It is strange to be the center of attention at a table of Void Knights. House Seljuk, the bloodline of the Witch King and many other terrible magic users, has been deeply at odds with your order for well over two thousand years. As such, it is usually the twins, members of that wild and hated family given a 'civilized' upbringing among the Knights, who are the center of attention. Not tonight. A member of the order obtaining such high office as System King is a big deal.
Knight-Inquisitor Debdrik, the lowborn human from civilized space tasked with bringing Midguard to heel, is the first to try and use your power to the order's benefit. He would like you to issue a decree renouncing your right to pursue the King's Justice against any captured member of the Witch King's regime, and granting jurisdiction over said prisoners to The Knights of the Void. The order is interested in any magical knowledge said prisoners might possess; The vast majority will be questioned, found useless, and either punished or released depending on the serenity of their crimes. The Knight-Inquisitor, however, all but admits that justice will be miscarried if knowledgeable prisoners are found; Uncooperative Knowledgeable prisoners will be tortured for information whether or not their crimes merit torture, and prisoners who share useful knowledge may be pardoned, perhaps even invited to join the order, even if their crimes would otherwise merit a painful death.
You suppose at some point you will have to pass this decree, reject it, or come up with a compromise proposal.You are rescued from Debdrik by Despot Princess Av'ivqix, who is quick to butter you up by asking about your triumph at the solar void and dropping several not-so-subtle hints that she desires you physically. You blush at her suggestions; Although a proper gene engineer would be required to produce crossbreed offspring, you have been told by several older knights that the 'Cricket People' of the Wraith Rings are anatomically close enough to humans that carnal relations would still be enjoyable.
Pausing to compose yourself, you take a long swig of your drink. You are a system king. You will have plenty of opportunities to screw pretty aliens if you so wish.
"What are the details of the alliance you seek, Princess." You request, moving her hand from your lap.
Something akin to shock briefly passes over Av'ivqix's face, before she smiles and looks you over with new respect in her large compound eyes.
"For starters, You'd get a wife of the highest quality out of the deal..." There is no disputing this. The Despot Princess is deeply talented at the Soul Metal Sciences, to the point where she places an impressive array of useful modifacations on the Soul Swords of other knights who find her favor. Perhaps of even more use, she is known to be ruthless and effective in serving the interests of both her father and her order; Her specialty is courtly intrigue - even at her young age she is known as somebody to send if a sorcerer or political dissident is thought to be taking refuge in the house of some unwitting or complicit noble. Lastly, as her title suggests, she has earned enough of her father's favor to be named despot of one of the moons of the Wraith Rings, meaning that your second son by her would have something decent to inherit.
As for the details of the alliance, Av'ivqix's father the Despot Grunx'riq expects two main things from you; First is political support within The Knights of the Void. Grand Master MacMusop is expected to give up his leadership post and return to questing at some point in the near future, and Grunx'rig wishes to succeed him. Due to the fact that you are both an active knight holding high political office and head of a powerful house that has a long history of supporting the order, you will wield eight to ten votes when the Knights gather to elect their new leader, votes that could be critical toward putting the Despot Knight over his rivals. In explaining this, Av'ivqix draws the steely gaze of Archpriestess Twitail, your first ever instructor within the Knights. You are vaguely aware that her Brother-Husband Paladin Lylal also covets the Grandmaster's office.
In addition to your votes, the Despot would also like your help dealing with the kings of Philadelphia and Bastille. The super-terrestrial human worlds of The Enlightenment System orbit the same star as the four haunting gas giants where the Cricket People live, and tensions between the two species have always been fairly high. Despot Grunx'riq is presently working on a new fleet of Capital Ships, and intends to launch a new era of conquest and expansion for his people in several decades time. He would like either human help in assuring his human neighbors don't sack his worlds while he is off adventuring, or human grandchildren to use as loyal puppet rulers should he decide to direct his conquests against said neighbors.
In exchange for these favors, the despot is willing to offer one of his old capital ships as a dowry, as well as a loan of two hundred thousand soldiers to help bring Peace to Midguard. He would also look out for the interests of Yggdrasil if elected Grand Master with your help, and would consider selling or gifting you even more of his old capital ships once his new fleet is finished.
You allow yourself a generous sip of your drink as Av'ivqix finishes her pitch. Your old mentor Archpriestess Twitail, and Paladin Ragnar of the Muspelheim Fire Temple then present arguments against the alliance. Ragnar warns you that the Capital Ships are not as appealing as they might seem to be; The feudal-industrial system masterminded by Odin and adhered to by humanity even to this day makes your race terrible at working with Alien technology. You will not be able to maintain or repair the ships of the Cricket People without the help of the Cricket People, and this could very well leave your descendants at their mercy should the alliance ever break down.
