This is great news! The official tile set looks great! Nice and clean with good readability.
One of my biggest disappointments was the limitations of caste types, and the shared tiles for objects. I had been working on making a complete tile set, but the obstacles to do so were a large turn off. This release will prompt me to continue it.
I agree with Dragon a simple animation would be more than enough for now. Any more than that and sanity will surely be lost.
I have some questions if you don’t mind answering them Meph.
1. Will this version support different tile sizes as well? Am I bound to the grid when creating sprites? I have a bunch of tiles made ranging from 24x24 to 54x54 from different projects that I would consider making use of for this.
2. What are your thoughts for multi tile creature integration on the tile set side of things? I can see this being problematic, but it would be nice to see creatures scaled more appropriately at some point.
3. Will there be animated tile support specifically for things like water, weather, miasma, smoke, wind reactions, etc.? Those would provide the most for visual improvements imo. Having 2-3 frames would be ideal.
4. Would it be feasible to be able to adapt the appropriate beard, hair, nose, and eye colors and styles to my dwarfs matching their in game descriptions using a modular/layer tile set approach? I already made a prototype for the faces a while back, and it worked quite well so this wouldn’t be a problem from the art side of things.
5. Could it also be used with outfits and weapons using layers? If so this could also be used for were beasts by applying a layer over the original sprite to replace the head and add other features like wings behind the sprite. This would save a ton of time on sprite creation.
6. I made my sprites front facing because I didn’t like them facing the opposite direction they were moving in. Would it be possible to flip the sprite when changing directions? I understand flipping them would fudge lighting so how possible would it be to add directional tiles? It would be nice to have all four directions represented but just having east and west would be great.
7. Is movement on a pixel scale something that has been discussed? Sprites teleporting from tile to tile looks odd. Animated movement support would be nice, but sliding the static sprites between tiles would still go a long way at improving this.
8. I can see the keyboard shortcuts being a huge negative to most steam users so I am guessing there are plans to update the UI before the steam release. If so will there be tiles specifically used for UI elements?
9. Is there a separate tile designated for engraved walls? Doing so with the old method was a pain to figure out.
Apologies if any of this has been answered already elsewhere.