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Author Topic: WarBiz Arms Race // Victory Services Thread (Turn 5 Revision Phase)  (Read 17366 times)

Madman198237

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Re: WarBiz Arms Race // Victory Services Thread (Turn 2 Revision Phase)
« Reply #165 on: May 28, 2020, 10:26:58 am »

Quote
Advanced Siren Comms Unit
The basic Siren Comms Unit is capable of 200 meters' range and can interfere with enemies, provided they're actively using their communications and IFF systems. However, some of the enemies have recently turned to disabling their systems or using some spoofing devices. In response, we're going to take the simplest path imaginable, and upgrade the Siren to have a 300 meter range, adding a whole lot of new equipment in the other bracer, since only one is being used for the interface right now. The system is also upgraded to warn the operator if the information coming from an enemy signal changes dramatically, such as if suddenly the information was being falsified and every enemy instantaneously changed positions or left the area, or even if the enemies just suddenly changed position faster than they were before, as if a light assault just activated a jump pack or a group of soldiers got in a vehicle and left. Finally, the system also has a basic signals-intercept mode, where it tracks enemy positions based solely on location of the signal emitter(s), instead of trying to hack into the hostile system to use their IFF systems against each other.

The increased range will hopefully allow more delicate manipulations of enemy comms and systems to be performed without them resorting to never using communications and IFF systems, as well as allowing us to interfere with units not specifically engaged in the present firefight (by reaching out to them at longer ranges) at least in urban terrain, such as interfering with NC command-and-control personnel or their network-controlled artillery barrages. Maybe a few "accidental" coordinate transpositions for their artillery barrages will teach them to be more circumspect with those rockets.
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frostgiant

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Re: WarBiz Arms Race // Victory Services Thread (Turn 2 Revision Phase)
« Reply #166 on: May 28, 2020, 11:41:39 am »

Reposting this suggestion from the page before

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KISS Relay UAV
A simple Idea to amplify what's already there and solve simple problems, The Relay Follows the principles of KISS. Designed for the operator's The Relay is a Simple quad-copter drone mounting a simple camera. The majority of the drone is taken up by the Receiver and transmit, designed to act similarly to the operator's "Siren" unit. The KISS Relay act's as, A relay, Designed to increase the Effective range of the Operator by extending the distance that they can disrupt enemy communications.

By featuring a camera, the relay can double-check for false data and be used for simple scouting by the operator. When being used as a relay for hacking and disrupting enemy tech, The operator will most lily park the drone to prevent it from being treated as skeet and to prevent them from taking the extended range down easily. As TR has decided to simply turn off their IFF and Comms, The KISS relay will Increase the effective dead zone even further, Causing havoc with enemy squads as they lose their communications and IFF's making the area around an operator an effective dead zone for the TR. While The NC is not as affected by such, They will presumably also have trouble with this larger range.

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Madman198237

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Re: WarBiz Arms Race // Victory Services Thread (Turn 2 Revision Phase)
« Reply #167 on: May 28, 2020, 05:04:22 pm »

Inspiration struck; this is *probably* more a design than a revision, but who knows. It does exclusively use things we've already got, on the other hand it's using them in a completely new one. On one hand, actions are really limited so if we can get this in a revision it'll be great, on the other, well, revisions =/= designs unfortunately.

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Conflagration Shatter Grenade
The Immolator is the bigger, angrier brother of the now-seemingly-adorable little Razer shotpistol. The Conflagration is the Immolator's earth-shatteringly angry second cousin, a spherical "grenade" packing an Illuin high-density battery surrounded by hardlight emitters. When tossed into a room, trench, bunker, or squad of enemies, the battery lasts just long enough to fire off a storm of Immolator-esque shotgun blasts of hardlight in every direction for almost an entire second. The physical size of the mechanism and its energy requirements have been downsized by removing any piece of the hardlight system that had to do with "safe heat dispersion" or "accuracy" or "range" or "not shooting hardlight straight back into the user's face", and so the storm of razor-sharp bits of energy is completely random in direction and tends to liberally distribute a set of small molten holes in everything within a handful of meters.

