Simplicity: Wear is extremely rare on furniture. Spatter is relatively rare and will be cleaned. Decorations are player controlled. Variations are player controlled. In the end, most of the furniture should look like regular furniture, unless you go out of your way to make it fancy on purpose.
The decorations would take on the color of the material used.
Wider stand for the chair makes sense.
How far are you guys in the artistic part of the process? Are all creatures done?
The creatures are mainly done. All regular creatures are done, I think there are only 30 ish animal men missing or so. The giant animals mostly use an enlarged version of the base animal sprite, so they don't look super pretty; and the zombies are currently a recolor instead of a unique sprite. Procedurally generated creatures aren't done yet, though I did make one as a test, the Nightcreatures. FBs are more complicated, and I'm part way through the werecreatures. Those two are tricky because they have creature types in them that otherwise don't exist in the game, like snakefly, lacewing, antlion larva... there are 211 base bodies for FBs, most of which are unique to FBs. ^^
This is how the creature sheets look atm: Adult, child, Adult zombie, Child zombie, war trained, hunting trained, female adult/child/zombies, adult/child corpse. The zombies are more or less placeholders, I'd love to replace them with actual zombified versions. The corpses are desaturated, turned 90° and have a blood-spatter effect... in theory we could do unique corpse sprites too (look at the top-right at the llama corpses) but that would be a lot more work. A stretch goal for sure.
We will go over the sprites before release and fix anything that stands out a lot. For example I prefer to stick close to relative size (smaller cat for example), and there are some stylistic differences here and there. For example I did all the vermin, which include some fish, and I made them side-view; Mike did the creature aquatic file and drew them seen at an angle. Now we have two different looking styles for fish. ^^
Are you doing Some work here and there, or are you generally focusing on one category at a time eg. furniture?
Mike focusses on one thing at a time and perfects it, I prefer to jump around, having a lot of discussions with Tarn about how to code certain parts, how the mod support would work best, test v.1, make a v.2, while waiting for it do something else...