Turn 36Use the Power Milk to disintegrate the temple, and then get the Mind Milk.
3+1, 6Fighting off the turret fire, you clench your fist. Purple flames lance out from the Power Milk and overtake the temple with astonishing speed. The turrets are the first to explode, and the roof crumbles. You lunge forward to the Mind Milk as the ceiling falls in.
On the outside, Earth's troops rush the Grail Temple in response to reports of an intruder. Suddenly, the entire building bursts into flame and collapses inward.
At the center of the rubble, your fist suddenly bursts free, with the Mind Milk glowing yellow at the center of your Glove. You clamber free and survey the situation. You've got three of six Infinity Milks, but you're injured and the Earth soldiers are likely to overwhelm you quickly if you stay here. Luckily, it's currently nighttime in this part of Earth, so there's no sunlight to burn you.
(OOC:I'm going to standardize the effects of the Infinity Milks here. They can do anything their corresponding Stone could do in the movies, and do so at a +1 bonus. Also, the Power Milk can kill PCs in a single roll. If someone has the Unlimited Glove and all six Milks, they can do anything and get a guaranteed 5 on the roll. It also won't be as harmful to wear as it was in Endgame.)
(did I lose my power armour, I put on many turns ago, thought it would solve sunlight issues)
edited
Use blood ritual to invite Vlad Drakula and other important vampire guys to the ship to have fancy vampire talk about Thainos being on halfway to nuking universe, and eldritch goats being the same way, and hell being taken over by random dude from our crew
3+1Escaping the sunny bridge, you enter a secluded chamber and send out the blood ritual to alert the greatest of the vampires. Dracula is the first to appear. His apparation appears before you, presumably projected from his castle in Transylvania. Other vampires soon appear until the entire Vampire Council is listening to your strange tale. Debate then begins as they debate what would bring the greatest advantage to the vampires. Currently, the conversation seems to be primarily about the Unlimited Glove. The vampires are agreed that one of them should take it from Thainos and use it to serve vampiric interests, but obviously divided on which one deserves it most.
Repairbots. Fried circuitry. Go get it repaired.
6You deploy the repairbots to the bridge. They rush in, put out the flames, and do a rush job on getting the circuits repaired. You feel the warp engines come back online, and the leader of the repairbot squad assures you that the repairs should hold "at least for a while."
"I'm glad we didn't use this Bob for the UberBob because he really sucked at whatever he was trying to do, you know his fail pit had things in it that were still alive, I mean that's the kind of shit that causes herds of wandering mutants and biological contamination that leads to the whole town getting blown up." He then pauses for a second and looks at other Bob before saying, "What if we skip the shit tier Bob's like the one we found here and only go after the smartest and the strongest, I mean that should save us a bunch of time."
See what other Bob thinks about only going after the smartest and strongest Bob's, then go see if this Bob had any whisky and firearms that we can take.
1, 1, 6"That makes sense... No. I don't think we can risk collecting more Bob DNA. I already have plenty. I...er...we, are the best Bobs anyway. We're starting now. The Ultimate Bob is being created now, with what we've got. Perhaps a superior Bob can come up with a better solution to this problem. I'm not sure what we'd call him then. Penultimate Bob?"As he speaks, you look for whiskey and weapons. Unfortunately, there's no whiskey. In fact, there's very little whiskey at all in this timeline. Since Earth never became politically significant or starfaring at all, whiskey remains confined to that planet. The mutant Bob has a few weapons around, but they are all rocket launchers and the like. Nothing as subtle or useful as the gun you've already got, and Hooded Bob still has his laser-crowbar.
Use my new Telekinesis (pretty sure it comes free with a lightsaber or something like that maybe I should rewatch these old human movies) to throw the grenades back to ship
1You reach out to the grenades and attempt to throw them back at the ship. As everyone knows, wielding a lightsaber quickly results in such powers. However, what you've got is just a cheap off-brand "laser sword". You fail to stop the grenades, and the explosions knock you around and burn you. You grab onto a reef, but then a last grenade floats down before you. You'll need to find another solution immediately, or risk being one of the rare beings that found a way to die in the afterlife.
Fly up as high as possible and get the spider off of me causing it to fall to its death
5You rocket upward and do a barrel roll, finally dislodging the spider. You cross through a blood field on the way up, incorporating enough blood to regrow to whatever size you originally intended. (You won't need to roll for it, I'm just trying to figure out how big you intended to get.)
Silence: Flies to the place the mini douges are kept
4That is... Very, very interesting. I think I may have an idea.
Go to the exact loction, but in the present. Find the well. Dig if needed. Get a waterproof camera of some form, stick it on the end of a very long rope, and lower it down the well while recording. Keep going until the bottom is reached. Then, draw it out, and inspect the footage.
2You take a moment to catch your breath and go to the modern Egypt of 2219. You emerge to find yourself in one of the many Cairo parks. Silver buildings curve into the sky around you, although none obstruct your view of the Great Pyramid. Hovercars fill the streets around you. In the confusion, you have difficulty locating the ancient well. You're fairly sure that someone will have built over it by now, so you'll need to find a way to infiltrate the site.
Guess I'll have to drop those during this mission. Or find someone actually good at this stuff. Anyways, its time to "take command of the situation". By that, I mean take over the ship. Since I am the big military man, I have seniority in this situation. With all the infinity milk and goat shenanigans, someone with a keen military mind is going to have to steer this situation to a good conclusion. And that means I''m in charge around here. If that argument doesn't work, just take it over the old-fashioned mutiny style
1Lock this man in his quarters. With securitybots ready to apprehend him if he breaks down the door.
3...
"Listen here, casul: We don't have time for plots & backstabbing, for the fate of entire humanity lays upon our shoulders. So, get back into the line and do what I ask!"
Get some sense into this hothead. If not, take the control of Alpha & Omega squads and tell them to execute the traitor.
If there's no reason for violence, recheck all of the computer systems and troubleshoot the problem, then try to find Thainos coordinates again.
(As it happens, Alpha and Omega squads were created by your 3 roll. Since that needed a drawback, I made them loyal to Ave in the expectation that giving another player control of them might eventually cause problems. So,
auto-2 on getting them to execute Primus.)
Free the commander!
5+1Tollanus Primus declares that he is taking military control of the ship and marches toward the bridge. In response, Delta simply waits for him to enter a hallway and seals both entrances. GiantDad contacts Alpha and Omega squads and orders them to execute Tollanus for treason. However, the commando squads apparently feel more loyal to their commander than the Moloko. They launch a perfectly executed raid, dispatch the securitybots guarding the improptu cell, and blow open the cell.