Tick 3: GOOOOOOOOOOAL!
Lily attempts to shatter the crystal the Blood Crystal with an inkling of Power! This attempt fails, and the projectile continues on its moonward course. Meanwhile, Rin directs additional blasts at the inside of the moon to give advantage to the poor hunted Lilrins. These blasts are poorly timed. As nobody seems particularly interested in stopping the projectile aside from token resistance, it slams directly into Rin's Labyrinth! With the intentional weakening of the inner tunnels, there are countless cave-ins caused by the moon-shaking impact. The atmosphere and moons did little to soften the blow. Naturally, the Titan Weasels that had been living in unreinforced natural caves are devastated by this rather swift change in geography. Many are buried by cave ins across the moon. The other races of Rin's Labyrinth are effected to a lesser extent, having less standard settlements. A major crater is currently on the far side of the moon, containing what remains of the crystal. (Lily 1P, Rin 4P)
Cut demands Lily's worship, as she gives a speech to the Weasels. The implications of such a relationship will be something for future theologians to discuss. The blood merchant follows this by threatening to boycott the Weasels should they turn towards Cut. Tanact attempts to tell the Weasels that they should be shared, but is stopped by Lily getting possessive of the creatures. Throughout this squabble, the Weasels are busying themselves responding to their current crises. (Lily -1P)
The Seraph's Cloak gives a speech to his creation regarding Cut's actions. Around this time, many Wheel Angels experience the unpleasant sensation of being combined eye-to-eye by a sharp implement, forming a pair of wheels. Folders experience a much more pleasant phenomena, and begin shooting lasers out of their eyes allowing them to cut things at a distance. The cause of these mishaps is obvious to any casual observer. The memorial is placed without further incident, and the God gives advice for a more farming-based society. The Faithful tend to take the advice to heart, and start on the transition to farm-based societies. Meanwhile the Fighters distrust this advice, continuing the old ways. Folders are too busy shooting things with eye lasers to listen to lectures.
Bazalith warns the NTIs of the Fighter's attempts to fight them, and suggests they steal memories and living dreams to halt the early development of anti-imp warfare. This technique is assisted by a sleeping curse that falls over the Wheel Angels, allowing the Imps to move about and take what they please. However they have difficulties finding their actual targets. They report being unable to find anyone who could be considered a "researcher", and the Living Dreams they find seem to be generated over the course of the Sleeping Curse.
Rin adds to the ecology so...thoughtfully crafted by Rut. Slimecap quickly become popular among the more intelligent races as a weapon, coating the primitive weapons for use in their territorial fighting against the other races. Likewise the Droolnewt thrives, with few choosing to hunt the creature due to the danger it possess. Most intelligent creatures prefer following them to the locations slimecap grow, using them as an indicator of sorts. Most tend to avoid the Pack Spiders, while there are a few attempts at domesticating them by copying the dueling behavior hunters sometimes observe by chance, in the attempt to make themselves at the top of the hierarchy. There has, thusfar, been little success. (Rin -2E, 1S)
The Eye graces the world with a colorful bunch of mortals! With their biological processes dictated by color, it is natural that they have taken an affinity for the arts. As with the others, they have developed a hunter-gatherer society. Using simple plant-based dyes, clay, and crushed-up-shiny-pointy-things, they make their mark on their own territory with cave-painting style art. Their inability to dream causes the Imps to avoid the species, while the other races either avoid the obviously marked territory or deliberately assault it depending on their temperament. Their natural abilities make them proficient hunters, capable of lying in ambush in places nothing could expect leaving no hints of their existence. Their ability to stalk and ambush prey works wonders as a defensive tool as well, fighting off any invaders to their territory. Typical rights of passage involve painting their bodies and traveling through an object of a pre-determined size, such as a large sword or painted shield. Generally the tribes have two leaders, the "Open Eye", a talented painter who focuses on peaceful art including material and plant gathering, and the "Closed Eye" who focuses on war and hunting. (The Eye -6E)
The Eye then burns several pretty patterns into Rin's Labyrinth. Most of the locals (many displaced by the massive cave-ins caused by the meteor) are rather upset about this, and now run from the series of new disaster further displacing tribes. Those on the planet are much more appreciative of the pretty skylights, coming up with various stories about their cause and meaning. The Unnamed Semi-Corporeal race features many of the patterns in their art. (The Eye, -10P)
For some od d reasons, many of the Night Terror Imps report having dreams where they are painfully cut up by an endless amount of knives. Many are nonplused about this, choosing to discard the dreams and have a friend erase the dream if they really had a problem with it.
A new form of magic, Blood Alchemy, has been discovered! As of now, it is typically practiced by the more aggressive races, such as the Lancecutters and Lancerutters. It tends to involve the transfer of life energy to a crystallized form, which can then be accessed with a combination of still-being-discovered ritual circles and metallic constructs (with currently few of the latter existing, and entirely on the Swordshield world where metal is abundant). Generally this has lead to practicing Lancec/rutters to capturing their victims and dragging them to ritual circles, where they are transformed into crystals that are then used to gain more victims. Few mortals know that the object crashing into the moon was itself a massive bloodstone, it is likely a massive conflict would erupt over securing it if they new what could be done with it.
Name: Left Eye of Nefertem
Power: 10/10 (20/50)
Essence: 4/10 (10/25)
Spirit: 7/10 (3/10)
Name: The blood merchant
Power: 10/10 (10/50)
Essence: 3/10 (3/25)
Spirit: 10/10 (3/10)
Name: The Seraph's Cloak
Power: 10/10 (30/50)
Essence: 5/10 (6/25)
Spirit: 9/10 (3/10)
Name: Bassbull Bettu
Power: 10/10 (10/50)
Essence: 8/10 (8/25)
Spirit: 10/10 (3/10)
Name: Cut
Power: 10/10 (30/50)
Essence: 7/10 (10/25)
Spirit: 4/10 (3/10)
Name: Bazalith the Dream eater
Power: 10/10 (10/50)
Essence: 4/10 (4/25)
Spirit: 6/10 (3/10)
Name: Rut
Power: 10/10 (0/50)
Essence: 6/10 (5/25)
Spirit: 10/10 (3/10)
Name: Lily
Power: 8/8 (6/50)
Essence: 4/10 (10/25)
Spirit: 5/10 (3/10)
Name: Tanactithiel Osispatheo
Power: 10/10 (10/50)
Essence: 7/10 (10/25)
Spirit: 6/10 (3/10)
Name: Rin the Immortal
Power: 10/10 (10/50)
Essence: 4/10 (9/25)
Spirit: 6/10 (2/10)
Titan Weasels 0.3/Lily (2/2 P)
Lancecutters 0.5/Cut 0.6/Tenact
Wheel Angels 1.4/Cloak 0.2/Cut
Golems 0.6/Bassbull
Night Terror Imps 1.1/Bazalith
Lilrins 1/Rin
Lancerutters 1/Rut
Hue-ghasts 1/The Eye