Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 ... 16 17 [18] 19 20 ... 32

Author Topic: Dawnthunder: !!Fun!! with RAWs (succession game)  (Read 103604 times)

methylatedspirit

  • Bay Watcher
  • it/its
    • View Profile
Re: Dawnthunder: !!Fun!! with RAWs (succession game)
« Reply #255 on: April 29, 2019, 03:51:25 am »

I'm manually subtitling, in .srt format, the entire video. I apologize for any mistakes. I've not fully subtitled it, these only cover 9 minutes of the 48 minute video. Assuming that I subtitle at a rate of 1 minute's worth per hour, there are 39 man-hours of work left.
Code: [Select]
1
00:00:01,863 --> 00:00:02,441
Hello!

2
00:00:02,447 --> 00:00:04,685
So, the first thing you'll notice is that the audio is terrible.

3
00:00:04,737 --> 00:00:06,014
I know the audio is terrible--

4
00:00:06,391 --> 00:00:08,023
normally what I do is...

5
00:00:08,423 --> 00:00:12,173
record my audio in Audacity and then record my footage in OBS.

6
00:00:12,202 --> 00:00:20,201
However, in this case, I want everything to be in OBS, in one file, so that I can more easily...

7
00:00:20,202 --> 00:00:23,638
manipulate it and use it on the Dwarf Fortress forum.

8
00:00:23,639 --> 00:00:25,432
Maybe that's unnecessary.

9
00:00:25,699 --> 00:00:31,730
Um, what I'm really trying to do is avoid using editing software because I think that would be an unnecessary complication.

10
00:00:32:311 --> 00:00:34,157
And I might have to do that anyway.

11
00:00:35,828 --> 00:00:38,754
Anyway, this is different from the other...

12
00:00:41,564 --> 00:00:45,245
people's turns because mine will show everything.

13
00:00:45,246 --> 00:00:50,072
I was really frustrated with the other turns because they weren't showing a lot of the fortress.

14
00:00:50,073 --> 00:00:57,028
I didn't really even know what the fortress would look like before I started playing it.

15
00:00:57,295 --> 00:00:59,693
So this time, I'll show you everything.

16
00:00:59,700 --> 00:01:02,438
What I plan to do is record the entire year...

17
00:01:02,787 --> 00:01:09,335
and upload highlights instead of writing descriptions.

18
00:01:09,336 --> 00:01:11,639
I've never been very good at that anyway.

19
00:01:12,028 --> 00:01:13,294
I also...

20
00:01:14,327 --> 00:01:18,800
want to record my initial assessment of the fortress before I unpause because I feel--

21
00:01:19,096 --> 00:01:24,045
I feel very confident that unpausing will cause some chaos to happen.

22
00:01:24,071 --> 00:01:26,268
The first thing you might notice is that...

23
00:01:27,320 --> 00:01:29,635
the game can't seem to decide what these things are--

24
00:01:29,768 --> 00:01:32,545
you'll notice, up here, the, um...

25
00:01:34,851 --> 00:01:36,466
description's changing quite a lot.

26
00:01:36,712 --> 00:01:41,077
What I've also noticed is that there are many of these, uh-- can you see my cursor?

27
00:01:42,542 --> 00:01:43,827
I think you can see my cursor.

28
00:01:44,507 --> 00:01:45,159
I can't tell.

29
00:01:45,981 --> 00:01:48,688
Uh, what's... I'll assume you cannot.

30
00:01:48,689 --> 00:01:50,960
There are many of these-- um...

31
00:01:51,621 --> 00:01:54,286
bridges and gates and things around the fortress that...

32
00:01:54,683 --> 00:01:58,670
I don't know how to operate.

33
00:01:59,237 --> 00:02:00,531
I don't know where the levers are.

34
00:02:00,532 --> 00:02:01,646
I can't seem to find them.

35
00:02:03,942 --> 00:02:05,491
Anyway, this, this map...

