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Author Topic: WarBiz Arms Race // Victory Services Thread (Turn 5 Revision Phase)  (Read 17347 times)

frostgiant

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Re: WarBiz Arms Race // Victory Services Thread (Turn 4 Design Phase)
« Reply #225 on: February 28, 2021, 10:33:20 pm »

"Boarder" Hardlight Parkour gear Light assault gear
Consisting of a pair of Gauntlets and a pair of boots, The Boarder system is designed with a Small hardlight generator inside of each piece of apparel.
From the outside, when not in use the Gauntlets and boots look rather standard, with the Gauntlets being rather streamlined, clutching closely to the Wearers skin with the exception of the Mechanisms hidden within, Creating a bulge over the forearm.
The boots are similar, When not in use they take on an appearance similar to a pair of well armoured light assault boots except for the Buldge located near the heels of both boots.
The bulges of the gauntlets and boots house A set of illium batteries and hard light generators along with the gauntlets housing a spool of high strengh metal wire, which are what make the Boarders work as well as they do.

The boarders are used to create a series of pre-designed headlight equipment, With the gauntlets creating such items as Large hooks, Ice axes, grappling hooks, and any other form of gear that our Engineers could imagine that are formed unto the end of the roap by a small Receiver, ensuring the hardlight generator is capable of forming an Attached hard light construct 10/10. While the hardlight hooks can serve a rather vicious purpose in gouging enemies in close combat, The true use of the Boarder is to allow a light assault to turn the momentum created by the jet pack into an uninterrupted stream of movement,  using the Gauntlets constructs and high Tensile strength rope to Swing, Grapple and fly through the air during the charging period of the jetpack.

The boots are capable of forming Spike soles, Long toe blades, and such in order to allow the user to anchor themselves into sheer surfaces or slippery footing, Create a form of Hive-esque Boot around the normal Boot that is designed to crumple to better take impacts and a hard light sled in order to increase the sheer speed of the user. Due to the lack of friction, the hard light board is capable of sliding on many a surface, turning almost every surface known to man into an opportunity to go even faster.

Many VS Light assaults will be required to undertake both parkour lessons and Various forms of boarding lessons in order to use the Boarder at peak efficiency, But the prospect of the sheer speed and momentum that is considered possible as many of the speed junkies that are willing to strap a jetpack to themselves with nothing but a shotgun quite literally vibrating in their seats.
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Man of Paper

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WarBiz Arms Race // Victory Services Thread (Turn 4 Revision Phase)
« Reply #226 on: March 05, 2021, 03:15:03 pm »

Turn 4 Design Phase

Proposal: 'Hardcase' Integrated Combat Suit
Difficulty: Hard
Result: (2+1)-1=2, Utter Failure

When people think Victory Services, they tend to think discrete, precise, lightweight, mobile, so it comes to no surprise that the company would attempt a massive push of the 'Hardcase' Integrated Combat Suit, something that was firmly outside of the realm of typical VS products. The product did not only fail to meet consumer expectations of VS equipment, but it also failed to meet the VS' desires at every turn.

The Hardcase lives up to it's name at least, being an armored suit with rigid protection over vital areas, as well as some extra protection on the limbs and around the collar. While the suit can certainly mitigate a hit or two, the armor fails to hold up to repeated punishment. The armor plates and stiff underlay also limit range of motion, forcing wearers to adopt almost robot-like mannerisms in order to move and fight.

The helmet covers the entire head save for the mouth and lower jaw, with an internal display projecting a wireframe layout of the surroundings to the user. These painfully green lines can often be hard to decipher, as the program does not effectively simulate depth perception, and nearby objects can sometimes "blob" together to create a very poor and very wrong image.

Finally, a large Illuin battery pack and antenna are attached to the back to provide power to the suit and it's systems, as stunted as they may be.

Think Robocop for very rough coverage and, yes, maybe a little bit of style influence. Overall, nobody really wants to use this, but there are a few VS soldiers looking into using the Hardcase to "nerf themselves" or "for the achieves", and thanks to our expansive promotional campaign there are people at least aware of the product. Somehow, barely, this shoddy product will still be seen deployed at an (EXPENSIVE) level, equippable by All Classes while taking up Two Auxiliary Slots.


----------------


IT IS NOW THE REVISION PHASE! You have TWO revisions, and both will be affected by a Resource Credit!

