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Author Topic: The Fortress: Ardezan (Previously side 2)  (Read 1681 times)

10ebbor10

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The Fortress: Ardezan (Previously side 2)
« on: March 25, 2019, 04:52:31 pm »

Main Thread

Greetings, Hallowed Priests

The Fortress is in disarray. The remaking of the world, the disappearance of the old Gods and the reappearance of many creatures thought to be myths has shaken Dwarven society on it's foundations.

But from the Ashes come new beginnings. A new God has revealed itself to you, willing to lead this fortress to glory and prosperity. You've already pledged your faith, but many in your fortress are still uncertain.

Design your myths and rituals, miracles and cantrips, and win the hearts of the dwarves in the fortress, so that you may secure your divine favor. Because in this new and dangerous world, you will certainly be lost without it.

This is turn -2. You possess 10 dice, and it is the start of the design phase.
Each design costs 3 dice.

As an added challenge, you must provide a name for your God.
« Last Edit: April 01, 2019, 03:42:01 pm by 10ebbor10 »
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frostgiant

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Re: The Fortress: Side 2
« Reply #1 on: March 25, 2019, 04:58:42 pm »

I guess I'll join side 2.

Need to start with the basics, What kind of god do we want to worship.
Maybe a craftsman God? Or a fire god, their always fun and would be able to provide cantrips for protecting the fortress from threats.

Grungi

Call of the forge [miracle]
This miracle is designed to allow our god to bless the forges of the fortress city. Metal crafts are in constant demand and a god that can aid in fulfilling this demand will surely prove popular to the other dwarves of the fortress. Not even to mention how important well made arms in order to fight back the goblins and the damn elves.
As such, this miracle will make the city forges roar stronger, the fires grow hotter and the blacksmiths and crafters working them will work harder. This state will be as a trance upon the dwarves, guiding them to better forge the metal even as the forges allow them to work at a faster pace. By the end of a day after this miracle, Our blacksmiths are expected to have been able to make double the products of arms, armour and other metal objects then they normally can.

Forge Hands Cantrip
A blessing from the great god of the forge, Grungi, Will allows our priests to heat their hands to such a temperature that they can manipulate metals using just their hands, without burning themselves (Provided they don't touch their palms to any other part of their body). This allows our priests to turn soft metals, such as copper and gold, into a variety of trinkets with nothing but the heat from our bare hands and some molding as though it was clay.A good party trick and something that can easily be attributed to a god of forging. Not that useful, but it makes a good party trick and should be more than enough to wow the masses. Not to mention what happens if a priest was to touch a goblin with their hands under this cantrip.

Bless weapon [Miracle]
Grungi is a god of the forge, as such, it is expected that he must make some stellar weapons. Of course, such weapons would be too powerful for the hands of dwarves, so instead Grungi has taken it upon himself to bless a weapon, creating an asset. This blessing is shaped by both grungi himself, The weapon in question and the wielder, letting these blessed weapons take on outrageous properties, ranging from an edge without peer to being nearly unbreakable, or even the ability to release a wave of fire with a swing.
Of course as with any weapon, no matter how powerful, they can always be lost or stolen, But that would require such a chain of events I doubt it would happen.


« Last Edit: March 25, 2019, 06:37:10 pm by frostgiant »
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Doomblade187

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Re: The Fortress: Side 2
« Reply #2 on: March 25, 2019, 11:00:51 pm »

Side 2!

Edit: I support a god of music.
« Last Edit: March 25, 2019, 11:02:34 pm by Doomblade187 »
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
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Rockeater

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Re: The Fortress: Side 2
« Reply #3 on: March 26, 2019, 02:44:34 am »

I really like the idea of craftsman/metalsmith god, let us claim a lot of things.

Question, If we design a yearly holiday, how would that work?
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Doomblade187

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Re: The Fortress: Side 2
« Reply #4 on: March 26, 2019, 08:18:13 am »

Possibly a gift giving day?
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In any case it would be a battle of critical thinking and I refuse to fight an unarmed individual.
One mustn't stare into the pathos, lest one become Pathos.

Rockeater

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Re: The Fortress: Side 2
« Reply #5 on: March 26, 2019, 08:24:11 am »

Possibly a gift giving day?
Possible event, my idea was having a giant miracle day once, and then having a holiday every year after that, it gives us a massive memory/story of the glory of our god for decades, and we have full control of it unlike a champion which may do actions that causes problems.
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

crazyabe

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Re: The Fortress: Side 2
« Reply #6 on: March 26, 2019, 03:18:31 pm »

PTW.
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thompson

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Re: The Fortress: Side 2
« Reply #7 on: March 26, 2019, 11:09:56 pm »

Possibly a gift giving day?
Possible event, my idea was having a giant miracle day once, and then having a holiday every year after that, it gives us a massive memory/story of the glory of our god for decades, and we have full control of it unlike a champion which may do actions that causes problems.