The fun doesn't end there, however. The use of an Illuin battery means that the system can be recharged, so a soldier must only pick up their grenade and hit the other button (the one that doesn't result in everything being full of holes after approximately eleven seconds) to allow the grenade to recharge itself before being thrown again, at another hapless group of foes.
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Happerry

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Re: WarBiz Arms Race // Victory Services Thread (Turn 2 Revision Phase)
« Reply #168 on: May 30, 2020, 02:24:42 am »

Quote
(1) Advanced Siren Comms Unit : Happerry

Seems like a good upgrade that counters the false signals.
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Madman198237

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Re: WarBiz Arms Race // Victory Services Thread (Turn 2 Revision Phase)
« Reply #169 on: May 30, 2020, 09:56:26 am »

Quote
(2) Advanced Siren Comms Unit : Happerry, Madman
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frostgiant

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Re: WarBiz Arms Race // Victory Services Thread (Turn 2 Revision Phase)
« Reply #170 on: May 30, 2020, 10:58:15 am »


Quote
(2) Advanced Siren Comms Unit : Happerry, Madman
(1) KISS Realy UAV: Frostgiant
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dgr11897

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Re: WarBiz Arms Race // Victory Services Thread (Turn 2 Revision Phase)
« Reply #171 on: June 25, 2020, 02:42:00 pm »

Quote
(3) Advanced Siren Comms Unit : Happerry, Madman, DGR
(1) KISS Realy UAV: Frostgiant
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Man of Paper

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WarBiz Arms Race // Victory Services Thread (Turn 2 Strategy Phase)
« Reply #172 on: June 27, 2020, 06:35:59 pm »

Turn 2 Revision

Proposal: Advanced Siren Comms Unit
Difficulty: Easy
Result: (3+1)+1=5, Below Average

The Advanced Siren Comms Unit is similar to the Basic SCU, in the sense that it is used by Operators for infiltrating open wireless systems used by our competitors. Hardware is now installed in both bracers. The ASCU is upgraded to provide the Operator with a constant probability of accuracy with the information it's receiving based on previously received information, and once it detects significant variance it offers information to the Operator on up to three potential sets of data, each with their own marked probability of accuracy.

Range isn't increased, but this is a quality of life upgrade that sees more interest in the equipment without a significant bump in production cost. This makes the Advanced Siren Comms Unit (EXPENSIVE) as a couple more people decide they want to certify as Operators, and completely replaces production and use of the Basic Siren Comms Unit outside of Collector's Auctions.

----------------

IT IS NOW THE STRATEGY PHASE!

Pick a hex to attack, how to deploy your Outfit and any potential National Efforts, and adjust any loadouts you want to switch around.

Spoiler: VS Armory (click to show/hide)
Spoiler: Class Loadouts (click to show/hide)
Spoiler: Outfit (click to show/hide)
Spoiler: Control Map (click to show/hide)
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Happerry

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Re: WarBiz Arms Race // Victory Services Thread (Turn 2 Strategy Phase)
« Reply #173 on: June 27, 2020, 08:33:46 pm »

Quote from: Votes
Outfit Changes
(1) Replace the Operator's Basic Siren Comms Unit with a Advanced Siren Comms Unit : Happerry

Outfit Deployment
(1) Defensive : Happerry
(0) Attack C4 to get the medic bonus back
(0) Attack the tunnels in B7
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Madman198237

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Re: WarBiz Arms Race // Victory Services Thread (Turn 2 Strategy Phase)
« Reply #174 on: June 27, 2020, 08:36:24 pm »

Quote from: Votes
Outfit Changes
Replace the Operator's Basic Siren Comms Unit with a Advanced Siren Comms Unit: (2) Happerry, Madman

