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Author Topic: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 5 Revision Phase)  (Read 28880 times)

Taricus

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Prewar 4 Design Phase)
« Reply #165 on: June 22, 2019, 04:35:29 am »

Quote from: Votes
Free Design:
Core Fusion Reactor: (3) Doomblade, TricMagic, Taricus

Auxilliary Design:
Legacy of Terra Standard Armor: (3) Doomblade, TricMagic, Taricus
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Failbird105

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Prewar 4 Design Phase)
« Reply #166 on: June 22, 2019, 04:46:31 am »

Quote from: Votes
Free Design:
Core Fusion Reactor: (4) Doomblade, TricMagic, Taricus, Failbird

Auxilliary Design:
Legacy of Terra Standard Armor: (4) Doomblade, TricMagic, Taricus, Failbird
For those not on the Discord, MoP has confirmed that the armor would count as auxiliary.
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Elvish Miner

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Prewar 4 Design Phase)
« Reply #167 on: June 23, 2019, 07:26:08 am »

Quote from: Votes
Free Design:
Core Fusion Reactor: (5) Doomblade, TricMagic, Taricus, Failbird, Elvish

Auxilliary Design:
Legacy of Terra Standard Armor: (5) Doomblade, TricMagic, Taricus, Failbird, Elvish
Disappointed in how the savior ended last turn, but alas, our amazing rolls couldn't last forever!
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Man of Paper

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WarBiz Arms Race // Terrestrial Reserve Thread (Prewar 4 Revision Phase)
« Reply #168 on: July 04, 2019, 02:53:35 am »

Prewar 4 Design Phase


Proposal: Core Fusion Reactor
Difficulty: Very Hard
Result: (3+2)-2=3, Buggy Mess

While smaller-scale cold fusion systems are certainly attainable somewhere, it isn't currently possible for the Terrestrial Reserve. One cold fusion reactor was constructed in TR Labs, and while it can produce immense power, it is very sensitive and the nanites responsible for energy harvesting and emergency containment will often overreact to the slightest fluctuations in power. Due to it's massive size and fickle nature the Core Fusion Reactor is only able to be deployed in a single TR-controlled sector as a power source for base defenses in addition to the facility's own supply.

The Core Fusion Reactor is a (NATIONAL EFFORT).


Proposal: Legacy of Terra Standard Armor
Difficulty: Normal
Results: (6+2)+0=8 (5+5)+0=10, Superior

The LoT is a sleek composite carapace armor that can be distributed to soldiers in lieu of their standard uniform. It's rounded, smooth armor is capable of reducing the impact of smaller-size rounds or diffusing some amount of an energy weapon, and greatly increasing survivability in close proximity to an explosion. The helmet contains an Omnivisor Suite and nanites within the suit administer very basic first aid to the wearer. The suit is completely enclosed and capable of providing life support in airless environments for a few hours before filtration becomes an issue. It has a good few pouches for storing ammo and relevant small equipment. Legacy of Terra Standard Armor is quite the achievement, providing effective protection in a variety of ways. While the armor is relatively slim, it does cut back on some of the wearer's ability to haul a variety of equipment.

Looks something like this.

Legacy of Terra Standard Armor is wearable by All Classes as an Auxiliary Item and takes up Two Auxiliary Slots to equip. It is considered (EXPENSIVE).


----------------


As the, ah, competition for the military contract draws nearer business continues to swell. You have Two Revisions to use this Revision Phase. We also feel it's pertinent to remind you all that by the end of the next turn you will need to define the loadouts for each class as well as create an Outfit that fights for your company.

To reiterate and prevent the need to look through threads:
Loadouts are made up of a Primary Weapon, Secondary Weapon, Class-Defining Equipment, and up to Three Auxiliary Equipment slots. One Loadout is needed for every class, and cost of the items in the loadout affects how many of that class are deployed. Note that any equipment slot save for the Class-Defining one may be left empty.
Outfits need a Name, Favored Equipment, Methods of Engagement (Preferred Tactic and Strategies), and anything fluffy to further define the Outfit.

Spoiler: TR Armory (click to show/hide)
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Doomblade187

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Vibration Damping

Using modern elastomers and constructing the frame of the Core Reactor such that vibrations are redirected around the reactor, the reactor should be shielded from outside sources of shock. In addition, Vibration Damping gel is added to the outer layer of nanites.

Core: Mini

By focusing on containment systems and their size, we can reduce the amount of space needed for a reactor. In addition, size can be further reduced by reducing the power output to levels suitable for a single vehicle, with minimal excess.

Powernet

By attaching custom transmitters to shielded towers above the reactor, and constructing specialized receiver nanites that appear across the surface of vehicles, we can transfer power via tightly beamed electromagnetic waves across the friendly territory the Core reactor resides in.

