Depends on if they can parse what's going on in the image I guess, to me at least it just looks really weird.
At the very least there should be shading between the ramp and the hall, like there is at the bottom of the ramps.
This. + 1
Also, the Idea of lichen plants helping the transition between terrain sounds good, even though that means making a whole new plant.
Well, I think the idea wasn't a new plant but just using some pixels of color to add lichen visually, without corresponding gameplay.
Fine by me
.
[quote by Cruxador]:
"The problem is, sparse grass is already a thing. It's represented, currently, with the same visual effect as full grass. If the system were updated to represent tufts of grass over the base terrain, we would have sparse grass where there's supposed to be sparse grass. But that would require a variant version of each grass for each level of density. Although there's not that many density levels and each one would be relatively easy to make, it's still a multiplicative increase in the number of tiles, and also needs to either generate or layer tiles since now the terrain and the covering are taken into account. It's an improvement and I want it too, but whether to budget the time for it is a non-obvious decision that would have to be made not just by Mike and Meph."
[quote end]
Yeah. We'll, wether its done purely as a graphical overlay, or implemented in context to already existing grass-density code, i guess its the same amount of work for the artists.
If they decide to do it.
But it would definitely help the transition.
Id argue that the same thing could be done with dirt tiles, spreading out over adjecent rock surfaces, purely as a graphical overlay (or, have dustings of dirt spread out from dirt tiles, as an actual game mechanic), since dirt would technically end up on top of the rock surface a lot of the time, being spread out.
+
Small rock tips potentially popping out on dirt-tiles with adjecent rock tiles. (Purely graphical overlay?)
Again, just an idea that might or might not work as intended.
It would really blur the lines between tiles, thats for sure, and maybe it should just have a 50% chance of visually occuring, so its not all over the place.
Some hard borders are good too.
Might look like crap.
Might be the right technique.
Who knows
\_('-')_/