36
00:02:06,039 --> 00:02:12,600
will probably be quite laggy because there are 142 'others' and they are mostly undead.

37
00:02:12,625 --> 00:02:14,599
We have some caged prisoners.

38
00:02:15,147 --> 00:02:15,818
Where are they?

39
00:02:16,116 --> 00:02:16,891
On the surface.

40
00:02:17,032 --> 00:02:18,024
Hmm. Okay.

41
00:02:18,894 --> 00:02:22,149
I don't know how to close these gates, so hopefully nothing bad will happen.

42
00:02:22,583 --> 00:02:25,238
I don't know where the mechanisms are.

43
00:02:26,882 --> 00:02:29,518
And around the fortress there are many corpses...

44
00:02:29,519 --> 00:02:31,984
lots of equipment is scattered around, I won't look at all of it.

45
00:02:34,252 --> 00:02:34,960
It's very strange.

46
00:02:34,961 --> 00:02:35,872
Um...

47
00:02:35,900 --> 00:02:38,829
This is the first level with the, the heinous smoke.

48
00:02:40,450 --> 00:02:42,387
Which I find quite-- quite humorous.

49
00:02:43,596 --> 00:02:48,197
And this is where our military is as well, lots of hammerdwarves, with two squads.

50
00:02:48,660 --> 00:02:52,846
And this is a level of wicked vapor.

51
00:02:53,536 --> 00:02:57,249
And below that is... profane gloom(!)

52
00:02:57,570 --> 00:02:58,647
Haha, okay.

53
00:02:59,176 --> 00:03:02,899
And below that is something more banal, uh, sphalerite-- white jade.

54
00:03:03,579 --> 00:03:05,346
And we go down, down, to the aquifer.

55
00:03:05,347 --> 00:03:08,766
Here we see the rooms, I guess? This is where they sleep.

56
00:03:09,862 --> 00:03:12,338
And, I-- I am, of course, just assuming-- I don't--

57
00:03:12,564 --> 00:03:16,353
know, exactly how this fortress is supposed to be, really--

58
00:03:16,759 --> 00:03:17,704
to be organized.

59
00:03:17,714 --> 00:03:21,994
I-- I spent some time looking at it before I started recording and I still don't really understand.

60
00:03:24,063 --> 00:03:29,070
And, here is another level, which appears to be somewhat smoothed and carved--

61
00:03:29,071 --> 00:03:30,875
Noticed there was an undead guy...

62
00:03:31,555 --> 00:03:38,159
...behind this, this wall, here, but the door has been walled--

63
00:03:38,254 --> 00:03:41,674
[?] what you can do is just... forbid the door.

64
00:03:42,520 --> 00:03:42,782
Like...

65
00:03:43,805 --> 00:03:44,353
Like this.

66
00:03:44,353 --> 00:03:44,981
You didn't--

67
00:03:45,397 --> 00:03:48,557
You didn't need to build a wall around it, but alright.

68
00:03:48,590 --> 00:03:49,157
Whatever.

69
00:03:51,293 --> 00:03:52,691
And...

70
00:03:52,800 --> 00:03:54,226
I don't know where the stockpiles are, either.

71
00:03:54,227 --> 00:03:54,987
I can't seem to find them.

72
00:03:56,404 --> 00:03:57,755
I think this is the queen's room?

73
00:03:58,520 --> 00:04:01,090
Given... its size?

74
00:04:02,574 --> 00:04:04,170
"Construction suspended".

75
00:04:04,473 --> 00:04:04,940
Why?

76
00:04:05,762 --> 00:04:07,340
Why is construction suspended here?

77
00:04:09,565 --> 00:04:11,601
These, are these doors locked? No.

78
00:04:13,949 --> 00:04:17,096
Down here, are some more... beds?

