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Author Topic: The Fortress: Ardezan (Previously side 2)  (Read 1683 times)

thompson

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Re: The Fortress: Side 2
« Reply #15 on: March 27, 2019, 03:01:44 pm »

I like the name. Very artisanal.
I like Weekly Mass as our first ritual, Frostgiant's Call of the Forge as our first miracle, and Inspire for our first cantrip. Start simple, you know?

Quote from: Votebox
Name:
Grungi:
Ardezan: (1) NUKE9.13

New Designs:
[Ritual] Weekly Mass: (1) NUKE9.13
[Miracle] Call of the Forge: (1) NUKE9.13
[Cantrip] Inspire: (1) NUKE9.13

Dice to spend:
Nine: (1) NUKE9.13

+1. It's turn -2, so we should get a chance to put forge hands in before it starts proper.
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NUKE9.13

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Re: The Fortress: Side 2
« Reply #16 on: March 27, 2019, 03:15:52 pm »

-snip-

+1. It's turn -2, so we should get a chance to put forge hands in before it starts proper.
AR convention is to use voteboxes rather than simply +1s; they work better for keeping track of vote totals. Just quote the latest votebox and add your votes. I'll add yours since I'm posting anyway.

Quote from: Votebox
Name:
Grungi:
Ardezan: (4) NUKE9.13, Frostgiant, Rockeater, Thompson

New Designs:
[Ritual] Weekly Mass: (4) NUKE9.13, Frostgiant, Rockeater, Thompson
[Miracle] Call of the Forge: (4) NUKE9.13, Frostgiant , Rockeater, Thompson
[Cantrip] Inspire: (4) NUKE9.13, Frostgiant, Rockeater, Thompson

Dice to spend:
Nine: (4) NUKE9.13, Frostgiant, Rockeater, Thompson
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Long Live United Forenia!

Doomblade187

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Re: The Fortress: Side 2
« Reply #17 on: March 28, 2019, 11:16:33 pm »

Wheee! Good designs.
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
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10ebbor10

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Re: The Fortress: Side 2
« Reply #18 on: April 01, 2019, 04:34:01 pm »

Quote
Call of the forge [miracle]
This miracle is designed to allow our god to bless the forges of the fortress city. Metal crafts are in constant demand and a god that can aid in fulfilling this demand will surely prove popular to the other dwarves of the fortress. Not even to mention how important well made arms in order to fight back the goblins and the damn elves.
As such, this miracle will make the city forges roar stronger, the fires grow hotter and the blacksmiths and crafters working them will work harder. This state will be as a trance upon the dwarves, guiding them to better forge the metal even as the forges allow them to work at a faster pace. By the end of a day after this miracle, Our blacksmiths are expected to have been able to make double the products of arms, armour and other metal objects then they normally can.
Effectiveness : 5
Favor: 2
Domain: 3

The Forge roars, and the Dwarves of the fortress answer. The Call of the Forge starts with a single forge, burning just slightly hotter and clearer than it ought to. Any dwarf who gazes upon it is placed under a weak compulsion to feed it, to nurture it, to create tools, swords, armor and works of art. The longer they stay, the greater this compulsion becomes. They go out, seeking others to assist them, spreading the miracle to  nearby forges, and enthralling other dwarves. Within hours, entire sections of the fortress find themselves working the forges as hard as they can, producing craftsdwarfship at rapid pace, seemingly unaware of their surroundings.

The phenomenon usually burns itself out within the day, leaving behind piles of manufactured goods and a grand number of sore, tired and bewildered dwarves.

Gain 10 favor
Gain 15 points towards the Forge Domain

Quote
Ritual: Weekly Mass
A simple ritual which runs for about 30 minutes, where the worshippers affirm their faith in a temple richly endowed with beautiful art and engraved walls and floors. The stories of the faith are engraved all around the room and the priest may animate one to show the story of our faith. All Masterwork art produced by worshippers that week is then presented at the altar (which is an anvil) and blessed. This art may optionally be donated to the temple, where it will be put on display for precisely 40 days before being donated to the poor (enhancing recruitment). Soldiers may ask for blessings for their weapons and armour. Worshippers then affirm their faith and praise the glory of Ardezan.
Effectiveness : 5
Favor: 3
Domain: 4

The weekly mass is a simple ritual spread among Ardezan's believers, both among the most devout and the more secular members. The worship takes place in a chapel, decorated as best as is able with art and engravings. Stories of the faith are recorded upon the walls, illuminated and explained by the attending the priest. This lecture from the Stone lasts for most of the proceedings, before the time of formal offerings comes.

Those who so desire can offer crafts for display to the Gods in the Chapel. After 40 days, these crafts are donated for the good of the fortress. The entire ritual is a powerful unifying factor, but it's focus on people rather than the divine makes it less useful at gaining favor.

