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Author Topic: Old Planet - AGE OF GHOSTS  (Read 13851 times)

Glass

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Re: Old Planet
« Reply #60 on: April 02, 2019, 09:37:38 pm »

Quote
That’s not how environments work.
Says the player in a game with themes of divine creation.

Wasn't Solomon the champion?

Edit: Got it, looks good.
Yeah, the champion was the titan in game 1 :p
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

FakerFangirl

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Re: Old Planet
« Reply #61 on: April 03, 2019, 01:19:42 am »

Baa-ram-ewe. To your breed, your fleece, your clan be true!

At the current rate, Wooly Snowstubs will inherit the planet!
loool


South of the northwestern mountain ranges, the ice melts. Puddles become lakes, and the icescape is soon dotted with vast bodies of water. Near the equator, an archipelago of islands, connected by ice in the winter. Further south, a vast ocean of water, freezing over in the autumn and speckled by icebergs in the spring. Something vast, scaled, and humanoid swims beneath the impassable waves. A human-taur atop a pink fish body. Impossibly large, the creatures who inhabit the coast are at its mercy. And for some fucking reason there are wooly snowstubs at the south pole, with nothing to eat, looking very miserable. The equatorial archipelago flourishes with life, but Nissan the mermaid dwells alone beneath the waves. She likes snowstubs and water nymphs, but they are both terrified of her. One group of nymphs forms a religion which worships Nissan. The belief that Nissan is the creator of all life quickly spreads throughout the snowstub & nymph populace of the southwestern archipelago. The culprits are the Naiads - a mature form of water nymph who travel in Nissan's hair, preaching and enforcing her will.

The Tenets of Nissanism:
1) Life is holy. No killing. Murderers don't get an afterlife.
2) Devote yourself to Nissan. Be kind to everyone and Nissan will provide you a happy afterlife. ((fictitious))
3) Treat the weak with fairness, treat the strong with respect,
4) Other people's needs come before one's own wants.
5) Understanding how we affect others is the path to enlightenment.

A second cult of Naiads form. Those who believe in culling their siblings prenatally in order to maximize mana generation. This tribe is shunned, and banished to the other hemispheres.

The Seeker's Path:
1) Self-fulfillment is holy. Passion is art. Moderation is purity. The world is filled with deception. Inflicting suffering for your own gain is evil.
2) Truth is beauty. There are three kinds of people: Those who act falsely for the sake of others, those who act falsely for the sake of themselves, and those who act falsely without knowing it. Only once you have discovered the truth within yourself can you spread truth to others. Seeking truth is the path to enlightenment. Strength originates from beauty.
3) Life is full of suffering. The ones who sacrifice themselves for the sake of reducing the world's suffering are worthy of respect. The results justify the means.
4) Self-control is a virtue. Truth is the weapon of the righteous. Falsehood for the sake of self-indulgence is sin.
5) Only through self-improvement can you learn to vanquish deception by wielding your true inner strength against evil!

tl;dr - Nymphs in the southwestern hemisphere worship a colossal mermaid named Nissan, who has pink fish scales and icefluff-tangled hair. This hemisphere is an ocean biome with archipelago near the equator and ice sheets at the south pole. The mature nymphs are called Naiads, and most of them preach Nissan's will to the Wooly Snowstubs and water nymphs. Nymphs and Naiads who do not follow the laws of Nissanism are banished to the other hemispheres, where they have formed a more secular anti-natalist religion called The Seekers, who are obsessed with hedonism and cleansing the world of suffering by whatever means.
« Last Edit: April 03, 2019, 01:23:27 am by FakerFangirl »
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RoseHeart

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Re: Old Planet
« Reply #62 on: April 03, 2019, 12:51:25 pm »

((Alright, just remember Society phase is where...societies... form. Still pretty bestial at the moment.))
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FakerFangirl

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Re: Old Planet
« Reply #63 on: April 03, 2019, 05:51:24 pm »

((Sorry. Was a good opportunity to form a cult  :-*))
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Glass

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Re: Old Planet
« Reply #64 on: April 03, 2019, 06:11:42 pm »

((Sorry. Was a good opportunity to form a cult  :-*))
(One that worships a car?)
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

FakerFangirl

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Re: Old Planet
« Reply #65 on: April 03, 2019, 08:21:01 pm »

((Yup! ...Well the baby-killing one is more cult-like.))
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RoseHeart