Spoiler: VS Armory (click to show/hide)
Spoiler: Class Loadouts (click to show/hide)
Spoiler: Outfit (click to show/hide)
Spoiler: Control Map (click to show/hide)
Spoiler: Terrain Map (click to show/hide)
Spoiler: Credits (click to show/hide)
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Light forger

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Re: WarBiz Arms Race // Victory Services Thread (Turn 4 Revision Phase)
« Reply #227 on: March 06, 2021, 02:37:29 am »

Dragonfly Flight Harness
An all round improvement to our light assault jump pack. The dragonfly is made up of two sets of thrusters, a single large back mount and four smaller waist mounts. The harness comes with a simple stabilization system which is linked to the waist mounted thrusters and adjusts their power to stabilize the user. Compared to our current jump pack the dragonfly has a large Illuim enabled power source integrated into the back thruster. This lets our light assaults reach far higher areas with the main thruster or hover for a moderate period using the secondary ones. The harness can also help power weapons when not in use.
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frostgiant

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Re: WarBiz Arms Race // Victory Services Thread (Turn 4 Revision Phase)
« Reply #228 on: March 06, 2021, 04:06:02 am »

Hades nanite cloaking system.

The VS nanite cloaking system is quite the product, being better than almost all of its competitors on the market, despite the lack of resources devoted towards it. The hades were proposed as the next generation, devoting time to improve the system and incorporate new developments in VS technology to the old Cloak. These simple, almost basic change at this point is expected to greatly increase either the Cloak time or the recharge time, Or possibly even both.
The first of these changes are, of course, the incorporation of an Illium Battery pack, Enabling a greatly increased battery life due to its ability to Tap into the Illuim relay system, Granting increased electric power from Unused generators on the system, further increased for every currently unsued piece of equipment not only on the infiltrator but within relay range.

Secondly, Due to the Nanite cloaking fields Reliance on, Well, Nanites a simple implementation of technology from another field-leading work of art by the VS engineers would have quite the effect. By incorporating the Caduceus Medical Applicator Nanite housing and Production unit, Which itself is capable of Producing Nanites at quite the pace, capable of keeping up with the demand of even the more beleaguered Vs Medic.
By incorporating this unit into the cloak, it is the hope of the design board that the cloak, When combined with the increased power generation of the Illium AND the increased nanite count from the Medical applicator Nanite unit,  will Hopefully see both an Increased cloak time and downtime with the rather simple addition of two already existing and widely implement pieces of technology.


Ouji Phantom Subsystem.

The Phantom possesses devastating range and power, Held back by its limited firing rate. The Ouiji is designed to mitigate this issue, Consisting of a doubled-up Battery storage located on the rifle itself and a piar of electric sub generators that is attached to the infiltrator's gear. All four of these batteries are illium, allowing them to share power with both each other and surrounding allies.

This quadupaling of its inherent electric stores should drastically increase the Phantoms rate of fire, Allowing Either a much more constent rate of fire, Firing every battery in sequence and giving the unboard generator to refill the others, or at the cost of Overheating and strain on the battery system, The wielder is capable of firing a phantom with the ouiji system in burst, all four shots within moments of each other.

needless to say, 4 phantom shots with very close impact zones, Needlessly to say, can wreak havoc on many light vehicles and may serve a chance at even penetrating heavier armour.
« Last Edit: March 08, 2021, 09:52:13 pm by frostgiant »
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frostgiant

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Re: WarBiz Arms Race // Victory Services Thread (Turn 4 Revision Phase)
« Reply #229 on: March 08, 2021, 12:22:55 pm »

Quote from: Sniper Sniper everywhere
Hades (1): Frostgiant
Ouiji (1):Frostgiant
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Madman198237

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Re: WarBiz Arms Race // Victory Services Thread (Turn 4 Revision Phase)
« Reply #230 on: March 08, 2021, 02:49:07 pm »

Quote
'HOTAS' Light Assault Jump Pack
Obviously, the Light Assaults are excellent soldiers. Or, at least competent enough trigger-pullers for our excellent shotguns. We're going to make them even better, by improving their class equipment. Specifically, we're going to use an Illuin power system integrated into the suit to allow the user to have a set of small jets stuck in their bracers (totally like the real-life jetpack that uses jet engines strapped to the forearms of the user, though probably lighter-weight because I think our jetpack tech is just better) for control. These small, less-power-hungry thrusters allow the user much better control and some additional thrust when necessary. The use of an Illuin system allows the user's other equipment to assist the jetpack, giving it some additional flight time in certain conditions. Most importantly, the present of the forearm thrusters allows the user to exercise great control over a descent without needing the large power draw of the main thruster, while the Illuin batteries allow the user to fall under the control of the small thrusters before switching to a suicide burn to touch down on the ground.

