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Author Topic: Bay Watcher Arena!  (Read 13257 times)

apache1990

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    • Bay Watcher Arena V2.0!
Re: Bay Watcher Arena!
« Reply #120 on: January 10, 2008, 12:35:00 am »

Well, I'm still falling over.  Guess I'll have to let you look at it.

code:
[CREATURE:BATTLEMASTER]
   [NAME:battlemaster:battlemasters:battlemasterien]
   [TILE:'M'][COLOR:7:0:0]
   [GENPOWER:3]
   [INTELLIGENT]
   [AMPHIBIOUS]
   [BUILDINGDESTROYER:2]
   [NO_GENDER]
   [CANOPENDOORS]
   [PREFSTRING:technological might]
   [BODY:BATTLEMECH]
   [MAXAGE:750:1250]
   [BLOODTYPE:0]
   [EXTRAVISION]
   [GOOD]
   [BENIGN]
   [GRASSTRAMPLE:40]
   [HEATDAM_POINT:12000]
   [LARGE_PREDATOR]
   [MEGABEAST]
   [NOBREATHE]
   [NOBONES]
   [NOEMOTION]
   [NOMEAT]
   [NONAUSEA]
   [NOSKIN]
   [NOSKULL]
   [NOSTUCKINS]
   [NOSTUN]
   [NOT_BUTCHERABLE]
   [PARALYZEIMMUNE]
   [RECKLESS]
   [SAVAGE]
   [STOUT]
   [ATTACK:MAIN:BYTYPE:SMELL:fire pulse lasers at:fires pulse lasers at:1:2:BURN]
   [ATTACK:MAIN:BYTYPE:HEAR:fire your autocannon at:fires its autocannon at:1:2:PIERCE]
   [ATTACK:MAIN:BYTYPE:APERTURE:launch missiles at:launches missiles at:1:3:BLUDGEON]
   [CHILD:2][BABY:1]
   [SIZE:25]
   [ALL_ACTIVE]
   [NOFEAR]
   [NOPAIN]
   [SPEECH:dwarf.txt]
   [HOMEOTHERM:10067]
   [LAYERING:50000]
   [SWIMS_INNATE][SWIM_SPEED:2500]


code:
[BODY:BATTLEMECH]
[BP:HD:head][CON:CT][HEAD]
[BP:CPT:cockpit][CON:HD][SMALL][EMBEDDED][THOUGHT]
[BP:SEN:sensor array][CON:HD][SMALL][INTERNAL][SIGHT]
[BP:CT:center torso][UPPERBODY]
[BP:RC:reactor core][INTERNAL][SMALL][UPPERBODY][CON:CT]
[BP:GYRO:gyro][INTERNAL][SMALL][STANCE][CON:CT]
[BP:LT:left torso][CON:CT]

[BP:RCL:reactor core extension][INTERNAL][SMALL][UPPERBODY][CON:LT]
[BP:RT:right torso][CON:CT]

[BP:RCR:reactor core extension][INTERNAL][SMALL][UPPERBODY][CON:RT]
[BP:RUA:right upper arm][CON:RT]

[BP:LUA:left upper arm][CON:LT]

[BP:RLA:right lower arm][CON:RUA]

[BP:LLA:left lower arm][CON:LUA]

[BP:RH:dual pulse lasers][CON:RLA]
[SMELL]
[BP:LH:LB-20X AC][CON:LLA]
[HEAR]
[BP:MR:SRM6 launcher][EMBEDDED][CON:CT][APERTURE]
[BP:RUL:right upper leg][CON:CT]

[BP:LUL:left upper leg][CON:CT]

[BP:RLL:right lower leg][CON:RUL]

[BP:LLL:left lower leg][CON:LUL]

[BP:RF:right foot][CON:RLL][STANCE]

[BP:LF:left foot][CON:LLL][STANCE]

[BP:RUA_J:right shoulder actuator][CON:RUA][SMALL][INTERNAL]

