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Author Topic: SHOOTOUT!: A Wild West Gang Deathmatch. Forever Open Waitlist!  (Read 1195 times)

Haspen

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The quaint little town of Santa Barbara... once a thriving settlement nested against cliffs, the local silver mines providing boon to the populace, Santa Barbara is now a ghost town. Only the dire Scorpions and vile Coyotes, two opposing gangs, battle for dominance, loot and glory in here... and time has come to spill blood once more!

Welcome to SHOOTOUT!
It's a team-based deathmatch where people shoot each other with revolvers, rifles and shotguns!
Hide behind barrels, take aim, and snipe that sonuvawitch who killed your brother (or whatever your justification is)!

CHARACTER SHEET:

Name: Character name (User name)
Gang: Scorpions (A) or Coyotes (B)
Health: 6, unless modified by Skills
Skill A: from the list below
Skill B: from the list below
Weapon: from the list below
Item A: always a box of ammo for weapon above
Item B: from the list below
Item C: from the list below

RULES:

Each Turn, all of the Characters currently playing SHOOTOUT must post an action. These actions are processed according to the reversed order of applications.

Actions available are:

SHOOT: You shoot at the targeted enemy, expending 1 ammo of your weapon.
AIM: You spend the time carefully aiming at the Target; your next SHOOT against that Target will grant +3 to Hit.
COVER: You take cover behind a nearby object, getting bonus Evasion. Read below for specifics!
RUN'N'GUN: You run and shoot at the targeted enemy; the running lowers your Hit by 1 but increases Evasion by 3.
ITEM/RELOAD: You expend 1 Item from your list of Items, or Reload your weapon with Ammo Item.

COVER:

Cover represents hiding behind a nearby object; each Object can provide cover for only 1 shooter at a time.
At any given time, there are 3 Covers for each Gang. If one is destroyed, another is immediately spawned. All Covers (starting and new) are randomly chosen from list below.

Each Cover has two stats: Toughness, and Evasion.

Toughness refers to Health of the object; once it drops below 0, the object is counted as pulverized by enemy fire, and you no longer benefit from its bonus Evasion.
Evasion refers to the bonus Evasion given to you when you hide behind the specific object.

When your Enemy attacks you, and misses while you're behind Cover, the Cover's Toughness is damaged instead.
You remain at COVER until it is destroyed, or you RUN'N'GUN away from it - or you get killed, obviously.

Types of Covers:

Barrel: 15 Toughness, 2 Evasion.
Saguaro Cactus: 15 Toughness, 4 Evasion.
Large Crate: 20 Toughness, 2 Evasion.
Wooden Fence: 20 Toughness, 3 Evasion.
Wooden Wall: 20 Toughness, 5 Evasion.
Metal-wrought Box: 25 Toughness, 3 Evasion.
Brickwall Piece: 40 Toughness, 5 Evasion.
Flat Boulder: 50 Toughness, 3 Evasion.
Large Rock: 60 Toughness, 6 Evasion.

SKILLS:

You can pick each Skill only once!

Big One: Mutually exclusive with Small Frame. +4 Health, -1 Damage received, -2 Evasion.
Eagle Eye: +2 to Hit.
Fleet-footed: +2 to Evasion when NOT behind Cover.
Gunslinger: Revolver only. +1 Hit and +1 Damage with Revolver.
Healthy: +3 Health.
Jack-of-all-Stats: +1 Health, +1 to Hit, +1 to Evasion.
Quick Load: Revolver only. You reload up to 3 Ammo at once instead of 1.
Rifleman: Rifle only. +1 Hit and +1 Damage with Rifle.
Sharpshooter: Rifle only. +1 Hit with Rifle; extra +2 Hit when AIM'ing.
Shottyman: Shotgun only. +1 Hit and +1 Damage with Shotgun.
Small Frame: Mutually exclusive with Big One. -1 Health, +2 Evasion, extra +1 to Evasion when behind Cover.
Triggerhappy: Revolver only. Doubles your attacks (SHOOT, RUN'N'GUN).

COMBAT:

When a character attacks someone from opposite gang, their Hit is rolled against enemy Evasion. Hit/Evasion rolls use 1d6 dice.

