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Author Topic: Steam/Itch.io tileset - Mayday/Ironhand - Discussion and Suggestions  (Read 455616 times)

mko

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #975 on: March 07, 2020, 07:24:04 pm »

Voliol: the former
mko: oops, will look into that!
Not sure is it going to be possible to fit it into such small pixel art, but it would be great to try! This is kind of an extreme detail, unlikely to be noticed by most. But DF is all about such details, right?
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Meph

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #976 on: March 07, 2020, 09:30:06 pm »

voliol: We haven't worked that out yet. It could just be in the same file, but with multiple 32x32 tiles assigned to the creature, like the 96x96 workshops are done atm.
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darkhog

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #977 on: March 09, 2020, 09:44:20 am »

Has Toady provided you with a WIP build of the graphics version yet or are you still working in the dark?
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Putnam

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #978 on: March 09, 2020, 09:50:34 pm »

I'm not even sure work's gone far enough on the graphics version to have anything workable...

Mike Mayday

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #979 on: March 10, 2020, 10:10:53 am »

I'm not sure I'm authorised to comment on that :P
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jecowa

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #980 on: March 10, 2020, 11:02:08 am »

I think there's ~0 work on graphics until Villians updates are finished.
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Inarius

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #981 on: March 10, 2020, 12:42:40 pm »

Which would be perfectly normal, considering that working on a new thing while you haven't finished your current work is not a good practice in general :)
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PatrikLundell

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #982 on: March 10, 2020, 01:42:12 pm »

I think there's ~0 work on graphics until Villians updates are finished.
My understanding was that Villains IS finished for now with 0.47.04, and that gears would be switched to graphics until the artists have enough to move forward. We'll probably know soon enough, though, as it's about time for a development update.
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Putnam

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #983 on: March 10, 2020, 11:16:48 pm »

I think there's ~0 work on graphics until Villians updates are finished.

Might wanna check the devlog there.

jecowa

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #984 on: March 11, 2020, 07:47:39 am »

Last thing he said about graphic work is that it would start in a few weeks. There's lots of devlog content. Which part do you want me to check?
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Meph

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #985 on: March 11, 2020, 07:53:36 am »

Coding on graphics back-end has started :)
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Shonai_Dweller

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #986 on: March 11, 2020, 08:42:34 am »

Last thing he said about graphic work is that it would start in a few weeks. There's lots of devlog content. Which part do you want me to check?
Well, Meph already confirmed, but the last post on the devlog said Villains was finished for now and work on Steam was to start. Now we're waiting for the first update on that (which is late, but he said this month would start slowly too because he has things to do which aren't GDC - whatever those might be).

Villains is over until after Steam. Even says so on the development page now.
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Putnam

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #987 on: March 11, 2020, 06:45:37 pm »

Last thing he said about graphic work is that it would start in a few weeks. There's lots of devlog content. Which part do you want me to check?

No, he said "this will be the final bug-fix release before we get the code work started on the graphical version." This directly contradicts your "~0 work on graphics until Villians updates are finished." statement, or rather, agrees with it completely but misses the fact that the Villains updates are finished.

Bumber

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #988 on: March 12, 2020, 12:21:50 am »

[...] the Villains updates are finished.
They're set to resume after the Steam version. There's a number of things Toady didn't manage to complete.
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Shonai_Dweller

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #989 on: March 12, 2020, 12:40:06 am »

[...] the Villains updates are finished.
They're set to resume after the Steam version. There's a number of things Toady didn't manage to complete.
Yes. We all know this. Finished for now. No more work right now. Steam has started. It's not waiting for more Villains work.
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