Is it possible to add simple post-processing, to modify the hue/saturation/luminance for everything except the UI and interiors? (example below)
This looks very good, but wouldn't suit the environment if it was raining:
But just lowering the saturation and luminance makes it feel pretty apt:
Good Idea.
The terrain is very bright and colorfull.
What youve done looks way more like a rainy day, its pretty effective. A critical strike.
The contrast to the bright Sunny environment, is very extreme tho. Also, just a bit too dark. It would be pretty good for nighttime (if tweaked a bit), assuming nighttime Shouldnt be pitch black, for the sake of gameplay, and being able to Tell Where your dwarves are.
Maybe, if you could lower the saturation a bit less, it would be more in line with the general brightness, that seems to dominate the current artstyle.
Also:
could we have something like this for day and night?
That would be AMAZING. An actual day and night cycle, visible to the player. Yet another previously invisible mechanic, seamlessly integrated into the visual picture of the world, the player recieves.
This should actually be pretty high priority IMHO.
Maybe have several stages like, sunrise, morning, midday, evening, Sunset, night, and so on.
I mean, this could be somewhat easy to do, right?
Huge payoff tho. Great for immersion, and generally, just getting a sense of time(Very usefull), the world spinning, day and night coming and going.
An actual World, where time passes, and that creates an effect, that you can see.
And make the picture MUCH less static + make for more varied, potentially Beautiful scenes.
This is not on you, toady, or anyone.
But, it would almost be a bit dissapointing, if dwarf fortress: steam version, didnt come with a day and night cycle. (At least at some point).
Good night everyone