In the future was a great man vs AI war. There were no wmds used, but a ton of fighting due to both sides numbers. In time the world was reduced to tiny nations, roving clans, and packs of feral AI.
Given at this point AI was main source of information, in pulling the plug forces humanity into a new age cave with toys approach. The Himan Mind is Divine, so says the Golden Path.
Premise: Leading your people, who are lucky enough to be in a mobile fort, to a place where no one needs to fight or die anymore.
There are three npc factions, random monster encounters. Items , events and four endings. Three good, one bad.
Saved for Clan/fort/ruler rules.
Charts: Mobile Fort Creation:
Max stat is 4. Points allowed is 10. Must have one at stats.
Quality: How fresh or fancy.
1: A barely recognizable hulk of wood, stone and repairs as it gives off smoke and nothing ever works the way you want to.
2: Need a ton of work, but could tell it seen War.
3: Neat condition. Just a few tweaks.
4: Brand spanking new. Found this baby in a abandoned base. Never used.
Speed: How fast it moves in big map.
1: Drawn by herd of critters.
2: Wheels
3: Tank track set
4: Anti Gravity hover bits.
Weaponry: How much can hurt army or settlement before running out.
1: Simple Guns And rigged projectiles.
2: Rockets
3: Missile pods.
4: Energy Weapons
Size: Dicates how big your clan is.
1: Large manor
2: Land ship.
3: A mobile capital ship.
4: A mobile city.
Tribe: 1-6 Skills. Tier power, forgot skill points starting off, its 24.
Combat
Survival
Engineer
Science
Outdoors
Farming
Animal handling
Trading
Leader picks: Pick 2 Of Below.
1: Harem: Multiple wives, for chance to have babies.
2: Warrior born: Good fighter.
3: Luck: Plot Armor, works six times.
4: Blessed Gear: Have kick ass sci fi pre war stuff.
5: Visions: Can Get, visions of things. Can be looked at as a way to decide the tribes Fate ( weirdness magnet.)
6: Flying Steed: Maximum mobility in fight or scouting.