Twitail warns you that the Despot of the Wraith Rings is not to sort of being you want to support for the office of Grand Master. He is aggressive, expansionist, warlike, and lacks a healthy respect for the might of Civilized Space. The Cricket People, she argues, are looking to start conflits they cannot win, and Despot Grunx'riq will drag your ancient order into they war that will spell its demise should he take office.
Eventually talk drifts away from Av'ivgix's proposed alliance, and towards the fate and plans of both yourself and the Seljuk twins. You make it clear that, for the time being, you will rule from the bridge of the Lindbergh. Fenrir, meanwhile, intends to travel to Midgaurd at once to help subjugate the planet you have given him to rule. He plans on ruling from the ancient Pentagon Fortress, where the Inquisition of the Void Knights have already made their headquarters, for now, but hopes to march up the Vinland coast and seize The Witch King's Festival Palace at Salem as a more permanent home.
Serpentina thinks the matter over, and decides, for now at least, to stay aboard the Lindbergh, which will likely be stuck in orbit around Muspelheim guarding the crippled capital ships for some time. She presumes that she will be in charge of rallying ground troops from the noble houses of your planet to aid her brother's cause, while also watching your back at court. As two of his three students will be based off the Lindbergh, your Soul Sword instructor Lil'Giaus also agrees to join your court there...
You take another sip, and note that the mistrels are playing "Till Midguard Burns," a popular wartime tune. Perhaps singing along would be a good idea! Several minutes later, your Squire-pilot taps you on the shoulder. It is time to leave.
---
Sleep lasts nearly twelve hours. For the first time since coming home there is no sense of urgency. You have won the war and been named System King. You are sure ruling will not be a walk in the park, but you are presently facing no issue so urgent as to make you feel guilty about catching up on your z's.
Stepping out onto the bridge of the
Lindbergh, you are at once captivated by the view outside the portal. In the backround loom your two crippled capital ships,
The Breslau and
The Hindenburg. The latter ship is already covered in scaffolding and attending space stations as repair work has begun, while
The Breslau is still being assessed by the engineering teams. You, however, are more concerned with what is going on between the three mighty vessels, as The Hammerfair has begun.
It is tradition, when two or more friendly human capital ships gather near a human planet during Peacetime, for the each vessel's Hammership squadrons to skirmish against each other in simulated battles. Eventually these mock battles draw the attention of Hammerships from the planet's surface; The sky-levies of great houses, lesser nobles and lowborn rich enough to afford their own ships, sellswords, and the like all fly up to join the pretend fighting in search of low stakes glory. Civilians get involved as well; Those rich enough to own transport shuttles and air bubbles set up grandstands and carnival rides on nearby asteroids to attract paying guests looking to watch the battles, and fathers looking to land a noble (or at least honorable) mate for their daughters regularly throw balls on the asteroids or even aboard the capital ships to which all Hammership pilots are invited.
You watch some of the action as you ride the lift up thirty stories to the bridge's uppermost level, taking note of the Hammerships present. Many are red, with purple detailing, indicating that they either belong to The Muspelheim Navy or the Sky Levy of House Richthofen, either way they are pilots under your direct control. The remaining ships all vary in color, indicating some other ownership, but aside from a potential out of system visitor or two it is safe to assume that they all answer to somebody who eventually answers to you... But then you notice it. A squadron of seventy or so identical and mysterious silver Hammerships, flying in perfect unison against a band of your red and purple craft twice its number. You note that in spite of their disadvantage, the silver hammerships seem to be winning, and that several of their lead pilots are spectacularly talented, perhaps even at or near your own skill level! You watch intently, even after you reach the top of the lift, but eventually the battle drifts above
The Lindbergh and out of your view.
With the distraction done with, you set about meeting your court. Which consists first and foremost of the Lord Officers of
The Lindbergh. Lord Admiral Ivar of
the Lindbergh is a small man with an oily mustache, who greets you curtly and informs you that the ship is yours to command. From his tone of voice, however, you can tell he is not all that happy about his King showing up to usurp his rightful rule of the capital ship. Still, he does his duty and introduces you to the other officers. Wing Lead Karen of Treeport is the stocky middle aged lady in charge of The Lindbergh's hammerships, she greets you with enthusiasm, perhaps knowing of your own proficiency with the smaller craft. Chief Engineer Mimir, the man in charge of keeping The Lindbergh maintained, is equally happy to see you; He straight up tells you that your father personally named him to the post, paying a healthy ransom to the noble family who otherwise held the hereditary right to fill it as they saw fit. First Officer Kay of New Oslo is a pretty young lady of twenty years, who when pressed reveals that her father stepped down and gave her the position hours ago; You suppose the former first officer is taking a long shot at landing his daughter a royal match.
