Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 5 6 [7] 8

Author Topic: Satisfactory - Factory-Builder now in EA  (Read 21946 times)

Jopax

  • Bay Watcher
  • Cat on a hat
    • View Profile
Re: Satisfactory - Factory-Builder now in EA
« Reply #90 on: September 25, 2024, 12:27:23 pm »

Ran into a bug with hard drive scans. If you scan a large number - about 9, enough to fill more than a full page of entries - of drives but don't actually unlock any of the alternate recipes shown, which is useful if you get unhelpful recipes and want to keep them out of the roll table, you cannot select any recipes at all anymore. Probably not a game-killer, but it's going to put my current run on hold since I need some decent alt recipes before I start my HMF factory.

I think I read somewhere that the devs are aware and have it fixed in their internal builds, so hopefully a patch is released soon.

Todays patch seems to address your issue.
Logged
"my batteries are low and it's getting dark"
AS - IG

Akura

  • Bay Watcher
    • View Profile
Re: Satisfactory - Factory-Builder now in EA
« Reply #91 on: September 25, 2024, 06:26:12 pm »

It did at that. Didn't manage to roll any of the alternated recipes I wanted, though. I did get the alt-recipe for HMFs that uses rubber, and I was going to have to run a rail line from the west coast oil area to my main base for plastic anyways to make computers.
Logged
Quote
They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

Ozyton

  • Bay Watcher
    • View Profile
Re: Satisfactory - Factory-Builder now in EA
« Reply #92 on: September 25, 2024, 07:12:20 pm »

One thing to note about somersloop double production. If you are using it to half the number of project parts you need to craft then the first time you add somersloops to a machine you need to prime it by having it craft one item (any item will do) before the somersloops actually kick in. I ended up missing a single project part for tier 3 twice because of this.

The trick for doubling power slugs via somersloops is something I hadn't considered, but on the other hand I don't really overclock anything unless I can avoid it. Oil extractors and project part assemblers are the only thing I overclock thus far.

AlStar

  • Bay Watcher
    • View Profile
Re: Satisfactory - Factory-Builder now in EA
« Reply #93 on: September 26, 2024, 08:59:43 am »

I'm willing to pay the extra electricity costs to run one building at 200% rather than two at 100% if I want double production, so making slugs go twice as far was a major boon to my playstyle.

E. Albright

  • Bay Watcher
    • View Profile
Re: Satisfactory - Factory-Builder now in EA
« Reply #94 on: September 26, 2024, 06:54:03 pm »

I have to say some of the new alternate recipes are lovely. I was SO happy when I saw the one for making pipes out of just iron. Especially since that meant I could make SAM Fluxes with just a SAM node, an iron node, and a copper node.
Logged

Folly

  • Bay Watcher
  • Steam Profile: 76561197996956175
    • View Profile
Re: Satisfactory - Factory-Builder now in EA
« Reply #95 on: September 26, 2024, 07:00:02 pm »

The electricity costs with slugs is proportionate; you'll use the same amount with one machine overclocked to 200% or two machines running at 100%.

The main incentive to use slugs is on Miners with limited low-quality sources, so that you can get enough materials to fill your conveyors to capacity. And now to also get the most out of limited Supaloops boosting your outputs.

An argument could be made that slugs are also useful in the early game when you have limited resources for building processing machines and you want to get the most out of them, or when you have limited space and you want to do as much work as possible in a small area. But as the game progresses you should be producing an abundance of basic building materials, especially with the new Depots making those materials more readily available. And learning to build vertically with the help of blueprints and jetpacks/hoverpacks will massively reduce the need to conserve space.
Logged

E. Albright

  • Bay Watcher
    • View Profile
Re: Satisfactory - Factory-Builder now in EA
« Reply #96 on: September 26, 2024, 07:06:15 pm »

It's actually not proportionate for consumption. E.g., two constructors cost 8MW to run, but one at 200% is 10MW. 8MW gets you a bit less than 170%. 250% is 13.4MW, not the 10MW it'd be if proportionate.
« Last Edit: September 26, 2024, 07:09:28 pm by E. Albright »
Logged

Ivefan

  • Bay Watcher
    • View Profile
Re: Satisfactory - Factory-Builder now in EA
« Reply #97 on: September 27, 2024, 01:44:10 am »

To add to previous post:
quoting from wiki

At 59% clock speed (59.1943) your power consumption is halved but you still produce 59% of the items, so by adding another 59% building you will produce 18% more items than a single 100% building for the same power usage.
At 169% clock speed (168.9353) your power consumption is equal to the consumption of 2 100% buildings but you will produce approx 18 fewer items.
At 230% clock speed (229.5770) your power consumption is equal to the consumption of 3 100% buildings but you will produce approx 30 fewer items.

