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Author Topic: Vampire: The Masquerade - Bloodlines 2  (Read 16850 times)

Retropunch

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Re: Vampire: The Masquerade - Bloodlines 2
« Reply #45 on: March 28, 2019, 10:32:30 am »

Thanks for the list!! Great to see.

I suppose part of this would be determined by how long the game has been in development before it was announced. Preferably 2 years otherwise we might see some of these items listed drop off towards release.


There was a tweet somewhere from one of the developers saying that it had been in development since Paradox bought the IP - so about 4 years I think. I do imagine that some of that will drop off though, or at least become slightly more constrained versions of it - stuff like the verticality - it sounds like it'll be lots of climbing and stuff, but may just end up with a few areas with 'jump buttons'.

I'd like to know how close the trailer gameplay was to the actual gameplay - I know it had a big disclaimer on it (which is great) but it'd be good to know. Regardless, from everything I've heard it sounds like they're definitely on the right tracks!
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Mech#4

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Re: Vampire: The Masquerade - Bloodlines 2
« Reply #46 on: March 28, 2019, 10:47:00 am »

Yah, to my mind it's like "you were sired by a Nosferatu so you are also a Nosferatu". The clans to me don't seem like signing up to your favorite club, rather it's different vampiric strains like the ones in Morrowind. I think part of the distinction of Caitiff was someone who was turned but not educated or brought into their clan heritage.

Though, thinking, a lot of the clans could be rather indistinguishable at the weak levels shown by Thinbloods. Is that one a Toreador, Ventrue, Malkavian, Gangrel or Brujah? I don't know to what degree a Brujah is influenced by their blood to be more rebellious or, rather, is that just because they prefer to turn people who fit into that catagory? Like Toreador preferring artists or Ventrue preferring rich elites.

Malkavians and Nosferatu have more apparent elements, gaining psychological issues and appearance respectively, and there was the possible Malkavian Thinblood in the first game who had visions and could give you directions and forsee your future to a degree.



Thanks for the list!! Great to see.

I suppose part of this would be determined by how long the game has been in development before it was announced. Preferably 2 years otherwise we might see some of these items listed drop off towards release.


There was a tweet somewhere from one of the developers saying that it had been in development since Paradox bought the IP - so about 4 years I think. I do imagine that some of that will drop off though, or at least become slightly more constrained versions of it - stuff like the verticality - it sounds like it'll be lots of climbing and stuff, but may just end up with a few areas with 'jump buttons'.

I'd like to know how close the trailer gameplay was to the actual gameplay - I know it had a big disclaimer on it (which is great) but it'd be good to know. Regardless, from everything I've heard it sounds like they're definitely on the right tracks!

That's good to hear on the development time.
I got the impression from the trailer that it was not in-game engine. I think these images from the Steam page are in game and closer to what we can expect visually (with the usual caveat that lighting and visuals can change between now and launch):
Image 1
Image 2
Image 3
Image 4
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Sartain

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Re: Vampire: The Masquerade - Bloodlines 2
« Reply #47 on: March 29, 2019, 10:44:14 am »

Old World of Darkness had multiple perspectives on whether clan was physiological, sociological or mystical. It's generally accepted that clan is determined by the Blood but then again, the Antediluvians made themselves so what's theoretically to stop any Kindred the same?
There's examples of Nosferatu not being ugly, Malkavians not being mad and other examples of breaking the 'clan mould', so to speak.
I personally think the explantion is all three of the above: The Blood has mystical properties that will physiologically turn you into your clan, if you are socialized to it. If left to its own devices with no guidance, an embracee will typically develop a more generic vampiric nature, ie. Caitiff. Or thinblood, apparently although that used to rather be a measure of the potency of your Blood, as measure in generations remove from Caine. The Thinbloods are a metaphor for the End Times of Vampires because they're an end to the vampiric condition: No longer able to embrace, some of them possibly able to carry children, they are essentially the end of the loop.

This all pre-5th edition though. How did we even get to 5, which was 4?
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Mech#4

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Re: Vampire: The Masquerade - Bloodlines 2
« Reply #48 on: March 29, 2019, 11:09:07 am »

This all pre-5th edition though. How did we even get to 5, which was 4?

I have no idea on the ordering of the editions. I do own Vampire: The Requiem.
::Reads on Wikipedia::
Original Version of Vampire: The Masquerade - Released 1991
Vampire: The Masquerade Second Edition - Released 1992
Vampire: The Masquerade Revised Edition - Released 1998
Vampire: The Masquerade discontinued and replaced by Vampire: The Requiem - Released 2004
20th Anniversary Edition (Revived Vampire: The Masquerade) - Released 2011
Vampire: The Masquerade 5th Edition - Released 2018 before being pulled from publication.

So I guess Reqiuem is 3rd Edition and the 20th Anniversary is 4th Edition.


Speaking of editions. A post was made on the Steam forums by someone detailing what 5th edition states about Thinbloods. This makes a number of comments about how their clan and powers work, as well as how they can lower their generation.

