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Author Topic: Kenshi Fortress 1.36  (Read 12182 times)

Splint

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Re: Kenshi Fortress 1.35
« Reply #15 on: April 12, 2021, 08:15:46 pm »

I might. There's a lot of creatures and neat stuff around on the workshop, and lack of variety in Kenshi (in terms of both items and stuff, is one of two problems I have with the base game,) is what spurred the addon pack.

I'll probably have to shell out some money to have someone else check over the files for possible problems though if I do that, since I can't really test anything major with it crashing whenever I try to embark.

squamous

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Re: Kenshi Fortress 1.35
« Reply #16 on: April 12, 2021, 09:01:18 pm »

I might. There's a lot of creatures and neat stuff around on the workshop, and lack of variety in Kenshi (in terms of both items and stuff, is one of two problems I have with the base game,) is what spurred the addon pack.

I'll probably have to shell out some money to have someone else check over the files for possible problems though if I do that, since I can't really test anything major with it crashing whenever I try to embark.

Like I said, I seem to have discovered what causes the crash, something about civilized races. It's sporadic so I've got no clue why, I've known "something" made the game CTD sometimes but I've never been able to pinpoint it until now, but hopefully I can figure out a solution. Though I gotta say, I'm pretty stumped on this one. If I take the civilized races and put them in another of my mods, they don't cause CTDs. I tried replacing every file but the raws, and they still happen. So it can't be anything to do with anything outside the raws, or anything inside the race file (I think). That's not something I've ever had to deal with before, but knowing my luck its something super small and innocuous that I've completely missed.
« Last Edit: April 12, 2021, 09:22:23 pm by squamous »
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I make huge and comprehensive overhaul mods, consider supporting me on Patreon so I can do this full-time:
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squamous

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Re: Kenshi Fortress 1.36
« Reply #17 on: June 07, 2021, 09:23:45 pm »

Anyone bothered by the crashes which have plagued this mod forever will be pleased to know that I am (reasonably sure) I have gotten rid of them. If not please let me know, but it should be fixed this time.
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Atkana

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Re: Kenshi Fortress 1.36
« Reply #18 on: June 08, 2021, 01:23:43 am »

Anyone bothered by the crashes which have plagued this mod forever will be pleased to know that I am (reasonably sure) I have gotten rid of them. If not please let me know, but it should be fixed this time.
What was it that was causing the crashes, in the end?

squamous

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Re: Kenshi Fortress 1.36
« Reply #19 on: June 08, 2021, 01:24:51 am »

Anyone bothered by the crashes which have plagued this mod forever will be pleased to know that I am (reasonably sure) I have gotten rid of them. If not please let me know, but it should be fixed this time.
What was it that was causing the crashes, in the end?

Turns out that the game needs all item types to be present in the game, even if you never use them. Kenshi doesn't use shields, so I deleted them from the game. That was the cause of the crashes. Now shields exist "as data" but no one uses them, which should keep things stable I hope.
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I make huge and comprehensive overhaul mods, consider supporting me on Patreon so I can do this full-time:
https://www.patreon.com/themodsmith
Have questions? Need to report bugs? Post them in the discord:  https://discord.gg/dGzGr5svS2

Splint

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Re: Kenshi Fortress 1.36
« Reply #20 on: June 08, 2021, 03:16:38 am »

Anyone bothered by the crashes which have plagued this mod forever will be pleased to know that I am (reasonably sure) I have gotten rid of them. If not please let me know, but it should be fixed this time.
What was it that was causing the crashes, in the end?

Turns out that the game needs all item types to be present in the game, even if you never use them. Kenshi doesn't use shields, so I deleted them from the game. That was the cause of the crashes. Now shields exist "as data" but no one uses them, which should keep things stable I hope.

Now that's some interesting info. I'll need to make a note of that. Glad the problem was found though!

Behr11

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Re: Kenshi Fortress 1.36
« Reply #21 on: July 17, 2021, 04:58:25 pm »

Hello, long time lurker here.

Not sure what you did with worldgen, but for some reason, Medium Island is giving me much nicer results than normal.
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squamous

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Re: Kenshi Fortress 1.36
« Reply #22 on: July 18, 2021, 02:24:25 pm »

Hello, long time lurker here.

Not sure what you did with worldgen, but for some reason, Medium Island is giving me much nicer results than normal.

I'm usually not sure what I did myself, but I'll look into that. What sort of things make it "nice" for you?
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I make huge and comprehensive overhaul mods, consider supporting me on Patreon so I can do this full-time:
https://www.patreon.com/themodsmith
Have questions? Need to report bugs? Post them in the discord:  https://discord.gg/dGzGr5svS2

Behr11

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Re: Kenshi Fortress 1.36
« Reply #23 on: August 01, 2021, 06:09:17 pm »

Hello, long time lurker here.

Not sure what you did with worldgen, but for some reason, Medium Island is giving me much nicer results than normal.

I'm usually not sure what I did myself, but I'll look into that. What sort of things make it "nice" for you?

Difficult for me to describe, but these particular settings for Medium Island seem to generate worlds with a lot more character. Hard to describe, but after generating a few dozen worlds with your parameters over vanilla, I can say that they are probably better.
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squamous

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Re: Kenshi Fortress 1.36
« Reply #24 on: August 01, 2021, 10:15:16 pm »

Hello, long time lurker here.

Not sure what you did with worldgen, but for some reason, Medium Island is giving me much nicer results than normal.

I'm usually not sure what I did myself, but I'll look into that. What sort of things make it "nice" for you?

Difficult for me to describe, but these particular settings for Medium Island seem to generate worlds with a lot more character. Hard to describe, but after generating a few dozen worlds with your parameters over vanilla, I can say that they are probably better.

Alright, I'll look into it.
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I make huge and comprehensive overhaul mods, consider supporting me on Patreon so I can do this full-time:
https://www.patreon.com/themodsmith
Have questions? Need to report bugs? Post them in the discord:  https://discord.gg/dGzGr5svS2
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