Hello, necro-tizing this to A) say hello
, and B) ask a question.
I had a look at the DFhack script and it's took my interest, is there any discussions about it I can read up upon because im relatively lost how the strings actually connect to your dog-breeds other than going through the generalised creature. Mainly because i wanted to produce a homebrew-mod where the occupants procure meat and leather from "artificial" creatures like "hotdog-sausage meat" and "synthetic leather" by abstract high-science workshop reaction cruelty-free using don't exist monsters and don't attempt to eat or wear their pets without resorting to elfish ways.
- Also i was a little dissapointed i couldn't find any Alsatians (German Shepards) as a generic military/working dog for the mod theme, but overall very impressed with the quality on show.
Edit - I found it, that's
cleeeevveeerr and threw me offguard.
[TISSUE_MATERIAL:CREATURE_MAT:DOG:MUSCLE] etc. over all db-materials which have been applied via CV so materially they are dogs but caste they are different.
Dogs in the Meph Launcher have natural sneaking skill, and that's the root of the problem. Creatures with innate sneaking grow up to be buggy hunters. It's a known bug.
Dogs downloaded directly from this thread should work perfectly.
Perhaps edit their profession token? I don't know if that's a thing or not but the war animal and hunting animal 'profession' roles are there you could just edit to leave blank.