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Re: Old Planet
« Reply #66 on: April 04, 2019, 04:00:52 pm »

((Alright, I believe that leaves the South East for Teal. Your titan's description and territory type?))
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KittyTac

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Re: Old Planet
« Reply #67 on: April 05, 2019, 02:10:22 am »

I'll post today, IRL just got in the way as always.
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KittyTac

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Re: Old Planet
« Reply #68 on: April 05, 2019, 07:42:12 am »

In the ♣Catnip Plains♣ of the South East quadrant, a sudden surge of Teal Energy envelops a Tealcat and grants it full sentience and immense powers. The Tealcat takes the name of Felius the Harbinger of Kittens. He appears as a massive Tealcat with cyan markings all over its body. The hemisphere is then covered with ♣Overgrown Catnip Forests♣, with rapidly-turning-sentient Tealcats populating it...
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RoseHeart

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Re: Old Planet
« Reply #69 on: April 05, 2019, 02:42:54 pm »

So, lota-couple of tiny titans. You can expect a LOT of time has passes so they can literally 'sculp' the land with their bare hands...we're in Wall-E territory here:
Mountainous North West: Home of Fluff, a short piece of navy fluff with arms and legs wielding a pickaxe.
North Eastern Jungles: Home of Aaron Solomon, a wise elf and former diplomat of ancient clairvoyant and druidic elves.
South West Oceanic Archipelago: Home of Nissan, a vast pink-scaled mermaid dwells alone beneath the waves.
South Eastern Forests: Home of Felius the Harbinger of Kittens, a massive Tealcat with cyan markings all over its body.

So now describe how 3 local relationships have been changed or removed(do all 3 at once), and give the changed/affected lifeforms a local species name.

Continue to use this format: if you want to add a relationship that benefits both, make atleast one word in your post limegreen. Use red if it benefits one and harms the other. Use yellow if it doesn't fit the other two.
« Last Edit: April 05, 2019, 03:05:24 pm by roseheart »
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RoseHeart

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Re: Old Planet
« Reply #70 on: April 05, 2019, 02:46:23 pm »

((Solomon may swap in organisms for free, as long as it makes sense/some kind of story how they survived))
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Glass

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Re: Old Planet
« Reply #71 on: April 05, 2019, 03:13:40 pm »

Oh, it’s free? I thought I was going to have to use an action for it. Nice.

With that determined, the Saerics of the Northeast shed their skin, as they have many times before - but this time, there are no scales underneath, but unmarked flesh.
Those elves that still remember give a brief prayer of thanks for the gift the woodwyrms gave them, and rise to face the world once again.


I’ll edit in the relationship stuff later.

EDIT: Ok, finally, relationships.
Elves butcher and skin Woolly Snowstubs for meat, leather, and wool; cultivate goodberries for consumption and magical use (these goodberries now being called manabulbs); and harvest Suntree wood for use in construction and toolmaking (the new variety used for this is called Moontree).
« Last Edit: April 07, 2019, 12:11:52 pm by Glass »
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Quote from: FallacyOfUrist (on Discord, 11/15/21)
Glass is, as usual, correct.
Yep, as ever, I bestow upon Glass the expected +1
I'm gonna say we go with whatever Glass's idea is.

RoseHeart

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Re: Old Planet
« Reply #72 on: April 05, 2019, 03:14:28 pm »

((Cool.))
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FakerFangirl

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Re: Old Planet
« Reply #73 on: April 05, 2019, 09:49:28 pm »

As the planet's mana density gradually rises, water nymphs become less fragile and less stupid. They learn to hide from threats instead of swarming harmlessly, and are able to sense mana density. With mana-rich lakes and woodlands, the nymphs who can sense mana are able to survive without the presence of Icefluff.

water nymphs need Icefluff to survive --> water nymphs need Icefluff to mature into adults

Water nymphs live near Icefluff --> Adult water nymphs live near Icefluff

((An adult water nymph is a Naiad. They can grow up to a meter in height and are more intelligent and patient than newborns. Approximately 1 in 150 water nymphs mature into Naiad form.))
« Last Edit: April 05, 2019, 09:53:59 pm by FakerFangirl »
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RoseHeart

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Re: Old Planet
« Reply #74 on: April 05, 2019, 10:01:48 pm »

((Assuming you'll edit in the other two, which is fine. Also FFG I REALLY appreciate the effort you put into our game.))
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