79
00:04:17,097 --> 00:04:17,795
I-- I--

80
00:04:19,392 --> 00:04:21,121
Put some orders-- I need some orders to--

81
00:04:21,121 --> 00:04:22,500
to use--

82
00:04:23,927 --> 00:04:27,130
to place the remaining beds in our stockpiles, wherever they are...

83
00:04:27,460 --> 00:04:30,167
in these... rooms.

84
00:04:30,168 --> 00:04:31,374
Because, I guess that's the point?

85
00:04:31,375 --> 00:04:34,145
We can get the rest of the rooms, they appear to be meant for...

86
00:04:34,946 --> 00:04:35,430
sleeping.

87
00:04:35,431 --> 00:04:37,300
And we don't have any doors, let me make some of those.

88
00:04:37,456 --> 00:04:39,797
Down here, appears to be the workshop--

89
00:04:39,798 --> 00:04:40,850
well there's a stockpile(!)

90
00:04:41,781 --> 00:04:42,704
Very small one, though.

91
00:04:42,949 --> 00:04:43,813
For wood.

92
00:04:44,120 --> 00:04:45,076
We seem to have none of that.

93
00:04:45,473 --> 00:04:47,274
And in front of that is, of course, the Carpenter's Workshop...

94
00:04:47,275  --> 00:04:48,190
we have some Stills.

95
00:04:48,893 --> 00:04:52,106
And... this one is suspended for some reason?

96
00:04:53,427 --> 00:04:54,614
Still there--

97
00:04:54,588 --> 00:04:57,730
I noticed here, there is a... dead dwarf.

98
00:04:59,903 --> 00:05:01,887
I hope this one will not...

99
00:05:02,092 --> 00:05:05,014
be resurrected, and attack us, but I don't know.

100
00:05:05,715 --> 00:05:06,835
There's also the atomsmasher.

101
00:05:07,447 --> 00:05:09,050
I don't know where its...

102
00:05:10,172 --> 00:05:11,772
lever is, though, so I can't use it.

103
00:05:12,748 --> 00:05:14,195
Uh, mechanic...

104
00:05:15,315 --> 00:05:18,162
I don't think we have... a mason?

105
00:05:18,163 --> 00:05:21,419
Oh, yes we do. Yeah. But the mason is making... statues and doors?

106
00:05:22,231 --> 00:05:22,995
For some reason?

107
00:05:23,540 --> 00:05:24,984
And down here is the meeting hall...

108
00:05:24,985 --> 00:05:27,554
and the memorial hall.

109
00:05:29,591 --> 00:05:30,789
Most of the dwarves are.

110
00:05:31,770 --> 00:05:37,026
And... down this way is another stockpile, which is just for food.

111
00:05:37,027 --> 00:05:39.582
I think this stockpile is... far too large.

112
00:05:39,582 --> 00:05:41,162
There's also some open space.

113
00:05:41,944 --> 00:05:43,164
In the corners, here? I don't--

114
00:05:043,306 --> 00:05:45,020
not really sure what that is. Let's--

115
00:05:45,021 --> 00:05:47,278
Let's fill that open space in.

116
00:05:47,279 --> 00:05:50,528
Uh, let's fill in with... I don't know... slate, I guess?

117
00:05:50,529 --> 00:05:51,600
That seems fine. Whatever.

118
00:05:53,601 --> 00:05:56,474
I feel like, leaving those spaces open will...

119
00:05:56,475 --> 00:05:57,438
cause some problems.

120
00:05:57,439 --> 00:05:57,834
Or not.

121
00:05:58,451 --> 00:05:58,827
Whatever.

122
00:05:58,828 --> 00:06:01,205
Some more workshops, here as well. That's...

123
00:06:01,685 --> 00:06:02,683
another still.

124
00:06:02,683 --> 00:06:03,694
Another still.

125
00:06:03,320 --> 00:06:05,537
A kitchen-- why are there so many stills?

126
00:06:05,908 --> 00:06:06,756
We have...