If the Hit is higher than Evasion, the person is shot and Damage is rolled.
The Damage roll depends on weapon used, as well as on certain skills and items.

For example, Joe, with Revolver, SHOOTS Jack, who's hiding behind Wooden Wall.
Joe is both a Gunslinger and an Eagle Eye, giving him a total of +3 to Hit.
Jack is Jack-of-all-Stats, giving him +1 to Evasion, and the Barrel provides further +5 to Evasion.

Joe rolls a 6, Jack rolls a 3.
Joe: 6+1+2 = 9
Jack: 3+1+5 = 9
Joe's total Hit is NOT higher than Jack's total Evasion, meaning that Joe misses Jack, and the Wooden Wall receives damage instead.
Jack lives to see another turn, and has a chance to shoot the bastard back!

WEAPONS:

There are 3 Weapons:

Revolver: No gunslinger can go without one! 4-6 Damage, 6/6 Ammo.
Rifle: Has only one shot - has targeting sights! 5-9 Damage, 1/1 Ammo, +2 to Hit.
Shotgun: Load it up and spray your target with hot lead! 6-12 Damage, 1/1 Ammo. Deals extra 3 damage to Target's Cover on Miss.

ITEMS:

All Items are for personal use only! Ammo are the only Items that can be taken more than once.

Revolver Ammo: A belt of revolver bullets. 12/12 Ammo for Revolver.
Rifle Ammo: A box with rifle bullets. 8/8 Ammo for Rifle.
Shotgun Ammo: A box of shotgun buckshot. 8/8 Ammo for Shotgun.

Cape: +1 to Evasion. Always on.
Leather Jacket: -1 Damage received. Always on.
Metal Plate: -2 Damage received, -1 to Evasion. Always on.
Salve: Restores 3 Health.
Spectacles: +1 to Hit. Always on.

RESPAWN:

If you die, do not fret!

The waitlist is always open. Just pick a new name, set of skills and items, and you will get back into action at earliest opportunity!

Spoiler: Scumlist (click to show/hide)
« Last Edit: March 16, 2019, 03:53:39 pm by Haspen »
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NRDL

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Re: SHOOTOUT!: A Wild West Gang Deathmatch. Forever Open Waitlist!
« Reply #1 on: March 15, 2019, 07:40:45 pm »

Name: Jeremiah Nix
Gang: Coyotes (B)
Health: 7
Skill A: Gunslinger
Skill B: Jack of all stats
Weapon: Revolver
Item A: Revolver ammo box
Item B: Cape
Item C: Leather jacket
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GOD DAMN IT NRDL.
NRDL will roll a die and decide how sadistic and insane he's feeling well you do.

Failbird105

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Re: SHOOTOUT!: A Wild West Gang Deathmatch. Forever Open Waitlist!
« Reply #2 on: March 15, 2019, 09:15:50 pm »

Are the metal plate and leather jacket mutually exclusive?
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Haspen

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Re: SHOOTOUT!: A Wild West Gang Deathmatch. Forever Open Waitlist!
« Reply #3 on: March 16, 2019, 03:25:57 am »

Nope!

NRDL's char added to the Coyotes.
« Last Edit: March 16, 2019, 03:30:00 am by Haspen »
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Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Kashyyk

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Re: SHOOTOUT!: A Wild West Gang Deathmatch. Forever Open Waitlist!
« Reply #4 on: March 16, 2019, 03:36:14 am »

I'm up for some silliness.

Name: Bill Tanner
Gang: Scorpions (A)
Health: 6
Skill A: Rifleman
Skill B: Eagle Eye
Weapon: Rifle
Item A: Rifle ammo box
Item B: Spectacles
Item C: Cape
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Haspen

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Re: SHOOTOUT!: A Wild West Gang Deathmatch. Forever Open Waitlist!
« Reply #5 on: March 16, 2019, 03:42:50 am »

A wild Scorpion appears! Kashyyk's guy added.
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Failbird105

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Re: SHOOTOUT!: A Wild West Gang Deathmatch. Forever Open Waitlist!
« Reply #6 on: March 16, 2019, 07:10:23 am »