[BP:LUA_J:left shoulder actuator][CON:LUA][SMALL][INTERNAL]

[BP:RLA_J:right elbow actuator][CON:RLA][JOINT][SMALL][INTERNAL]

[BP:LLA_J:left elbow actuator][CON:LLA][JOINT][SMALL][INTERNAL]

[BP:RH_J:right wrist actuator][CON:RH][JOINT][SMALL][INTERNAL]

[BP:LH_J:left wrist actuator][CON:LH][JOINT][SMALL][INTERNAL]

[BP:RUL_J:right hip actuator][CON:RUL][JOINT][SMALL][INTERNAL]

[BP:LUL_J:left hip actuator][CON:LUL][JOINT][SMALL][INTERNAL]

[BP:RLL_J:right knee actuator][CON:RLL][JOINT][SMALL][INTERNAL]

[BP:LLL_J:left knee actuator][CON:LLL][JOINT][SMALL][INTERNAL]

[BP:RF_J:right ankle actuator][CON:RF][JOINT][SMALL][INTERNAL]

[BP:LF_J:left ankle actuator][CON:LF][JOINT][SMALL][INTERNAL]

(Haven't finished balancing it yet, need to fix the falling problem before I can do it properly.  Last time I tested though, I fought 5 dragons at once and won with only light damage.  I've removed all DAMBLOCK, if I'm still to tough, I'll start dropping SIZE.)

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turboburrito

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Re: Bay Watcher Arena!
« Reply #121 on: January 10, 2008, 12:48:00 am »

Maybe you its because you have several parts that have the [UPPERBODY] tag.  I've only seen body types with only one of those.  If that doesn't work maybe combine it with an external gyro.
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Keilden

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Re: Bay Watcher Arena!
« Reply #122 on: January 10, 2008, 01:55:00 am »

One part of my prophecy has come true: The star of evil foretells war. The unicorn star foretells sorrow. The black messenger will fall. A time of sorrow will follow.The unicorn star foretells sorrow.

The unicorn star symbolizes the elfs...adn they will feel alot of sorrow :)

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The Endcat will end you and everything you love.

Karlito

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Re: Bay Watcher Arena!
« Reply #123 on: January 10, 2008, 02:44:00 am »

quote:
Originally posted by turboburrito:
<STRONG>Maybe you its because you have several parts that have the [UPPERBODY] tag.  I've only seen body types with only one of those.  If that doesn't work maybe combine it with an external gyro.</STRONG>

Aye, you can only have one upperbody.  It uses the upperbody as the section where all other parts branch off of so there can only be one.  Plus organs are stuck inside the upperbody so if there is more than one it wouldn't know where to put them.
Also your shoulder actuators are missing the [JOINT] tag.

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This sentence contains exactly threee erors.

MechanicalArm

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Re: Bay Watcher Arena!
« Reply #124 on: January 10, 2008, 06:41:00 am »

Ive edited my avatar a little bit. Also I might add language file too...

So, how are the preparations coming/going?

When can we expect to start the rock?

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Darktongue Breakbone

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Re: Bay Watcher Arena!
« Reply #125 on: January 10, 2008, 07:03:00 am »

Alright.  I don't mod so here goes with the regular description.

K'Chain Che'Malle

It's an undead lizard creature with swords for hands.  It should be a little taller than a human.  It's main strength should be it's speed.

Main attacks should be the two sword hands 5:15 slashing
Sedondary attack is it's jaws 5:10 gore
Damblock 4
Speed 500

As it is undead, obviously [nofear] and [nopain]
And one more thing
[prefstring:WTF it's got swords for hands]

Just make sure that's all there.  A cookie for the first one who figures out where I got this thing from.

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Darktongue Breakbone

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Re: Bay Watcher Arena!
« Reply #126 on: January 10, 2008, 07:07:00 am »

scratch the prefstring thing, I didn't know what that was till just now when I looked it up on the wiki.  just put [prefstring:swordhands]

Also [nobleed] and [nobreathe]

[ January 10, 2008: Message edited by: Darktongue Breakbone ]

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Kagus

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Re: Bay Watcher Arena!
« Reply #127 on: January 10, 2008, 07:13:00 am »

Emm....  Dominions?

