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Author Topic: The Underworld Challenge  (Read 10850 times)

Sensei

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Re: The Underworld Challenge
« Reply #30 on: October 05, 2009, 10:34:38 pm »

No, you can't.
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shadowclasper

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Re: The Underworld Challenge
« Reply #31 on: October 09, 2009, 07:57:06 pm »

Oh, okay.

Does anyone have a map for this? The underground river should be 1 or two z-levels lower than the lowest surface tile on the map, and it also needs a magma pipe, and preferably, a Chasm. It doesn't need an HFS, infact, having HFS for this project would make it impossible, since aren't those located on the lowest z-level? and thus making a roiling sea of magma there when you have to worry about demon attacks is kinda a problem.
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zagibu

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Re: The Underworld Challenge
« Reply #32 on: October 10, 2009, 04:34:13 am »

You can try to find one with my df auto site locator: http://www.bay12games.com/forum/index.php?topic=22688.0 It should help you find sites with cave rivers, magma, chasms but without hfs. Unfortunately, I can't help you in setting it up, because I don't have a Windows Computer ATM. Also, it's been a long time since I last used it. Not sure if it works with the newer versions of DF. It did work with 40d, IIRC.
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Kagus

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Re: The Underworld Challenge
« Reply #33 on: October 10, 2009, 01:56:32 pm »

But...   The current version of DF has that functionality built-in...

Also, wow.  Funny seeing this thing again.  Man, I think this thing was the most stupidly massive challenge I ever thought up, with the Undercastle bringing up second place.

Still though, would be all sorts of awesome if someone could actually pull this thing off.

Magua

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Re: The Underworld Challenge
« Reply #34 on: October 10, 2009, 02:47:04 pm »

How'd you do it then? bottom of those pipes are usually the smallest, so it's nearly impossible to do the ol' "Channel out a square" trick. I can figure out how to deconstruct it with the loss of -1- dwarf, but no fewer than that.

I routinely find that the bottommost z-level of the pipe is larger than the second bottommost.  The fort I'm working on right now, for instance, has this -- my forges are at the second bottom most level, and I lost no dwarves hooking them up because it was trivial to channel from the side.
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zagibu

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Re: The Underworld Challenge
« Reply #35 on: October 10, 2009, 05:49:01 pm »

But...   The current version of DF has that functionality built-in...
Yes, for one world. In fact, the auto site locator relies on this functionality. But try to find a world with flux, sand, cave river, pit, pipe and hfs in a 5x5 square with the built-in functionality alone. It might take you a while.
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shadowclasper

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Re: The Underworld Challenge
« Reply #36 on: October 10, 2009, 06:02:09 pm »

But...   The current version of DF has that functionality built-in...

Also, wow.  Funny seeing this thing again.  Man, I think this thing was the most stupidly massive challenge I ever thought up, with the Undercastle bringing up second place.

Still though, would be all sorts of awesome if someone could actually pull this thing off.

I fully intend to do so if I can just get a long enough underground river.
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snaggles

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Re: The Underworld Challenge
« Reply #37 on: October 10, 2009, 11:09:11 pm »

But...   The current version of DF has that functionality built-in...

That tool automatically gens a whole bunch of worlds and checks them for you, instead of you having to do it your self.
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shadowclasper

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Re: The Underworld Challenge
« Reply #38 on: November 20, 2009, 08:23:26 pm »

I have begun this project. I have around 10 z-levels to work with here for the abyssal and fire levels. Magma pipe, chasm, HFS (which will be EXTRA fun... not sure how to make it work personally), brook to make the ENTIRE 10x10 embarkment zone muddied with a little work.

You get the idea. This will be epic. And I will begin posting pictures as soon as I finish the Bio-Layer.

edit: Actually, I have an idea for how to make it work, and the best part is that there will be wild demons running about in the abyssal layer if I play my cards right :D
« Last Edit: November 20, 2009, 09:11:46 pm by shadowclasper »
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612DwarfAvenue

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Re: The Underworld Challenge
« Reply #39 on: November 21, 2009, 03:12:18 am »

That Abyss-over-Lava-sea thing sounds awesome. Won't be doing it as a Challenge, but as a Fort layout. I might make a sort of Bio layer as well  8).