In other words, we're going to let Light Assaults jump out of aircraft and land without a parachute. They probably won't even need the medics that won't be jumping with them!

Quote
'Breathing Room' Overshield Generator
The Heavy Assault doesn't really fit with the VS' modus operandi of "being fast". This is unfortunate, but they are still necessary for those times when somebody needs to get hit really, really hard and keep walking after it's done. This revision to the Heavy Assault's Overshield generator builds on prior developments in shielding for various vehicles and the Heavy Assaults themselves, and optimizes the Heavy Assault's shield for durability and duration, while leveraging Illuin connections to make the recharge take a more-reasonable amount of time instead of a less-reasonable amount of time. Your definition of "reasonable" may vary, please see your Medic if you have problems with your overshield in combat. In short, the new system makes no attempt to improve the recharge rate, but improves the shield's ability to not get overwhelmed with incoming fire and makes it last longer once deployed.

Quote from: Sniper Sniper everywhere
Hades (1): Frostgiant
Ouiji (1):Frostgiant
'HOTAS' Light Assault Jump Pack: (1) Madman
'Breathing Room' Overshield Generator: (1) Madman
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Happerry

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Re: WarBiz Arms Race // Victory Services Thread (Turn 4 Revision Phase)
« Reply #231 on: March 08, 2021, 05:40:14 pm »



Quote from: Sniper Sniper everywhere
Hades (1): Frostgiant
Ouiji (1):Frostgiant
'HOTAS' Light Assault Jump Pack: (2) Madman, Happerry
'Breathing Room' Overshield Generator: (2) Madman, Happerry
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Light forger

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Re: WarBiz Arms Race // Victory Services Thread (Turn 4 Revision Phase)
« Reply #232 on: March 08, 2021, 08:03:57 pm »

Dragonfly Flight Harness(Revised)
An all round improvement to our light assault jump pack. The dragonfly is made up of two sets of thrusters, a single large back mount and four smaller waist mounts. The harness comes with a simple stabilization system which is linked to the waist mounted thrusters and adjusts their power to stabilize the user. These thrusters have a pair of modes; hover allows the use to hover at roughly static height and maneuver by kinesthetic control. The other mode is "slowfall" which tries to keep the user falling at a steady fairly safe rate; allowing them to "take the express route" out of high buildings or low flying aircraft. Do to waist mounted nature of the thrusters the user can still operate other devices or fire at targets while using the dragonfly. Compared to our current jump pack the dragonfly has a large Illuim enabled power source integrated into the back thruster. This lets our light assaults reach far higher areas with the main thruster or hover for a moderate period using the secondary ones. The harness can also help power weapons when not in use.

I prefer the dragonfly over the HOLA because the waist mount thrusters means the use can still do other things will floating around. However I will borrow ability to hoop out our aircraft as that's a good idea. With that said I dislike the idea of a suicide burn feature as that requires a fair bit of data which in turn means stuffing the gadgets needed to get that data into the jump-pack.

Spire Precision Rifle
Based off our monolith rifle the spire is a slight more compacted and slight heavier rifle. The spire offers increased firepower boosting the power of the lasers from rough 10mm to 13mm. It also comes with a 0x-6x digital scope which is a smaller weaker version of what's used on the phantom. Solely using it's own power-source the spire can fire 6 rounds back to back at a modest ROF before it needs reduce it's ROF to slow or back off to recharge. With an Illuim power-source backing it it can keep it's modest ROF going per-much non-stop. Thanks to it's firepower increase the spire is not only much more effective against armor but, it's also able to disable or crew-kill thin0skinned vehicles. The spire is expected to be usable by everyone.

Alright here is my argument for this over a cloaking upgrade. At the moment our light assaults are 4 cost so reducing the cost of their jump packs by 2 will half that greatly increasing our number of them; so that's a no brainer. For both infi and our HAs they are at 10 and 11 cost respectively so reducing the price of their gear will help a lot less. So the idea of the spire is to not only make our infiltrators cheaper with a side-grade to their rifle but, also improve our engineers, operators and non-certs at the same time. Of course this does lead to less powerful infiltrators but, I think improving the rest of our forces counter balances that. The credit isn't wasted as I believe that a higher power-scoped certless rifle would likely be E anyway. As for improving our HAs well our lack of armor means that when we do get rocketed pretty much everyone other then them will die. One or two HAs aren't going to pose that much of a challenge to kill, also their weapons still suck.

