This is still amazing! How detailed are the changes in the creatures?
In the existing creatures? Some sizes were adjusted, colors slightly altered, muskoxen and camels were made shearable, some animals became milkable, domestic animals that also appear in the wild have giant and animalman variants (forgot about yaks, will fix next) in the next update wolves, giant foxes and giant boars will be trainable. The biggest change is toes and/or hooves in hippos, camels and rhinos. By default those animals have fleshy stubs instead of feet which bothers me greatly.
For the future I plan on giving skunks stink-spray, making monitor lizards lightly venomous, giving butterflies proboscises instead of generic mouths, small changes like this.
Add breeds for fanciful creatures.
I might do that, but obviously it's very low on the priority list. Unicorn and satyr variants should be easy to come up with; A E S T H E T I C marble men as a gabbro man variant sounds fun too.
Anyway, I'm done with dogs, or at least I think so. There are also some other changes:
Wolves (large Canis species):
-Gray wolf (vanilla wolf, giant variant hunts in packs)
-Red wolf
-Arctic wolf
-Dire wolf*
All wolves are trainable
Jackals (small canis species):
-Coyote (vanilla coyote, giant variant made trainable)
-Side-striped jackal
-Golden jackal
-Black-backed jackal
-Red jackal (Ethiopian wolf)
All jackals except coyotes hunt vermin, giant variants are trainable
Foxes:
-Red fox (vanilla fox)
-Corsac fox
-Sand fox (Tibetan sand fox)
-Arctic fox
-Kit fox
-Fennec fox
-Bat-eared fox
-Gray fox
-Culpeo
-Crab-eating fox
All foxes hunt vermin, giant variants are trainable.
Other:
-Dingo (Vanilla dingo, I know it's Canis lupus, but I'm not calling it neither wolf nor jackal) - trainable
-Maned wolf - giant variant trainable
-Painted dog (African wild dog) - trainable
-Short-eared dog - vermin hunter, giant variant trainable
-Raccoon dog - vermin hunter, giant variant trainable
-Dhole - trainable
-Bush dog - trainable for hunting, which doesn't mean it's a good idea; giant variant trainable for hunting and war
-Warrah* (Falkland Islands wolf) - giant variant trainable
Plants:
-Wolf apple tree - fruit edible and brewable into wolf cider. Can't have maned wolves without wolf apples.
Other changes:
-Possibly fixed Ambulocetus and Georgiacetus men
-Giant yaks and yak men
-Dromedary camels can be sheared for wool
-Made woodoxen and shruboxen exotic pets so dwarves don't get to tame them so easily
*extinct animals
I've got a few ideas, but I don't know if those are good ideas:
-Plants associated with certain animals, like umbrella thorn acacia for giraffes, reindeer lichen for reindeer, sweet grass for wisents.
-Fuegian dog - a domesticated culpeo. I don't know how I feel about adding it as a common domestic animal, considering they are extinct.
-Domestic red foxes - the problem with these is that red fox has been domesticated recently in an experiment. Not sure if that would be fitting for DF.
Now I'm gonna be working on cats or bears, whatever I feel like doing.