Attack:
C4 Medical Facility: (1) Madman

Outfit Deployment
Defensive: (1) Happerry
Attack C4 to get the medic bonus back: (1) Madman
Attack the tunnels in B7:

If we're going to catch back up and retake things it'll likely happen NOW since we've got air support (finally).
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frostgiant

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Re: WarBiz Arms Race // Victory Services Thread (Turn 2 Strategy Phase)
« Reply #175 on: June 27, 2020, 09:30:07 pm »


Quote from: Votes
Outfit Changes
Replace the Operator's Basic Siren Comms Unit with a Advanced Siren Comms Unit: (3) Happerry, Madman, Frostgiant

Attack:
C4 Medical Facility: (2) Madman, Frostgiant

Outfit Deployment
Defensive: (1) Happerry
Attack C4 to get the medic bonus back: (2) Madman, Frostgiant
Attack the tunnels in B7:
The most defending gains us is the same amount of territory, The worst attacking gets of is the same as the worst defending gets us. The best of attacking is that we end up with more territory then we started, Offense is the best defense.
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H4zardZ1

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Re: WarBiz Arms Race // Victory Services Thread (Turn 2 Strategy Phase)
« Reply #176 on: June 29, 2020, 08:47:53 am »

the replacement happened automatically right, but it somehow also didn't happen. which is it?
i dont think we dont have anything to lose, but we arent exactly great on what we have either. grab what we have and grab so we have something to lose
Quote from: Votes
Outfit Changes
Attack:
C4 Medical Facility: (3) Madman, Frostgiant, H4zardZ1

Outfit Deployment
Defensive: (1) Happerry
Attack C4 to get the medic bonus back: (3) Madman, Frostgiant, H4zardZ1
Attack the tunnels in B7:
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Madman198237

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Re: WarBiz Arms Race // Victory Services Thread (Turn 2 Strategy Phase)
« Reply #177 on: June 29, 2020, 10:13:54 am »

Quote from: Votes
Outfit Changes
Replace the Operator's Basic Siren Comms Unit with a Advanced Siren Comms Unit: (3) Happerry, Madman, Frostgiant

Attack
C4 Medical Facility: (3) Madman, Frostgiant, H4zardZ1

Outfit Deployment
Defensive: (1) Happerry
Attack C4 to get the medic bonus back: (3) Madman, Frostgiant, H4zardZ1
Attack the tunnels in B7:

Please don't mutilate the votebox, the "vote" to replace the Comms Unit is basically there as a reminder to MoP.
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Man of Paper

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WarBiz Arms Race // Victory Services Thread (Turn 3 Design Phase)
« Reply #178 on: August 23, 2020, 07:14:04 pm »

Spoiler: VS Armory (click to show/hide)
Spoiler: Class Loadouts (click to show/hide)
Spoiler: Outfit (click to show/hide)
Spoiler: Control Map (click to show/hide)
Spoiler: Terrain Map (click to show/hide)
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Happerry

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Re: WarBiz Arms Race // Victory Services Thread (Turn 3 Design Phase)
« Reply #179 on: August 23, 2020, 07:33:57 pm »

Reposting my old write ups for ease of consideration.

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Automatic Ballistic Bombardment Attack Cannon
The Automatic Ballistic Bombardment Attack Cannon, or the ABBA Cannon for short, uses the experimentation in offensive deployment of shields to function, if more indirectly then the Razor's direct weaponization. The ABBA Cannon uses micronized shield generator modules to contain the pressurized plasma that is the ABBA Cannon's true payload, each shot being a double layered shield bubble full of pressurized fluorine plasma material. The shield generator module itself lies in the center of the weapon in a secondary shield bubble, while maintaining a larger outer shield bubble that contains the plasma between itself and the inner layer. This plasma is magnetized, and fired with traditional magnetic weaponry mechanics from the ABBA Cannon's... well, cannon, along with the shield generator itself, while the containing shields prevent the plasma from just dissipating into the air like it would like to do. Until the shield bubble hits the target, or reaches a point in which it is programed to deactivate, leaving a gout of high energy plasma to react to the sudden lacking of compression by covering everything nearby in a plume of raw elemental pain. After all, fluorine plasma can set even metal on fire.