127
00:06:07,093 --> 00:06:08,384
246 drink...

128
00:06:08,929 --> 00:06:11,235
and 992... plant.

129
00:06:14,508 --> 00:06:16,020
Whatever that... means.

130
00:06:16,851 --> 00:06:18,036
Here we have some farms.

131
00:06:19,930 --> 00:06:21,403
This is where plump helmets are grown,

132
00:06:21,404 --> 00:06:23,172
although they're not being used at the moment.

133
00:06:24,644 --> 00:06:25,854
And...

134
00:06:25,992 --> 00:06:27,195
Go down, some more--

135
00:06:27,196 --> 00:06:28,928
Oh yes, there's also the well here.

136
00:06:29,201 --> 00:06:30,147
Which I forgot.

137
00:06:30,263 --> 00:06:31,476
Of course, you can tell, there are all these...

138
00:06:32,532 --> 00:06:33,649
bits of clothing around them.

139
00:06:33,833 --> 00:06:35,481
So, I have DFhack...

140
00:06:36,217 --> 00:06:36,843
enabled.

141
00:06:36,918 --> 00:06:38,790
And I really want to use DFhack...

142
00:06:38,791 --> 00:06:40,236
to destroy all of the...

143
00:06:41,111 --> 00:06:42,327
clothing, here. The...

144
00:06:42,443 --> 00:06:43,069
The--

145
00:06:43,795 --> 00:06:45,620
low quality clothing that'll never be used for anything.

146
00:06:45,621 --> 00:06:46,492
However, I won't.

147
00:06:48,015 --> 00:06:48,795
That's why I don't--

148
00:06:49,043 --> 00:06:52,115
I usually use DFhack to remove those items of clothing...

149
00:06:52,116 --> 00:06:54,186
because they just clutter the map and they're not useful for anything, anyway.

150
00:06:54,728 --> 00:06:55,453
But...

151
00:06:55,926 --> 00:06:57,268
I feel like that would be cheating.

152
00:06:57,269 --> 00:06:58,392
We don't wanna cheat in our...

153
00:06:58,393 --> 00:06:59,938
in our... glitch fortress, right?

154
00:07:00,800 --> 00:07:02,234
Anyway, we go down a level,

155
00:07:02,235 --> 00:07:04,322
we have some... black sand--

156
00:07:04,323 --> 00:07:05,814
I forgot to look at the materials.

157
00:07:05,815 --> 00:07:07,067
But they're mostly banal.

158
00:07:07,068 --> 00:07:07,707
Grain...

159
00:07:08,429 --> 00:07:09,509
Er, granite, not grain.

160
00:07:10,335 --> 00:07:11,437
Keep going down, when--

161
00:07:11,438 --> 00:07:12,495
going into the caverns, where there are...

162
00:07:12,496 --> 00:07:13,917
many, many, many corpses.

163
00:07:14,022 --> 00:07:15,768
And notice how there's always a wall...

164
00:07:15,910 --> 00:07:17,371
around the stairs here.

165
00:07:18,407 --> 00:07:19,440
And...

166
00:07:19,832 --> 00:07:21,949
I don't think enough exploring was done, but...

167
00:07:21,950 --> 00:07:23,105
no exploring can be done--

168
00:07:23,106 --> 00:07:24,617
you see, there's a dead dwarf over here.

169
00:07:25,191 --> 00:07:25,980
Tha-- That's a...

170
00:07:26,309 --> 00:07:28,250
continuing theme, I find?

171
00:07:28,341 --> 00:07:30,674
That there are just dead dwarves, sort of...

172
00:07:30,731 --> 00:07:31,645
scattered about?

173
00:07:31,646 --> 00:07:33,481
Lots of undead bits as well--

174
00:07:33,482 --> 00:07:35,289
I guess that's why there are walls around the stairs?

175
00:07:35,675 --> 00:07:36,782
So we can't go down into the f--

176
00:07:36,827 --> 00:07:37,439
into the caverns to do anything.