For bonus points, in the Abyss, have structures that are hanging from the ceiling, as well as on top of pillars.
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Bloogonis

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Re: The Underworld Challenge
« Reply #40 on: November 21, 2009, 01:07:39 pm »

what I would do with the HFS would be to carve the outside into Dwarf faces, making the mouth a fortification and having a small HammerofArmok connected to a lever at the very top to pierce the head releasing the demons, but leaving them for when you share the save, or some way to leave it for the comunity to play with it. and easy way to view the layers and sites is to use the 3D-visualizers.

I have actually tried this several times over the past several months, but due to the size of the challenge I always seem to get bored. but now that I can make it a competition against other players (as well as a race to beat the new release.) I think I will try it again!
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shadowclasper

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Re: The Underworld Challenge
« Reply #41 on: November 21, 2009, 01:16:11 pm »

I'm actually well on too my way towards making the bio layer. I even have a plan for making the entire layer (that is too say, all 100 squares of embarkment space) into it. Note: It is right below the lowest surface layer, so that is exactly 100 squares of embarkment space.

Since the bio layer has 3 parts, the space between the trees and the cieling, the actual muddy layer, and then the ground floor which contains the river.

Now, here's the awesome part. Before channeling out the floor between the topmost z-level of the bio layer and the middle layer, you can make it into a grid of holes :3 once this is done, you turn all the holes into ponds, and have them be auto filled. Water will be constantly poured into these layers and thus, the ground muddied =D It'll take a long time, but it'll eventually muddy the entire z-level :3

The alternative is a network of screw pumps.

Once I'm done with the bio layer, I'll begin carving out the interior of all the towers, and abandoning the surface fortress. Once complete, I'll begin actually creating the abyss layer. The lowest z-level will be left free for a while. But I'll begin emptying the magma pipe into it slowly, this way it'll slowly fill up as I expand it over the ENTIRE z-level :3 no magma evaporation.


edit: When I've done. I'm gonna save scum and make an abandoned version. Then post it for everyone to go and reclaim and or explore with their adventurers. The artifacts will be placed in a secure vault deep in one of the peripheral towers, probably with a bunch of coins too, and the tombs of the kings and such. Everything else will be destroyed or deconstructed. Leaving only the skeleton of the fortress for you guys to play around with as you will.
« Last Edit: November 21, 2009, 09:04:29 pm by shadowclasper »
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shadowclasper

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Re: The Underworld Challenge
« Reply #42 on: November 26, 2009, 12:21:43 am »

I apologize for double posting. But this is relevant. I've hit a snag. Apparently one of the compressed files in the save file has been corrupted. This means I will have to start from scratch at BEST unless I can do something. Any ideas? The thing suggests using a back up if available, but I haven't save scummed this fort yet, haven't needed too. Is there something I can do?
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Doomshifter

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Re: The Underworld Challenge
« Reply #43 on: November 26, 2009, 03:49:46 am »

I apologize for double posting. But this is relevant. I've hit a snag. Apparently one of the compressed files in the save file has been corrupted. This means I will have to start from scratch at BEST unless I can do something. Any ideas? The thing suggests using a back up if available, but I haven't save scummed this fort yet, haven't needed too. Is there something I can do?

As a precaution against not having back-up saves (even if just for SRS ERROR CAN'T PROCEED) is turning the init settings for backups on.
[AUTOSAVE:SEASONAL] Saves the game every season-change
[AUTOBACKUP:YES] Saves a completely different folder every time it auto-saves
[AUTOSAVE_PAUSE:YES] will pause the game to tell you it's saving. I find this useful to stop me so I know when a season has just ended.
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shadowclasper

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Re: The Underworld Challenge
« Reply #44 on: November 26, 2009, 01:06:14 pm »

Thanks. I'll just start a new fortress in a different region and try again T_T

in the mean time, I'll start looking up a map with tons of mountains and volcanism in the recipe thread. If anyone already has such a world, please please please tell me about it alright >_<;
« Last Edit: November 26, 2009, 01:24:13 pm by shadowclasper »
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