The ABBA Cannon includes wheels and a hitch point intended to allow it to be towed by a Desert Rat or Tormentor Light Buggy for purposes of mobilization.

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Victory Carapace Armor
A set of light carapace armor that includes several special features to allow Victory Services to, well, seize victory from their foes. First off, it carries light Illuin Battery Packs integrated into the armor to provide additional supplementary power, either to what the soldier in question is currently using or to nearby allies. Secondly, it has back mounted micro-medical nanite producer with a cache for nanite storage, allowing the armor to build up a reserve of medical nanites which the wearer can then release either at will, to give themselves a nanite shroud akin to the ones that the Caduceus can give people, or automatically upon receiving a major wound hopefully preventing the user from actually dying. Thirdly, it carries a head mounted sensor suit that includes thermal vision, light enhancement mode for night actions, a sonar based motion detector for detecting invisible enemies, the ability to link with included fiber-optic camera probes to allow the user to look around corners or over walls without actually exposing themselves, and with the help of local operators it can even transmit visual data to nearby team mates, allowing them to, say, reveal enemies behind walls to nearby allies. Lastly, it has an automatic grapple launcher, mountable either on the shoulder or the upper arm, for use in traversing over rough terrain, controlled either directly or through the helmet's HUD.

Of course, the suit also includes actual armor, increasing the base survivability of whoever's wearing it.

Quote
Victory Carapace Armor - No Nanites Version
A set of light carapace armor that includes several special features to allow Victory Services to, well, seize victory from their foes. First off, it carries light Illuin Battery Packs integrated into the armor to provide additional supplementary power, either to what the soldier in question is currently using or to nearby allies. Secondly, it carries a head mounted sensor suit that includes thermal vision, light enhancement mode for night actions, a sonar based motion detector for detecting invisible enemies, the ability to link with included fiber-optic camera probes to allow the user to look around corners or over walls without actually exposing themselves, and with the help of local operators it can even transmit visual data to nearby team mates, allowing them to, say, reveal enemies behind walls to nearby allies. Thirdly, it has an automatic grapple launcher, mountable either on the shoulder or the upper arm, for use in traversing over rough terrain, controlled either directly or through the helmet's HUD.

Of course, the suit also includes actual armor, increasing the base survivability of whoever's wearing it.

Quote
Regeneration Unit
This piece of supplementary equipment is meant to amplify and enhance Victory Service's already existant medical advantage by giving even more medical ability to every Victory Service's soldier with this gear. It consists of two primary pieces. First off, it has a micro-nanite factory that produces medical nanites. Secondly. it has a storage chamber meant to maintain and support the generated medical nanites for later use, so that even though the micro-nanite factory has too low of a production to be useful moment to moment, the production can be stored until it is at a level where it is, in fact, actually useful. With these two parts the Regeneration Unit allows the user to do two things, and does one additional thing on it's own. First off, it allows the user to trigger the chamber to generate their own medical nanite shroud, like the one the Caduceus Medical Applicator can give people. Secondly, it can be activated when a Caduceus Medical Applicator gives the user a shroud to start supporting the shroud with its own nanites, making the shroud last twice as long as it normally would. Thirdly, when the user takes critical damage, the Regeneration Unit will automatically directly release it's stored nanites into the user, potentially preventing them from actually perishing or reviving them if the damage was relatively minimal. Of course, once the nanites in the chamber are used up it can take a minute or three to refill, but that's a small price for on demand medical coverage.
« Last Edit: August 23, 2020, 07:41:05 pm by Happerry »
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