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Author Topic: Steam/Itch.io tileset - Mayday/Ironhand - Discussion and Suggestions  (Read 461856 times)

mifki

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #675 on: June 13, 2019, 05:23:58 pm »

Would it be possible to show empty coffins slightly open? I don't remember if they change tile in the ascii version already, but it should be a very easy AND useful addition, talking about lowering the entry bar.

Yes, actually, I don't know if this has been discussed already, but what are the plans in general regarding using more tiles to show different states of various buildings? Empty coffins, locked doors, dry wells, full nest boxes and so on.

Meph

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #676 on: June 14, 2019, 05:20:17 am »

I'd love those and would be more than happy to do the sprites, and have mentioned a few of these to Tarn. But so far the focus is on a workable base set of sprites. Fancy additions like this will be discussed later.

But it may gut be a good idea to collect community suggestions or requests for those. 😊
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zhamz

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #677 on: June 14, 2019, 01:25:26 pm »

Both Meph and Mayhem have made very nice tilesets for DF, and they seem like the right people to consult and do the artwork.  While I look forward to their tileset I hope for you guys to put more effort in developing  a unified robust system for tileset creation.  Making it easier, for people like you, who want to make tilesets for DF.

So three hopes out of the steam release


#1 simple, documented, robust system for adding tilesets via workshop or elsewhere.

#2 Tileset selection in-game from main menu.

#3 Have the original ASCII graphics always available. It would be weird to have to mod back in acsii graphics for the steam version.





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Putnam

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #678 on: June 14, 2019, 01:59:00 pm »

3. is known, 1. is probably going to exist simply by dint of raws being available for the steam graphics.

Cruxador

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #679 on: June 14, 2019, 04:06:09 pm »

1. "Simple" is relative. But I'm sure it'll be robust, and it'll get documented pretty thoroughly within a couple months of coming out I'm sure, although of course it'll be unofficial documentation.
2. I asked Toady about this when he was doing the Discord Q&A. He said that he's open to the possibility and it might even happen just for the sake of convenience when making the official tileset.
3. This is already guaranteed, the only thing that's not certain is the technical detail of how you'll select the ASCII.
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Mike Mayday

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #680 on: June 19, 2019, 11:39:19 am »

Hey guys, I'm hoping to start posting more regularly again.
Here's some mood/status icons for your consideration.


Do you have any tips on making them more distinct?
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Rose

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #681 on: June 19, 2019, 11:54:13 am »

The moods could use being different colors.
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Cruxador

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #682 on: June 19, 2019, 12:14:57 pm »

Paralyzed looks kind someone who just heard a girl who says she loves how her "daddy" does something that's absolutely not appropriate to the mixed company that she announced it to, and unconscious looks kinda just morose or depressed. Stunned and martial trance look very nearly identical. As for how to fix it, I don't have a great solution with regards to faces, but rather, I think it would be a good idea to move away from using faces so heavily; keep n for things that are primarily emotional and use simple colored icons for the others. Although nauseous and winded are fine, so maybe just coloring the faces more would do it.
The moods could use being different colors.
Yeah, no reason not to use color more for many of these.
« Last Edit: June 19, 2019, 03:45:40 pm by Cruxador »
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IlFedaykin

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #683 on: June 19, 2019, 12:38:08 pm »

Did you consider spiral eyes for stunned or dizzy?
Also, i agree with less faces and more color coding.
Distracted doesn't really get to me... maybe an upside down question mark?
« Last Edit: June 19, 2019, 12:39:45 pm by IlFedaykin »
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voliol

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #684 on: June 19, 2019, 12:54:03 pm »

I agree that some coloration could make these more distinct, as right now the faces are recognizable, but not at a quick glance.
Melancholy could be blue and probably frown even more, as is it looks a bit too much like normal stress.
Madness could have... spots in different colors? Something to make it uneven even when color is applied.
Fevered i think could have a face icon. Something like a face looking down with a red forehead should be recognizable.

Also, to be in line with the hungry and thirsty icon, you could have the drowsy icon be a bed or something like that.

Hommit

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #685 on: June 19, 2019, 01:09:39 pm »

Maybe some smilies from whatsup or whatever?
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Manveru Taurënér

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #686 on: June 19, 2019, 01:22:22 pm »

Looks great overall!

Maybe lightbulbs (in different colors) for the strange moods?

And yeah, agree the unconscious and paralyzed ones feel a bit off, and maybe have the madness one do a bit more of a crazy smile?

« Last Edit: June 19, 2019, 03:25:24 pm by Manveru Taurënér »
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Doomblade187

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #687 on: June 19, 2019, 01:38:49 pm »

Even if the other moods aren't colored, could we maybe have Fey/Possessed/Strange moods be a color? Would help distinguish emotions from "oh, the fever of dwarfiness has befallen them"
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Rekov

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #688 on: June 19, 2019, 03:34:58 pm »

The moods could use being different colors.

I think this is a good idea, maybe as a soft glowing outline behind the symbols?

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Seradest

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Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #689 on: June 19, 2019, 04:23:47 pm »

The moods could use being different colors.

I think this is a good idea, maybe as a soft glowing outline behind the symbols?



can we use colors or forms that are unique ? i mean some look the same
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