quote:
Originally posted by MechanicalArm:
<STRONG>Actually...Im still in need of some minor/major help...</STRONG>
I'm sorry, I had forgotten. Wait a moment, I must go back and read your post...
[MODVALUE:number] multiplies the value of the items made from this creature by number.
[GENPOWER:number] had something to do with magic. Now it has no function.
[GRASSTRAMPLE:number] determines how much grass is trampled when a creature walks.
[ATTACK:priority:BYTYPE:BYTOKEN:"verb":"conjugate verb":minimum damage:maximum damage:damage type]
Priority - This can be either MAIN or SECOND. The creature will use an attack with the priority SECOND only if it cannot use an attack with MAIN priority.
BYTYPE, BYTOKEN - These determine which body part is used for the attack. BYTOKEN uses the exact ID of a body part. BYTYPE accepts a type of body part. The valid values of BYTYPE are (some are untested):
APERTURE
BREATHE
CIRCULATION
DIGIT
FLIER
GRASP
GUTS
HEAD
HEAR
JOINT
LIMB
LOWERBODY
MOUTH
NERVOUS
SMELL
STANCE
THOUGHT
UPPERBODY
"verb":"conjugate verb" - These determine what message you get when it uses it's attack. "punch":"punches" would give messages like this: "You punch the zombie in the leg." and "The drunk punches the zombie", depending on whether your attacking or observing. (Not the best explaination, I know.)
minimum damage:maximum damage - These determine the amount of damage the creature does. It will randomly do damage in the range of minimum damage to maximum damage.
damage type - This determines the type of damage done. I can be any of the following:
BLUDGEON
PIERCE - punctures the body and does damage to internal organs
SLASH - causes more bleeding and can remove limbs, but does less damage
GORE - causes pain and bleeding
BURN - unrelated to fire and temperature, this causes a great deal of pain
HEAT - foes struck down by fire attacks are set on fire
COLD - much like heat, only with no fire
Adding [ATTACKFLAG_CANLATCH] at the end of an attack definition will give a chance of latching on to the enemy when this attack is used.
[ATTACKFLAG_WITH] allows the use of weapons with the attack (if the creature has one).
[ January 09, 2008: Message edited by: Fenrir ]