Dolores1. Under what conditions will there be serial killers? Are they guaranteed at 11+ players, and how many will there be?
2. Are there any restrictions to the proc gen that you'll be applying when you roll the roles for the game? 3. Can town/mafia have kills/investigates, particularly multi-target ones?
1. If there are at least 11 players, there will be at least one serial killer, guaranteed. The last game had 13 players with two serial killers and two scum team members. The exact numbers are deliberately unknown to the players (as there are census abilities which can give this information in play), but you can assume that the game will not be deliberately balanced too far towards any one team.
2. Yes. All the initial abilities are generated using the generator, but I then cull abilities that would make the game unfun or easy for any one team (e.g.
Once per day, you can kill everyone. Action: Kill.) In the last game, I didn't cull abilities which were randomly generated during the game, to preserve the dangerous random aspect of the roles that can generate those abilities.
3. Yes, in theory anyone can have any kind of multi-target ability. But with the caveat that the initial role distribution won't be deliberately unfun. Here are the previous game's roles:
leafsnail Mild Macron Once per night you can inform your target of your alignment. Action: Inform.
kingawsume Mild Azwolg Once per night you can perform an action that a dead player is capable of on your target. Action: Mimic.
codybob1999 Shaked Gremlin Once per day you can swap this ability with an ability belonging to your target. Action: Swap.
Maximum Spin Anti Urist Once per night you can cure your target. Action: Cure.
TheDarkStar Friendly Spy Once per game you can block the first action performed by everyone who is not targeting a random target. Action: Block.
Tiruin Fallacious Plutonium Once per night you can learn the target of two targets. Action: Investigate.
NJW2000 Toony Bomb Once per night you can inform your target of your target. Action: Inform.
juicebox Super Immortal Once per night you can perform an action that your target's target is capable of on yourself. Action: Mimic.
Starver Mild Cheater Once per night you can perform the same action as your target on your target's target. Action: Mimic.
SKs (start with two abilities, one guaranteed to be deadly)
Shakerag Undulating Necromancer Once per night you can kill yourself. Action: Kill. Once per night you can give a random ability to everyone who is not targeting a random person targeting your target. Action: Gift.
FallacyofUrist Anti Symbiote Once per night you can infect a random person targeting your target. Action: Infect. If someone targets you with an action which isn't a poisoning they will be primed.
Scum
BlackHeartKabal Corrupt Pimp Once per night you can receive a list of half the action type names in play. Action: Census.
4maskwolf Misguided Evolver If someone targets you, a random player will morph into their role.
IcyTeaWhen a player dies, will the method (direct/poison/infect) be revealed? If not, the infect mechanic is getting scarier by the minute for me.
The mode of death is revealed on death. I've now clarified this in the OP. You can
see this in action in the previous game.
KitRougardAnd I have a Question: What the kek is A Piece Of Fruit gonna do for us?
When a player receives a fruit, they are informed of it. It does nothing else, but since players don't generally know when they're acted upon, it's a possible source of information.
This is exactly the case. The player receiving the fruit will get an end-of-night-message like this:
You have been given a banana.