Controller Combat Shotgun

Working off the hyper-reliable overseer rifle, we will further develop our forces' CQC capabilities. The Controller is a beefy gun, with two magazines in the infeed, and the ability to switch between the two. Using a standard 20mm  shell, we will have either a slug and an anti-armor flechette magazine, or two of one. The gun is semiautomatic, and is optimized for reliability and stopping power.
« Last Edit: July 07, 2019, 10:47:16 am by Doomblade187 »
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TricMagic

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EM PowerNET

By using a Transformer to turn power into a tightly knit ElectoMagnetic energy wave, we can transfer large amounts of power across the air above the battlefield. We can draw on this immense power through Receiver Transformers, turning the EM Waves back into electrical power by drawing it down into them.

This will eventually mean we can power anything in these areas without the need for conventional batteries. Just a Transformer Receiver can power most vehicles. More than that, thanks to nanites, we can make very small ones for gear. They don't draw enough to power a veichle, but it's more than enough to power smaller objects, which is what they would be used for anyway. Likewise, larger ones can power larger vehicles or buildings.. The amount of Power in the the EM PowerNET is immense, due to being powered by our Core Fusion Reactor. Once we've managed to produce them beyond our only one, we can expect to never worry about power in areas a PowerNET exists.



Containment and Power Withdrawal of Core Fusion Reactor
Our nanites are too sensitive currently. To solve the issues involved, we've added in a secondary chamber around the central one. It contains rings for specialized Nanite circuitry to be placed on, which connect to the primary chamber for powering a containment field, as well as outside links to other tech. Power from the Core is extracted by the Nanites in the second chamber around it, before being sent out of the assembly.

In this manner, we can control the power generation, better control it's fusion process, and draw power from it smoothly. Ironically, this actually means it's the same size as the current model, it's just the central chamber is dedicated to the fusion process. And all the needed circuitry is around it for containment in the second, with a wall between the two.
« Last Edit: July 07, 2019, 12:01:54 pm by TricMagic »
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Doomblade187

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Original conception of the core reactor: the reaction itself is surrounded by nanites and outside that is a physical containment wall.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Taricus

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Quote from: Votebox
Core: Mini (1): Taricus
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Failbird105

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Quote from: Votebox
Core: Mini (2): Taricus, Failbird
Vibration Damping ():
Powernet ():
Controller Combat Shotgun ():
EM PowerNET ():
Containment and Power Withdrawal of Core Fusion Reactor ():

I know we're supposed to vote for two revisions, but I honestly just don't know which one to vote for as my second.
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Doomblade187

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Anti-Air Cannon

An automatic 80mm Cannon firing shells containing proximity detonated flak payloads, the anti-air Cannon will improve our efficacy against flying vehicles. This gun can be carried on a trailer, or mounted in an existing 80mm gun slot.

The idea behind this is to allow us to put off making missiles.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Taricus

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Bit out of scope of a revision though, that AA cannon.

Renderer Efficacy & Deployment Overhaul
Whilst the Renderer is a sturdy, workhorse design, it has a few issues that need to be addressed. Namely, the fact it's so expensive to deploy. By utilising advanced production techniques, we are able to improve the reliability and quality of the Renderer to a high level, and ensure that the vehicle would require a good hit to take out of commission permanently.
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Failbird105

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Not really sure how well that would work, since the main cost-increasing factor of the Renderer is just that it's our starter vehicle, rather than that it's hard to make or particularly expensive. We'd probably get a better cost reduction from stuff like giving it a better gun, or improving its engine so that it drives faster, or increasing its armor yet further.
« Last Edit: July 14, 2019, 03:51:50 pm by Failbird105 »
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Maxim_inc

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Anti-Air Cannon

An automatic 80mm Cannon firing shells containing proximity detonated flak payloads, the anti-air Cannon will improve our efficacy against flying vehicles. This gun can be carried on a trailer, or mounted in an existing 80mm gun slot.

The idea behind this is to allow us to put off making missiles.

The only way this could work against the high speed aircraft that I expect the enemy air units to employ is if the rounds that the Cannon fires are proximity detonated instead of timed making any near miss a hit.
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Doomblade187

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Anti-Air Cannon

An automatic 80mm Cannon firing shells containing proximity detonated flak payloads, the anti-air Cannon will improve our efficacy against flying vehicles. This gun can be carried on a trailer, or mounted in an existing 80mm gun slot.

The idea behind this is to allow us to put off making missiles.

The only way this could work against the high speed aircraft that I expect the enemy air units to employ is if the rounds that the Cannon fires are proximity detonated instead of timed making any near miss a hit.
That's already in the design, yeah. My thoughts were to mount it on our fighter.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Doomblade187

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Quote from: Votebox
Core: Mini (2): Taricus, Failbird
Vibration Damping ():
Powernet ():
Controller Combat Shotgun (1): Doomblade
EM PowerNET ():
Containment and Power Withdrawal of Core Fusion Reactor ():
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.
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