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Author Topic: WarBiz Arms Race // Nextgen Consortium Thread (Turn 5 Revision Phase)  (Read 14765 times)

Jilladilla

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Re: WarBiz Arms Race // Nextgen Consortium Thread (Prelim. Phase)
« Reply #15 on: May 17, 2019, 07:28:10 pm »

Quote from: Consortium Charter
Preferred Weapon Type:
Ballistic:
Energy (3): Twinwolf, Powder Miner, Jilladilla

Primary Infantry Focus:
Balanced:
Experimental:
Modular (2): Powder Miner, Jilladilla
Hard-Hitting (1): Twinwolf

Primary Vehicle Focus
Artillery
Fast, stealthy:
Experimental (1): Twinwolf
Modular:
Support (2): Powder Miner, Jilladilla
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m1895

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Re: WarBiz Arms Race // Nextgen Consortium Thread (Prelim. Phase)
« Reply #16 on: May 17, 2019, 07:29:56 pm »


Quote from: Consortium Charter
Preferred Weapon Type:
Ballistic:
Energy (4): Twinwolf, Powder Miner, Jilladilla, m1895

Primary Infantry Focus:
Balanced:
Experimental:
Modular (3): Powder Miner, Jilladilla, m1895
Hard-Hitting (1): Twinwolf

Primary Vehicle Focus
Artillery
Fast, stealthy:
Experimental (2): Twinwolf, m1895
Modular:
Support (2): Powder Miner, Jilladilla
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TheFantasticMsFox

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Re: WarBiz Arms Race // Nextgen Consortium Thread (Prelim. Phase)
« Reply #17 on: May 17, 2019, 08:01:32 pm »

Quote from: Consortium Charter
Preferred Weapon Type:
Ballistic:
Energy (5): Twinwolf, Powder Miner, Jilladilla, m1895, TFF

Primary Infantry Focus:
Balanced:
Experimental:
Modular (4): Powder Miner, Jilladilla, m1895, TFF
Hard-Hitting (1): Twinwolf

Primary Vehicle Focus
Artillery
Fast, stealthy:
Experimental (3): Twinwolf, m1895, TFF
Modular:
Support (2): Powder Miner, Jilladilla
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Man of Paper

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WarBiz Arms Race // Nextgen Consortium Thread (Prewar 1 Design Phase)
« Reply #18 on: May 18, 2019, 01:48:46 pm »

Background of the Nextgen Consortium


The Nextgen Consortium had humble beginnings in a garage where it's founders tinkered with less-than-legally acquired military technology. Without "proper" education and training in handling, modifying, and maintaining equipment, these tinkerers wound up creating very unique equipment. Most notable, at least initially, was the creation of the Magnetar Assault Platform which utilized an energy cartridge that could passively recharge (albeit slower than an active combatant would prefer), though most importantly the original weapon, an energy-based assault rifle, was reduced to it's most basic systems and was able to have a pair of homemade barrels attached to the weapon that distinctly altered performance.

They'd also managed to get their hands on a military transport, the Sunderer, and went about tinkering with it to hell and back. The founders took a Hard Light generator, upsized it, and integrated it with the Sunderer's systems. The generator, when activated, created a bubble out of a Hard Light mesh centered on the Sunderer. The prototype Sunderer-S exploded, of course, but not before they realized they were on to something.

After the loss of the garage and a few fingers the founders of the Nextgen Consortium garnered attention from a local arms manufacturing company and were allowed to legally continue their work. Thanks to skillful business acumen those tinkerers made enough money to take what they learned of the arms business and start off on their own. While NC designs were often found in the hands of, ah, criminal elements, it was not completely the doing of the NC - the modularity of their weaponry and unique vehicle production added an x-factor that most standard militarys try to avoid. However, as humanity's borders stretch ever-further, the UPA acknowledges that the NC may have perhaps the best mindset for arming troops responsible for conquering and defeating enemies of mankind across the galaxy.

This brings us to today, where they prepare to engage in a perpetual war for the sake of weapons testing.


----------------


It is now the first Design Phase! The prelim turns are special, and for this one you will be able to create TWO designs. You are to propose, discuss, and vote for further additions to your list of equipment! Do look it over, as the above mentioned equipment is only a taste of what you have. WHEN DESIGNING FIREARMS MAKE SURE TO MENTION WHICH CLASS/CLASSES IT'S DESIGNATED FOR. This is to ensure loadout diversity and is meant to further aid in differentiating the teams (ex. a side may focus on close-up Infiltrator kits while another prefers to make fearsome Heavy Assaults). You can make equipment for all classes but it will likely not end up as stronk as a focused design, but remember your army uses Uncertified troops as the bulk of their forces, and they'll have all firearms scattered throughout based on cost. Note you can change the names of the equipment I've given you if you want to create a theme.

You do not need to specify loadouts until your last preliminary turn, since you'll probably be making some changes before then.

Each Loadout will require the following (just so you know what to plan ahead for): A Primary and Secondary Weapon, some form of their Class-defining equipment, and up to three Auxiliary Equipment (grenades, extra ammo, combat stims, etc. - as always ask about a proposal if you're not sure about something fitting). Something like grenades can give multiples per slot depending on the design. And before it's asked, yes the holes in the armory (no melee weapon, no sidearm, very limited vehicles, etc.) are intentional, this is just a solid base to work off of.


Spoiler: NC Armory (click to show/hide)
« Last Edit: May 18, 2019, 02:18:59 pm by Man of Paper »
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Twinwolf

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So, this is a pretty decent starting point I think, but we have a few things I think we need to cover soon-ish.

