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Author Topic: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 5 Revision Phase)  (Read 28934 times)

Failbird105

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 4 Strategy Phase)
« Reply #390 on: July 23, 2021, 08:14:17 pm »

"Harbinger" Railgun Emplacement:

So, we have a cold fusion reactor. Now what we need is a way to make use of it. Various ideas have been proposed, but most of them really only put it to the bare minimum of use. The sort of stuff we likely could have achieved without such a potent auxiliary power source. The Harbinger, we've decided, will be the true test of the Hypercore's abilities, and a Harbinger of things to come for our enemies.

Designed to hook up directly to a Hypercore generator, the Harbinger is a TerraScale™ armored motorized emplacement with an integrated loading and fabrication system for tungsten rods and a pair of railgun cannons, one on each side. The turret is operated by an infanty soldier, though they have to have a logged in Omnivisor for the turret to allow them. 360° rotation and almost full elevation range make this an all-purpose defensive emplacement. In addition to the pair of railguns, there are large plates of TerraScale™ armor guarding the operator from the front, left, right, and top side.
Cameras on the outside of this plating, which broadcast through a direct physical connection to screens on the inside of each TerraScale™ protective plate(rather than sending it directly to the OmniVisor), grant the operator of the turret sight on all sides. Finally, the cannons do not fire simultaneously, but instead alternate their fire such that the turret can fire at twice the speed of with one cannon, without needing to have twice the charge rate.
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KhazintheDark

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 4 Strategy Phase)
« Reply #391 on: July 24, 2021, 09:12:23 am »

The first proposal across your desk is designed to target and elimnate sources of enemy signals in an effort to provide a more, proactive, solution to any combat cyberwarfare capabilities you may face. It has backwards compatibility with the Sentinel and Hail platforms.

Signal Interrupting Munition - SigInt Muntion: This device may be fixed as a warhead for Sentinel Missiles, as shells fired from the Hail or Thunderer platforms or as cluster bomblets dropped from the Osprey. All of these variants operate in a similar manner. The shells and bomblets only truly differ in their launch method. Both active after being released, in the Hail's case from the apex of their arc, and begin detecting both IFF signitures and outgoing signals from the ground. If the signal detected does not match a TR IFF or is otherwise emitting a reasonably amount of signal strength. The Sentinel version is slightly different in that it contains a second section behind the warhead that converts the movement controls the warhead gives out for a bomblet or shell into something understandable by a missile, this does mean that the Sentinel SigInt variant has a slightly shorter range compared to a regular Sentinel however as it is air-launched or aimed at a building it can coast on it's starter trajectory or does not need such a range to begin with.



The next proposal is a PDW. Our Infiltrators, Light Assaults, Engineers and Medics are particularly hampered by the operation of a semi-automatic battle rifle or sniper rifle in an urban environment. We recognise that such environs are ill-suited for a battle rifle and that the Legacy of Terra is soon set to revolutionise warfare in a new dimension through enhanced protection. To rectify this state of affairs in other close combat theaters we may find ourselves in we present the Buzzcut PDW for your consideration. I suppose an uncert can have one too if they're driving or using a Hail...

Buzzcut PDW: This compact, selective fire, 40 round duel stack or 60-round quad-stack magazine fed firearm utilises a 7.62mm high-velocity intermediate rifle cartridge (not the one in the Overlord) to achieve acceptable penetration against projected enemy body armour. It is ergonomic and easy to handle with a telescoping lightweight stock, and composite body. The rounds it fires are capable of doing damage up to penetration of non-TerraScale™ LoT body armour at 200m. There is an integrated reflex sight and foregrip while a top rail allows for a greater magnification to be attached if desired. There are also two side rails for a light or laser designator and the grip is both hollow and sized just right for batteries or a snack bar. The rounds for the PDW can be FMJ or plastic-tip hollow-point.




The last proposal put on the table at this time is a list of grenades due to their lack in our inventory.

Grenades: Flashbang, Smoke, Fragmentation, High Explosive, Anti-Tank, Teargas and Incendiary. The body of the grenade is modular, the detonators are screw-on and come in three varieties. Impact, Timed fuze and Instant fuze (for traps).
« Last Edit: July 24, 2021, 11:25:51 am by KhazintheDark »
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Man of Paper

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WarBiz Arms Race // Terrestrial Reserve Thread (Turn 5 Design Phase)
« Reply #392 on: July 25, 2021, 12:14:59 am »

IT IS NOW THE DESIGN PHASE. You have One Design! Go forth!