I second this.

Other thoughts, assuming metalworking god:

- A ritual could include the ritual production of a weapon and full suit of armour, including decorations. This will then be gifted to the military, giving us a bonus association with the defenders of the fort and allowing us to claim credit for military victories. Also doesn't waste our time and involves many different professions (i.e. Fort-wide engagement). The new armour can be presented at the temple to the chosen warrior.
--- Could backfire if we lose battles, but we'll all have bigger problems then.

- A cantrip that turns iron into steel without flux could be useful.

- We could claim strange moods as miracles caused by our God, and try and feign a divine association with non-metalworking crafts.
« Last Edit: March 26, 2019, 11:13:53 pm by thompson »
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NUKE9.13

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Re: The Fortress: Side 2
« Reply #8 on: March 27, 2019, 04:07:18 am »

Possibly a gift giving day?
Possible event, my idea was having a giant miracle day once, and then having a holiday every year after that, it gives us a massive memory/story of the glory of our god for decades, and we have full control of it unlike a champion which may do actions that causes problems.
Thing is, each turn is a month long. Designing something we can only use every 12th turn seems inefficient.

I think Frostgiant's suggestions are decent, although we may want to prioritise the development of a ritual to gain favour/improve mood. Something like

Quote
Bonfire Of Sacrifice [Ritual]:
Even the gods need materials to craft with. Unfortunately, we cannot simply walk over to the realm of the gods to gift some to them. Instead, this ritual involves the construction of a bonfire (outdoors), of variable size, into which are placed things like coke, ingots, leather, hardwood, and any other supplies our god may desire. The bonfire is then lit, and a suitable quantity of booze is shared amongst attendees, because who wants to be sober whilst watching a pile of valuable goods go up in flames? The smoke carries the spirit of the materials to the divine realm. The burnt mortal shells of the materials are scattered to the winds; anything that didn't burn (eg metal) is locked away in the temple vaults, as it would be sacrilege to use them for anything now (without divine permission). 
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Rockeater

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Re: The Fortress: Side 2
« Reply #9 on: March 27, 2019, 04:45:06 am »

Yeah, that is a problem about the holiday idea, maybe we can make a holy month like Islam, giving us a lot of power even if it's so rare.

My probelom with the ritual is that it's demand for resources of the fort before we got appropriate amount if approval, we need something so we can claim our god is real first.
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.

NUKE9.13

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Re: The Fortress: Side 2
« Reply #10 on: March 27, 2019, 05:07:43 am »

Yeah, that's fair. A smaller ritual may be more appropriate for now.
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thompson

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Re: The Fortress: Side 2
« Reply #11 on: March 27, 2019, 05:53:25 am »

So far it seems everyone broadly agrees with our god being a craft god of some description. I propose we call him a god of Art, at least within our propaganda, as this would be generally appealing to all creaftsdwarves while we can easily accommodate weapon buffs and so on.

The absolute first group we need to recruit to our cause are the engravers. It is the engravers who carve the story of our people into the walls, and so if we control the engravers we control the narrative of our history. Noble rooms will be adorned with stories of our rituals and beliefs, which should also assist in gaining access to powerful well-resourced allies.

For the god's name, I propose Ardezan, literally, the Author of Artifacts (I've removed an 's' in the transliteration). In our theology, it should be He that provides the divine inspiration for artifacts which allows us to take credit for a lot. Indeed, it is He that originally created Dwarfkind so that they could create art to please Him.

Some thoughts on what to add:

Miracle: Divine Gift
Ardezan bestows upon the world a great artifact. The artifact is of divine providence and not created by a dwarf and is chosen at Ardezan's discretion to satisfy our needs.

Cantrip: Illuminate
A work of art is illuminated in an aesthetically pleasing way. Engravings glow along carved grooves, gemstones glow, weapons and armour glean along their fine edges, and sewn images light up in the dark. Provides a source of light in the darkness, and inspiration for artists who will want to see their own work illuminated in this way. Mostly useful for propaganda.

Cantrip: Inspire
Clears the mind of doubt and drives artists to pursue great works. Increases the motivation of craftsdwarves (i.e. less slacking off) and improves the chances of creating higher quality works.

Cantrip: Animate
Animates an engraving or statue. This can be done for artistic purposes (i.e. propaganda), or to create a golem-like creature to conduct manual labour for the dwarves.

