Now days indie video games become crazy popular, even with only a few or even one person designing the whole thing.
Each day it becomes easier to make games. For years players have made full conversion mods. Games have releases "map makers", with tools to make custom scenarios. I remember my poison of choice was "StarEdit", StarCraft's map maker. And I actually spent more time playing other's "custom maps" than the game itself, sometimes I was a gladiator, or a pokemon, or even a hero in "defense of the ancients", a map that later become a "Real" PC game. Tools like these make it so an amateur with an idea, has one less step between the idea and the players.
Introduce forum games. Maybe you have played one, Mafia perhaps? (yes, it also available in other formats, like board games) The first time I played it I was blown away. How could something be this exciting? And not a video game, but a text based roleplaying game? My eyes were opened. There is something here...this medium of games on forums isn't as limited as it appears.
Since that day I have dedicated myself to what I have found to be the medium of games that has the thinnest membrane between the idea and the players. Within a day, I can see something I thought of being played by 6 players. As a former board game designer hobbyist, this meant going to meetups and playing each others games cold. Personally I am more a maker than a player, but it was polite to go through the gauntlet of people's half bakes games, so they might try yours, its only fair. But Forum games have allowed me to be selfish. I rarely play others, and that is fine. Everyone making games are finding plenty of players eager to test them out. I feel there is a quite renaissance happening in this medium. Or perhaps it's just at a highly optimal equilibrium of content creation and consumption.
Either way I have been so liberated by forum games. I used to dream of being a video game designer, but I just did not have the patience to code. Game mechanics are different. Though if I want, I can even improvise as I go. I keep seeing glimmers of there being something here, some way I can accomplish the kinds of experiences I'd like to deliver, in the most humble of all of gaming's mediums.
I am really excited.