Name: Lenny 'Bronco' Barley
Gang: Scorpions (A)
Health: 13
Skill A: Big One
Skill B: Healthy
Weapon: Shotgun
Item A: Shotgun ammo box
Item B: Metal Plate
Item C: Leather Jacket

(13 health, 4 damage reduction. The maximum tank build)
« Last Edit: March 16, 2019, 07:11:59 am by Failbird105 »
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Haspen

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Re: SHOOTOUT!: A Wild West Gang Deathmatch. Forever Open Waitlist!
« Reply #7 on: March 16, 2019, 07:22:01 am »

Tank accepted into Scorpions gang, Failbird105!
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Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
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King Zultan

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Re: SHOOTOUT!: A Wild West Gang Deathmatch. Forever Open Waitlist!
« Reply #8 on: March 16, 2019, 08:13:23 am »

Name: Simon Garfunkel
Gang: Coyotes (B)
Health: 6
Skill A: Rifleman
Skill B: Sharpshooter
Weapon: Rifle
Item A: Rifle Ammo
Item B: Spectacles
Item C: Leather Jacket
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Haspen

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Re: SHOOTOUT!: A Wild West Gang Deathmatch. Forever Open Waitlist!
« Reply #9 on: March 16, 2019, 10:24:26 am »

King Zultan's sheet added.

We've got 2 Coyotes and 2 Scorpions ready!

But more remain to be gathered for the BIG FIGHT.
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KitRougard

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Re: SHOOTOUT!: A Wild West Gang Deathmatch. Forever Open Waitlist!
« Reply #10 on: March 16, 2019, 11:09:37 am »

Name: KitRougard
Gang: Coyotes (B)
Health: 6
Skill A: Triggerhappy
Skill B: Quick Load
Weapon: Revolver
Item A: Revolver Ammo
Item B: More Revolver Ammo
Item C: EVEN MORE AMMO Spectacles

Fastest spook in the west
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Haspen

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Re: SHOOTOUT!: A Wild West Gang Deathmatch. Forever Open Waitlist!
« Reply #11 on: March 16, 2019, 01:33:52 pm »

Another Coyote in the pack. KitRougard's on the list!
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SigFlags!
Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Doomblade187

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Re: SHOOTOUT!: A Wild West Gang Deathmatch. Forever Open Waitlist!
« Reply #12 on: March 16, 2019, 03:04:25 pm »

Name: Doombob
Gang: Scorpions (A)
Health: 6
Skill A: Shottyman
Skill B: Fleet Footed
Weapon: Shotgun!
Item A: Shotgun Ammo
Item B: Spectacles
Item C: Salve
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Haspen

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Re: SHOOTOUT!: A Wild West Gang Deathmatch. Forever Open Waitlist!
« Reply #13 on: March 16, 2019, 03:09:39 pm »

Doombob added, 3-3 for both teams so far.
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Quote from: Draignean@Spamkingdom+
Truly, we have the most uniquely talented spy network in all existence.
Quote from: mightymushroom@Spamkingdom#
Please tell me the Royal Physician didn't go to the same college as the Spymaster.

Yottawhat

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Re: SHOOTOUT!: A Wild West Gang Deathmatch. Forever Open Waitlist!
« Reply #14 on: March 16, 2019, 03:35:02 pm »

Name: Jeremy "Tinny" Johnson (Yottawhat)
Gang: Coyotes (B)
Health: 5
Skill A: Small Frame: Mutually exclusive with Big One. -1 Health, +2 Evasion, extra +1 to Evasion when behind Cover.
Skill B: Fleet-footed: +2 to Evasion when NOT behind Cover.
Weapon: Shotgun: Load it up and spray your target with hot lead! 6-12 Damage, 1/1 Ammo. Deals extra 3 damage to Target's Cover on Miss.
Item A: Shotgun Ammo: A box of shotgun buckshot. 8/8 Ammo for Shotgun.
Item B: Cape: +1 to Evasion. Always on.
Item C: Leather Jacket: -1 Damage received. Always on.
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(1) You start forward with determination and certainty. You carry this determination with you right into the gaping crater that opens under your feet. You fall into a pit. The sounds of combat above dim, along with the light from the suns. In the quiet below, you hear some other noises instead.
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