Spoiler: TR Armory (click to show/hide)
Spoiler: Class Loadouts (click to show/hide)
Spoiler: Outfit (click to show/hide)
Spoiler: Terrain Map (click to show/hide)
Spoiler: Control Map (click to show/hide)
Spoiler: Credits (click to show/hide)
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Doomblade187

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 5 Design Phase)
« Reply #393 on: July 25, 2021, 02:10:52 am »

Haven Energy Shield Bunker

The Haven is a 2m diameter turret, with a shield generator and control console at the core of it. This shield generator is capable of generating a force field of adjustable size that stops all incoming projectiles, while still allowing outgoing traffic. Returning to the bubble requires the shield be turned off, though it is designed for quick cycle time. The shield is powered by a connection from a compatible Hypercore-Style Cold Fusion Generator. The larger the shield dome, the more spread out the energy from the Hypercore. Should Haven shields intersect, the intersection area is not shielded by default to avoid issues. One of the two generators in this scenario can be turned on for a lockdown style setup, but it is generally not advised.
« Last Edit: July 25, 2021, 02:15:17 am by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

ghost armor 1337

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 5 Design Phase)
« Reply #394 on: July 25, 2021, 04:03:20 am »

Stegosaurus IFV

This IFV design proposed by an eccentric  designer with a obsessed with ancient and obscure pre space age vehicles has proposed this design in a attempt to break the present deadlock with the NC.

This IFV is able to carry a squad of four infantry alongside a driver and gunner.

To support the infantry, It has a turret   with a 25mm autocannon primary armament capable of firing high explosive or armour piercing fin stabilised discarding sabot (APFSDS) rounds at a estimated 500 rpm along with a  AT missile pod mounted on the right of the turret for more distant or hardened targets along with a coaxial machine gun for anti infantry.

Finally it's has a experimental multi spectrum camera mounted on the on the left side of the turret to give the gunner improved visibility along with possibly defeating  NC clocking technology.

Roulette 40mm grenade launcher

A simple six shot revolver style grenade launcher designed to be used by engineers and light assaults, the Roulette  can take a wide variety of ammunition such as high explosive, smoke, incendiary and even flechette rounds for people who wanted to fire a 40mm shotgun.


« Last Edit: July 25, 2021, 04:33:30 am by ghost armor 1337 »
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Taricus

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 5 Design Phase)
« Reply #395 on: July 25, 2021, 06:50:49 am »

Bastion Operations Outpost

With the hypercore now available for widespread deployment, the Bastion is intended to serve as a combination of network hub, defensive position and spawn point for our forces. Equipped with eight personnel spawners and two vehicle spawners, the Bastion is capable of sustaining a large force in it's area and rapidly reinforcing in case of an enemy assault on the bunker itself, it's defensive capabilities bolstered by the 12 turrets embedded on the structure; Eight on the top of the structure, armed with twin sentinel launchers and fed via ammo fabricator to ensure a steady stream of missiles flowing from the launchers, and four twin bulldog turrets arrayed around the bottom of the structure to suppress and eliminate enemy infantry. All twelve turrets are manned rather than automated, both to protect against VS operators and to simplify design costs.

The biggest benefit of the Bastion however, is it's network and sensor systems. With a wide-spectrum array of sensors and a formidable network emitter the Bastion is capable of detecting, pinpointing and co-ordinating the elimination of enemy forces into the sector it watches over. Moreover, the data structure of the Bastion requires enemy hackers actually enter the structure in order to effect changes onto our tactical networks; the scale of the changes necessary requires direct access to the Bastion's computational resources, which are not accessible via wireless means as a result of firewalls and device whitelisting. Moreover, the Bastion's blueprints are loaded into the Workforce, Ensuring that we are able to construct such facilities as we advance, easily solidifying our control over territory.
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Doomblade187

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 5 Design Phase)
« Reply #396 on: July 25, 2021, 10:56:36 am »

Hey Ghost Armor you're welcome to join us in discord. (See the first post for a link)
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

NUKE9.13

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 5 Design Phase)
« Reply #397 on: July 25, 2021, 12:13:48 pm »

WIP. Wasn't sure about a bunch of stuff. Sharing here for feedback. Main difference with Failbird's proposal is more detail, basically- making more explicit things like thick armour, zoom and tracking functions, etc.

Quote
Limitanei Coilgun Turret
Fortifications are great. We all love fortifications. But here's the thing about fortifications. Given enough time, they can be overcome. You need to actively get rid of the people assaulting your fortifications in order to successfully defend territory. Now, sure, you can do this with regular troops. But that takes them away from the front line. Better to have dedicated active defenses. Limitanei, one might say.

The Limitanei Coilgun Turret is a squat cylindrical structure, the resilient frame armoured in thick TerraScale™, topped with a TerraScale™ dome from which a double-barreled coilgun protrudes. The turret is controlled from within by a human operator, who sits amidst a halo of screens that are directly connected to external cameras. A Hypercore connection provides power, which is primarily consumed by the ammo fabricator and capacitor.
The Limitanei's cameras provide all-round vision, with a fairly high degree of magnification available. IR cameras serve to reduce the efficacy of cloaking and concealment. A radar setup provides long-range detection of approaching aircraft. The internal screens display a condensed version of the input (although the operator can view the raw footage if desired), with notable objects highlighted and tracked (the operator can also manually zoom in, designate objects for tracking, rewind footage, etc etc).
The coilgun has 360-degree rotation, and can elevate up by 90 degrees and down by 10. The two barrels alternate fire, providing a combined RoF of lots [300 RPM?]. Rounds are [let's say] 20mm slugs with extremely dense cores, which are accelerated to extremely high speeds (considerably higher than chemical propulsion methods can achieve) resulting in a significant damage output.
The ammo fabricator ensures the Limitanei will never run out of ammunition, although the RoF may decrease after several seconds when the ammo stockpile is depleted, as the fabricator cannot manufacture ammo at the same rate as the coilguns fire. The capacitor serves to provide a buffer, ensuring the coilguns can be fired at max RoF until the stockpile is depleted, after which the coilguns draw directly on the Hypercore connection.