-We have nothing really viable for use as a secondary weapon. Maybe design a small-weapons base, for pistols or sawn-off-shotguns or whatever else we can consider a secondary?

-A main battle tank. Maybe we can do a spider-tank or mech type thing? Or perhaps one that has weird shell types?

-A main air-to-air or air-to-ground aircraft. Maybe something that cloaks in a "silent-running" mode until it gets into position for a surprise attack?

There's definitely more to do than that, and we probably also want to talk about which classes we'd like to focus on. I'll work on a proposal or two later.

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m1895

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considering we only have a limited amount of each class, and they can only carry a limited amount of equipment. I believe we should spread our focus amongst the certified classes equally.
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Man of Paper

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Class deployment is tied mostly to the costs associated with their loadout, so if you make a whole cheap, say, Light Assault kit, those fucks are gonna be all over the place.
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Powder Miner

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I’m going to want to make a new base rifle first, since I have a very specific image of what I want for it.
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m1895

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Spoiler (click to show/hide)
« Last Edit: May 18, 2019, 05:33:31 pm by m1895 »
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Twinwolf

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SWT-1 “Athena” - Scout tank

The “Spider-Walker Tank” codenamed ‘Athena’ is something we hope to use as a sort of scout tank for our forces on Auraxis. It is exactly what it sounds like - treads are entirely a last century invention. The future is in legs! Specifically, in this case, six of them. The main body (the heaviest armored part of the tank) contains a pilot’s compartment and a gunner’s compartment for the two-person crew. There’s also an ammunition compartment seperate from them and underneath the main body (although part of it) so as to present the smallest target it can. The six legs that grant it it’s mobility are also armored, although they need to leave the joints mostly free to allow for rotation. Ideally, most small arms fire, ballistic or laser, should do nothing more than scratch the paint, and take at least a few hits from the main guns of other tanks.

The mobility of the spider tank is where most of it’s staying power comes from. It is rather fast, able to use it’s six legs (with the pilot’s driving assisted by a computer, as most things are) to skitter across the ground in any direction at a solid clip, and without concern for the sorts of terrain that would cause wheeled vehicles to flip or treaded vehicles to slow. What is very special, is the way it can jump. It can jump a solid vertical distance of about two stories (the crew is braced by inertial compensators so they don’t break their necks on the landing) with ease. This lets the Athena get to places where a tank has no right to be, surprising the enemy.

It’s offensive armament is also quite interesting. It has a fairly standard frontal machine gun based on our Eta-variant Alcor, used by the pilot. The main cannon has two barrels. The first sends a specially designed spike flying out at high speed and power, either to embed itself in the ground or in an enemy tank. This spike is heavily magnetized. The second fires a high powered particle beam, that homes in on the magnetic spike due to an opposite polarity. Other energy weapons can do the same. The spike stores more and more energy, before after a certain time, it explodes, releasing all the built energy at once.
« Last Edit: May 18, 2019, 08:02:33 pm by Twinwolf »
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Of course, Twin is neither man nor woman but an unholy eldritch abomination like every other Bay12er. The difference is they hide it better.
Quote from: Caellath on IRC
<Caellath>: Twinwolf, your thirst for blood has been noted.

TheFantasticMsFox

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Blaster Gauntlet (Working Title)

Aimed to be fitted into either the secondary or melee slot, the Blaster Gauntlet covers about half the users lower arm in high strength nanite alloy. Emitters along the knuckles and a single 2.5mm emitter on the back of the hand perpendicular with the knuckles can be configured into one of two modes. The first mode is an extreme close quarters setting, where the emitters produce a directed field of hard light in a narrow spike dagger ahead of the users hand. The other mode is a ranged setting that only uses the 2.5mm emitter to create a short range bolt, filling a close range pistol role. Power for both modes is obtained via a cable that runs along the users arm to a power pack on their belt.
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Powder Miner

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"Australia" Modular Battle Platform
The Australia --so named for the designer's intention to name future modules after criminals and then put them in the gun-- is a next-gen assault rifle designed to form the core of the Consortium's modular combat efforts for the relatively near future, a backbone piece of equipment that the Nextgen Consortium's particular focuses should allow to be specialized into different versions for essentially every class of soldier we field. It is a gun with a central particle beam chamber that fires line-segments of accelerated particles at our foes. Though an assault rifle, the Australia is balanced in rate of fire, accuracy, effective range, etc.; the gun is meant to simply provide a solid backbone rather than on its own really do anything special.

That's because what makes the gun special is the three circular slots for universal modules on the side of it. The gun, rather than come with a set of pre-designed, weapon-specific modules that give it a couple of roles, is designed to attempt to create a universal "jack" for modules that would then be applicable to any weapon with this universal jack: kind of like a USB port, but for guns. These slots mean that the particle beam is designed to function around alterations fairly well, with chamber walls and magnets that can layer over alterations from universal modules and keep working just fine; this also means that they can deal with damage well too, and the gun should be very reliable.
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m1895

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Quote from: Votebox
"Australia" Modular Battle Platform ():
SWT-1 "Athena" ():
Blaster Gauntlet ():
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Powder Miner

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Quote from: Votebox
"Australia" Modular Battle Platform (1): Powder Miner
SWT-1 "Athena" (1): Powder Miner
Blaster Gauntlet ():
Obviously I want the Australia, and the Athena is a very cool design. Plus, I want to wait for the Australia to shake out before making more universal mod weapons or the universal mods.
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m1895

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Quote from: Votebox
"Australia" Modular Battle Platform (2): Powder Miner, m1895
SWT-1 "Athena" (2): Powder Miner, m1895
Blaster Gauntlet ():
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