You Should try to use as much of the screenspace as possible. See how much you can cram in there, while still retaining readability.
Such as the collapsable menus. They take up way too much space, compared to their usefullness.
They could be way out to the far left.
Players Will eventually discover what type of item an item is, when they venture into the menu for adding Stuff to your embark.
And generally compacting everything would help with faster reading.
Theres too much space between information.
Right now, i feel like my eyes are drawn towards the graphics, instead of quickly spotting the information i need.
You see more information, faster, in the ASCII menu IMO.
The graphics part of Everything could have way more texture to it, and a darker background, so the text becomes more clear next to it.
Right now, its simple up against simple.
Its "hard to focus" on the text.
I Think the "runic" textures could be implemented more, such as in the scrollbar.
Or Some other Nice texture.
But in general, darken the ui, make it pop out of the screen more, with textures, shading, lighting and Stuff. Cram it together in every way possible. Get rid of unnescessary blank space.
If you ask me <3
Always exciting to See what Youre working on.
EDIT: Maybe just make a texture for Everything Thats gold
Make the sliders feel "3D", using light and shadow, like an actual button you can touch and drag.
Maybe with little "chips" in them, like theyre old and used.
The orange could have a more flat feeling to it. Still textures with light and shadow tho, and old.
Then, the untextured grey boxes of information would Really stick out and the text would be more visible at a glance.
Like the grey boxes of text are embedded in the graphics.
Maybe make the grey waaay darker.
More earthern colours for the orange. (Maybe also a dark Silver instead of gold? Maybe not) im just feeling some diablo II UI vibes all of a sudden.