OK, I remember reading from prior overseers that we dont have cloth, thread, or the like-- and that is why people are getting sutured with adamantine fibers. This is absurd, and I will fix it.
Investigation of undead indicates that they are clustered around the intake for the sluiceway. This is.. unfortunate. It means that the undead might try to come in when I install the waterwheel system.
I note that we lack seeds for many important crops, or so says the q menu for farm plots. Are you guys just not processing things, or what?
(checks stocks screen. 239 pig tails, 97 dimple cups)
Honestly, you guys just did not make a farmer's workshop, and have raw material just laying around. WTF. We can even have pretty BLUE cloth, to better help with the mass psychosis going around, and we never did it? ....
OK, Here's the initial plan:
Build that power plant.
Make automated milling stations, make raw dye.
Vertical integrated clothing system. (By golly, I am gonna make those farm plots you guys have been ignoring next to the spore tree system actually useful, and you will LIKE it.)
Make "local" housing unit for cloth industry workers.
Establish a burrow for cloth industry workers
Attempt construction of minecart network.
(abuse minecart network to get rid of undead? (circular track, with no trackstop, powered by rollers. It has several carts fully loaded with garbage boulders running on it. At one end of the track, is a breach into the caverns. At the other, is an unobstructed (but sealable!) path into the fortress. Zombies wander in, and get splattered.))
I think the existing mine exploratory network will do well for the minecart masher. 1000+ undeads in the caverns... honestly kids, what were you thinking letting that pile up like that?
Orders issued. No carpenters or woodcutters. (rolls eyes) some farmers got promoted.
[one in-game week goes by]
Oh look, goblin invaders. Oh well. Let the surface handle them. I'm busy.
[another in-game week goes by]
Look at all the X and XX clothing we have. Into the atom smasher it goes. Hopefully this will help with the FPS issue a bit. (Yes, I think it should! More than 3/4 of our clothing is all full of holes, and needs disposal. Thats several hundred items I just manually assigned dumping operations on.)
[1-24-1057]
Litast Tulonabal withdraws from society and claims a craftsdwarf workshop.
[1-30-1057]
He produces a lignite puzzle box