In addition to the officers of
The Lindbergh, your court also plays host to the highest officers of your two other capital ships, who have given up their regular quarters to various repair and engineering personnel. Lord Admiral Vladimir of
The Hindenburg is an ancient man; It is often whispered that Vladimir, who is of common birth, only got his office because he was your grandfather's lover, but he has served Muspelheim well in several wars, and so nobody dares call him undeserving anymore. Odinson of Odinson, first officer of
The Breslau, was one of your fathers closet friends and confidants. He is also married to your late mother's sister, which makes him your uncle. You catch him glaring at Queen Serpentina, which reminds you that he has always been the most vocal and public advocate of killing
your closest friends to end their bloodline.
Serpentina, for her part, ignores the man's hateful gaze; An unusual level of restraint from your friend. You know the Sister Queen to be a sweet and caring young lady, who enjoys gossiping about boys and tending to her large collection of pet reptiles and birds, but she never shows this side of herself to anyone save her closest friends. In public, she carefully leverages her large mutilated body to cultivate the image of an intimidating monster. She is a prodigy with the Soul Sword, even before her growth spurt and artificial eye you could only beat her maybe two times out of ten, and already has twenty seven kills to her name in melee combat, a full twenty seven more than you and her brother combined. Even your mutual instructor, Lil'Giaus, loses sparring matches to her from time to time.
Lil'Giaus himself is a middle aged man, the seventeenth son of the Paladin in Charge of the Great Void Temple of Artemis in the Latin System. Like all his brothers and sisters, he was trained to ignite a soul sword before he could walk. Like his fellow siblings who were born too young to have any chance of inheriting the temple, Lil'Giaus makes his living as a traveling tutor to the rich and famous. He has been at your side for five years now, and you trust him completely. Aside from his skill with the blade, he is also charming and has a knack for the internal politics of The Knights of the Void.
It is Lil'Giaus who asks the question on everyone's mind:
"So, what we all doing here anyway, yer grace? Got some big plans for your rule?" You consider the question. There are many things you want to do, and only so much time to do things. You will have to delegate.
Choose Two Focuses from Below. You may not be able to change your focuses immediately. You may delegate Primary and Optional focuses to a member of your court if you so wish.Court:
Lord Admiral Ivar of the Lindbergh - Unknown Strengths, Unknown Loyalty
Lindbergh Wing Lead Karen of Treeport - Hammership Pilot and Commander of Unknown Skill Level, Unknown Loyalty
Lindbergh Chief Engineer Mimir - Engineer of Unknown Skill Level, Unknown Loyalty
Lindbergh First Officer Kay of New Oslo - Unknown Strengths, Unknown Loyalty
Lord Admiral Vladimir of The Hindenburg - Naval Commander of at least competent Skill Level, Unknown Loyalty
Breslau First Officer Odinson of Odinson - Unknown Strengths, Unknown Loyalty, !!Known to want Serpentina Dead!!
Queen Sister Serpentina of Midguard - Great fighter and intimidating presence. Deeply Loyal.
Lil'Giaus - Great fighter, solid teacher, solid political presence. Deeply Loyal.
Primary Focuses: The Unavoidable Affairs of State. Somebody from your court will step up to fill these roles one way or another.
Capital Ship Repair - It will take a good deal effort to gather all the parts needed to fully repair the Hindenburg and Breslau.
Support Midguard - King Fenrir will likely need a good deal of outside manpower and resources to gain full control of his planet.
Run Muspelheim - Somebody needs to make the final decisions regarding the day to day affairs of your home planet.
Optional Focuses: You can tackle these matters yourself, delegate them to a member of your court, or ignore them completely. The choice is yours.
Secure Alliance with the Wraith Rings - Plan a wedding to Av'ivqix, and negotiate exact terms of an alliance with her father.
Woo Nidavellir - King Alexander is your vassal, but it may be prudent to take some steps to ensure he will not turn on you as soon as his ships are ready.
Reform Feudal System of Muspelheim - Before the war, your father tinkered with the high houses of his world in hopes of improving the economy, earning enemies in the process. Pick up where he left off if you dare.
Personal Focuses: These things will not get done unless you do them yourself.
Train Hammership Combat - You are great, you could become legendary.
Train Melee Combat - You are good, you could become great.
Train Naval Command - You are good, you could become great.
Train Ground Command - You are good, you could become great.
Study Knightly Mysteries - Attempt to learn various magics.
Partake in Knightly Quests - You could earn some renown conducting business for your order around your system.
Carrousing - Attend feasts and parties in attempt to make new friends across the galaxy. Best way to find new marriage prospects.
Befriend - Pick an NPC who is in your court or otherwise avaible to you. Spend some time earning their trust and learning their strengths and weaknesses.
Research - Ask one or several questions about the universe you inhabit, and seek out the answer.