, are not accelerated to the speed that particles in the Australia are accelerated (we are not trying to punch through our soldiers' chests with our healing nanites), they nonetheless attain a much higher muzzle velocity. At base, though this doesn't improve their efficacy, it means that the gun at base is able to heal from Medium range.

The bulk of what makes it unique, though, comes from its synergy with our modular system. As the Trans-Allegheny functions off of a system similar to the Australia and Oceania, it is able make adjustments to the production of its particular particles and the magnetic systems moving them like the Australia and Oceania - it has capability for modules to insert special payloads, if so designed, but the UBMs we have are able to alter how the nanites are dispersed, especially as they're dispersed in discrete "shots" like with the Australia and Oceania by default, rather than as a consistent beam like the normal medtool. For example, the Oswald might allow someone to heal from Long Range like some sort of healing sniper on overwatch, the Bonnie might lower healing range to Short but allow a faster rate of healing, and the Clyde might allow someone to dump the full charge of the healing platform for a quick and powerful heal at very close range, albeit one that puts the Trans-Allegheny out of commission for a while.

The Trans-Allegheny has 2 UBM slots.
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Powder Miner

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Re: WarBiz Arms Race // Nextgen Consortium Thread (Turn 4 Design Phase)
« Reply #163 on: February 28, 2021, 02:04:02 pm »

I shall now cuckold m
by doing tedious design work for m
oh god oh fuck it's like the laweano all over again

CI2 "Strix" Cloaked Interceptor
The Hawk while marvelously actually functional given the extreme ambition behind it, it isn't actually that effective at anything we tried to have it do. The Strix is a retooling of the Hawk to more properly fulfill its role.
The first modification was replacing the engines with more efficient models - while this does not improve on the speed of the Hawk (though the goal is also not to decrease it) it should reduce load on the powerplant while also reducing heat signature. Next, we replaced the plasma turret with a rapid-fire-based Oceania-based turret like that of the Iktomi, reasoning that it should have better rate of fire without being as taxing on the powerplant (and giving it a choice of Ruby, Kaczynski, and Bonnie modules to switch in and out). Speaking of the powerplant, we've done some work on it, increasing it in size and efficiency; now it should be able to generate substantially more power.
Now we've made many of these decisions with a holy grail in mind: Full Spectrum Cloaking. This gives it the perfect invisibility we tried for with the Hawk. To go with this, we made the Volley-0 transmitters togglable - via a hardware disconnect, to prevent potential enterprising Air Operators from force re-activating them.

Quote from: Votebox
"Danvers" Healing Weapon Platform: (0)
Trans-Allegheny Modular Healing Platform: (1) Powder Miner
CI2 "Strix" Cloaked Interceptor: (1) Powder Miner
« Last Edit: February 28, 2021, 02:19:12 pm by Powder Miner »
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m1895

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Re: WarBiz Arms Race // Nextgen Consortium Thread (Turn 4 Design Phase)
« Reply #164 on: February 28, 2021, 02:20:07 pm »

Quote from: Votebox
"Danvers" Healing Weapon Platform: (0)
Trans-Allegheny Modular Healing Platform: (2) Powder Miner, m1895
CI2 "Strix" Cloaked Interceptor: (2) Powder Miner, m1895
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