177
00:07:40,761 --> 00:07:42,072
Um...

178
00:07:44,485 --> 00:07:46,091
Down here we have some more...

179
00:07:46,574 --> 00:07:48,443
bits where the game doesn't really know...

180
00:07:48,444 --> 00:07:49,514
what to do.

181
00:07:52,852 --> 00:07:54,350
And, some more undead.

182
00:07:57,041 --> 00:07:58,080
More undead.

183
00:08:00,055 --> 00:08:00,858
More undead.

184
00:08:01,100 --> 00:08:01,361
Huh?

185
00:08:01,372 --> 00:08:03,382
This-- This level has quite a lot of undead.

185
00:08:03,541 --> 00:08:04,824
As well, although there's--

186
00:08:04,825 --> 00:08:06,015
there's a wall blocking them.

187
00:08:06,577 --> 00:08:07,378
I wonder...

188
00:08:07,423 --> 00:08:08,245
how all of this happened?

189
00:08:08,246 --> 00:08:10,040
There's some... undead dwarves down here as well.

190
00:08:11,885 --> 00:08:12,311
Hmm.

191
00:08:13,445 --> 00:08:14,399
This is interesting.

192
00:08:17,268 --> 00:08:19,592
I've never seen a spore tree that's this large.

193
00:08:22,328 --> 00:08:22,976
Oh well.

194
00:08:24,532 --> 00:08:25,003
Anyway,

195
00:08:26,390 --> 00:08:28,989
Continue down these...

196
00:08:29,060 --> 00:08:30,186
steps.

197
00:08:30,187 --> 00:08:31,623
Here, we see there's a dwarf.

198
00:08:32,067 --> 00:08:32,523
Here.

199
00:08:33,273 --> 00:08:34,435
And...

200
00:08:35,455 --> 00:08:36,745
I'm a bit confused.

201
00:08:36,746 --> 00:08:38,054
So, this...

202
00:08:40,173 --> 00:08:41,402
This leads to...

203
00:08:41,402 --> 00:08:42,262
here...

204
00:08:43,947 --> 00:08:45,850
which leads up this way...

205
00:08:46,502 --> 00:08:47,628
and then stops.

206
00:08:49,548 --> 00:08:51,171
So not really sure why...

207
00:08:51,504 --> 00:08:53,446
there's a stairway leading up to this area.

208
00:08:54,533 --> 00:08:55,535
Doesn't go anywhere.

209
00:08:56,475 --> 00:08:57,251
So be it.

210
00:08:58,498 --> 00:09:00,883
And... then, down here...
« Last Edit: May 01, 2019, 08:34:15 am by methylatedspirit »
Logged

Solitarian

  • Bay Watcher
    • View Profile
Re: Dawnthunder: !!Fun!! with RAWs (succession game)
« Reply #256 on: April 29, 2019, 04:53:59 am »

Woah! Subtitles? I thought a video would be ok. If you want me to summarize the video in paragraph form, I can do that too. I don't think you should have to go through the trouble of typing everything I said.
Logged

methylatedspirit

  • Bay Watcher
  • it/its
    • View Profile
Re: Dawnthunder: !!Fun!! with RAWs (succession game)
« Reply #257 on: April 29, 2019, 04:57:12 am »

I'm bored, and I need something to do. Also, quotes like these:
Quote
I don't know how to close these gates, so hopefully nothing bad will happen.
keep me going.
« Last Edit: April 29, 2019, 05:07:25 am by methylatedspirit »
Logged

Onyx Discforge

  • Bay Watcher
  • [Greg cancels fight FPS: Went insane]
    • View Profile
Re: Dawnthunder: !!Fun!! with RAWs (succession game)
« Reply #258 on: April 29, 2019, 03:40:39 pm »

Wait, Soli's done already?