Gain 7 favor
Gain 20 points towards the Charity Domain

Quote
Cantrip: Inspire
Clears the mind of doubt and drives artists to pursue great works. Increases the motivation of craftsdwarves (i.e. less slacking off) and improves the chances of creating higher quality works.
Effectiveness : 3
Favor: 2
Domain: 4

Inspiration. The art of eliminating doubt and distraction allowing people to focus on what is truly important, craftmanship. It's a simple cantrip, with mild effects with no particularly long effect. Which is good, as the cantrip does tend to make people forgetfull about things that are not their craft.

Gain 3 favor
Gain 20 points towards the Dedication Domain



Forge 1
Grants a tiny bonus to forge actions
Your God prefers to associate with metalworkers and smiths

Charity 1
Your God seeks the sharing of resources, and looks down upon Greed.
Charity is considered favorable

Dedication
Grants a tiny bonus to dedicated projects
Your God prefers to focus upon 1 big project as opposed to multiple smaller ones.

It is now the revision phase. You have 1 die.
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frostgiant

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Re: The Fortress: Ardezan (Previously side 2)
« Reply #19 on: April 01, 2019, 07:55:16 pm »

Ok, lets see.

Our god currently like the following things:
Smiths
Metalworkers
Charity
Big/ambitious projects

Mind of Cast iron:
The insipre cantrip is ... rather lesser then what we had hoped for at this point.
As such, the Mind of cast iron technique is to be created, allowing those under the effect of inspire to take full advantage of the cantrip.
Mind of Cast Iron is a meditation technique, And centers around the dwarf in question "Forging" their mind into a more "solid" "shape"
In its current form, the Mind of cast Iron, combined with the Inspire cantrip, allows a dwarf to become a forge embodied. Their mind is cleared of doubt, distraction and turns the body into nothing but a conduit for the Hardened mind of the dwarf.
In addition to the increased effect of the blessing, the Mind of cast iron meditation technique should allow our dwarfs the ability to remember tasks that are not related to their task, with their minds honed into a powerful iron bear trap.
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thompson

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Re: The Fortress: Ardezan (Previously side 2)
« Reply #20 on: April 02, 2019, 06:25:54 am »

Ok, lets see.

Our god currently like the following things:
Smiths
Metalworkers
Charity
Big/ambitious projects

Mind of Cast iron:
The insipre cantrip is ... rather lesser then what we had hoped for at this point.
As such, the Mind of cast iron technique is to be created, allowing those under the effect of inspire to take full advantage of the cantrip.
Mind of Cast Iron is a meditation technique, And centers around the dwarf in question "Forging" their mind into a more "solid" "shape"
In its current form, the Mind of cast Iron, combined with the Inspire cantrip, allows a dwarf to become a forge embodied. Their mind is cleared of doubt, distraction and turns the body into nothing but a conduit for the Hardened mind of the dwarf.
In addition to the increased effect of the blessing, the Mind of cast iron meditation technique should allow our dwarfs the ability to remember tasks that are not related to their task, with their minds honed into a powerful iron bear trap.

Our other rituals etc turned out very well, so improving inspire seems the way forward. +1 to this.
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thompson

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Re: The Fortress: Ardezan (Previously side 2)
« Reply #21 on: April 02, 2019, 06:55:35 am »

Just jotting an idea down so I don't forget for turn -1:

Ritual: Prayer wall

Each dwarf has a wall within their home engraved with the image of Ardezan or some religious story of personal significance to the dwarf. When a dwarf wishes to pray privately, they place a great artwork dedicated to Ardezan on a table in front of the wall and praise the glory of Ardezan. They then admire the craftsdwarfship of wall and offering alike, giving thanks to Ardezan for his divine inspiration. Prayer walls will also be engraved at the temple for dwarves who either don't have their own residence, or who cannot afford to have their wall masterfully engraved.
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NUKE9.13

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Re: The Fortress: Ardezan (Previously side 2)
« Reply #22 on: April 02, 2019, 07:12:34 am »

Hmm. I'm not sure how making Inspire more powerful will make the side effects better. For that matter, I'm not sure the side effects are that big a deal? Just make sure you've set aside time to practice your craft without distractions, and ignoring everything else won't be a problem.

Actually, I don't see any issues with our designs.

@ebbor: can we save this die for next turn?
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Long Live United Forenia!

10ebbor10

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Re: The Fortress: Ardezan (Previously side 2)
« Reply #23 on: April 02, 2019, 10:10:59 am »

Sure
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NUKE9.13

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Re: The Fortress: Ardezan (Previously side 2)
« Reply #24 on: April 02, 2019, 10:17:35 am »

In that case, my vote is to hang on to it.

Quote from: Votebox
Mind of Cast Iron: (1) thompson
No Revision: (1) NUKE9.13
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