Alrighty, time to get to work.
Yo, Rango-11. Just shove the hypospray up its nose-tentacle. Also, CM Niner, work on getting those biomedical suites up to handle the local biology. also, make 'em better, you dig? Make a sleeper dart gun, too. The wrangling looks like a hassle.2d6 -> 6+6=12
Hey, boss? You remember how we were supposed to upgrade and retool the labs? We may have accidentally invented a method of genenome-modding with the near diddly-squat we've got packed. Oh, and about the dart gun? Normally, we wouldn't be able to research two things at once, but because things went so well just this once, we managed to create a Hypospray formula to knock out the experiments.Well. Now if that isn't a pleasant bit of news.
+Biomass (Keeping experiments alive, and generating experimental organs.)
+Power (Consumed by weapons tests, travel, research, and experimentation.)
+Ferronite (Consumed by creation of devices.)
The ship's a bit of a clunker. We'll need to loot resources from the system to replenish.
Time to get to sciencing up the Greyhulk!
1d100 -> 74
Fortunately, making an herbivore able to eat meat is a lot easier than making a carnivore eat plant matter. All you had to do was put the nosetentacled one under anesthesia, and put in an organ to create a couple of extra enzymes to help break down gross flesh chunks. The brain chemistry isn't quite willing to do so unless it's starving, but you make sure the milkbeast is added to its food rations.
Weapons
~Medium Focused Laser
Defense
~Basic Ion Shielding
Science
~Biogenerator
~Technological Assembly Table
~Research Lab
Unbuilt Templates
N/A
POWER -- 10/20
BIOMASS -- 15/15
FERRONITE -- 8/10