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Author Topic: The Underworld Challenge  (Read 10839 times)

Danjen

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Re: The Underworld Challenge
« Reply #45 on: November 29, 2009, 10:52:47 pm »

Still new to DF, but this whole concept sounds like an awesome idea; that said I have two questions: firstly, how do you have structures that hang from the ceiling? (structures includes workshops and storage areas and stuff, right?) Secondly, what are the differences between magma pipes, pools, and volcanoes? Some posts imply that pipes would allow for an infinite amount of magma.
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Wimdit

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Re: The Underworld Challenge
« Reply #46 on: November 30, 2009, 01:32:37 am »

No, 'structures' doesn't include workshops and stockpiles. What he means is that you would build or carve out a sort of upside-down tower (well, not necessarily a tower) that hangs from the bottom of the bio level. Which you could potentially put workshops and stockpiles in.

Pipes do indeed give you an infinite supply of magma. They're a bit slow to generate it, but they come with plenty of the stuff already there. They reach down to the bottom of the map, but they refill from their top for some reason. I guess Toady hasn't made it possible for fluids to push up other fluids. Pools are pretty much exactly what you'd expect: a pool of magma hidden underground. I've never breached one, so I can't tell you if there are critters in there, but pipes always have fire imps in them and occasionally a magma or fire man.

Volcanoes are just a feature that's visible on the region map as well as the local map (features other than volcanoes like chasms or underground rivers aren't visible on the local map by default, but that can be changed in the init file). They indicate the presence of a magma pipe, which will always be visible from the surface. Non-volcano magma pipes can occasionally be seen from the surface too, however.

By the way, if you're having trouble finding an underground feature, there's a useful trick that you can use: build a trade depot, then open the wagon access overlay with D. Look underground, and there'll be red X's flashing everywhere except in the general location of underground features.
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Sheb

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Re: The Underworld Challenge
« Reply #47 on: November 30, 2009, 02:17:16 am »

Seems awesome, but I do see one problem. Magma pipes generate magma until they are full to their original topmost z-level. How will you prevent your whole Abyss to be eventually flooded in magma?
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zecro

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Re: The Underworld Challenge
« Reply #48 on: November 30, 2009, 02:30:39 am »

Magma isn't pressurized. It'll leak out of the hole, but it will never rise above that z-level.
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Sheb

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Re: The Underworld Challenge
« Reply #49 on: November 30, 2009, 04:16:27 am »

Right, somehow I was thinking that this plan called for totally destroying the Magma Pipe.

Could I suggest an addition to the challenge? Destruct the Magma Pipe and rebuild itin clear glass, leaving a glowing sphere atop a thin glass tower?
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zagibu

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Re: The Underworld Challenge
« Reply #50 on: November 30, 2009, 01:42:27 pm »

Since when is clear glass magma-proof?
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Kagus

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Re: The Underworld Challenge
« Reply #51 on: November 30, 2009, 02:34:35 pm »

Since constructions were added to the game.  Build a wall or a floor out of something, and it will be impervious to anything and everything.  Makes those wooden magmaducts very interesting.

Quantum Toast

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Re: The Underworld Challenge
« Reply #52 on: November 30, 2009, 04:09:27 pm »

Pools are pretty much exactly what you'd expect: a pool of magma hidden underground. I've never breached one, so I can't tell you if there are critters in there
Just for the record, there are: mine has a bunch of imps, and a magma man sitting at the bottom.
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stolensteel

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Re: The Underworld Challenge
« Reply #53 on: November 30, 2009, 04:29:18 pm »

Right, somehow I was thinking that this plan called for totally destroying the Magma Pipe.

Could I suggest an addition to the challenge? Destruct the Magma Pipe and rebuild itin clear glass, leaving a glowing sphere atop a thin glass tower?

Would it even be possible to deconstruct and rebuild a magma pipe with glass? I've broken into magma pipes before, but I don't know how you would build a construction with all of the magma rushing at you.
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zagibu

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Re: The Underworld Challenge
« Reply #54 on: November 30, 2009, 05:40:27 pm »

I guess you'd have to cool off the top layer with water, dig it out, wall it off with glass walls, cool the next one, dig it out, etc. then let it refill. I'm not sure how fast it refills, though, might be hard to go down if it refills too fast.
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Danjen

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Re: The Underworld Challenge
« Reply #55 on: November 30, 2009, 07:52:41 pm »

Couldn't you just make a glass tube ahead of time, and pour the magma in from the top z-level into it? I realize you wouldn't be using a glass magma tube per se, but it would be functionally the same thing. It would look something like:
Code: [Select]
+++++++
+~~~~~+
+~~~~~+
+~~~~~+
+~~~~~+
+~~~~~+
+++++++

+ wall
~ magma
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stolensteel

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Re: The Underworld Challenge
« Reply #56 on: November 30, 2009, 07:57:20 pm »

But if we did that, we would still have an ugly natural obsidian tube. The point isn't to have magma filled glass, the point is to do something decorative with the magma pipe. Bonus points if it's engraved too.
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gtmattz

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Re: The Underworld Challenge
« Reply #57 on: November 30, 2009, 08:33:23 pm »

If you have the chasm for trapping bats you can drain the magma pipe into the chasm with a pump or 2 allowing you to rebuild the pipe.
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Sheb

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Re: The Underworld Challenge
« Reply #58 on: December 01, 2009, 03:35:32 am »

Well, filling a whole z-level with magma should empty the pipe without a problem. Then, I suggest building a cone of clear glass (With ramp later on) terminating on a 4*4 opening. A couple of non-magma safe hatch should block the magma (With advantage that they will melt once you open them, leaving no trace) and allow you to calm down for the latter level. Sure, you'll need to rush in the begining (Since magma z-level will fill at the same speed but that you'll have more construction to set up in the beginning) but I bet you don't even need a complex pump mechanism .

Alternativey, you can leave 2 z-level of obsidian under what'll be the magma (So has to hide them), obsidamize the upper one and channel it once your finish.


P.S. Isn't clear glass magma proof?
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Dorf3000

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Re: The Underworld Challenge
« Reply #59 on: December 01, 2009, 05:00:12 am »

Right, somehow I was thinking that this plan called for totally destroying the Magma Pipe.

Could I suggest an addition to the challenge? Destruct the Magma Pipe and rebuild itin clear glass, leaving a glowing sphere atop a thin glass tower?

Would it even be possible to deconstruct and rebuild a magma pipe with glass? I've broken into magma pipes before, but I don't know how you would build a construction with all of the magma rushing at you.

I'm actually doing this right now.  The magma is drained from the z+1 level (z being the very bottom) and it's refilling almost as fast as I can pump it out, because it's a wide area and the magma is so slow to spread out under my pump.  The backup plan, which required a couple of reloads, involves opening the aquifer layer and having it pour down onto the magma on z+1, turning it to obsidian. Again there is the problem of coverage because the z+2 layer is quite small, so the water hasn't reached everywhere yet.  I'm in the middle of digging it out, hopefully without losing too many miners.  Once z+1 is completely obsidianized, its a simple matter to mine it out and there you have a 1z magma pipe capped with an obsidian floor, safe to build whatever shape pipe you like above it.  Then when it's ready.. drop a constructed floor on it to break the obsidian floor cap.

The danger with pouring water on it is that you can sometimes get obsidian forming on the lowest layer, which wipes out the magma flow from that tile.
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