And i think the somersloop is 400% power for 200% output
or another way to phrase it, 400% power to halve the item consumption
Logged

AlStar

  • Bay Watcher
    • View Profile
Re: Satisfactory - Factory-Builder now in EA
« Reply #98 on: September 29, 2024, 03:57:08 pm »

I finally got around to making smokeless powder. I didn't earlier, since I'd been content with my trusty rebar gun, and my gunpowder production area was nowhere near my oil production area, so I'd put it down as a low priority. Wow, it's like night and day - I feel like an agent of Death, come to end all the fauna of this pitiful world.

In other news: man, I'd forgotten what a PitA getting aluminum up and running initially is. First, actually finding some bauxite, which probably means going to the Red Forest; then you've got to ship in coal, copper, and limestone; most of which are all way down a huge cliff face and/or far away.

Ozyton

  • Bay Watcher
    • View Profile
Re: Satisfactory - Factory-Builder now in EA
« Reply #99 on: September 29, 2024, 06:56:38 pm »

I was fine with stealth killing those hatchers with the rebar gun but the rifle makes it so much easier, Just make sure you're crouching and it doesn't matter how close you are while shooting them, they won't retaliate at all.

Akura

  • Bay Watcher
    • View Profile
Re: Satisfactory - Factory-Builder now in EA
« Reply #100 on: October 02, 2024, 04:04:42 am »

The bug where water extractors in the Red Forest area get flooded with uranium is still around. I thought they fixed that. Nope, and my aluminum production shut down as a result.

Granted, that does explain those nodules of uranium at the top of the waterfall.
Logged
Quote
They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

Ivefan

  • Bay Watcher
    • View Profile
Re: Satisfactory - Factory-Builder now in EA
« Reply #101 on: October 02, 2024, 04:26:42 am »

The bug where water extractors in the Red Forest area get flooded with uranium is still around. I thought they fixed that. Nope, and my aluminum production shut down as a result.

Granted, that does explain those nodules of uranium at the top of the waterfall.

if it would be possible to automate the removal of uranium from the extractors, that sounds like it could been a feature rather than bug
Logged

Akura

  • Bay Watcher
    • View Profile
Re: Satisfactory - Factory-Builder now in EA
« Reply #102 on: October 02, 2024, 07:49:41 pm »

From what I've read it's an integer underflow bug.


Anyways, flying on a hoverpack is fun. Almost fell into the central hole because I forgot to switch back to my parachute whilst building lights on a large, relatively high-altitude freeway I was building over it.
Logged
Quote
They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.

Ozyton

  • Bay Watcher
    • View Profile
Re: Satisfactory - Factory-Builder now in EA
« Reply #103 on: October 03, 2024, 03:52:34 am »

If that's the bug I'm thinking of we got it too. The water extractors would seemingly change their recipe from water to "Uranium 999" or something and then stop working. We ended up having to build the water extractors on a different body of water to get them to work.

Another bug we encountered had to do with an assembler blueprint I made. I don't know if I overlooked something while making it or if it glitched when saving it, but basically I had two assemblers facing each other belted into a merger that went on to the next merger etc. and there were 8 assemblers total in this blueprint. Somehow one of the mergers got messed up because one of the assemblers just didn't have a belt going into it, but the one opposite did, except the assembler would not output items onto said belt. Disassembling the belt would crash the game. The fix we had to do was delete the merger and the assembler, save the game, disassemble the belt, let the game crash, load the game, then we could disassemble the belt without it crashing so we could actually put everything back together.

We eventually beat the game just by brute forcing machines to build the project parts we needed. Ended up not needing the nuclear reactors. I did build a fuel generator setup that turned 300 crude oil into something like 1,111 rocket fuel, which would have fed about 266 fuel generators. I didn't have nearly enough stuff to make all that but I did end up making about 26 generators which gave him enough power to run one out of six of the machines he wanted to run, so he just did that.

Akura

  • Bay Watcher
    • View Profile
Re: Satisfactory - Factory-Builder now in EA
« Reply #104 on: October 03, 2024, 04:52:27 am »

Is it just me, or does the hoverpack increase the speed you go through hypertubes? It certainly draws power while you're in the tube.
Logged
Quote
They asked me how well I understood theoretical physics. I told them I had a theoretical degree in physics. They said welcome aboard.
... Yes, the hugs are for everyone.  No stabbing, though.  Just hugs.
Pages: 1 ... 5 6 [7] 8