Anyways, that thing seems a bit overpowered.  The attack values are off the charts, on top of a high DAMBLOCK and the undead tags. And the high speed.

By the way, did you intend for the name to resemble "Chain mail"?

Darktongue Breakbone

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Re: Bay Watcher Arena!
« Reply #128 on: January 10, 2008, 07:15:00 am »

no Che'Malle is how it appears in the books I read.  Sorry if it's overpowered, I've never edited raws before and don't know what's good or bad.  I just been looking at the others and trying to guess.  What if the sword hands do 1:6 and the bite does 1:2 and the damblock is just 1?  Would that balance out the speed advantage?  It's main strength should be speed.
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Kagus

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Re: Bay Watcher Arena!
« Reply #129 on: January 10, 2008, 07:18:00 am »

Seeing as I don't really know the speed values, you may be swinging off in the other direction.  But, not only should you get someone with more experience to help with fleshing out the critter (it may be undead, but does that mean skeleton?), you should also get someone who doesn't happen to be typing at 4:19 AM.


Geez, I really need an ingame clock.  Oblivion will be the death of me...

Darktongue Breakbone

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Re: Bay Watcher Arena!
« Reply #130 on: January 10, 2008, 07:22:00 am »

It's supposed to be zombie-like, not a skeleton.  Maybe Fenrir can just forget about this one.  I could learn what all the raws mean easily enough, but like you I'm tired and don't have the time right now.  I may have it figured out by this weekend.  Hopefully, Fenrir doesn't want to start the fortress till next Monday.
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apache1990

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Re: Bay Watcher Arena!
« Reply #131 on: January 10, 2008, 08:55:00 am »

quote:
Originally posted by Karlito:
<STRONG>

Aye, you can only have one upperbody.  It uses the upperbody as the section where all other parts branch off of so there can only be one.  Plus organs are stuck inside the upperbody so if there is more than one it wouldn't know where to put them.
Also your shoulder actuators are missing the [JOINT] tag.</STRONG>


D'oh!  I was counting on me exploding if the reactor was destroyed.  I really need more critical hit locations, and that kills most of them.

Fenrir

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Re: Bay Watcher Arena!
« Reply #132 on: January 10, 2008, 09:24:00 am »

OK, I'm going to start the first fortress today, but for those of you who haven't got a megabeast yet, don't worry, I'm going to do this more than once. The megabeast will be fighting waves of monsters the first time we do this. Once I get a point buy system in place, we'll start beating the carp out of each other. (No, carp was not a misspelling.)

@Darktongue: You guy is a bit overpowered, but many others here are. I'll speed him up to about 400, that will make him twice as fast as others, and we'll make his attacks 1:4 and 1:2 or something. If he's size 7 or less that should make up for his speed. I'm going to go over the rest of the megabeasts first before I make yours, I get the feeling that I may be making him comparatively underpowered, in which case I'll either up your stats or tell the other to lower theirs. I'm not going to stress out too much over balance. If you are overpowered, that just means all the more elves will meet their end.

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MechanicalArm

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Re: Bay Watcher Arena!
« Reply #133 on: January 10, 2008, 09:26:00 am »

Just a thought.

When you have all the creatures sorted out, could you upload it somewhere? So the plebs can enjoy it too?

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Fenrir

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Re: Bay Watcher Arena!
« Reply #134 on: January 10, 2008, 09:33:00 am »

quote:
Originally posted by MechanicalArm:
<STRONG>Just a thought.

When you have all the creatures sorted out, could you upload it somewhere? So the plebs can enjoy it too?</STRONG>



I will but I'll only include megabeasts that I have permission to distribute. Yes, I know they're not "copyrighted" or anything, but I think it's only proper.
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