TREESTUMPS discussion:
Treestumps are possible, if you cut a tree one z level above the ground upon which it grows. You already have those sprites done i guess.
I vote for shaded sprites for uncut trees
After all, the shading represents the inside of an object, exactly like the shades in the walls.
Who would take the time to complain about usermade tileset graphics for trees, when everyone playing df knows how limited dwarf fortress is in terms of actual graphics support.
Also, people are complaining now, because they know its becoming more possible to do something About it.
I've yet to see anyone post an alternative to a stump which somehow replaces Toady's procedural ascii trees with a sprite which doesn't look like a stump (since, even the ascii version is basically a stump). Besides "stump with a hole" which seems like the same amount of hypothetical "confusion".
Something could be done, but putting aside what little time there is to reprogram a complex tree growing algorithm and hoping nothing goes wrong on release seems to fall into the "not messing too much with the mechanics before Steam" category.
I like the stump with gradient posted earlier for what it's worth.
On the map:
Dwarf Fortresses look like tents. Especially ones away from mountain areas. I get why they have a silly flag, but it just screams 'circus' to me (and not in a Fun way). What does a player fortress in a swamp look like? Same mountain/tent?
It's a hard one. Maybe just chimneys and smoke can convey it (I imagine they have them, even if the actual mechanics aren't in the game). Or go with vanilla, a giant dwarf statue.