Turn 21...
Force them all to make anti bullying PSAs.
5...Ah, of course. As you know, demons love to make educational PSAs. When you suggest the idea, the demons and giants cease attacking you and happily escort you to a throne. Hell now belongs to Angelo and Diablo.
Or at least what's left of it. As you take command, you can sense the full extent of the damage and its consequences. Hell being unavailable is creating chaos all along the Styx and disrupting the afterlives. Across the universe, the recently dead have been rising as zombies.
Melt T’zzz. They’re a confirmed hazard to pretty much everything.
Send out some tactics software updates to the combat and security drones to help them better analyze and counter their opponents (and keep trying to apprehend said opponents).
And. Um. Figure out how the new money figures in to our budget? At the very least record that we have it in our systems.
5, 3, 1(Reinforced Securitybots vs Abomination:5-2 vs 1)
(Reinforced Securitybots vs undead:6-1 vs 5+1)
(Reinforced Securitybots vs droogs:1-2 vs 6)T'zzz has consistently represented a major threat to the safety of your vessel and the nearby civilians. You give the order to your drones. Dozens of laser bolts lance out and quickly start blasting the escape pod apart. T'zzz hits the hyperdrive and jumps to lightspeed in an attempt to escape. The plan is foiled an instant later when his pod collides with a meteor. Your drones snap into formation above the wreckage and melt it to slag with a continuous bombardment.
After you review the footage and scan the crater to triple-confirm the kill, you go back to administrating the Moloko. You send software updates to your bots. The updates should soon boost their skill, but the update process leaves them vulnerable for the moment. The delay allows the undead to even the odds and gives the droogs an opening to destroy their local security forces. The droogs do so in short order, leaving GiantDad to fight them alone. Despite the inconvenience, the drones fighting the Abomination are able to hold their own. A combat bot throws one of the new grandfather clocks at the genetic horror and successfully hurts it.
You also try to put the money into the ship's accounts. Upon looking at the financial system, you see numerous messages from the repair station's AI demanding that you clear the dock and pay for their lost business.
Also, Silence and his pet burst into your AI core's room to hide from zombies.
Go to a gas station and get some fuel for the Z-wing then fill it up as past as possible and fly back to my home planed.
2You hop out of the Z-wing and rush over to a gas station. However, there's a line blocking the single fuel pump. A few people here are nursing bites and looking sickly.
Also, you suddenly get the sense that you could turn into a vampire bat if you wanted to. Perhaps that could be slightly useful, but you feel a bit angsty about it for some reason.
keep stabbing the moon beast it will make a fine dinner.
Self defense cybernetics activate the hyperdrive to go to an random location while damaging nearby ships (Like at the start of Lilo and Stitch.
3 vs 3-1, 6Your self defense cybernetics attempt to escape Delta's execution, but their luck finally runs out. Your pod's escape was cut short by a meteor's accidental interception and the drones annihilated whatever was left.
You wrap around and constrict the moon beast, forcing it to its knees and choking it. You then finish the battle with a sting directly in the brain stem. The Men of Leng look on in fear as you feast on the liquefied innards of their master. As you drink, you are suddenly interrupted by the feeling of a sudden fall. You're briefly overwhelmed by a sense of intense heat and disorientation, but when you recover you're still on the ship. The Men of Leng watch you closely, attempting to figure out what to do next.
uuuuuugh. just ignore them, they can't pierce my skin or or anything. Find the chupathingie and milk it already.
5You ignored your destiny once. You can't do so again. You simply stomp your way through the zombie hordes. Many drag themselves with you, clinging to you and breaking their teeth against your armor. You march to a local pet store and find a female chupacabra in stock. You open the cage and reach to take the milk. The creature puts up a surprisingly good fight, even managing to draw a drop of blood with a bite to your face. However, you ultimately subdue her and take the milk.
You win the game!You step out of the pet store, leaving it smoking and shattered from the battle. You look one more time at your sample of chupacabra milk and pour it into the Unlimited Glove. It pools in one of the six slots, backlit by a purple light.
One down.
At least they're out of hell. Try to find the ghost of another space cow, since that worked last time I needed milk.
4You look around the various wreckage created above the Bazaar by the various battles. Soon enough you spot a few ghostly space cows wandering around.
Eat some celebratpry bread. Attempt to rebuild time machine once finished.
5You happily eat some delicious bread and take some time to properly repair your time machine. You recapture a few of the wildebeests you created to power it. The machine lights up with a triumphant glow. The full expanse of time is once again open to you. Where do you want to go?
Well, janitor is pretty much done. Time for long range curses!
Read out incantation of crimson thirst at this genehorror making duder, he shall be cursed with horrific vulnerability to any light and insatiable thirst for blood, this will slowly drive him to madness, damnation and eventual death.
3You read out the long range Curse of Crimson Thirst to try and turn Dr. Bob into a creature of the night. You fail to perform the ritual perfectly, however. If you're remembering the course you took on curseology correctly, Bob probably wasn't hurt very much by the result.
Silence: Grabs the loaf!
Silence: Throws it to Douge!
Silence: Attempts to run to a safe zombie free place on the ship!
3Trip the Droog leader, then do a spin attack to cleave the remaining Droogs.
Syringe turrets: Hold fire, waiting for the Droog leader to fall down.
1+1 vs 5, 2 vs 1You try to trip the droog leader, but he casually avoids the attack. You look behind you and see the droogs finishing off Delta's drones. While they're distracted, you flank them and drop a few with a sweeping blow from your greatsword.
The turrets hang silently from their roosts, since the droog leader did not fall down.