Alright, revision time!
SO, from what's been said, expense level in this game is less about how much stuff it takes to make a design(nanites make material cost irrelevant), and more about how hard it is to put that design together(really complex stuff like the portable respawn bays increase it), as well as how many our company is willing to make(for instance, they dont want to make as many Ospreys as they theoretcally could because it has to land in order to use the respawn bay).
This means that improving our gears capabilities can actually make it less expensive, but we also have to be reasonable about the level of improvements we give, so as to not flub the revision roll or even wind up with a net zero cost change from the design now being more complex.
It should also be noted that the starting stuff is so expensive because it's starting equipment, rather than because it's actually hard to make. The company doesn't want us deploying the stuff we already had as is, they want us to be improving on it, and making new things.
The first, and perhaps most obvious, idea to come out of this is to upgade our Wasp fighters, giving them more armor, Taricus also suggested rocket pods(which I'm inclined to agree with.)
So uh, feel free to just submit ideas on how to make our current stuff better(preferably in thread, both for the sake of our non discord teammates and because MoP wants it), and if you think you've got a particularly good idea, try making a write up!
I myself am going to see if I can't think of a good write up for the Wasp upgrade.