Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 150 151 [152] 153 154 ... 178

Author Topic: Steam/Itch.io tileset - Mayday/Ironhand - Discussion and Suggestions  (Read 454210 times)

Celestial

  • Escaped Lunatic
    • View Profile
Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2265 on: October 06, 2020, 10:32:22 am »

Well, there are two ways to go about this: Have a big difference between the quality levels, or make it a gradient. I decided to use a gradient, since players can't control the quality level. No one can say "hey, please build 3 superior beds and 3 exceptional beds, thanks". If that would be the case, I might go for more unique designs between the quality levels.

I finish the chairs and cabinets in this style as well:




The spike is very cool(Magic) , I like it. for the ring ,i think it a little bit weird,XD, think for your work.
Logged

Pillbo

  • Bay Watcher
    • View Profile
Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2266 on: October 06, 2020, 02:14:02 pm »

I really like the 90 degree turn on the dead animals. Will dead dwarves also be turned?
Logged

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2267 on: October 06, 2020, 04:47:44 pm »

I always thought of rings as dangling, rather than these....mug holders? Makes sense I guess...

(Looking at the table specifically. Cabinet seems OK).
« Last Edit: October 06, 2020, 04:49:24 pm by Shonai_Dweller »
Logged

Manveru Taurënér

  • Bay Watcher
    • View Profile
Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2268 on: October 06, 2020, 05:08:51 pm »

Think the rings on the chair might look better with just 3 of them (or even 2), at least so they don't stick out to the sides.
Logged

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2269 on: October 06, 2020, 06:06:35 pm »

Oh, these are the chairs and thrones? Hmm. Wouldn't want to sit on the spiky throne.
Logged

Starver

  • Bay Watcher
    • View Profile
Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2270 on: October 06, 2020, 06:29:30 pm »

Oh, these are the chairs and thrones? Hmm. Wouldn't want to sit on the spiky throne.
(Yeah, there's all those rebels and turncoats in the north, the raiders to the west, the challenges to the south and the aspiring reclaimant queen overseas to the east and you might not even be able to trust your own close familly...)

If we can guarantee the use-orientation, I'd suggest making the edge off which the legs dangle unmodified by spikes, rings, etc, but I know we cannot (and even if we multiply the sprite, or at least the decor-overlay sprite, to allow directionality, it's really not always going to be obvious enough for code to agree with what the player thinks about her layout, in a particularly packed dining room).

I actually think they'll all look better in a combined tableau, chairs and tables look more obviously chairs and tables when adjacent to each other even in CodePage-inspired versions.

Finally, not sure I'd call them 'thrones', as applicable, but I'm spoilt by the more common mediæval-inspired imagery, and I suspect they make decent Imperial curule-style seating, amongst other symbolic sitting-platforms. And if they had backs and arms, I'm back to my "looking correctly orientated" point, in that ~75% of the time a simple player-facing image would be plainly wrong, so a unidirectional design is probably best after all.
Logged

Wokko

  • Bay Watcher
    • View Profile
Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2271 on: October 07, 2020, 02:25:12 am »

Shouldn't "thrones" look like actual thrones? i.e. have a back part.
« Last Edit: October 07, 2020, 02:28:08 am by Wokko »
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2272 on: October 07, 2020, 02:50:57 am »

Yes, thrones should have a back part. They currently don't because it would require 4 sprites, since the throne would need to be aligned towards the table.
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

[HYBRID BEING]

  • Bay Watcher
  • Avatar source: We Are Cats
    • View Profile
Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2273 on: October 07, 2020, 03:09:34 am »

Bulls are missing? And what about hunting/war dogs' corpses?

Yes, thrones should have a back part. They currently don't because it would require 4 sprites, since the throne would need to be aligned towards the table.
What about freestanding thrones? Would they have a back part even though they would be accessible from each side?
« Last Edit: October 07, 2020, 03:19:33 am by [HYBRID BEING] »
Logged

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2274 on: October 07, 2020, 03:58:48 am »

I guess some kind of rotation system would be needed?
I always have my noble's throne (which doesn't have a table) facing the door.
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2275 on: October 07, 2020, 04:49:01 am »

I discussed rotations just a few days ago here. ;)
Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

Wokko

  • Bay Watcher
    • View Profile
Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2276 on: October 07, 2020, 05:20:38 am »

Can't you just make a front-facing throne and leave it at that?

edit: maybe artifact chairs (all materials) could have a back part.
Logged

Shonai_Dweller

  • Bay Watcher
    • View Profile
Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2277 on: October 07, 2020, 05:41:58 am »

Can't you just make a front-facing throne and leave it at that?

edit: maybe artifact chairs (all materials) could have a back part.
You could, but while working on graphics, why not try out as much as possible to make the game look good? Front facing throne used to sit at a table to the left or right just looks bad.
Logged

Meph

  • Bay Watcher
    • View Profile
    • worldbicyclist
Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2278 on: October 07, 2020, 05:56:57 am »

Exactly.

Logged
::: ☼Meph Tileset☼☼Map Tileset☼- 32x graphic sets with TWBT :::
::: ☼MASTERWORK DF☼ - A comprehensive mod pack now on Patreon - 250.000+ downloads and counting :::
::: WorldBicyclist.com - Follow my bike tours around the world - 148 countries visited :::

PatrikLundell

  • Bay Watcher
    • View Profile
Re: Steam/Itch.io tileset - Mayday/Meph - Discussion and Suggestions
« Reply #2279 on: October 07, 2020, 07:34:43 am »

Furniture facing can't be determined automatically in all cases, so if facing is introduced (which Toady would have to implement), there would probably have to be a UI element to let the player override the game's "guess" about the facing.

Take this example:

cccc
tttt
cccc
tttt

c= chair
t=table


A human can determine that the chairs all ought to face south, as this:

:

while pretty, and logical to any newcomer (apart from the facing), collides with DF's "private table" rule, where neither tables nor chairs (the latter is logical) are shared.

Thus, this delves into coding territory, and, as such, is probably better relegated to the rapidly growing pile of candidates for post Premium releases with various minor improvements.
Logged
Pages: 1 ... 150 151 [152] 153 154 ... 178