Military Rezzing Arrays
As our designs are somewhat limited by the somewhat anemic Civilian Rezzing Arrays, we've begun work to create more advanced Rezzing Arrays capable of rezzing larger and more complex programs, and including a simplified learning Algorithm allowing them to adapt to rezzing more complex programs.
This Algorithm will have a database to adapt to different demands on it, containing the blueprints we input, and having guidelines on previous works to refer to.
(9) Above average.
Our new military rezzing tech has decreased the expense level of all military tech. Tanks and recognizers are now cheap, please note that in the case of recognizers, tanks, and also carriers, expense levels dictate the ratio of people who have one to the people who do not, so while you do have more than one carrier, 1 in 100 people actually get transported on them, same with tanks, you don't have 1 tank for every person, you just have a tank for every time you need one. Carriers are now expensive, meaning 1 in ten people will be able to be transported aboard them. Swords are now mildly expensive, shields are now cheap.
Your scientists also had time to come up with a new weapon, the Light bow:
A crossbow like contraption with semiautomatic fire. this weapon can either fire normal bolts, capable of killing infantry and light foes in 1-2 hits, or piercing bolts, with the same abilities as the ram on your cycles. These are
Expensive due to the fact that the ammo needs to be rezzed in as well.