Let's do this again!
This time I promise I'll get to the finish, sooner or later.
Previous LP is here with a short introduction to the game in the OP:
Let´s play Imperialism
Let´s forge a glorious industrializing nation in a magnificently randomly-generated world! Who´s with me?
Feel free to join in with an RP spirit, a scrutinizing eye, a heckling attitude, or whatever it is you enjoy about contributing to an LP.
I´m happy to write anyone into our cultural lore as whatever they wish to be - be a merchantman captain, prime arch-chancellor of the exchequery, marshal of our armed forces, a people´s engineer, whatever. Let´s make this rich and complicated. Let´s bicker while the enemy pounds at our gates.
This time we'll be running the ambitious young nation-state of Armok, a lonely powder-blue nation surrounded by murderous, craven major powers of such repulsive colors as red, yellow, and orange. Their customs are unfamiliar, their cooking is a horror, and their names are unpronounceable. Let's make sure we conquer them before they conquer us. The year is 1815. Our tyrannical monarch of a predecessor is not yet cold in his grave, beheaded by a mob of upstart nationalists ready to cast off the shackles of conservative tradition to charge into the Industrial revolution. Let us free ourselves from medieval ignorance and harness the power of steam and caffeine, so that we may better vanquish our enemies and ensure our legacy! Our mountainous, bucolic land is an isle with expansive resources of timber, minerals, food and fiber upon which we must rely to project our power across the globe.
Rally around our banner, future countrymen! Parliament ASSEMBLE!
Also, this time we're playing on Hard, so strap in for some punishment from this game's cruel mob AI.
First - the world as it appears on the atlas in 1815. We're the blue one, western hemisphere.
The political situation on our isle. The small greyish countries are minor powers (likely fodder for our early conquests)
A map of our lovely pastoral land. Armok, land of my taciturn forebears. In short time it will become a powerhouse of industrial infrastructure and soot will rain down from the persistent smog and blanket the green forests in black ash. The bleating of the sheep will be drowned out beneath the cacaphony of engineering dynamite and grinding steel machinery.
Ahhh, progress.
Of note: We're lucky to have some abundant fiber supplies near to the home city, cotton fields and those sheep grazing on the hillsides around Armok City. As for the other essential early-game resources, lumber will have to be sourced immediately from the expansive scrub forests in our northwestern province of Kavya. I propose we build a port forthwith to ship that timber in which is by far the fastest solution. Meanwhile, the prospector is being dispatched as I write this to find
precious minerals. We'll be rolling the dice to see what we find, hopefully though there'll be some iron and coal in the mountains near the capitol to jump start our steel industry.
Here are our trade, transport and industry screens, from which the levers of control are manipulated to steer our country's economic and military developments.
For the unfamiliar, the resources are from top to bottom: clothing, furniture, tools, armaments, canned food, textiles, lumber, paper, steel, cotton, wool, timber, coal, iron ore, and horses.
Clothing and furniture sound petty, but they are the consumer goods that allow us to raise laborers from the masses. Tools are a great export for building relations with foreign countries and building up reserves of cash. Canned food is a fallback for our people when fresh foods are not available.
Paper is the resource that allows us to educate our menial laborers and turn them into skilled workers. Skilled workers lend much more power to the workforce than unskilled.
Coal and iron ore together give us steel, but that's not exactly news around here.
Here's the paper - according to this I have some new ministers to appoint. Anyone interested?
This is my fine pixelated mahogany desk, where I sip my Scotch and spin my atlas.
Here's the to-do list:
- Establish a deepwater port in the northwest to open up our timber resources
- Find mineral deposits as quick as possible and develop them for mining
- Appoint ministers, write a national anthem, choose a national bird, name our mountains and forests, toast to our success, execute political enemies, refill the whale-oil lamps, you know, all that stuff.