E: For those concerned the above is too ambitious- which is possible, given it's our first foray into magnetic weaponry-, I removed the second barrel and toned down some of the adjectives in the sensor section:
Spoiler (click to show/hide)

E2: Modified original to remove most alternate spectrum cameras.
« Last Edit: July 26, 2021, 04:14:16 pm by NUKE9.13 »
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Long Live United Forenia!

KhazintheDark

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 5 Design Phase)
« Reply #398 on: July 25, 2021, 04:20:59 pm »

Djinn IFV: 6-10 soldier transport capacity, mobile spawn point, a scaled down Hypercore, the Millicore and a coil-rail hybrid turret on top this vehicle allows us to deploy on the front lines without the use of an Osprey. It is protected by TerraScale and is faster than the Renderer. The turret can either fire a slug for anti-armour work or scale back the amount of power it uses to launch projectiles at slower speeds, especially useful when used as a mortar or against a building with HE ammunition.
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Doomblade187

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 5 Design Phase)
« Reply #399 on: July 26, 2021, 12:52:08 am »

Quote
Limitanei: (1) Doomblade

I would prefer it if we cut the radar amd removed the recording/playback features.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Taricus

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 5 Design Phase)
« Reply #400 on: July 26, 2021, 04:14:17 am »

Quote
Limitanei: (2) Doomblade, Taricus
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Doomblade187

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 5 Design Phase)
« Reply #401 on: July 26, 2021, 08:30:07 am »

Meme proposal I need to get out of my head:

"Poleaxe" Hybrid Weapon (All classes)

A 10mm semi-automatic battle rifle with a 10-round magazine, the Poleaxe has a unique shape and build. Heavily reinforced, the unusually long stock and barrel lead to the tip of the gun, where a long (400mm) alloy blade designed to stab through armor is mounted to the top of the barrel, with a sickle-like cutting blade on the underside. The weapon can be fired normally, and a heavily reinforced pistol grip and canted foregrip allow easy handling. A reflex sight with optional magnifier completes the package.
« Last Edit: July 26, 2021, 08:31:52 am by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

KhazintheDark

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 5 Design Phase)
« Reply #402 on: July 26, 2021, 01:39:50 pm »

Quote
Limitanei: (2) Doomblade, Taricus
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Failbird105

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 5 Design Phase)
« Reply #403 on: July 26, 2021, 03:10:57 pm »

Quote from: boatbox
Limitanei: (4) Doomblade, Taricus, KhazintheDark, Failbird
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ghost armor 1337

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Re: WarBiz Arms Race // Terrestrial Reserve Thread (Turn 5 Design Phase)
« Reply #404 on: July 29, 2021, 12:24:29 am »

Design/Roc Revison(?): Garuda AWACS

Since the start of the airwar over the central island ended in a draw our designers are looking over the battle data from our fighters in a attempt to find out why this engament has ended in a draw and has come to a troubling conclusion: we are too evenly matched with our oppents.This problem is exmplafied by the NC Strix Cloaked Interceptor a fighter that is a peer oppent to our Lammergeier. The Strix has cloking capabilites and higher speed than the our Lammergeier and has comperable armaments to our Lammergeier. The only saving grace is the TerraScaleTM on our Lammergeier making it ristant to laser weponary and tatical awrenerss granted to our pilots by the Lammergeier camera system prevented Strix from jumping more of our fighters.
Because of the lasrt point our designers decided that it's critcal that our fighters have a means of early dection of our enemies if we are to attian air superiority thus the conept of what would become the Garuda AWACS is born.

The Garuda is a heavly modified verson of the Roc airframe which involes upgrades to it's power plant and engiens to bring it's crusing speed up to 450km/h along with the removal of two of it's point-defense turrets is to make room for the Mobius Radar system. The Mobius Radar system is a Pulse-Doppler Radar that has a dection range of 450km of both air and ground targets. It has two modes that it's oprator can swich to "passive" and "active"
In passive the Mobius Radar system the Garuda can detect enemy aircraft in 360° circle around the Garuda, if the Mobius Radar system detects any enemies its 450KM range it will automaticlly relay they position to other aircraft via one way data link to other frendly aircraft to give them both early warning of the enemy persistion and improved targting to radar guided munitions. If the oprator of the Mobius Radar system supects that there is a Cloaked enemy aircraft in the air space then the radar oprator swiches the raidar to "Active" mode where the Mobius Radar system will concetrate it's raidar emission in a 60°cone aimed by the oprator to the suspected persistion of the Cloaked enemy aircraft to "Paint" it so it can be made visable and thus targable by frendly.

Because of the space taken up by Mobius Radar system the Garuda can't carry troops or drop bombs
 
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