Hello guys!
First of all, I am not the developer of this game and I don't earn in-game money if I get people to join, I'm only an enthusiastic player. The game is kinda
Dune Universe text-based game, where your Houses compete against or colaborate with other Houses by engaging in 14 different activities (called "Spheres of Influence"), from Mercantile (establishing trade routes between planets, influencing the prices of the commodities) to Finance (offering loans to other players) and Mysticism (establish your own Faith to gain influence with other Houses).
The game is totally
NOT those copy-paste games where you build some buildings in your planet/city/tribe/whatever to improve your income and, after that, just clash your army-numbers against the enemy army-numbers, and the one with largest army wins (like oGame, Tribal Wars, Gregopolis, Ikariam, etc). The game is dynamic and the players have impact on everything. You found a profitable trade route between 2 planets? If you over-do it, you'll increase the price on the exporter world and decrease the price on the importer world, thus reducing/eliminating your profits. If another player finds the trade route, it'll decrease the profit for both houses.
www.ImperiumNova.com"Imperium Nova is a free text-driven browser-based multiplayer game of trade, diplomacy, subterfuge, warfare and exploration, set in a remote galaxy some time in the distant future. The game is open-ended and has no set victory conditions or endpoint.
Each player takes on the leadership of a unique feudalistic dynasty, nominally subject to the Galactic Emperor but in reality competing with scores of others for influence, status and political power. The game aims to focus on theme rather than generic resource-gathering as seen in many alternative browser-based games, and involves elements of role-playing and character development of your dynasty members.
One 'game-day' takes 2 hours of real time to pass. Most operations you order will take several game-days to be completed. This slow pace means that you do not need to spend long periods of time continuously logged in to the game, but instead can log in as little or as often as your free time and ambition for success dictates."
Spheres of Activity
Mercantile: Establish trade routes in various commodities between trading facilities you have built on different planets
Politics: Submit candidates to run for office in the Imperial Senate, and thereby influence galactic policy.
Geological: Mine for valuable commodities on mineral-rich planets.
Covert Ops: Plant spies, collect intelligence and carry out missions such as sabotage and assassinations.
Agriculture: Especially good for new players since it is subsidized by the Imperial government.
Transportation: Ferry passengers between planets for profit. Also gives a boost to your House operational range.
Technology: Build research centres to expand your technical knowledge, and tech production plants to generate income.
Finance: Offer loans to cash-strapped players - for a healthy interest return.
Exploration: Fund missions to probe the outer reaches of the galaxy in order to discover new, uncolonised planets.
Construction: Build construction plants and receive income every time any facilities are built on that planet.
Military: Train elite troops and hire out mercenaries to warring Houses.
Psionics: Build psi-centres to generate income from psionic services. Also aids covert operations.
Mysticism: Establish your own Cult or Faith and propogate this through the galaxy, gaining influence as you do so.
Leisure: Operate recreational facilities where other dynasty members can wind down, for a price.
The game has become less active, so each galaxy has only a few active players. So, in an attempt to get things going again, I ask for people to join. If you like space strategy games and is looking for a quick game to play for a few minutes but doesn't want stupid plain games where you clash numbers against numbers, ImperiumNova is wonderfully made and really deep.
If you end up joining Gemini galaxy, send a message!