Ritual: Weekly Mass
A simple ritual which runs for about 30 minutes, where the worshippers affirm their faith in a temple richly endowed with beautiful art and engraved walls and floors. The stories of the faith are engraved all around the room and the priest may animate one to show the story of our faith. All Masterwork art produced by worshippers that week is then presented at the altar (which is an anvil) and blessed. This art may optionally be donated to the temple, where it will be put on display for precisely 40 days before being donated to the poor (enhancing recruitment). Soldiers may ask for blessings for their weapons and armour. Worshippers then affirm their faith and praise the glory of Ardezan.

Ritual: Masterwork Funerals
If a Masterwork craft is destroyed or defaced a formal funeral is held for the piece where its remains are interned in a coffin within the temple catacombs. If the remains cannot be recovered a small slab is engraved in its memory. After 40 days an engraving is commissioned to commemorate the artwork within the catacombs.

Ritual: Weddings
Before a wedding the parents of each the bride and groom must give half the bars required to produce an alloy to the priest (so, groom's parents give copper and bride's parents give gold for rose gold). The priest then has the bars smelted together to produce an alloy, and worked into a great work of art that represents the coming together of the couple and their bond. On the day of the wedding, which is commemorated in the temple, the priest then presents the work of art to the couple. All who attend then praise the glory of Ardezan.

Ritual: Steel Purification
On the first day of Moonstone the temple enters a period of commemoration. The main gate is closed to the public, leaving the weekly mass to be conducted outside briefly. Once we turn the aristocracy to our cause they will also close the main gate to the fort, though side passages will remain open and can be used by those who need access to the outside. This marks the beginning of a 20 day period of mourning. Dwarves are expected to visit the graves of the deceased (especially those who fell in battle) and place high-quality crafts within their tombs for the spirits to admire. Within a back room of the temple iron is smelted into pig iron, which symbolises the hardship and suffering of life which causes the iron to become hard and brittle. After this 20 day period a new 20 day period begins, where the pig iron is mixed with iron and turned into steel. This represents the skill and strength that comes from surpassing life's challenges. During this period dwarves are expected to hone their crafts, or practice a new craft if they do not currently have one (does not need to be as a profession). The priest then selects a particular member of the fort whose achievements are worthy of celebration. A number of the religion's finest craftsdwarves are notifed and a full suit of clothing (or armour + weapon, if a military dwarf) is crafted in their honour, adorned with holy symbols. On the 40th day the temple's doors are reopened and the recipient is awarded his/her masterwork attire and a feast is held in their honour, and to the glory of Ardezan.
« Last Edit: March 27, 2019, 05:58:44 am by thompson »
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NUKE9.13

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Re: The Fortress: Side 2
« Reply #12 on: March 27, 2019, 09:12:57 am »

I like the name. Very artisanal.
I like Weekly Mass as our first ritual, Frostgiant's Call of the Forge as our first miracle, and Inspire for our first cantrip. Start simple, you know?

Quote from: Votebox
Name:
Grungi:
Ardezan: (1) NUKE9.13

New Designs:
[Ritual] Weekly Mass: (1) NUKE9.13
[Miracle] Call of the Forge: (1) NUKE9.13
[Cantrip] Inspire: (1) NUKE9.13

Dice to spend:
Nine: (1) NUKE9.13
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frostgiant

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Re: The Fortress: Side 2
« Reply #13 on: March 27, 2019, 10:41:51 am »


Quote from: Votebox
Name:
Grungi:
Ardezan: (2) NUKE9.13, Frostgiant

New Designs:
[Ritual] Weekly Mass: (2) NUKE9.13, Frostgiant
[Miracle] Call of the Forge: (2) NUKE9.13, Frostgiant
[Cantrip] Inspire: (2) NUKE9.13, Frostgiant

Dice to spend:
Nine: (2) NUKE9.13, Frostgiant
Fair enough, Forge hands can wait
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Rockeater

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Re: The Fortress: Side 2
« Reply #14 on: March 27, 2019, 11:07:06 am »


Quote from: Votebox
Name:
Grungi:
Ardezan: (3) NUKE9.13, Frostgiant, Rockeater

New Designs:
[Ritual] Weekly Mass: (3) NUKE9.13, Frostgiant, Rockeater
[Miracle] Call of the Forge: (3) NUKE9.13, Frostgiant , Rockeater
[Cantrip] Inspire: (3) NUKE9.13, Frostgiant, Rockeater

Dice to spend:
Nine: (3) NUKE9.13, Frostgiant, Rockeater
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Damnit people, this is why I said to keep the truce. Because now everyone's ganging up on the cats.
Also, don't forget to contact your local Eldritch Being(s), so that they can help with our mission to destroy the universe.
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