Quote from: Revisions
Hades (1): Frostgiant
Ouiji (1):Frostgiant
'HOTAS' Light Assault Jump Pack: (2) Madman, Happerry
'Breathing Room' Overshield Generator: (2) Madman, Happerry
Dragonfly Flight Harness(Revised): (1) Lightforger
Spire Precision Rifle: (1) Lightforger
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Madman198237

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Re: WarBiz Arms Race // Victory Services Thread (Turn 4 Revision Phase)
« Reply #233 on: March 08, 2021, 09:08:08 pm »

The Flight Harness's problem is that a Light Assault will never realistically be both flying delicately/quickly (requiring the hand thrusters for control or additional thrust) AND using a weapon. Or, y'know, flying and using weapons period. To paraphrase Schlock Mercenary, "flying soldiers on the battlefield...are skeet". If you're stable enough to use a weapon and flying, you have zero cover, and this is a Bad Thingtm when enemies are trying to shoot you. The "suicide burn" is not controlled by a computer, it's controlled by the user, and doesn't technically meet the definition of one since you aren't aiming for a pinpoint perfect deceleration straight to landing...this jetpack is capable of letting the user just hover in place and so it's technically not a suicide burn.

The "Spire" should, theoretically, be Cheap all on its own, and therefore is not a good use of a revision this turn where the resource credit exists. Remember that ONLY nanites OR a bad result can actually force something to be not-Cheap. Furthermore, the Spire is not a good option for Infiltrators whatsoever, they are absolutely keeping the proper sniper capability, it kind of defines their role.

I'm really sorry but the argument that because nobody else is as durable as HA's, they shouldn't be improved, is nonsense. Not as nonsensical as "well their other equipment sucks so therefore we shouldn't upgrade this piece of their equipment either", but close.
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Light forger

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Re: WarBiz Arms Race // Victory Services Thread (Turn 4 Revision Phase)
« Reply #234 on: March 08, 2021, 09:42:41 pm »

The Flight Harness's problem is that a Light Assault will never realistically be both flying delicately/quickly (requiring the hand thrusters for control or additional thrust) AND using a weapon. Or, y'know, flying and using weapons period. To paraphrase Schlock Mercenary, "flying soldiers on the battlefield...are skeet". If you're stable enough to use a weapon and flying, you have zero cover, and this is a Bad Thingtm when enemies are trying to shoot you. The "suicide burn" is not controlled by a computer, it's controlled by the user, and doesn't technically meet the definition of one since you aren't aiming for a pinpoint perfect deceleration straight to landing...this jetpack is capable of letting the user just hover in place and so it's technically not a suicide burn.
So why use the phase suicide burn in the first other then to tempt MoP? Further more with the thruster argument why use hand mounted thrusters then? Your just adding bulky objects to our CQC soldiers arms for a bit of extra maneuverability out of combat where it doesn't matter much. The dragonfly not only gives the users the option to panic fire if need be. It also opens up the ability to do things like plant C4 NDS on the sides of support columns and other sabotage options down the road. For the HA sure why not vote swapped.

Quote from: Revisions
Hades (1): Frostgiant
Ouiji (1):Frostgiant
'HOTAS' Light Assault Jump Pack: (2) Madman, Happerry
'Breathing Room' Overshield Generator: (3) Madman, Happerry, Lightforger
Dragonfly Flight Harness(Revised): (1) Lightforger
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Madman198237

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Re: WarBiz Arms Race // Victory Services Thread (Turn 4 Revision Phase)
« Reply #235 on: March 08, 2021, 10:50:09 pm »

Quote
'Spectre' Sniper Rifle
Built from the Phantom, the Spectre is designed to be a more multirole weapon. The fundamental flaw of the Phantom at present is that it's very, very slow to fire again. This is largely due to the battery needing to recharge for every shot. We've replaced the stock with a stock-shaped Illuin battery optimized for recharge rate to offset this. However, we also don't need to hit every target with an anti-armor weapon. To this end, we have installed a switch on the side of the rifle, to toggle between a high-power rifle shot somewhat more powerful than the Monolith's own shots and the Phantom's typical high-power battery-draining shot style. The low-power shot allows for more light targets to be engaged, while retaining the ability to engage anything with overwhelming firepower when desired.
Of course, this is still usable only by Infiltrators.

