The first proposal across your desk is designed to target and elimnate sources of enemy signals in an effort to provide a more, proactive, solution to any combat cyberwarfare capabilities you may face. It has backwards compatibility with the Sentinel and Hail platforms.
Signal Interrupting Munition - SigInt Muntion: This device may be fixed as a warhead for Sentinel Missiles, as shells fired from the Hail or Thunderer platforms or as cluster bomblets dropped from the Osprey. All of these variants operate in a similar manner. The shells and bomblets only truly differ in their launch method. Both active after being released, in the Hail's case from the apex of their arc, and begin detecting both IFF signitures and outgoing signals from the ground. If the signal detected does not match a TR IFF or is otherwise emitting a reasonably amount of signal strength. The Sentinel version is slightly different in that it contains a second section behind the warhead that converts the movement controls the warhead gives out for a bomblet or shell into something understandable by a missile, this does mean that the Sentinel SigInt variant has a slightly shorter range compared to a regular Sentinel however as it is air-launched or aimed at a building it can coast on it's starter trajectory or does not need such a range to begin with.
The next proposal is a PDW. Our Infiltrators, Light Assaults, Engineers and Medics are particularly hampered by the operation of a semi-automatic battle rifle or sniper rifle in an urban environment. We recognise that such environs are ill-suited for a battle rifle and that the Legacy of Terra is soon set to revolutionise warfare in a new dimension through enhanced protection. To rectify this state of affairs in other close combat theaters we may find ourselves in we present the Buzzcut PDW for your consideration. I suppose an uncert can have one too if they're driving or using a Hail...
Buzzcut PDW: This compact, selective fire, 40 round duel stack or 60-round quad-stack magazine fed firearm utilises a 7.62mm high-velocity intermediate rifle cartridge (not the one in the Overlord) to achieve acceptable penetration against projected enemy body armour. It is ergonomic and easy to handle with a telescoping lightweight stock, and composite body. The rounds it fires are capable of doing damage up to penetration of non-TerraScale™ LoT body armour at 200m. There is an integrated reflex sight and foregrip while a top rail allows for a greater magnification to be attached if desired. There are also two side rails for a light or laser designator and the grip is both hollow and sized just right for batteries or a snack bar. The rounds for the PDW can be FMJ or plastic-tip hollow-point.
The last proposal put on the table at this time is a list of grenades due to their lack in our inventory.
Grenades: Flashbang, Smoke, Fragmentation, High Explosive, Anti-Tank, Teargas and Incendiary. The body of the grenade is modular, the detonators are screw-on and come in three varieties. Impact, Timed fuze and Instant fuze (for traps).