So it seems like Diablerie may actually be an option in the game if the Camarilla aren't as hung up about it as they used to be. It still comes with large downside though, main a large humanity cost and a black-veined aura for a year. Longer if the prey is higher generation than the predator (equal to generation difference). There's also the risk of being possessed/taken over by the vampire you're diablerising if you fail.
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nenjin

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Re: Vampire: The Masquerade - Bloodlines 2
« Reply #49 on: March 29, 2019, 11:32:28 am »

I highly doubt the Camarilla is cool with Diablerie. It cuts to the core of the whole vampire social structure, sire versus child, all that stuff. However, being that there was a mass embrace in the new game to kick off the story, the deal might be that there's so much chaos and uncertainty that it's the perfect time to commit Dialberie.
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Hanzoku

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Re: Vampire: The Masquerade - Bloodlines 2
« Reply #50 on: March 29, 2019, 01:39:03 pm »

Maybe this time around you’re Sabbat? They’re all about diablerie, and the Camarilla are a bunch of asshats anyway.
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Retropunch

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Re: Vampire: The Masquerade - Bloodlines 2
« Reply #51 on: March 29, 2019, 05:25:24 pm »

I'm absolutely fine with it not fitting perfectly with the lore - allowing players to choose their clan later on from the start is probably a good idea - especially in a story heavy game where you could get stuck in a play style/clan you really dislike as you don't know enough about it. You might think that the skills sound good/fit your play style, but you'd hate how they actually are etc.

I imagine they'll handle it by a forced act of Diablerie or that they'll add some sort of hand wave-y magical device that allows you to choose. I honestly don't think it'll be a big issue for anything other than the most die-hard fans, and whilst VtM is a relatively well known system, it's not so popular that hordes of people would be up in arms about slight changes to the lore. 
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Culise

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Re: Vampire: The Masquerade - Bloodlines 2
« Reply #52 on: March 29, 2019, 06:02:42 pm »

I highly doubt the Camarilla is cool with Diablerie. It cuts to the core of the whole vampire social structure, sire versus child, all that stuff. However, being that there was a mass embrace in the new game to kick off the story, the deal might be that there's so much chaos and uncertainty that it's the perfect time to commit Dialberie.
That quote also mentions outright that the Camarilla is apparently now willing to condone diablerie of vampires already under a death sentence...a permanent one, that is. It's surprising to see the Camarilla willing to bend on that given precisely that, as you say, it undercuts the core of the vampiric social structure, but it may be a sign of their growing corruption as well.
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Sartain

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Re: Vampire: The Masquerade - Bloodlines 2
« Reply #53 on: March 29, 2019, 06:49:35 pm »

I highly doubt the Camarilla is cool with Diablerie. It cuts to the core of the whole vampire social structure, sire versus child, all that stuff. However, being that there was a mass embrace in the new game to kick off the story, the deal might be that there's so much chaos and uncertainty that it's the perfect time to commit Dialberie.
That quote also mentions outright that the Camarilla is apparently now willing to condone diablerie of vampires already under a death sentence...a permanent one, that is. It's surprising to see the Camarilla willing to bend on that given precisely that, as you say, it undercuts the core of the vampiric social structure, but it may be a sign of their growing corruption as well.

As much as the Camarilla officially does not condone diablerie, the fact that a Blood Hunt might be a good chance for a Diablerie is mentioned in the books. It's not like the Camarilla has some sort of screening process, generally speaking, to look for diablerists
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nenjin

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Re: Vampire: The Masquerade - Bloodlines 2
« Reply #54 on: March 29, 2019, 06:55:23 pm »

Yeah, it's not that the Camarilla doesn't appreciate Diablere, it's just that they know it needs to be strictly controlled so the entire social structure doesn't just implode under the weight of all the fledglings turning on their sires.

But as soon as a Bloodhunt is declared, well, the fangs come out.
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When we are no longer able to change a situation, we are challenged to change ourselves.
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Quote from: Eric Blank
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Mech#4

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Re: Vampire: The Masquerade - Bloodlines 2
« Reply #55 on: March 29, 2019, 11:11:21 pm »

I think there was something about a lot of the lower generation vampires getting called off somewhere by the antediluvians so most of the vampires left in cities are of higher generations who this "calling" doesn't affect as strongly. They might not be as caught up about Diablerie because they're younger and more ambitious.
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Iduno

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Re: Vampire: The Masquerade - Bloodlines 2
« Reply #56 on: April 01, 2019, 10:20:57 am »

As for DLC, the situation is not looking good. There's day 1 DLC and games journos are saying that they've received confirmation that aspects of the story will be sold as DLC.

Do you have a source for that? Because that's hilarious.
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IcyTea31

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Re: Vampire: The Masquerade - Bloodlines 2
« Reply #57 on: April 01, 2019, 10:38:05 am »

Considering it's Paradox, I'd be asking for a source if someone said they wouldn't lock story aspects behind DLC.
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Mech#4

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Re: Vampire: The Masquerade - Bloodlines 2
« Reply #58 on: April 01, 2019, 10:46:09 am »

There is this on the Steam store page. It outlines what you can get with the different versions they offer.

The season pass have story pack 1 and 2 as well as expansion so I guess the story packs would be the extra missions that was mentioned.
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ZeroGravitas

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Re: Vampire: The Masquerade - Bloodlines 2
« Reply #59 on: April 01, 2019, 11:42:16 am »

DLC-wise I'd be expecting something like Pillars of Eternity has. the "season of the wolf" thing is kinda ambiguous but also like, potentially yikes.
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