Quote
'Snipe Hunt' VS Nanite Cloaking Device
Our specialty is, of course, mobile warfare. And how better to move on the battlefield than while literally invisible? So our basic cloaking device line does, of course, allow the user to move while using it. We can, of course, do better. So we did! The new Snipe Hunt model is capable of repeated "bursts" of cloaked time, draining the battery and supply of nanites partially each time, but allowing the user to repeatedly duck from cover to cover without needing to wait for the full recharge of the system. Of course, once you drain the system fully it does need to completely restock. But with Illuin batteries and improved nanite systems derived from the Caduceus and Hephaestian Repair Tool we are confident that recharge times can be better.

Well, there you go. I was reminded (and confirmed) that Heavy Assaults don't actually see action during the scouting phase; I had thought all three infantry types did. So, here's an Infiltrator revision (well, two, but I'm only voting for the rifle :P ).

Quote from: Revisions
Hades (1): Frostgiant
Ouiji (1):Frostgiant
'HOTAS' Light Assault Jump Pack: (2) Madman, Happerry
'Breathing Room' Overshield Generator: (2) Happerry, Lightforger
Dragonfly Flight Harness(Revised): (1) Lightforger
'Spectre' Sniper Rifle: (1) Madman
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Light forger

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Re: WarBiz Arms Race // Victory Services Thread (Turn 4 Revision Phase)
« Reply #236 on: March 11, 2021, 10:26:57 pm »

Quote from: Revisions
Hades (2): Frostgiant, Lightforger
Ouiji (1):Frostgiant
'HOTAS' Light Assault Jump Pack: (2) Madman, Happerry
'Breathing Room' Overshield Generator: (1) Happerry
Dragonfly Flight Harness(Revised): (1) Lightforger
'Spectre' Sniper Rifle: (1) Madman

I don't really care for the spectre as I would prefer making a powerful non-cert DMR and giving it to our infiltrators or just giving them a full on anti-armor rifle. The Hades works as a strait forward upgrade to our cloaking. Keeping my vote on the dragonfly as I think the thruster placement is better and I prefer the pseudo-titanfall design over the pseudo-iron man design.
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Madman198237

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Re: WarBiz Arms Race // Victory Services Thread (Turn 4 Revision Phase)
« Reply #237 on: March 11, 2021, 11:39:34 pm »

A DMR is NEVER going to be an acceptable replacement for our infiltrators, who can presently kill light armored vehicles with their rifles and who need the substantially increased range and damage output provided by their sniper rifles. Also, if you haven't realized, our basic rifle IS a DMR, more or less. 10mm caliber equivalent, high energy delivered per shot but slow to fire and semiautomatic only.

As for the hands-versus-waist argument; hands definitely give substantially better control over the flight but waist mounts do free up the hands. I contend that that is not super useful in flight (And that you can turn off the wrist rockets and go back to the backpack-only flight method if you need your hands free) and so I want the one that has been flight-proven IRL and gives you better flight characteristics.
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Light forger

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Re: WarBiz Arms Race // Victory Services Thread (Turn 4 Revision Phase)
« Reply #238 on: March 12, 2021, 01:23:45 am »

As for the hands-versus-waist argument; hands definitely give substantially better control over the flight but waist mounts do free up the hands. I contend that that is not super useful in flight (And that you can turn off the wrist rockets and go back to the backpack-only flight method if you need your hands free) and so I want the one that has been flight-proven IRL and gives you better flight characteristics.
Adding weigh to our light assaults arms is going to make their CQC job harder even if it's fairly minor at the end of the day. Kinesthetic control(aka leaning in the direction you want to go) is is a proven way of control something in flight as noted by the Hiller VZ-1 Pawnee line of aircraft. Now of course the pawnee wasn't a useful aircraft as lugging around a motorcycles worth of weight for the ability to hover slight off the ground for a while or move at a sprint for a bit is a bad idea. Trying to fix these issue cause it to weigh even more at which point kinesthetic control became useless and people realized a two-seater helicopter was just a better idea(Unsurprising for 1955). Nonetheless kinesthetic control itself proved to be quite usable.
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Madman198237

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Re: WarBiz Arms Race // Victory Services Thread (Turn 4 Revision Phase)
« Reply #239 on: March 12, 2021, 09:57:35 am »

It certainly works but it's much less powerful as a control system (meaning it can't produce equivalent changes in direction and acceleration) because the thrusters have less of a lever arm and also they can't be completely repositioned by the user.

It's probably also more or less the same system we use now with the single-thruster setup.
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