I've got a couple of final exams this week, so I won't be able to touch the save until the weekend, though I might at least download the save and have a look around.  Should be able to bang out my turn in a day or two.
Logged
Don't let past-you pick a username present-you won't like.

Some forts of mine: Snakepit (and Stakepet)

Solitarian

  • Bay Watcher
    • View Profile
Re: Dawnthunder: !!Fun!! with RAWs (succession game)
« Reply #259 on: April 29, 2019, 03:53:32 pm »

Yup, I spent my turn doing mostly nothing. I was hoping there would be a tantrum spiral and I could just watch the carnage, but that never happened. There were many tantrums, though. The tantruming hammerdwarves were particularly dangerous. There was also that shooter who wantonly fired at people in the mausoleum and killed MCreeper.
Logged

wierd

  • Bay Watcher
  • I like to eat small children.
    • View Profile
Re: Dawnthunder: !!Fun!! with RAWs (succession game)
« Reply #260 on: April 29, 2019, 04:21:12 pm »

The shooter sounds like a dead ringer for "loyalty cascade" scenario.

In the past, somebody must have ordered him to murder a berzerking dwarf. This counts as murder, and causes the dwarf following the order to become an enemy of the civ, which then causes the hostility. Sadly, because he is still technically a member of the society, anyone who murders him (or attacks him, IIRC) will also suffer from being branded an enemy of the civ, and the problem spirals out of control.

Suggestion: 

Make him into a squad of 1, so that you can station him.  Station him inside the atom smasher. Lock the door. Pull the lever.

This does NOT count as murder or assault, and eliminates the seed of the cascade.
Logged

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Dawnthunder: !!Fun!! with RAWs (succession game)
« Reply #261 on: April 30, 2019, 08:21:24 pm »

Just came back from a several-day Wi-Fi hiatus, and hey there's a turn waiting for me! In... in video format!

I watched. I laughed.

Then I thought maybe I should cry.

That was spectacular. I pity the overseer who inherits this wreck next week... oh. Wait. That overseer's gonna be me.

This... this is gonna hurt.
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

Onyx Discforge

  • Bay Watcher
  • [Greg cancels fight FPS: Went insane]
    • View Profile
Re: Dawnthunder: !!Fun!! with RAWs (succession game)
« Reply #262 on: May 03, 2019, 07:37:36 pm »

I finally have some time to sit down and relax, so I started watching Sol's turn so that I have an idea of what the hell awaits me.  I don't think I'll be able to meet up to the standards of a full video; best I've got will be some gifs of yet-to-be-determined length.

Sol, if you're using DFHack (which I suspect from the happiness tracker in the bottom right), you can use control-m to check building linkages.  Find those levers.

EDIT (Just gonna update this as I watch):
-CLT means that a workshop is cluttered; dwarves working at a cluttered workshop work more slowly, proportional to the level of clutter (iirc, the first level of clutter is half speed, and maxes out at 1/10 speed).  Some people avoid clutter, others see it as a form of self-regulation if they have orders on indefinite repeat for things needed indefinitely, like alcohol.  Personally, unless I'm melting individual coins, I never make enough in excess to worry about clutter.  An easy way to get rid of clutter is to disassemble and rebuild the workshop, though in the case of smelters, you may lose some fractional metal bars.
-Heat rises; tiles over magma will still be listed as warm.  Same for tiles under magma, though naturally you'll have free floors over those to keep magma from spilling onto a poor dwarf's head. 
Spoiler (click to show/hide)
« Last Edit: May 03, 2019, 07:55:50 pm by Onyx Discforge »
Logged
Don't let past-you pick a username present-you won't like.

