I'm manually subtitling, in .srt format, the entire video. I apologize for any mistakes. I've not fully subtitled it, these only cover 9 minutes of the 48 minute video. Assuming that I subtitle at a rate of 1 minute's worth per hour, there are 39 man-hours of work left.
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Hello!
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So, the first thing you'll notice is that the audio is terrible.
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I know the audio is terrible--
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normally what I do is...
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record my audio in Audacity and then record my footage in OBS.
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However, in this case, I want everything to be in OBS, in one file, so that I can more easily...
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manipulate it and use it on the Dwarf Fortress forum.
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Maybe that's unnecessary.
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Um, what I'm really trying to do is avoid using editing software because I think that would be an unnecessary complication.
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And I might have to do that anyway.
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Anyway, this is different from the other...
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people's turns because mine will show everything.
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I was really frustrated with the other turns because they weren't showing a lot of the fortress.
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I didn't really even know what the fortress would look like before I started playing it.
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So this time, I'll show you everything.
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What I plan to do is record the entire year...
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and upload highlights instead of writing descriptions.
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I've never been very good at that anyway.
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I also...
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want to record my initial assessment of the fortress before I unpause because I feel--
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I feel very confident that unpausing will cause some chaos to happen.
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The first thing you might notice is that...
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the game can't seem to decide what these things are--
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you'll notice, up here, the, um...
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description's changing quite a lot.
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What I've also noticed is that there are many of these, uh-- can you see my cursor?
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I think you can see my cursor.
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I can't tell.
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Uh, what's... I'll assume you cannot.
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There are many of these-- um...
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bridges and gates and things around the fortress that...
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I don't know how to operate.
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I don't know where the levers are.
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I can't seem to find them.
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Anyway, this, this map...
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will probably be quite laggy because there are 142 'others' and they are mostly undead.
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We have some caged prisoners.
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Where are they?
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On the surface.
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Hmm. Okay.
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I don't know how to close these gates, so hopefully nothing bad will happen.
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I don't know where the mechanisms are.
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And around the fortress there are many corpses...
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lots of equipment is scattered around, I won't look at all of it.
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It's very strange.
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Um...
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This is the first level with the, the heinous smoke.
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Which I find quite-- quite humorous.
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And this is where our military is as well, lots of hammerdwarves, with two squads.
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And this is a level of wicked vapor.
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And below that is... profane gloom(!)
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Haha, okay.
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And below that is something more banal, uh, sphalerite-- white jade.
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And we go down, down, to the aquifer.
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Here we see the rooms, I guess? This is where they sleep.
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And, I-- I am, of course, just assuming-- I don't--
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know, exactly how this fortress is supposed to be, really--
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to be organized.
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I-- I spent some time looking at it before I started recording and I still don't really understand.
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And, here is another level, which appears to be somewhat smoothed and carved--
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Noticed there was an undead guy...
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...behind this, this wall, here, but the door has been walled--
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[?] what you can do is just... forbid the door.
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Like...
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Like this.
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You didn't--
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You didn't need to build a wall around it, but alright.
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Whatever.
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And...
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I don't know where the stockpiles are, either.
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I can't seem to find them.
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I think this is the queen's room?
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Given... its size?
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"Construction suspended".
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Why?
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Why is construction suspended here?
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These, are these doors locked? No.
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Down here, are some more... beds?
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I-- I--
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Put some orders-- I need some orders to--
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to use--
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to place the remaining beds in our stockpiles, wherever they are...
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in these... rooms.
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Because, I guess that's the point?
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We can get the rest of the rooms, they appear to be meant for...
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sleeping.
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And we don't have any doors, let me make some of those.
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Down here, appears to be the workshop--
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well there's a stockpile(!)
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Very small one, though.
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For wood.
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We seem to have none of that.
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And in front of that is, of course, the Carpenter's Workshop...
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we have some Stills.
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And... this one is suspended for some reason?
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Still there--
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I noticed here, there is a... dead dwarf.
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I hope this one will not...
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be resurrected, and attack us, but I don't know.
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There's also the atomsmasher.
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I don't know where its...
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lever is, though, so I can't use it.
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Uh, mechanic...
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I don't think we have... a mason?
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Oh, yes we do. Yeah. But the mason is making... statues and doors?
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For some reason?
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And down here is the meeting hall...
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and the memorial hall.
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Most of the dwarves are.
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And... down this way is another stockpile, which is just for food.
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I think this stockpile is... far too large.
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There's also some open space.
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In the corners, here? I don't--
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not really sure what that is. Let's--
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Let's fill that open space in.
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Uh, let's fill in with... I don't know... slate, I guess?
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That seems fine. Whatever.
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I feel like, leaving those spaces open will...
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cause some problems.
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Or not.
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Whatever.
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Some more workshops, here as well. That's...
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another still.
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Another still.
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A kitchen-- why are there so many stills?
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We have...
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246 drink...
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and 992... plant.
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Whatever that... means.
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Here we have some farms.
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This is where plump helmets are grown,
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although they're not being used at the moment.
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And...
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Go down, some more--
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Oh yes, there's also the well here.
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Which I forgot.
137
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Of course, you can tell, there are all these...
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bits of clothing around them.
139
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So, I have DFhack...
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enabled.
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And I really want to use DFhack...
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to destroy all of the...
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clothing, here. The...
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The--
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low quality clothing that'll never be used for anything.
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However, I won't.
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That's why I don't--
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I usually use DFhack to remove those items of clothing...
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because they just clutter the map and they're not useful for anything, anyway.
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But...
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I feel like that would be cheating.
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We don't wanna cheat in our...
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in our... glitch fortress, right?
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Anyway, we go down a level,
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we have some... black sand--
156
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I forgot to look at the materials.
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But they're mostly banal.
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Grain...
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Er, granite, not grain.
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Keep going down, when--
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going into the caverns, where there are...
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many, many, many corpses.
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And notice how there's always a wall...
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around the stairs here.
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And...
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I don't think enough exploring was done, but...
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no exploring can be done--
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you see, there's a dead dwarf over here.
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Tha-- That's a...
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continuing theme, I find?
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That there are just dead dwarves, sort of...
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scattered about?
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Lots of undead bits as well--
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I guess that's why there are walls around the stairs?
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So we can't go down into the f--
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into the caverns to do anything.
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Um...
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Down here we have some more...
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bits where the game doesn't really know...
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what to do.
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And, some more undead.
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More undead.
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More undead.
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Huh?
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This-- This level has quite a lot of undead.
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As well, although there's--
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there's a wall blocking them.
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I wonder...
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how all of this happened?
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There's some... undead dwarves down here as well.
190
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Hmm.
191
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This is interesting.
192
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I've never seen a spore tree that's this large.
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Oh well.
194
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Anyway,
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Continue down these...
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steps.
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Here, we see there's a dwarf.
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Here.
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And...
200
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I'm a bit confused.
201
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So, this...
202
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This leads to...
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here...
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which leads up this way...
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and then stops.
206
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So not really sure why...
207
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there's a stairway leading up to this area.
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Doesn't go anywhere.
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So be it.
210
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And... then, down here...