Some forts of mine: Snakepit (and Stakepet)

MCreeper

  • Bay Watcher
  • My bus is late
    • View Profile
Re: Dawnthunder: !!Fun!! with RAWs (succession game)
« Reply #263 on: May 07, 2019, 11:31:01 am »

Once again, any news?
Logged
Rest of the sigs
The helicopter is rent apart by the collision, its steel unable to resist its inevitable reunion with the ground, and the meat within is smashed by the crumpling cockpit beyond any practical hope of recovery. What comes up, must come down again. Ore and ape, returned to mother planet's embrace.

wierd

  • Bay Watcher
  • I like to eat small children.
    • View Profile
Re: Dawnthunder: !!Fun!! with RAWs (succession game)
« Reply #264 on: May 07, 2019, 11:04:44 pm »

Indeed. I am jonesing for my turn again.  I think I will use the chromebook (because it is so underpowered) so that I can do more things (because the fort will run so slow.)  Last time I blew through the year in like, a few hours.
Logged

Onyx Discforge

  • Bay Watcher
  • [Greg cancels fight FPS: Went insane]
    • View Profile
Re: Dawnthunder: !!Fun!! with RAWs (succession game)
« Reply #265 on: May 09, 2019, 10:46:13 pm »

I've been caught up in finals; only got done with them yesterday.  I've still got half a year to go for my turn, but will try to finish before Saturday ends, if whoever's next is willing to wait that long.
Logged
Don't let past-you pick a username present-you won't like.

Some forts of mine: Snakepit (and Stakepet)

Onyx Discforge

  • Bay Watcher
  • [Greg cancels fight FPS: Went insane]
    • View Profile
Re: Dawnthunder: !!Fun!! with RAWs (succession game)
« Reply #266 on: May 11, 2019, 10:05:10 pm »

Here is the save.. Write-up is almost done; just needs some editing and then I'll post it.
Logged
Don't let past-you pick a username present-you won't like.

Some forts of mine: Snakepit (and Stakepet)

Superdorf

  • Bay Watcher
  • Soothly we live in mighty years!
    • View Profile
Re: Dawnthunder: !!Fun!! with RAWs (succession game)
« Reply #267 on: May 15, 2019, 01:14:58 pm »

Oh. Wait. It's my turn. I, uh, should get on that. Oops. :-\

I don't think I'll be doing anything quite so involved this time-- I'll try to keep the write-up to par, but those little pixel-doodles took a lot out of me.

Any word, Onyx? I don't want to post any updates here until that last writeup is ready, so as not to disrupt the chronology of the thing...
Logged
Falling angel met the rising ape, and the sound it made was

klonk
tormenting the player is important
Sigtext

Onyx Discforge

  • Bay Watcher
  • [Greg cancels fight FPS: Went insane]
    • View Profile
Re: Dawnthunder: !!Fun!! with RAWs (succession game)
« Reply #268 on: May 17, 2019, 12:52:20 pm »

Oh. Wait. It's my turn. I, uh, should get on that. Oops. :-\

I don't think I'll be doing anything quite so involved this time-- I'll try to keep the write-up to par, but those little pixel-doodles took a lot out of me.

Any word, Onyx? I don't want to post any updates here until that last writeup is ready, so as not to disrupt the chronology of the thing...


Sorry for the delay, but here it is!
Logged
Don't let past-you pick a username present-you won't like.

Some forts of mine: Snakepit (and Stakepet)

Solitarian

  • Bay Watcher
    • View Profile
Re: Dawnthunder: !!Fun!! with RAWs (succession game)
« Reply #269 on: May 17, 2019, 01:39:55 pm »

This report is much better than mine. I see that my laissez-faire policy even affected the next overseer! Excellent. I could have solved the issues if I had bothered to check. I never even looked at the military schedules. The issue is that Solitarian was the first queen of Dawnthunder, but she was killed some time ago. This means that Dawnthunder's overseer was dead, ergo there was no one to do anything. That's my lore-friendly explanation for inactivity. Yours was a very good turn! I hope that lava pump eventually becomes finished. Those things are way too finicky for me to bother making.
Logged
Pages: 1 ... 16 17 [18] 19 20 ... 32